RmgMap.cpp 9.0 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CTownHandler.h"
  18. #include "modificators/ObjectManager.h"
  19. #include "modificators/RoadPlacer.h"
  20. #include "modificators/TreasurePlacer.h"
  21. #include "modificators/QuestArtifactPlacer.h"
  22. #include "modificators/ConnectionsPlacer.h"
  23. #include "modificators/TownPlacer.h"
  24. #include "modificators/MinePlacer.h"
  25. #include "modificators/ObjectDistributor.h"
  26. #include "modificators/WaterAdopter.h"
  27. #include "modificators/WaterProxy.h"
  28. #include "modificators/WaterRoutes.h"
  29. #include "modificators/RockPlacer.h"
  30. #include "modificators/RockFiller.h"
  31. #include "modificators/ObstaclePlacer.h"
  32. #include "modificators/RiverPlacer.h"
  33. #include "modificators/TerrainPainter.h"
  34. #include "Functions.h"
  35. #include "CMapGenerator.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
  38. mapGenOptions(mapGenOptions), zonesTotal(0)
  39. {
  40. mapInstance = std::make_unique<CMap>();
  41. mapProxy = std::make_shared<MapProxy>(*this);
  42. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  43. }
  44. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  45. {
  46. for(const int3 &dir : int3::getDirs())
  47. {
  48. int3 n = pos + dir;
  49. /*important notice: perform any translation before this function is called,
  50. so the actual mapInstance->position is checked*/
  51. if(mapInstance->isInTheMap(n))
  52. foo(n);
  53. }
  54. }
  55. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  56. {
  57. for(const int3 &dir : rmg::dirs4)
  58. {
  59. int3 n = pos + dir;
  60. if(mapInstance->isInTheMap(n))
  61. foo(n);
  62. }
  63. }
  64. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  65. {
  66. for (const int3 &dir : rmg::dirsDiagonal)
  67. {
  68. int3 n = pos + dir;
  69. if (mapInstance->isInTheMap(n))
  70. foo(n);
  71. }
  72. }
  73. void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
  74. {
  75. mapInstance->initTerrain();
  76. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  77. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  78. //init native town count with 0
  79. for (auto faction : VLC->townh->getAllowedFactions())
  80. zonesPerFaction[faction] = 0;
  81. getEditManager()->clearTerrain(&rand);
  82. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  83. getEditManager()->drawTerrain(ETerrainId::GRASS, &rand);
  84. const auto * tmpl = mapGenOptions.getMapTemplate();
  85. zones.clear();
  86. for(const auto & option : tmpl->getZones())
  87. {
  88. auto zone = std::make_shared<Zone>(*this, generator, rand);
  89. zone->setOptions(*option.second);
  90. zones[zone->getId()] = zone;
  91. }
  92. switch(mapGenOptions.getWaterContent())
  93. {
  94. case EWaterContent::NORMAL:
  95. case EWaterContent::ISLANDS:
  96. TRmgTemplateZoneId waterId = zones.size() + 1;
  97. rmg::ZoneOptions options;
  98. options.setId(waterId);
  99. options.setType(ETemplateZoneType::WATER);
  100. auto zone = std::make_shared<Zone>(*this, generator, rand);
  101. zone->setOptions(options);
  102. //std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
  103. //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
  104. zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
  105. zones[zone->getId()] = zone;
  106. break;
  107. }
  108. }
  109. void RmgMap::addModificators()
  110. {
  111. bool hasObjectDistributor = false;
  112. bool hasRockFiller = false;
  113. for(auto & z : getZones())
  114. {
  115. auto zone = z.second;
  116. zone->addModificator<ObjectManager>();
  117. if (!hasObjectDistributor)
  118. {
  119. zone->addModificator<ObjectDistributor>();
  120. hasObjectDistributor = true;
  121. }
  122. zone->addModificator<TreasurePlacer>();
  123. zone->addModificator<ObstaclePlacer>();
  124. zone->addModificator<TerrainPainter>();
  125. if(zone->getType() == ETemplateZoneType::WATER)
  126. {
  127. for(auto & z1 : getZones())
  128. {
  129. z1.second->addModificator<WaterAdopter>();
  130. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  131. }
  132. zone->addModificator<WaterProxy>();
  133. zone->addModificator<WaterRoutes>();
  134. }
  135. else
  136. {
  137. zone->addModificator<TownPlacer>();
  138. zone->addModificator<MinePlacer>();
  139. zone->addModificator<QuestArtifactPlacer>();
  140. zone->addModificator<ConnectionsPlacer>();
  141. zone->addModificator<RoadPlacer>();
  142. zone->addModificator<RiverPlacer>();
  143. }
  144. if(zone->isUnderground())
  145. {
  146. zone->addModificator<RockPlacer>();
  147. if (!hasRockFiller)
  148. {
  149. zone->addModificator<RockFiller>();
  150. hasRockFiller = true;
  151. }
  152. }
  153. }
  154. }
  155. int RmgMap::levels() const
  156. {
  157. return mapInstance->levels();
  158. }
  159. int RmgMap::width() const
  160. {
  161. return mapInstance->width;
  162. }
  163. int RmgMap::height() const
  164. {
  165. return mapInstance->height;
  166. }
  167. PlayerInfo & RmgMap::getPlayer(int playerId)
  168. {
  169. return mapInstance->players.at(playerId);
  170. }
  171. std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
  172. {
  173. return mapProxy;
  174. }
  175. CMap& RmgMap::getMap(const CMapGenerator*) const
  176. {
  177. return *mapInstance;
  178. }
  179. CMapEditManager* RmgMap::getEditManager() const
  180. {
  181. return mapInstance->getEditManager();
  182. }
  183. bool RmgMap::isOnMap(const int3 & tile) const
  184. {
  185. return mapInstance->isInTheMap(tile);
  186. }
  187. const CMapGenOptions& RmgMap::getMapGenOptions() const
  188. {
  189. return mapGenOptions;
  190. }
  191. void RmgMap::assertOnMap(const int3& tile) const
  192. {
  193. if (!mapInstance->isInTheMap(tile))
  194. throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
  195. }
  196. RmgMap::Zones & RmgMap::getZones()
  197. {
  198. return zones;
  199. }
  200. bool RmgMap::isBlocked(const int3 &tile) const
  201. {
  202. assertOnMap(tile);
  203. return tiles[tile.x][tile.y][tile.z].isBlocked();
  204. }
  205. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  206. {
  207. assertOnMap(tile);
  208. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  209. }
  210. bool RmgMap::isPossible(const int3 &tile) const
  211. {
  212. assertOnMap(tile);
  213. return tiles[tile.x][tile.y][tile.z].isPossible();
  214. }
  215. bool RmgMap::isFree(const int3 &tile) const
  216. {
  217. assertOnMap(tile);
  218. return tiles[tile.x][tile.y][tile.z].isFree();
  219. }
  220. bool RmgMap::isUsed(const int3 &tile) const
  221. {
  222. assertOnMap(tile);
  223. return tiles[tile.x][tile.y][tile.z].isUsed();
  224. }
  225. bool RmgMap::isRoad(const int3& tile) const
  226. {
  227. assertOnMap(tile);
  228. return tiles[tile.x][tile.y][tile.z].isRoad();
  229. }
  230. void RmgMap::setOccupied(const int3 &tile, ETileType::ETileType state)
  231. {
  232. assertOnMap(tile);
  233. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  234. }
  235. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  236. {
  237. assertOnMap(tile);
  238. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  239. }
  240. TileInfo RmgMap::getTileInfo(const int3& tile) const
  241. {
  242. assertOnMap(tile);
  243. return tiles[tile.x][tile.y][tile.z];
  244. }
  245. TerrainTile & RmgMap::getTile(const int3& tile) const
  246. {
  247. return mapInstance->getTile(tile);
  248. }
  249. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  250. {
  251. assertOnMap(tile);
  252. return zoneColouring[tile.x][tile.y][tile.z];
  253. }
  254. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  255. {
  256. assertOnMap(tile);
  257. zoneColouring[tile.x][tile.y][tile.z] = zid;
  258. }
  259. void RmgMap::setNearestObjectDistance(int3 &tile, float value)
  260. {
  261. assertOnMap(tile);
  262. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  263. }
  264. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  265. {
  266. assertOnMap(tile);
  267. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  268. }
  269. void RmgMap::registerZone(FactionID faction)
  270. {
  271. //FIXME: Protect with lock guard?
  272. zonesPerFaction[faction]++;
  273. zonesTotal++;
  274. }
  275. ui32 RmgMap::getZoneCount(FactionID faction)
  276. {
  277. return zonesPerFaction[faction];
  278. }
  279. ui32 RmgMap::getTotalZoneCount() const
  280. {
  281. return zonesTotal;
  282. }
  283. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  284. {
  285. assert(sid >= 0);
  286. if (sid < mapInstance->allowedSpells.size())
  287. {
  288. return mapInstance->allowedSpells[sid];
  289. }
  290. else
  291. return false;
  292. }
  293. void RmgMap::dump(bool zoneId) const
  294. {
  295. static int id = 0;
  296. std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
  297. int levels = mapInstance->levels();
  298. int width = mapInstance->width;
  299. int height = mapInstance->height;
  300. for (int k = 0; k < levels; k++)
  301. {
  302. for(int j = 0; j < height; j++)
  303. {
  304. for (int i = 0; i < width; i++)
  305. {
  306. if(zoneId)
  307. {
  308. out << getZoneID(int3(i, j, k));
  309. }
  310. else
  311. {
  312. char t = '?';
  313. switch (getTileInfo(int3(i, j, k)).getTileType())
  314. {
  315. case ETileType::FREE:
  316. t = ' '; break;
  317. case ETileType::BLOCKED:
  318. t = '#'; break;
  319. case ETileType::POSSIBLE:
  320. t = '-'; break;
  321. case ETileType::USED:
  322. t = 'O'; break;
  323. }
  324. out << t;
  325. }
  326. }
  327. out << std::endl;
  328. }
  329. out << std::endl;
  330. }
  331. out << std::endl;
  332. }
  333. VCMI_LIB_NAMESPACE_END