global.h 11 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <string> //std::find
  6. #include <boost/logic/tribool.hpp>
  7. using boost::logic::tribool;
  8. #include <boost/cstdint.hpp>
  9. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  10. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  11. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  12. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  13. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  14. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  15. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  16. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  17. #include "int3.h"
  18. #include <map>
  19. #include <vector>
  20. #define CHECKTIME 1
  21. #if CHECKTIME
  22. #include "timeHandler.h"
  23. #define THC
  24. #endif
  25. #define NAME_VER ("VCMI 0.81b")
  26. extern std::string NAME; //full name
  27. extern std::string NAME_AFFIX; //client / server
  28. #define CONSOLE_LOGGING_LEVEL 5
  29. #define FILE_LOGGING_LEVEL 6
  30. /*
  31. * DATA_DIR contains the game data (Data/, MP3/, ...).
  32. * USER_DIR is where to save games (Games/) and the config.
  33. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  34. * LIB_DIR is where the AI libraries reside (linux only)
  35. */
  36. #ifdef _WIN32
  37. #define DATA_DIR "."
  38. #define USER_DIR "."
  39. #define BIN_DIR "."
  40. #define SERVER_NAME "VCMI_server.exe"
  41. #else
  42. #ifndef DATA_DIR
  43. #error DATA_DIR undefined.
  44. #endif
  45. #ifndef BIN_DIR
  46. #error BIN_DIR undefined.
  47. #endif
  48. #ifndef LIB_DIR
  49. #error LIB_DIR undefined.
  50. #endif
  51. #define SERVER_NAME "vcmiserver"
  52. #endif
  53. #ifdef _WIN32
  54. #define PATH_SEPARATOR "\\"
  55. #else
  56. #define PATH_SEPARATOR "/"
  57. #endif
  58. /*
  59. * global.h, part of VCMI engine
  60. *
  61. * Authors: listed in file AUTHORS in main folder
  62. *
  63. * License: GNU General Public License v2.0 or later
  64. * Full text of license available in license.txt file, in main folder
  65. *
  66. */
  67. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  68. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  69. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  70. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  71. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  72. class CGameInfo;
  73. extern CGameInfo* CGI;
  74. const int HEROI_TYPE = 34,
  75. TOWNI_TYPE = 98,
  76. CREI_TYPE = 54,
  77. EVENTI_TYPE = 26;
  78. const int F_NUMBER = 9; //factions (town types) quantity
  79. const int PLAYER_LIMIT = 8; //player limit per map
  80. const int ALL_PLAYERS = 255; //bitfield
  81. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  82. const int SKILL_QUANTITY=28;
  83. const int SKILL_PER_HERO=8;
  84. const int ARTIFACTS_QUANTITY=171;
  85. const int HEROES_QUANTITY=156;
  86. const int SPELLS_QUANTITY=70;
  87. const int RESOURCE_QUANTITY=8;
  88. const int TERRAIN_TYPES=10;
  89. const int PRIMARY_SKILLS=4;
  90. const int NEUTRAL_PLAYER=255;
  91. const int NAMES_PER_TOWN=16;
  92. const int CREATURES_PER_TOWN = 7; //without upgrades
  93. const int MAX_BUILDING_PER_TURN = 1;
  94. const int SPELL_LEVELS = 5;
  95. const int CREEP_SIZE = 4000; // neutral stacks won't grow beyon this number
  96. const int WEEKLY_GROWTH = 10; //percent
  97. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  98. #define BFIELD_WIDTH (17)
  99. #define BFIELD_HEIGHT (11)
  100. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  101. enum EMarketMode
  102. {
  103. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  104. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD,
  105. MARTKET_AFTER_LAST_PLACEHOLDER
  106. };
  107. //uncomment to make it work
  108. //#define MARK_BLOCKED_POSITIONS
  109. //#define MARK_VISITABLE_POSITIONS
  110. #define DEFBYPASS
  111. #ifdef _WIN32
  112. #define DLL_F_EXPORT __declspec(dllexport)
  113. #else
  114. #if defined(__GNUC__) && __GNUC__ >= 4
  115. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  116. #else
  117. #define DLL_F_EXPORT
  118. #endif
  119. #endif
  120. #ifdef _WIN32
  121. #define DLL_F_IMPORT __declspec(dllimport)
  122. #else
  123. #if defined(__GNUC__) && __GNUC__ >= 4
  124. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  125. #else
  126. #define DLL_F_IMPORT
  127. #endif
  128. #endif
  129. #ifdef VCMI_DLL
  130. #define DLL_EXPORT DLL_F_EXPORT
  131. #else
  132. #define DLL_EXPORT DLL_F_IMPORT
  133. #endif
  134. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  135. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  136. namespace vstd
  137. {
  138. template <typename Container, typename Item>
  139. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  140. {
  141. return std::find(c.begin(),c.end(),i) != c.end();
  142. }
  143. template <typename V, typename Item, typename Item2>
  144. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  145. {
  146. return c.find(i)!=c.end();
  147. }
  148. template <typename Container1, typename Container2>
  149. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  150. {
  151. typename Container2::iterator itr = c2.begin();
  152. while(itr != c2.end())
  153. if(!contains(c1,*itr))
  154. return itr;
  155. else
  156. ++itr;
  157. return c2.end();
  158. }
  159. template <typename Container1, typename Container2>
  160. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  161. {
  162. typename Container2::const_iterator itr = c2.begin();
  163. while(itr != c2.end())
  164. if(!contains(c1,*itr))
  165. return itr;
  166. else
  167. ++itr;
  168. return c2.end();
  169. }
  170. template <typename Container, typename Item>
  171. typename Container::iterator find(const Container & c, const Item &i)
  172. {
  173. return std::find(c.begin(),c.end(),i);
  174. }
  175. template <typename T1, typename T2>
  176. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  177. {
  178. for(size_t i=0; i < c.size(); ++i)
  179. if(c[i] == s)
  180. return i;
  181. return -1;
  182. }
  183. template <typename T1, typename T2, typename Func>
  184. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  185. {
  186. for(size_t i=0; i < c.size(); ++i)
  187. if(f(c[i],s))
  188. return i;
  189. return -1;
  190. }
  191. template <typename Container, typename Item>
  192. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  193. {
  194. return std::find(c.begin(),c.end(),i);
  195. }
  196. template <typename Container, typename Item>
  197. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  198. {
  199. return std::find(c.begin(),c.end(),i);
  200. }
  201. template <typename Container, typename Item>
  202. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  203. {
  204. typename Container::iterator itr = find(c,i);
  205. if(itr == c.end())
  206. return false;
  207. c.erase(itr);
  208. return true;
  209. }
  210. template <typename t1>
  211. void delObj(t1 *a1)
  212. {
  213. delete a1;
  214. }
  215. template <typename t1, typename t2>
  216. void assign(t1 &a1, const t2 &a2)
  217. {
  218. a1 = a2;
  219. }
  220. template <typename t1, typename t2>
  221. struct assigner
  222. {
  223. public:
  224. t1 &op1;
  225. t2 op2;
  226. assigner(t1 &a1, const t2 & a2)
  227. :op1(a1), op2(a2)
  228. {}
  229. void operator()()
  230. {
  231. op1 = op2;
  232. }
  233. };
  234. template <typename t1, typename t2>
  235. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  236. {
  237. return assigner<t1,t2>(a1,a2);
  238. }
  239. template <typename t1, typename t2, typename t3>
  240. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  241. {
  242. return a1.*point == a2;
  243. }
  244. template <typename t1, typename t2>
  245. bool equal(const t1 &a1, const t2 &a2)
  246. {
  247. return a1 == a2;
  248. }
  249. }
  250. using vstd::operator-=;
  251. template <typename t1, typename t2>
  252. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  253. {
  254. if(a >= b)
  255. return a;
  256. else
  257. {
  258. a = b;
  259. return a;
  260. }
  261. }
  262. template <typename t1, typename t2>
  263. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  264. {
  265. if(a <= b)
  266. return a;
  267. else
  268. {
  269. a = b;
  270. return a;
  271. }
  272. }
  273. template <typename t1, typename t2, typename t3>
  274. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  275. {
  276. amax(a,b);
  277. amin(a,c);
  278. return a;
  279. }
  280. template <typename T>
  281. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  282. {
  283. delete ptr;
  284. ptr = NULL;
  285. }
  286. #include "CConsoleHandler.h"
  287. extern DLL_EXPORT std::ostream *logfile;
  288. extern DLL_EXPORT CConsoleHandler *console;
  289. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  290. {
  291. public:
  292. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  293. {
  294. if(lvl < CONSOLE_LOGGING_LEVEL)
  295. std::cout << fun;
  296. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  297. *logfile << fun;
  298. return *this;
  299. }
  300. template<typename T>
  301. CLogger<lvl> & operator<<(const T & data)
  302. {
  303. if(lvl < CONSOLE_LOGGING_LEVEL)
  304. {
  305. if(console)
  306. {
  307. console->print(data,lvl);
  308. }
  309. else
  310. {
  311. std::cout << data << std::flush;
  312. }
  313. }
  314. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  315. {
  316. *logfile << data << std::flush;
  317. }
  318. return *this;
  319. }
  320. };
  321. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  322. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  323. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  324. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  325. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  326. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  327. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  328. #define HANDLE_EXCEPTION \
  329. catch (const std::exception& e) { \
  330. tlog1 << e.what() << std::endl; \
  331. throw; \
  332. } \
  333. catch (const std::exception * e) \
  334. { \
  335. tlog1 << e->what()<< std::endl; \
  336. throw; \
  337. } \
  338. catch (const std::string& e) { \
  339. tlog1 << e << std::endl; \
  340. throw; \
  341. }
  342. #define HANDLE_EXCEPTIONC(COMMAND) \
  343. catch (const std::exception& e) { \
  344. COMMAND; \
  345. tlog1 << e.what() << std::endl; \
  346. throw; \
  347. } \
  348. catch (const std::string &e) \
  349. { \
  350. COMMAND; \
  351. tlog1 << e << std::endl; \
  352. throw; \
  353. }
  354. #if defined(linux) && defined(sparc)
  355. /* SPARC does not support unaligned memory access. Let gcc know when
  356. * to emit the right code. */
  357. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  358. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  359. static inline ui16 read_unaligned_u16(const void *p)
  360. {
  361. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  362. return v->val;
  363. }
  364. static inline ui32 read_unaligned_u32(const void *p)
  365. {
  366. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  367. return v->val;
  368. }
  369. #else
  370. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  371. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  372. #endif
  373. #endif // __GLOBAL_H__