| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283 | /* * CSkillHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include <cctype>#include "CSkillHandler.h"#include "constants/StringConstants.h"#include "filesystem/Filesystem.h"#include "json/JsonBonus.h"#include "json/JsonUtils.h"#include "modding/IdentifierStorage.h"#include "modding/ModUtility.h"#include "modding/ModScope.h"#include "texts/CGeneralTextHandler.h"#include "texts/CLegacyConfigParser.h"#include "texts/TextOperations.h"#include "VCMI_Lib.h"VCMI_LIB_NAMESPACE_BEGINCSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligatoryMajor, bool obligatoryMinor):	id(id),	identifier(std::move(identifier)),	obligatoryMajor(obligatoryMajor),	obligatoryMinor(obligatoryMinor){	gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()	levels.resize(NSecondarySkill::levels.size() - 1);}int32_t CSkill::getIndex() const{	return id.num;}int32_t CSkill::getIconIndex() const{	return getIndex() * 3 + 3; // Base master level}int32_t CSkill::getIconIndex(uint8_t skillMasterLevel) const{	return getIconIndex() + skillMasterLevel;}std::string CSkill::getNameTextID() const{	TextIdentifier id("skill", modScope, identifier, "name");	return id.get();}std::string CSkill::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}std::string CSkill::getJsonKey() const{	return modScope + ':' + identifier;}std::string CSkill::getModScope() const{	return modScope;}std::string CSkill::getDescriptionTextID(int level) const{	TextIdentifier id("skill", modScope, identifier, "description", NSecondarySkill::levels[level]);	return id.get();}std::string CSkill::getDescriptionTranslated(int level) const{	return VLC->generaltexth->translate(getDescriptionTextID(level));}void CSkill::registerIcons(const IconRegistar & cb) const{	for(int level = 1; level <= 3; level++)	{		int frame = 2 + level + 3 * id.getNum();		const LevelInfo & skillAtLevel = at(level);		cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);		cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);		cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);	}}SecondarySkill CSkill::getId() const{	return id;}void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level){	b->source = BonusSource::SECONDARY_SKILL;	b->sid = BonusSourceID(id);	b->duration = BonusDuration::PERMANENT;	b->description.appendTextID(getNameTextID());	b->description.appendRawString(" %+d");	levels[level-1].effects.push_back(b);}const CSkill::LevelInfo & CSkill::at(int level) const{	assert(1 <= level && level < NSecondarySkill::levels.size());	return levels[level - 1];}CSkill::LevelInfo & CSkill::at(int level){	assert(1 <= level && level < NSecondarySkill::levels.size());	return levels[level - 1];}DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info){	for(int i=0; i < info.effects.size(); i++)		out << (i ? "," : "") << info.effects[i]->Description(nullptr);	return out << "])";}DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill){	out << "Skill(" << skill.id.getNum() << "," << skill.identifier << "): [";	for(int i=0; i < skill.levels.size(); i++)		out << (i ? "," : "") << skill.levels[i];	return out << "]";}std::string CSkill::toString() const{	std::ostringstream ss;	ss << *this;	return ss.str();}void CSkill::updateFrom(const JsonNode & data){}void CSkill::serializeJson(JsonSerializeFormat & handler){}///CSkillHandlerstd::vector<JsonNode> CSkillHandler::loadLegacyData(){	CLegacyConfigParser parser(TextPath::builtin("DATA/SSTRAITS.TXT"));	//skip header	parser.endLine();	parser.endLine();	std::vector<std::string> skillNames;	std::vector<std::vector<std::string>> skillInfoTexts;	do	{		skillNames.push_back(parser.readString());		skillInfoTexts.emplace_back();		for(int i = 0; i < 3; i++)			skillInfoTexts.back().push_back(parser.readString());	}	while (parser.endLine());	assert(skillNames.size() == GameConstants::SKILL_QUANTITY);	//store & construct JSON	std::vector<JsonNode> legacyData;	for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)	{		JsonNode skillNode;		skillNode["name"].String() = skillNames[id];		for(int level = 1; level < NSecondarySkill::levels.size(); level++)		{			std::string & desc = skillInfoTexts[id][level-1];			auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();			levelNode["description"].String() = desc;			levelNode["effects"].Struct(); // create empty effects objects		}		legacyData.push_back(skillNode);	}	objects.resize(legacyData.size());	return legacyData;}const std::vector<std::string> & CSkillHandler::getTypeNames() const{	static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };	return typeNames;}std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index){	assert(identifier.find(':') == std::string::npos);	assert(!scope.empty());	bool major;	bool minor;	major = json["obligatoryMajor"].Bool();	minor = json["obligatoryMinor"].Bool();	auto skill = std::make_shared<CSkill>(SecondarySkill(index), identifier, major, minor);	skill->modScope = scope;	skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();	VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);	switch(json["gainChance"].getType())	{	case JsonNode::JsonType::DATA_INTEGER:		skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());		skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());		break;	case JsonNode::JsonType::DATA_STRUCT:		skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());		skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());		break;	default:		break;	}	for(int level = 1; level < NSecondarySkill::levels.size(); level++)	{		const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert		const JsonNode & levelNode = json[levelName];		// parse bonus effects		for(const auto & b : levelNode["effects"].Struct())		{			auto bonus = JsonUtils::parseBonus(b.second);			skill->addNewBonus(bonus, level);		}		CSkill::LevelInfo & skillAtLevel = skill->at(level);		VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"]);		skillAtLevel.iconSmall = levelNode["images"]["small"].String();		skillAtLevel.iconMedium = levelNode["images"]["medium"].String();		skillAtLevel.iconLarge = levelNode["images"]["large"].String();	}	logMod->debug("loaded secondary skill %s(%d)", identifier, skill->id.getNum());	return skill;}void CSkillHandler::afterLoadFinalization(){}void CSkillHandler::beforeValidate(JsonNode & object){	//handle "base" level info	JsonNode & base = object["base"];	auto inheritNode = [&](const std::string & name){		JsonUtils::inherit(object[name], base);	};	inheritNode("basic");	inheritNode("advanced");	inheritNode("expert");}std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const{	std::set<SecondarySkill> result;	for (auto const & skill : objects)		result.insert(skill->getId());	return result;}VCMI_LIB_NAMESPACE_END
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