BattleSpellMechanics.cpp 32 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../CStack.h"
  14. #include "../battle/BattleInfo.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CGTownInstance.h"
  17. ///HealingSpellMechanics
  18. HealingSpellMechanics::HealingSpellMechanics(const CSpell * s):
  19. DefaultSpellMechanics(s)
  20. {
  21. }
  22. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  23. {
  24. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  25. EHealPower healPower = getHealPower(parameters.effectLevel);
  26. int hpGained = calculateHealedHP(env, parameters, ctx);
  27. StacksHealedOrResurrected shr;
  28. shr.lifeDrain = false;
  29. shr.tentHealing = false;
  30. //special case for Archangel
  31. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  32. for(auto & attackedCre : ctx.attackedCres)
  33. {
  34. int32_t stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  35. CHealth health = attackedCre->healthAfterHealed(stackHPgained, healLevel, healPower);
  36. CHealthInfo hi;
  37. health.toInfo(hi);
  38. hi.stackId = attackedCre->ID;
  39. hi.delta = stackHPgained;
  40. shr.healedStacks.push_back(hi);
  41. }
  42. if(!shr.healedStacks.empty())
  43. env->sendAndApply(&shr);
  44. }
  45. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  46. {
  47. return parameters.getEffectValue();
  48. }
  49. ///AntimagicMechanics
  50. AntimagicMechanics::AntimagicMechanics(const CSpell * s):
  51. DefaultSpellMechanics(s)
  52. {
  53. }
  54. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  55. {
  56. DefaultSpellMechanics::applyBattle(battle, packet);
  57. doDispell(battle, packet, [this](const Bonus *b) -> bool
  58. {
  59. if(b->source == Bonus::SPELL_EFFECT)
  60. {
  61. const CSpell * sourceSpell = SpellID(b->sid).toSpell();
  62. if(!sourceSpell)
  63. return false;//error
  64. //keep positive effects
  65. if(sourceSpell->isPositive())
  66. return false;
  67. //keep own effects
  68. if(sourceSpell == owner)
  69. return false;
  70. //remove all others
  71. return true;
  72. }
  73. return false; //not a spell effect
  74. });
  75. }
  76. ///ChainLightningMechanics
  77. ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
  78. DefaultSpellMechanics(s)
  79. {
  80. }
  81. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  82. {
  83. std::vector<const CStack *> res;
  84. std::set<BattleHex> possibleHexes;
  85. for(auto stack : cb->battleGetAllStacks())
  86. {
  87. if(stack->isValidTarget())
  88. {
  89. for(auto hex : stack->getHexes())
  90. {
  91. possibleHexes.insert (hex);
  92. }
  93. }
  94. }
  95. int targetsOnLevel[4] = {4, 4, 5, 5};
  96. BattleHex lightningHex = ctx.destination;
  97. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  98. {
  99. auto stack = cb->battleGetStackByPos(lightningHex, true);
  100. if(!stack)
  101. break;
  102. res.push_back(stack);
  103. for(auto hex : stack->getHexes())
  104. {
  105. possibleHexes.erase(hex); //can't hit same stack twice
  106. }
  107. if(possibleHexes.empty()) //not enough targets
  108. break;
  109. lightningHex = BattleHex::getClosestTile(stack->side, lightningHex, possibleHexes);
  110. }
  111. return res;
  112. }
  113. ///CloneMechanics
  114. CloneMechanics::CloneMechanics(const CSpell * s):
  115. DefaultSpellMechanics(s)
  116. {
  117. }
  118. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  119. {
  120. const CStack * clonedStack = nullptr;
  121. if(ctx.attackedCres.size())
  122. clonedStack = *ctx.attackedCres.begin();
  123. if(!clonedStack)
  124. {
  125. env->complain ("No target stack to clone!");
  126. return;
  127. }
  128. BattleStackAdded bsa;
  129. bsa.creID = clonedStack->type->idNumber;
  130. bsa.side = parameters.casterSide;
  131. bsa.summoned = true;
  132. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, parameters.casterSide);
  133. bsa.amount = clonedStack->getCount();
  134. env->sendAndApply(&bsa);
  135. BattleSetStackProperty ssp;
  136. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  137. ssp.which = BattleSetStackProperty::CLONED;
  138. ssp.val = 0;
  139. ssp.absolute = 1;
  140. env->sendAndApply(&ssp);
  141. ssp.stackID = clonedStack->ID;
  142. ssp.which = BattleSetStackProperty::HAS_CLONE;
  143. ssp.val = bsa.newStackID;
  144. ssp.absolute = 1;
  145. env->sendAndApply(&ssp);
  146. SetStackEffect sse;
  147. sse.stacks.push_back(bsa.newStackID);
  148. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  149. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  150. sse.effect.push_back(lifeTimeMarker);
  151. env->sendAndApply(&sse);
  152. }
  153. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  154. {
  155. //can't clone already cloned creature
  156. if(obj->isClone())
  157. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  158. //can`t clone if old clone still alive
  159. if(obj->cloneID != -1)
  160. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  161. ui8 schoolLevel;
  162. if(caster)
  163. schoolLevel = caster->getEffectLevel(owner);
  164. else
  165. schoolLevel = 3;//todo: remove
  166. if(schoolLevel < 3)
  167. {
  168. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  169. int creLevel = obj->getCreature()->level;
  170. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  171. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  172. }
  173. //use default algorithm only if there is no mechanics-related problem
  174. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  175. }
  176. ///CureMechanics
  177. CureMechanics::CureMechanics(const CSpell * s):
  178. HealingSpellMechanics(s)
  179. {
  180. }
  181. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  182. {
  183. DefaultSpellMechanics::applyBattle(battle, packet);
  184. doDispell(battle, packet, dispellSelector);
  185. }
  186. EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  187. {
  188. return EHealLevel::HEAL;
  189. }
  190. EHealPower CureMechanics::getHealPower(int effectLevel) const
  191. {
  192. return EHealPower::PERMANENT;
  193. }
  194. bool CureMechanics::dispellSelector(const Bonus * b)
  195. {
  196. if(b->source == Bonus::SPELL_EFFECT)
  197. {
  198. const CSpell * sp = SpellID(b->sid).toSpell();
  199. return sp && sp->isNegative();
  200. }
  201. return false; //not a spell effect
  202. }
  203. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  204. {
  205. //Selector method name is ok as cashing string. --AVS
  206. if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
  207. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  208. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  209. }
  210. ///DispellMechanics
  211. DispellMechanics::DispellMechanics(const CSpell * s):
  212. DefaultSpellMechanics(s)
  213. {
  214. }
  215. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  216. {
  217. DefaultSpellMechanics::applyBattle(battle, packet);
  218. doDispell(battle, packet, Selector::all);
  219. }
  220. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  221. {
  222. //just in case
  223. if(!obj->alive())
  224. return ESpellCastProblem::WRONG_SPELL_TARGET;
  225. //DISPELL ignores all immunities, except specific absolute immunity
  226. {
  227. //SPELL_IMMUNITY absolute case
  228. std::stringstream cachingStr;
  229. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  230. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  231. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  232. }
  233. if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
  234. return ESpellCastProblem::OK;
  235. else
  236. return ESpellCastProblem::WRONG_SPELL_TARGET;
  237. //any other immunities are ignored - do not execute default algorithm
  238. }
  239. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  240. {
  241. if(parameters.spellLvl > 2)
  242. {
  243. //expert DISPELL also removes spell-created obstacles
  244. ObstaclesRemoved packet;
  245. for(const auto obstacle : parameters.cb->obstacles)
  246. {
  247. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  248. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  249. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  250. packet.obstacles.insert(obstacle->uniqueID);
  251. }
  252. if(!packet.obstacles.empty())
  253. env->sendAndApply(&packet);
  254. }
  255. }
  256. ///EarthquakeMechanics
  257. EarthquakeMechanics::EarthquakeMechanics(const CSpell * s):
  258. SpecialSpellMechanics(s)
  259. {
  260. }
  261. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  262. {
  263. if(nullptr == parameters.cb->battleGetDefendedTown())
  264. {
  265. env->complain("EarthquakeMechanics: not town siege");
  266. return;
  267. }
  268. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  269. {
  270. env->complain("EarthquakeMechanics: town has no fort");
  271. return;
  272. }
  273. //start with all destructible parts
  274. std::set<EWallPart::EWallPart> possibleTargets =
  275. {
  276. EWallPart::KEEP,
  277. EWallPart::BOTTOM_TOWER,
  278. EWallPart::BOTTOM_WALL,
  279. EWallPart::BELOW_GATE,
  280. EWallPart::OVER_GATE,
  281. EWallPart::UPPER_WALL,
  282. EWallPart::UPPER_TOWER,
  283. EWallPart::GATE
  284. };
  285. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  286. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  287. CatapultAttack ca;
  288. ca.attacker = -1;
  289. for(int i = 0; i < targetsToAttack; i++)
  290. {
  291. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  292. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  293. auto & currentHP = parameters.cb->si.wallState;
  294. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  295. continue;
  296. CatapultAttack::AttackInfo attackInfo;
  297. attackInfo.damageDealt = 1;
  298. attackInfo.attackedPart = target;
  299. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  300. ca.attackedParts.push_back(attackInfo);
  301. //removing creatures in turrets / keep if one is destroyed
  302. BattleHex posRemove;
  303. switch(target)
  304. {
  305. case EWallPart::KEEP:
  306. posRemove = -2;
  307. break;
  308. case EWallPart::BOTTOM_TOWER:
  309. posRemove = -3;
  310. break;
  311. case EWallPart::UPPER_TOWER:
  312. posRemove = -4;
  313. break;
  314. }
  315. if(posRemove != BattleHex::INVALID)
  316. {
  317. BattleStacksRemoved bsr;
  318. for(auto & elem : parameters.cb->stacks)
  319. {
  320. if(elem->position == posRemove)
  321. {
  322. bsr.stackIDs.insert(elem->ID);
  323. break;
  324. }
  325. }
  326. if(bsr.stackIDs.size() > 0)
  327. env->sendAndApply(&bsr);
  328. }
  329. };
  330. env->sendAndApply(&ca);
  331. }
  332. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  333. {
  334. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  335. {
  336. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  337. return ESpellCastProblem::INVALID;
  338. }
  339. if(nullptr == cb->battleGetDefendedTown())
  340. {
  341. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  342. }
  343. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  344. {
  345. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  346. }
  347. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  348. if(ti.smart)
  349. {
  350. const auto side = cb->playerToSide(caster->getOwner());
  351. if(!side)
  352. return ESpellCastProblem::INVALID;
  353. //if spell targeting is smart, then only attacker can use it
  354. if(side.get() != BattleSide::ATTACKER)
  355. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  356. }
  357. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  358. if(attackableBattleHexes.empty())
  359. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  360. return ESpellCastProblem::OK;
  361. }
  362. bool EarthquakeMechanics::requiresCreatureTarget() const
  363. {
  364. return false;
  365. }
  366. ///HypnotizeMechanics
  367. HypnotizeMechanics::HypnotizeMechanics(const CSpell * s):
  368. DefaultSpellMechanics(s)
  369. {
  370. }
  371. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  372. {
  373. //todo: maybe do not resist on passive cast
  374. if(nullptr != caster)
  375. {
  376. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  377. ui32 subjectHealth = obj->totalHealth();
  378. //apply 'damage' bonus for hypnotize, including hero specialty
  379. ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  380. if (subjectHealth > maxHealth)
  381. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  382. }
  383. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  384. }
  385. ///ObstacleMechanics
  386. ObstacleMechanics::ObstacleMechanics(const CSpell * s):
  387. SpecialSpellMechanics(s)
  388. {
  389. }
  390. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  391. {
  392. const auto side = cb->playerToSide(ctx.caster->getOwner());
  393. if(!side)
  394. return ESpellCastProblem::INVALID;
  395. bool hexesOutsideBattlefield = false;
  396. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side.get(), &hexesOutsideBattlefield);
  397. for(const BattleHex & hex : tilesThatMustBeClear)
  398. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  399. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  400. if(hexesOutsideBattlefield)
  401. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  402. return ESpellCastProblem::OK;
  403. }
  404. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  405. {
  406. if(!hex.isAvailable())
  407. return false;
  408. if(!mustBeClear)
  409. return true;
  410. if(cb->battleGetStackByPos(hex, true))
  411. return false;
  412. auto obst = cb->battleGetAllObstaclesOnPos(hex, false);
  413. for(auto & i : obst)
  414. if(i->obstacleType != CObstacleInstance::MOAT)
  415. return false;
  416. if(cb->battleGetDefendedTown() != nullptr && cb->battleGetDefendedTown()->fortLevel() != CGTownInstance::NONE)
  417. {
  418. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  419. if(part == EWallPart::INVALID || part == EWallPart::INDESTRUCTIBLE_PART_OF_GATE)
  420. return true;//no fortification here
  421. else if(static_cast<int>(part) < 0)
  422. return false;//indestuctible part (cant be checked by battleGetWallState)
  423. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  424. return false;//destructible, but should not be available
  425. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  426. return false;
  427. }
  428. return true;
  429. }
  430. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  431. {
  432. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  433. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  434. setupObstacle(obstacle.get());
  435. obstacle->pos = pos;
  436. obstacle->casterSide = parameters.casterSide;
  437. obstacle->ID = owner->id;
  438. obstacle->spellLevel = parameters.effectLevel;
  439. obstacle->casterSpellPower = parameters.effectPower;
  440. obstacle->uniqueID = obstacleIdToGive;
  441. BattleObstaclePlaced bop;
  442. bop.obstacle = obstacle;
  443. env->sendAndApply(&bop);
  444. }
  445. ///PatchObstacleMechanics
  446. PatchObstacleMechanics::PatchObstacleMechanics(const CSpell * s):
  447. ObstacleMechanics(s)
  448. {
  449. }
  450. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  451. {
  452. std::vector<BattleHex> availableTiles;
  453. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  454. {
  455. BattleHex hex = i;
  456. if(isHexAviable(parameters.cb, hex, true))
  457. availableTiles.push_back(hex);
  458. }
  459. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  460. const int patchesForSkill[] = {4, 4, 6, 8};
  461. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  462. //land mines or quicksand patches are handled as spell created obstacles
  463. for (int i = 0; i < patchesToPut; i++)
  464. placeObstacle(env, parameters, availableTiles.at(i));
  465. }
  466. ///LandMineMechanics
  467. LandMineMechanics::LandMineMechanics(const CSpell * s):
  468. PatchObstacleMechanics(s)
  469. {
  470. }
  471. ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  472. {
  473. //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
  474. const auto side = cb->playerToSide(caster->getOwner());
  475. if(!side)
  476. return ESpellCastProblem::INVALID;
  477. const ui8 otherSide = cb->otherSide(side.get());
  478. if(cb->battleHasNativeStack(otherSide))
  479. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  480. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  481. }
  482. bool LandMineMechanics::requiresCreatureTarget() const
  483. {
  484. return true;
  485. }
  486. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  487. {
  488. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  489. obstacle->turnsRemaining = -1;
  490. obstacle->visibleForAnotherSide = false;
  491. }
  492. ///QuicksandMechanics
  493. QuicksandMechanics::QuicksandMechanics(const CSpell * s):
  494. PatchObstacleMechanics(s)
  495. {
  496. }
  497. bool QuicksandMechanics::requiresCreatureTarget() const
  498. {
  499. return false;
  500. }
  501. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  502. {
  503. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  504. obstacle->turnsRemaining = -1;
  505. obstacle->visibleForAnotherSide = false;
  506. }
  507. ///WallMechanics
  508. WallMechanics::WallMechanics(const CSpell * s):
  509. ObstacleMechanics(s)
  510. {
  511. }
  512. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  513. {
  514. std::vector<BattleHex> ret;
  515. //Special case - shape of obstacle depends on caster's side
  516. //TODO make it possible through spell config
  517. BattleHex::EDir firstStep, secondStep;
  518. if(side)
  519. {
  520. firstStep = BattleHex::TOP_LEFT;
  521. secondStep = BattleHex::TOP_RIGHT;
  522. }
  523. else
  524. {
  525. firstStep = BattleHex::TOP_RIGHT;
  526. secondStep = BattleHex::TOP_LEFT;
  527. }
  528. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  529. auto addIfValid = [&](BattleHex hex)
  530. {
  531. if(hex.isValid())
  532. ret.push_back(hex);
  533. else if(outDroppedHexes)
  534. *outDroppedHexes = true;
  535. };
  536. ret.push_back(centralHex);
  537. addIfValid(centralHex.moveInDirection(firstStep, false));
  538. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  539. addIfValid(centralHex.moveInDirection(secondStep, false)); //moveInDir function modifies subject hex
  540. return ret;
  541. }
  542. ///FireWallMechanics
  543. FireWallMechanics::FireWallMechanics(const CSpell * s):
  544. WallMechanics(s)
  545. {
  546. }
  547. bool FireWallMechanics::requiresCreatureTarget() const
  548. {
  549. return true;
  550. }
  551. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  552. {
  553. const BattleHex destination = parameters.getFirstDestinationHex();
  554. if(!destination.isValid())
  555. {
  556. env->complain("Invalid destination for FIRE_WALL");
  557. return;
  558. }
  559. //firewall is build from multiple obstacles - one fire piece for each affected hex
  560. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  561. for(BattleHex hex : affectedHexes)
  562. placeObstacle(env, parameters, hex);
  563. }
  564. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  565. {
  566. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  567. obstacle->turnsRemaining = 2;
  568. obstacle->visibleForAnotherSide = true;
  569. }
  570. ///ForceFieldMechanics
  571. ForceFieldMechanics::ForceFieldMechanics(const CSpell * s):
  572. WallMechanics(s)
  573. {
  574. }
  575. bool ForceFieldMechanics::requiresCreatureTarget() const
  576. {
  577. return false;
  578. }
  579. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  580. {
  581. const BattleHex destination = parameters.getFirstDestinationHex();
  582. if(!destination.isValid())
  583. {
  584. env->complain("Invalid destination for FORCE_FIELD");
  585. return;
  586. }
  587. placeObstacle(env, parameters, destination);
  588. }
  589. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  590. {
  591. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  592. obstacle->turnsRemaining = 2;
  593. obstacle->visibleForAnotherSide = true;
  594. }
  595. ///RemoveObstacleMechanics
  596. RemoveObstacleMechanics::RemoveObstacleMechanics(const CSpell * s):
  597. SpecialSpellMechanics(s)
  598. {
  599. }
  600. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  601. {
  602. auto obstacleToRemove = parameters.cb->battleGetAllObstaclesOnPos(parameters.getFirstDestinationHex(), false);
  603. if(!obstacleToRemove.empty())
  604. {
  605. ObstaclesRemoved obr;
  606. bool complain = true;
  607. for(auto & i : obstacleToRemove)
  608. {
  609. if(canRemove(i.get(), parameters.spellLvl))
  610. {
  611. obr.obstacles.insert(i->uniqueID);
  612. complain = false;
  613. }
  614. }
  615. if(!complain)
  616. env->sendAndApply(&obr);
  617. else if(complain || obr.obstacles.empty())
  618. env->complain("Cant remove this obstacle!");
  619. }
  620. else
  621. env->complain("There's no obstacle to remove!");
  622. }
  623. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  624. {
  625. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  626. {
  627. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  628. return ESpellCastProblem::INVALID;
  629. }
  630. const int spellLevel = caster->getSpellSchoolLevel(owner);
  631. for(auto obstacle : cb->battleGetAllObstacles())
  632. if(canRemove(obstacle.get(), spellLevel))
  633. return ESpellCastProblem::OK;
  634. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  635. }
  636. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  637. {
  638. auto obstacles = cb->battleGetAllObstaclesOnPos(ctx.destination, false);
  639. if(!obstacles.empty())
  640. for(auto & i : obstacles)
  641. if(canRemove(i.get(), ctx.schoolLvl))
  642. return ESpellCastProblem::OK;
  643. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  644. }
  645. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  646. {
  647. switch (obstacle->obstacleType)
  648. {
  649. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  650. case CObstacleInstance::MOAT:
  651. return false;
  652. case CObstacleInstance::USUAL:
  653. return true;
  654. case CObstacleInstance::FIRE_WALL:
  655. if(spellLevel >= 2)
  656. return true;
  657. break;
  658. case CObstacleInstance::QUICKSAND:
  659. case CObstacleInstance::LAND_MINE:
  660. case CObstacleInstance::FORCE_FIELD:
  661. if(spellLevel >= 3)
  662. return true;
  663. break;
  664. default:
  665. break;
  666. }
  667. return false;
  668. }
  669. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  670. {
  671. return false;
  672. }
  673. ///RisingSpellMechanics
  674. RisingSpellMechanics::RisingSpellMechanics(const CSpell * s):
  675. HealingSpellMechanics(s)
  676. {
  677. }
  678. EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  679. {
  680. return EHealLevel::RESURRECT;
  681. }
  682. EHealPower RisingSpellMechanics::getHealPower(int effectLevel) const
  683. {
  684. //this may be even distinct class
  685. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  686. return EHealPower::ONE_BATTLE;
  687. else
  688. return EHealPower::PERMANENT;
  689. }
  690. ///SacrificeMechanics
  691. SacrificeMechanics::SacrificeMechanics(const CSpell * s):
  692. RisingSpellMechanics(s)
  693. {
  694. }
  695. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  696. {
  697. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  698. {
  699. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  700. return ESpellCastProblem::INVALID;
  701. }
  702. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  703. bool targetExists = false;
  704. bool targetToSacrificeExists = false;
  705. for(const CStack * stack : cb->battleGetAllStacks())
  706. {
  707. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  708. //therefore we do not need to check caster and casting mode
  709. //TODO: check that we really should check immunity for both stacks
  710. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  711. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  712. const bool casterStack = stack->owner == caster->getOwner();
  713. if(!immune && casterStack)
  714. {
  715. if(stack->alive())
  716. targetToSacrificeExists = true;
  717. else
  718. targetExists = true;
  719. if(targetExists && targetToSacrificeExists)
  720. break;
  721. }
  722. }
  723. if(targetExists && targetToSacrificeExists)
  724. return ESpellCastProblem::OK;
  725. else
  726. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  727. }
  728. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  729. {
  730. const CStack * victim = nullptr;
  731. if(parameters.destinations.size() == 2)
  732. {
  733. victim = parameters.destinations[1].stackValue;
  734. }
  735. if(nullptr == victim)
  736. {
  737. env->complain("SacrificeMechanics: No stack to sacrifice");
  738. return;
  739. }
  740. //resurrect target after basic checks
  741. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  742. //it is safe to remove even active stack
  743. BattleStacksRemoved bsr;
  744. bsr.stackIDs.insert(victim->ID);
  745. env->sendAndApply(&bsr);
  746. }
  747. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  748. {
  749. const CStack * victim = nullptr;
  750. if(parameters.destinations.size() == 2)
  751. {
  752. victim = parameters.destinations[1].stackValue;
  753. }
  754. if(nullptr == victim)
  755. {
  756. env->complain("SacrificeMechanics: No stack to sacrifice");
  757. return 0;
  758. }
  759. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->getCount();
  760. }
  761. bool SacrificeMechanics::requiresCreatureTarget() const
  762. {
  763. return false;//canBeCast do all target existence checks
  764. }
  765. ///SpecialRisingSpellMechanics
  766. SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
  767. RisingSpellMechanics(s)
  768. {
  769. }
  770. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  771. {
  772. auto mainFilter = [cb, ctx, this](const CStack * s) -> bool
  773. {
  774. const bool ownerMatches = !ctx.ti.smart || cb->battleMatchOwner(ctx.caster->getOwner(), s, owner->getPositiveness());
  775. return ownerMatches && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  776. };
  777. //find alive possible target
  778. const CStack * stackToHeal = cb->getStackIf([mainFilter](const CStack * s)
  779. {
  780. return s->isValidTarget(false) && mainFilter(s);
  781. });
  782. if(nullptr == stackToHeal)
  783. {
  784. //find dead possible target if there is no alive target
  785. stackToHeal = cb->getStackIf([mainFilter](const CStack * s)
  786. {
  787. return s->isValidTarget(true) && mainFilter(s);
  788. });
  789. //we have found dead target
  790. if(nullptr != stackToHeal)
  791. {
  792. for(const BattleHex & hex : stackToHeal->getHexes())
  793. {
  794. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  795. {
  796. return s->isValidTarget(true) && s->coversPos(hex) && s != stackToHeal;
  797. });
  798. if(nullptr != other)
  799. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  800. }
  801. }
  802. }
  803. if(nullptr == stackToHeal)
  804. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  805. return ESpellCastProblem::OK;
  806. }
  807. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  808. {
  809. // following does apply to resurrect and animate dead(?) only
  810. // for sacrifice health calculation and health limit check don't matter
  811. if(obj->getCount() >= obj->baseAmount)
  812. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  813. //FIXME: code duplication with BattleSpellCastParameters
  814. auto getEffectValue = [&]() -> si32
  815. {
  816. si32 effectValue = caster->getEffectValue(owner);
  817. return (effectValue == 0) ? owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)) : effectValue;
  818. };
  819. if(caster)
  820. {
  821. auto maxHealth = getEffectValue();
  822. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  823. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  824. }
  825. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  826. }
  827. ///SummonMechanics
  828. SummonMechanics::SummonMechanics(const CSpell * s, CreatureID cre):
  829. SpecialSpellMechanics(s), creatureToSummon(cre)
  830. {
  831. }
  832. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  833. {
  834. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  835. {
  836. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  837. return ESpellCastProblem::INVALID;
  838. }
  839. //check if there are summoned elementals of other type
  840. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  841. {
  842. return (st->owner == caster->getOwner())
  843. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  844. && (!st->isClone())
  845. && (st->getCreature()->idNumber != creatureToSummon);
  846. });
  847. if(!otherSummoned.empty())
  848. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  849. return ESpellCastProblem::OK;
  850. }
  851. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  852. {
  853. BattleStackAdded bsa;
  854. bsa.creID = creatureToSummon;
  855. bsa.side = parameters.casterSide;
  856. bsa.summoned = true;
  857. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, parameters.casterSide); //TODO: unify it
  858. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  859. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  860. bsa.amount = parameters.effectPower
  861. * owner->getPower(parameters.spellLvl)
  862. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  863. if(bsa.amount)
  864. env->sendAndApply(&bsa);
  865. else
  866. env->complain("Summoning didn't summon any!");
  867. }
  868. bool SummonMechanics::requiresCreatureTarget() const
  869. {
  870. return false;
  871. }
  872. ///TeleportMechanics
  873. TeleportMechanics::TeleportMechanics(const CSpell * s):
  874. DefaultSpellMechanics(s)
  875. {
  876. }
  877. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  878. {
  879. if(parameters.destinations.size() == 2)
  880. {
  881. //first destination hex to move to
  882. const BattleHex destination = parameters.destinations[0].hexValue;
  883. if(!destination.isValid())
  884. {
  885. env->complain("TeleportMechanics: invalid teleport destination");
  886. return;
  887. }
  888. //second destination creature to move
  889. const CStack * target = parameters.destinations[1].stackValue;
  890. if(nullptr == target)
  891. {
  892. env->complain("TeleportMechanics: no stack to teleport");
  893. return;
  894. }
  895. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  896. {
  897. env->complain("TeleportMechanics: forbidden teleport");
  898. return;
  899. }
  900. BattleStackMoved bsm;
  901. bsm.distance = -1;
  902. bsm.stack = target->ID;
  903. std::vector<BattleHex> tiles;
  904. tiles.push_back(destination);
  905. bsm.tilesToMove = tiles;
  906. bsm.teleporting = true;
  907. env->sendAndApply(&bsm);
  908. }
  909. else
  910. {
  911. env->complain("TeleportMechanics: 2 destinations required.");
  912. return;
  913. }
  914. }
  915. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  916. {
  917. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  918. {
  919. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  920. return ESpellCastProblem::INVALID;
  921. }
  922. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  923. }