| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353 | 
							- /*
 
-  * CHeroWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CHeroWindow.h"
 
- #include "CCreatureWindow.h"
 
- #include "CHeroBackpackWindow.h"
 
- #include "CKingdomInterface.h"
 
- #include "GUIClasses.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/CGarrisonInt.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../render/CAnimation.h"
 
- #include "../../CCallback.h"
 
- #include "../lib/ArtifactUtils.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CSkillHandler.h"
 
- #include "../lib/mapObjects/CGHeroInstance.h"
 
- #include "../lib/NetPacksBase.h"
 
- void CHeroSwitcher::clickPressed(const Point & cursorPosition)
 
- {
 
- 	//TODO: do not recreate window
 
- 	if (false)
 
- 	{
 
- 		owner->update(hero, true);
 
- 	}
 
- 	else
 
- 	{
 
- 		const CGHeroInstance * buf = hero;
 
- 		GH.windows().popWindows(1);
 
- 		GH.windows().createAndPushWindow<CHeroWindow>(buf);
 
- 	}
 
- }
 
- CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
 
- 	: CIntObject(LCLICK),
 
- 	owner(owner_),
 
- 	hero(hero_)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos += pos_;
 
- 	image = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait);
 
- 	pos.w = image->pos.w;
 
- 	pos.h = image->pos.h;
 
- }
 
- CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "HeroScr4")
 
- {
 
- 	auto & heroscrn = CGI->generaltexth->heroscrn;
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	curHero = hero;
 
- 	banner = std::make_shared<CAnimImage>("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
 
- 	name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
 
- 	title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
- 	statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
 
- 	quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
 
- 	dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 	dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
 
- 	questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 	questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
 
- 	formations = std::make_shared<CToggleGroup>(0);
 
- 	formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
 
- 	formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
 
- 	if(hero->commander)
 
- 	{
 
- 		commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
 
- 	}
 
- 	//right list of heroes
 
- 	for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
 
- 		heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
 
- 	//areas
 
- 	portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
 
- 	portraitImage = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 19, 19);
 
- 	for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
 
- 	{
 
- 		auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
 
- 		area->text = CGI->generaltexth->arraytxt[2+v];
 
- 		area->type = v;
 
- 		area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
 
- 		primSkillAreas.push_back(area);
 
- 		auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
 
- 		primSkillValues.push_back(value);
 
- 	}
 
- 	auto primSkills = std::make_shared<CAnimation>("PSKIL42");
 
- 	primSkills->preload();
 
- 	primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
 
- 	primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
 
- 	primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
 
- 	primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
 
- 	primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
 
- 	primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
 
- 	specImage = std::make_shared<CAnimImage>("UN44", 0, 0, 18, 180);
 
- 	specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
 
- 	specName = std::make_shared<CLabel>(69, 205);
 
- 	expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
 
- 	morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
 
- 	luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
 
- 	spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
 
- 	expValue = std::make_shared<CLabel>(68, 252);
 
- 	manaValue = std::make_shared<CLabel>(211, 252);
 
- 	auto secSkills = std::make_shared<CAnimation>("SECSKILL");
 
- 	for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
 
- 	{
 
- 		Rect r = Rect(i%2 == 0  ?  18  :  162,  276 + 48 * (i/2),  136,  42);
 
- 		secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, CComponent::secskill));
 
- 		secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
 
- 		int x = (i % 2) ? 212 : 68;
 
- 		int y = 280 + 48 * (i/2);
 
- 		secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
 
- 		secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
 
- 	}
 
- 	// various texts
 
- 	labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
 
- 	labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
 
- 	labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
 
- 	labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
 
- 	labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
 
- 	labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
 
- 	update(hero);
 
- }
 
- void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
 
- {
 
- 	auto & heroscrn = CGI->generaltexth->heroscrn;
 
- 	if(!hero) //something strange... no hero? it shouldn't happen
 
- 	{
 
- 		logGlobal->error("Set nullptr hero? no way...");
 
- 		return;
 
- 	}
 
- 	assert(hero == curHero);
 
- 	name->setText(curHero->getNameTranslated());
 
- 	title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->getNameTranslated()).str());
 
- 	specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
 
- 	specImage->setFrame(curHero->type->imageIndex);
 
- 	specName->setText(curHero->type->getSpecialtyNameTranslated());
 
- 	tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
 
- 	tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
 
- 	dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));
 
- 	portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated());
 
- 	portraitArea->text = curHero->getBiographyTranslated();
 
- 	portraitImage->setFrame(curHero->portrait);
 
- 	{
 
- 		OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 		if(!garr)
 
- 		{
 
- 			std::string helpBox = heroscrn[32];
 
- 			boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
 
- 			garr = std::make_shared<CGarrisonInt>(Point(15, 485), 8, Point(), curHero);
 
- 			auto split = std::make_shared<CButton>(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
 
- 			garr->addSplitBtn(split);
 
- 		}
 
- 		if(!arts)
 
- 		{
 
- 			arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
 
- 			arts->setHero(curHero);
 
- 			addSet(arts);
 
- 		}
 
- 		int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
 
- 		listSelection.reset();
 
- 		if(serial >= 0)
 
- 			listSelection = std::make_shared<CPicture>("HPSYYY", 612, 33 + serial * 54);
 
- 	}
 
- 	//primary skills support
 
- 	for(size_t g=0; g<primSkillAreas.size(); ++g)
 
- 	{
 
- 		primSkillAreas[g]->bonusValue = curHero->getPrimSkillLevel(static_cast<PrimarySkill>(g));
 
- 		primSkillValues[g]->setText(std::to_string(primSkillAreas[g]->bonusValue));
 
- 	}
 
- 	//secondary skills support
 
- 	for(size_t g=0; g< secSkillAreas.size(); ++g)
 
- 	{
 
- 		int skill = curHero->secSkills[g].first;
 
- 		int	level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
 
- 		std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
 
- 		std::string skillValue = CGI->generaltexth->levels[level-1];
 
- 		secSkillAreas[g]->type = skill;
 
- 		secSkillAreas[g]->bonusValue = level;
 
- 		secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
 
- 		secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
 
- 		secSkillImages[g]->setFrame(skill*3 + level + 2);
 
- 		secSkillNames[g]->setText(skillName);
 
- 		secSkillValues[g]->setText(skillValue);
 
- 	}
 
- 	std::ostringstream expstr;
 
- 	expstr << curHero->exp;
 
- 	expValue->setText(expstr.str());
 
- 	std::ostringstream manastr;
 
- 	manastr << curHero->mana << '/' << curHero->manaLimit();
 
- 	manaValue->setText(manastr.str());
 
- 	//printing experience - original format does not support ui64
 
- 	expArea->text = CGI->generaltexth->allTexts[2];
 
- 	boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
 
- 	boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
 
- 	boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
 
- 	//printing spell points, boost::format can't be used due to locale issues
 
- 	spellPointsArea->text = CGI->generaltexth->allTexts[205];
 
- 	boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
 
- 	boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
 
- 	boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->manaLimit()));
 
- 	//if we have exchange window with this curHero open
 
- 	bool noDismiss=false;
 
- 	for(auto cew : GH.windows().findWindows<CExchangeWindow>())
 
- 	{
 
- 		for(int g=0; g < cew->heroInst.size(); ++g)
 
- 			if(cew->heroInst[g] == curHero)
 
- 				noDismiss = true;
 
- 	}
 
- 	//if player only have one hero and no towns
 
- 	if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
 
- 		noDismiss = true;
 
- 	if(curHero->isMissionCritical())
 
- 		noDismiss = true;
 
- 	dismissButton->block(noDismiss);
 
- 	if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
 
- 	{
 
- 		tacticsButton->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		tacticsButton->block(false);
 
- 		tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
 
- 	}
 
- 	formations->resetCallback();
 
- 	//setting formations
 
- 	formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
 
- 	formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
 
- 	morale->set(curHero);
 
- 	luck->set(curHero);
 
- 	if(redrawNeeded)
 
- 		redraw();
 
- }
 
- void CHeroWindow::dismissCurrent()
 
- {
 
- 	CFunctionList<void()> ony = [=](){ close(); };
 
- 	ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
 
- }
 
- void CHeroWindow::createBackpackWindow()
 
- {
 
- 	GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero);
 
- }
 
- void CHeroWindow::commanderWindow()
 
- {
 
- 	const auto pickedArtInst = getPickedArtifact();
 
- 	const auto hero = getHeroPickedArtifact();
 
- 	if(pickedArtInst)
 
- 	{
 
- 		const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
 
- 		if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
 
- 		{
 
- 			ArtifactLocation src(hero, ArtifactPosition::TRANSITION_POS);
 
- 			ArtifactLocation dst(curHero->commander.get(), freeSlot);
 
- 			if(pickedArtInst->canBePutAt(dst, true))
 
- 			{	//equip clicked stack
 
- 				if(dst.getArt())
 
- 				{
 
- 					LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(hero,
 
- 						ArtifactUtils::getArtBackpackPosition(hero, pickedArtInst->getTypeId())));
 
- 				}
 
- 				LOCPLINT->cb->swapArtifacts(src, dst);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.windows().createAndPushWindow<CStackWindow>(curHero->commander, false);
 
- 	}
 
- }
 
- void CHeroWindow::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- 	morale->set(curHero);
 
- }
 
 
  |