WaterProxy.cpp 10.0 KB

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  1. /*
  2. * WaterProxy.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "WaterProxy.h"
  12. #include "CMapGenerator.h"
  13. #include "RmgMap.h"
  14. #include "../mapping/CMap.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../mapObjects/CObjectClassesHandler.h"
  17. #include "RmgPath.h"
  18. #include "RmgObject.h"
  19. #include "ObjectManager.h"
  20. #include "Functions.h"
  21. #include "RoadPlacer.h"
  22. #include "TreasurePlacer.h"
  23. #include "TownPlacer.h"
  24. #include "ConnectionsPlacer.h"
  25. #include "TileInfo.h"
  26. #include "WaterAdopter.h"
  27. #include "RmgArea.h"
  28. void WaterProxy::process()
  29. {
  30. for(auto & t : zone.area().getTilesVector())
  31. {
  32. map.setZoneID(t, zone.getId());
  33. map.setOccupied(t, ETileType::POSSIBLE);
  34. }
  35. paintZoneTerrain(zone, generator.rand, map, zone.getTerrainType());
  36. //check terrain type
  37. for(auto & t : zone.area().getTilesVector())
  38. {
  39. assert(map.isOnMap(t));
  40. assert(map.map().getTile(t).terType == zone.getTerrainType());
  41. }
  42. for(auto z : map.getZones())
  43. {
  44. if(z.second->getId() == zone.getId())
  45. continue;
  46. for(auto & t : z.second->area().getTilesVector())
  47. {
  48. if(map.map().getTile(t).terType == zone.getTerrainType())
  49. {
  50. z.second->areaPossible().erase(t);
  51. z.second->area().erase(t);
  52. zone.area().add(t);
  53. zone.areaPossible().add(t);
  54. map.setZoneID(t, zone.getId());
  55. map.setOccupied(t, ETileType::POSSIBLE);
  56. }
  57. }
  58. }
  59. if(!zone.area().contains(zone.getPos()))
  60. {
  61. zone.setPos(zone.area().getTilesVector().front());
  62. }
  63. zone.initFreeTiles();
  64. collectLakes();
  65. }
  66. void WaterProxy::init()
  67. {
  68. for(auto & z : map.getZones())
  69. {
  70. dependency(z.second->getModificator<TownPlacer>());
  71. dependency(z.second->getModificator<WaterAdopter>());
  72. postfunction(z.second->getModificator<ConnectionsPlacer>());
  73. postfunction(z.second->getModificator<ObjectManager>());
  74. }
  75. POSTFUNCTION(TreasurePlacer);
  76. }
  77. const std::vector<WaterProxy::Lake> & WaterProxy::getLakes() const
  78. {
  79. return lakes;
  80. }
  81. void WaterProxy::collectLakes()
  82. {
  83. int lakeId = 0;
  84. for(auto lake : connectedAreas(zone.getArea()))
  85. {
  86. lakes.push_back(Lake{});
  87. lakes.back().area = lake;
  88. lakes.back().distanceMap = lake.computeDistanceMap(lakes.back().reverseDistanceMap);
  89. for(auto & t : lake.getBorderOutside())
  90. if(map.isOnMap(t))
  91. lakes.back().neighbourZones[map.getZoneID(t)].add(t);
  92. for(auto & t : lake.getTiles())
  93. lakeMap[t] = lakeId;
  94. //each lake must have at least one free tile
  95. if(!lake.overlap(zone.freePaths()))
  96. zone.freePaths().add(*lakes.back().reverseDistanceMap[lakes.back().reverseDistanceMap.size() - 1].begin());
  97. ++lakeId;
  98. }
  99. }
  100. RouteInfo WaterProxy::waterRoute(Zone & dst)
  101. {
  102. RouteInfo result;
  103. auto * adopter = dst.getModificator<WaterAdopter>();
  104. if(!adopter)
  105. return result;
  106. if(adopter->getCoastTiles().empty())
  107. return result;
  108. //block zones are not connected by template
  109. for(auto& lake : lakes)
  110. {
  111. if(lake.neighbourZones.count(dst.getId()))
  112. {
  113. if(!lake.keepConnections.count(dst.getId()))
  114. {
  115. for(auto & ct : lake.neighbourZones[dst.getId()].getTiles())
  116. {
  117. if(map.isPossible(ct))
  118. map.setOccupied(ct, ETileType::BLOCKED);
  119. }
  120. dst.areaPossible().subtract(lake.neighbourZones[dst.getId()]);
  121. continue;
  122. }
  123. int zoneTowns = 0;
  124. if(auto * m = dst.getModificator<TownPlacer>())
  125. zoneTowns = m->getTotalTowns();
  126. if(dst.getType() == ETemplateZoneType::PLAYER_START || dst.getType() == ETemplateZoneType::CPU_START || zoneTowns)
  127. {
  128. if(placeShipyard(dst, lake, generator.getConfig().shipyardGuard, result))
  129. {
  130. logGlobal->info("Shipyard successfully placed at zone %d", dst.getId());
  131. }
  132. else
  133. {
  134. logGlobal->warn("Shipyard placement failed, trying boat at zone %d", dst.getId());
  135. if(placeBoat(dst, lake, result))
  136. {
  137. logGlobal->warn("Boat successfully placed at zone %d", dst.getId());
  138. }
  139. else
  140. {
  141. logGlobal->error("Boat placement failed at zone %d", dst.getId());
  142. }
  143. }
  144. }
  145. else
  146. {
  147. if(placeBoat(dst, lake, result))
  148. {
  149. logGlobal->info("Boat successfully placed at zone %d", dst.getId());
  150. }
  151. else
  152. {
  153. logGlobal->error("Boat placement failed at zone %d", dst.getId());
  154. }
  155. }
  156. }
  157. }
  158. return result;
  159. }
  160. bool WaterProxy::waterKeepConnection(TRmgTemplateZoneId zoneA, TRmgTemplateZoneId zoneB)
  161. {
  162. for(auto & lake : lakes)
  163. {
  164. if(lake.neighbourZones.count(zoneA) && lake.neighbourZones.count(zoneB))
  165. {
  166. lake.keepConnections.insert(zoneA);
  167. lake.keepConnections.insert(zoneB);
  168. return true;
  169. }
  170. }
  171. return false;
  172. }
  173. bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
  174. {
  175. auto * manager = zone.getModificator<ObjectManager>();
  176. if(!manager)
  177. return false;
  178. auto subObjects = VLC->objtypeh->knownSubObjects(Obj::BOAT);
  179. auto* boat = (CGBoat*)VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(subObjects, generator.rand))->create(ObjectTemplate());
  180. rmg::Object rmgObject(*boat);
  181. rmgObject.setTemplate(zone.getTerrainType());
  182. auto waterAvailable = zone.areaPossible() + zone.freePaths();
  183. rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
  184. coast.intersect(land.areaPossible() + land.freePaths()); //having only available land tiles
  185. auto boardingPositions = coast.getSubarea([&waterAvailable](const int3 & tile) //tiles where boarding is possible
  186. {
  187. rmg::Area a({tile});
  188. a = a.getBorderOutside();
  189. a.intersect(waterAvailable);
  190. return !a.empty();
  191. });
  192. while(!boardingPositions.empty())
  193. {
  194. auto boardingPosition = *boardingPositions.getTiles().begin();
  195. rmg::Area shipPositions({boardingPosition});
  196. auto boutside = shipPositions.getBorderOutside();
  197. shipPositions.assign(boutside);
  198. shipPositions.intersect(waterAvailable);
  199. if(shipPositions.empty())
  200. {
  201. boardingPositions.erase(boardingPosition);
  202. continue;
  203. }
  204. //try to place boat at water, create paths on water and land
  205. auto path = manager->placeAndConnectObject(shipPositions, rmgObject, 2, false, true, ObjectManager::OptimizeType::NONE);
  206. auto landPath = land.searchPath(boardingPosition, false);
  207. if(!path.valid() || !landPath.valid())
  208. {
  209. boardingPositions.erase(boardingPosition);
  210. continue;
  211. }
  212. info.blocked = rmgObject.getArea();
  213. info.visitable = rmgObject.getVisitablePosition();
  214. info.boarding = boardingPosition;
  215. info.water = shipPositions;
  216. zone.connectPath(path);
  217. land.connectPath(landPath);
  218. manager->placeObject(rmgObject, false, true);
  219. break;
  220. }
  221. return !boardingPositions.empty();
  222. }
  223. bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info)
  224. {
  225. auto * manager = land.getModificator<ObjectManager>();
  226. if(!manager)
  227. return false;
  228. int subtype = chooseRandomAppearance(generator.rand, Obj::SHIPYARD, land.getTerrainType());
  229. auto shipyard = (CGShipyard*) VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create(ObjectTemplate());
  230. shipyard->tempOwner = PlayerColor::NEUTRAL;
  231. rmg::Object rmgObject(*shipyard);
  232. rmgObject.setTemplate(land.getTerrainType());
  233. bool guarded = manager->addGuard(rmgObject, guard);
  234. auto waterAvailable = zone.areaPossible() + zone.freePaths();
  235. rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
  236. coast.intersect(land.areaPossible() + land.freePaths()); //having only available land tiles
  237. auto boardingPositions = coast.getSubarea([&waterAvailable](const int3 & tile) //tiles where boarding is possible
  238. {
  239. rmg::Area a({tile});
  240. a = a.getBorderOutside();
  241. a.intersect(waterAvailable);
  242. return !a.empty();
  243. });
  244. while(!boardingPositions.empty())
  245. {
  246. auto boardingPosition = *boardingPositions.getTiles().begin();
  247. rmg::Area shipPositions({boardingPosition});
  248. auto boutside = shipPositions.getBorderOutside();
  249. shipPositions.assign(boutside);
  250. shipPositions.intersect(waterAvailable);
  251. if(shipPositions.empty())
  252. {
  253. boardingPositions.erase(boardingPosition);
  254. continue;
  255. }
  256. //try to place shipyard close to boarding position and appropriate water access
  257. auto path = manager->placeAndConnectObject(land.areaPossible(), rmgObject, [&rmgObject, &shipPositions, &boardingPosition](const int3 & tile)
  258. {
  259. rmg::Area shipyardOut(rmgObject.getArea().getBorderOutside());
  260. if(!shipyardOut.contains(boardingPosition) || (shipyardOut * shipPositions).empty())
  261. return -1.f;
  262. return 1.0f;
  263. }, guarded, true, ObjectManager::OptimizeType::NONE);
  264. //search path to boarding position
  265. auto searchArea = land.areaPossible() - rmgObject.getArea();
  266. rmg::Path pathToBoarding(searchArea);
  267. pathToBoarding.connect(land.freePaths());
  268. pathToBoarding.connect(path);
  269. pathToBoarding = pathToBoarding.search(boardingPosition, false);
  270. //make sure shipyard places ship at position we defined
  271. rmg::Area shipyardOutToBlock(rmgObject.getArea().getBorderOutside());
  272. shipyardOutToBlock.intersect(waterAvailable);
  273. shipyardOutToBlock.subtract(shipPositions);
  274. shipPositions.subtract(shipyardOutToBlock);
  275. auto pathToBoat = zone.searchPath(shipPositions, true);
  276. if(!path.valid() || !pathToBoarding.valid() || !pathToBoat.valid())
  277. {
  278. boardingPositions.erase(boardingPosition);
  279. continue;
  280. }
  281. land.connectPath(path);
  282. land.connectPath(pathToBoarding);
  283. zone.connectPath(pathToBoat);
  284. info.blocked = rmgObject.getArea();
  285. info.visitable = rmgObject.getVisitablePosition();
  286. info.boarding = boardingPosition;
  287. info.water = shipPositions;
  288. manager->placeObject(rmgObject, guarded, true);
  289. zone.areaPossible().subtract(shipyardOutToBlock);
  290. for(auto & i : shipyardOutToBlock.getTilesVector())
  291. if(map.isOnMap(i) && map.isPossible(i))
  292. map.setOccupied(i, ETileType::BLOCKED);
  293. break;
  294. }
  295. return !boardingPositions.empty();
  296. }
  297. char WaterProxy::dump(const int3 & t)
  298. {
  299. auto lakeIter = lakeMap.find(t);
  300. if(lakeIter == lakeMap.end())
  301. return '?';
  302. Lake & lake = lakes[lakeMap.at(t)];
  303. for(auto i : lake.neighbourZones)
  304. {
  305. if(i.second.contains(t))
  306. return lake.keepConnections.count(i.first) ? std::to_string(i.first)[0] : '=';
  307. }
  308. return '~';
  309. }