CBank.cpp 9.6 KB

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  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../NetPacks.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../CSoundBase.h"
  17. #include "../GameSettings.h"
  18. #include "../CPlayerState.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  21. #include "../IGameCallback.h"
  22. #include "../gameState/CGameState.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. ///helpers
  25. static std::string visitedTxt(const bool visited)
  26. {
  27. int id = visited ? 352 : 353;
  28. return VLC->generaltexth->allTexts[id];
  29. }
  30. //must be instantiated in .cpp file for access to complete types of all member fields
  31. CBank::CBank() = default;
  32. //must be instantiated in .cpp file for access to complete types of all member fields
  33. CBank::~CBank() = default;
  34. void CBank::initObj(CRandomGenerator & rand)
  35. {
  36. daycounter = 0;
  37. resetDuration = 0;
  38. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  39. }
  40. bool CBank::isCoastVisitable() const
  41. {
  42. return coastVisitable;
  43. }
  44. std::string CBank::getHoverText(PlayerColor player) const
  45. {
  46. if (!wasVisited(player))
  47. return getObjectName();
  48. return getObjectName() + "\n" + visitedTxt(bc == nullptr);
  49. }
  50. std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
  51. {
  52. if (!wasVisited(player))
  53. return {};
  54. if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
  55. return {};
  56. std::map<CreatureID, int> guardsAmounts;
  57. std::vector<Component> result;
  58. for (auto const & slot : Slots())
  59. if (slot.second)
  60. guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
  61. for (auto const & guard : guardsAmounts)
  62. {
  63. Component comp;
  64. comp.id = Component::EComponentType::CREATURE;
  65. comp.subtype = guard.first.getNum();
  66. comp.val = guard.second;
  67. result.push_back(comp);
  68. }
  69. return result;
  70. }
  71. void CBank::setConfig(const BankConfig & config)
  72. {
  73. bc = std::make_unique<BankConfig>(config);
  74. clearSlots(); // remove all stacks, if any
  75. for(const auto & stack : config.guards)
  76. setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
  77. }
  78. void CBank::setPropertyDer (ui8 what, ui32 val)
  79. {
  80. switch (what)
  81. {
  82. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  83. daycounter+=val;
  84. break;
  85. case ObjProperty::BANK_RESET:
  86. // FIXME: Object reset must be done by separate netpack from server
  87. initObj(cb->gameState()->getRandomGenerator());
  88. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  89. break;
  90. case ObjProperty::BANK_CLEAR:
  91. bc.reset();
  92. break;
  93. }
  94. }
  95. void CBank::newTurn(CRandomGenerator & rand) const
  96. {
  97. if (bc == nullptr)
  98. {
  99. if (resetDuration != 0)
  100. {
  101. if (daycounter >= resetDuration)
  102. cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
  103. else
  104. cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  105. }
  106. }
  107. }
  108. bool CBank::wasVisited (PlayerColor player) const
  109. {
  110. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  111. }
  112. void CBank::onHeroVisit(const CGHeroInstance * h) const
  113. {
  114. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  115. cb->sendAndApply(&cov);
  116. int banktext = 0;
  117. switch (ID)
  118. {
  119. case Obj::DERELICT_SHIP:
  120. banktext = 41;
  121. break;
  122. case Obj::DRAGON_UTOPIA:
  123. banktext = 47;
  124. break;
  125. case Obj::CRYPT:
  126. banktext = 119;
  127. break;
  128. case Obj::SHIPWRECK:
  129. banktext = 122;
  130. break;
  131. case Obj::PYRAMID:
  132. banktext = 105;
  133. break;
  134. case Obj::CREATURE_BANK:
  135. default:
  136. banktext = 32;
  137. break;
  138. }
  139. BlockingDialog bd(true, false);
  140. bd.player = h->getOwner();
  141. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  142. bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);
  143. bd.components = getPopupComponents(h->getOwner());
  144. if (banktext == 32)
  145. bd.text.replaceRawString(getObjectName());
  146. cb->showBlockingDialog(&bd);
  147. }
  148. void CBank::doVisit(const CGHeroInstance * hero) const
  149. {
  150. int textID = -1;
  151. InfoWindow iw;
  152. iw.type = EInfoWindowMode::AUTO;
  153. iw.player = hero->getOwner();
  154. MetaString loot;
  155. if (bc)
  156. {
  157. switch (ID)
  158. {
  159. case Obj::DERELICT_SHIP:
  160. textID = 43;
  161. break;
  162. case Obj::CRYPT:
  163. textID = 121;
  164. break;
  165. case Obj::SHIPWRECK:
  166. textID = 124;
  167. break;
  168. case Obj::PYRAMID:
  169. textID = 106;
  170. break;
  171. case Obj::CREATURE_BANK:
  172. case Obj::DRAGON_UTOPIA:
  173. default:
  174. textID = 34;
  175. break;
  176. }
  177. }
  178. else
  179. {
  180. switch (ID)
  181. {
  182. case Obj::SHIPWRECK:
  183. case Obj::DERELICT_SHIP:
  184. case Obj::CRYPT:
  185. {
  186. GiveBonus gbonus;
  187. gbonus.id = hero->id.getNum();
  188. gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
  189. gbonus.bonus.source = BonusSource::OBJECT;
  190. gbonus.bonus.sid = ID;
  191. gbonus.bonus.type = BonusType::MORALE;
  192. gbonus.bonus.val = -1;
  193. switch (ID)
  194. {
  195. case Obj::SHIPWRECK:
  196. textID = 123;
  197. gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[99]);
  198. break;
  199. case Obj::DERELICT_SHIP:
  200. textID = 42;
  201. gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[101]);
  202. break;
  203. case Obj::CRYPT:
  204. textID = 120;
  205. gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[98]);
  206. break;
  207. }
  208. cb->giveHeroBonus(&gbonus);
  209. iw.components.emplace_back(Component::EComponentType::MORALE, 0, -1, 0);
  210. iw.soundID = soundBase::GRAVEYARD;
  211. break;
  212. }
  213. case Obj::PYRAMID:
  214. {
  215. GiveBonus gb;
  216. gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
  217. gb.id = hero->id.getNum();
  218. cb->giveHeroBonus(&gb);
  219. textID = 107;
  220. iw.components.emplace_back(Component::EComponentType::LUCK, 0, -2, 0);
  221. break;
  222. }
  223. case Obj::CREATURE_BANK:
  224. case Obj::DRAGON_UTOPIA:
  225. default:
  226. iw.text.appendRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty
  227. iw.text.replaceRawString(getObjectName());
  228. }
  229. if(textID != -1)
  230. {
  231. iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
  232. }
  233. cb->showInfoDialog(&iw);
  234. }
  235. //grant resources
  236. if (bc)
  237. {
  238. for (int it = 0; it < bc->resources.size(); it++)
  239. {
  240. if (bc->resources[it] != 0)
  241. {
  242. iw.components.emplace_back(Component::EComponentType::RESOURCE, it, bc->resources[it], 0);
  243. loot.appendRawString("%d %s");
  244. loot.replaceNumber(iw.components.back().val);
  245. loot.replaceLocalString(EMetaText::RES_NAMES, iw.components.back().subtype);
  246. cb->giveResource(hero->getOwner(), static_cast<EGameResID>(it), bc->resources[it]);
  247. }
  248. }
  249. //grant artifacts
  250. for (auto & elem : bc->artifacts)
  251. {
  252. iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
  253. loot.appendRawString("%s");
  254. loot.replaceLocalString(EMetaText::ART_NAMES, elem);
  255. cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
  256. }
  257. //display loot
  258. if (!iw.components.empty())
  259. {
  260. iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
  261. if (textID == 34)
  262. {
  263. const auto * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  264. {
  265. return a.type->getFightValue() < b.type->getFightValue();
  266. })->type;
  267. iw.text.replaceLocalString(EMetaText::CRE_PL_NAMES, strongest->getId());
  268. iw.text.replaceRawString(loot.buildList());
  269. }
  270. cb->showInfoDialog(&iw);
  271. }
  272. loot.clear();
  273. iw.components.clear();
  274. iw.text.clear();
  275. if (!bc->spells.empty())
  276. {
  277. std::set<SpellID> spells;
  278. bool noWisdom = false;
  279. if(textID == 106)
  280. {
  281. iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID); //pyramid
  282. }
  283. for(const SpellID & spellId : bc->spells)
  284. {
  285. const auto * spell = spellId.toSpell(VLC->spells());
  286. iw.text.appendLocalString(EMetaText::SPELL_NAME, spellId);
  287. if(spell->getLevel() <= hero->maxSpellLevel())
  288. {
  289. if(hero->canLearnSpell(spell))
  290. {
  291. spells.insert(spellId);
  292. iw.components.emplace_back(Component::EComponentType::SPELL, spellId, 0, 0);
  293. }
  294. }
  295. else
  296. noWisdom = true;
  297. }
  298. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  299. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 109); //no spellbook
  300. else if(noWisdom)
  301. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 108); //no expert Wisdom
  302. if(!iw.components.empty() || !iw.text.toString().empty())
  303. cb->showInfoDialog(&iw);
  304. if(!spells.empty())
  305. cb->changeSpells(hero, true, spells);
  306. }
  307. iw.components.clear();
  308. iw.text.clear();
  309. //grant creatures
  310. CCreatureSet ourArmy;
  311. for(const auto & slot : bc->creatures)
  312. {
  313. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
  314. }
  315. for(const auto & elem : ourArmy.Slots())
  316. {
  317. iw.components.emplace_back(*elem.second);
  318. loot.appendRawString("%s");
  319. loot.replaceCreatureName(*elem.second);
  320. }
  321. if(ourArmy.stacksCount())
  322. {
  323. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  324. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
  325. else
  326. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
  327. iw.text.replaceRawString(loot.buildList());
  328. iw.text.replaceRawString(hero->getNameTranslated());
  329. cb->showInfoDialog(&iw);
  330. cb->giveCreatures(this, hero, ourArmy, false);
  331. }
  332. cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
  333. }
  334. }
  335. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  336. {
  337. if (result.winner == 0)
  338. {
  339. doVisit(hero);
  340. }
  341. }
  342. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  343. {
  344. if (answer)
  345. {
  346. if (bc) // not looted bank
  347. cb->startBattleI(hero, this, true);
  348. else
  349. doVisit(hero);
  350. }
  351. }
  352. VCMI_LIB_NAMESPACE_END