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							- /*
 
-  * TurnTimerWidget.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- #include "../render/Colors.h"
 
- #include "../../lib/TurnTimerInfo.h"
 
- class CAnimImage;
 
- class CLabel;
 
- class CFilledTexture;
 
- class TransparentFilledRectangle;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class PlayerColor;
 
- VCMI_LIB_NAMESPACE_END
 
- class TurnTimerWidget : public CIntObject
 
- {
 
- 	int lastSoundCheckSeconds;
 
- 	bool isBattleMode;
 
- 	const std::set<int> notificationThresholds = {1, 2, 3, 4, 5, 10, 20, 30};
 
- 	std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsMain;
 
- 	std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsBattle;
 
- 	std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsUnit;
 
- 	std::shared_ptr<CFilledTexture> backgroundTexture;
 
- 	std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
 
- 	void updateTimer(PlayerColor player, uint32_t msPassed);
 
- 	void show(Canvas & to) override;
 
- 	void tick(uint32_t msPassed) override;
 
- 	
 
- 	void updateNotifications(PlayerColor player, int timeMs);
 
- 	void updateTextLabel(PlayerColor player, const TurnTimerInfo & timer);
 
- public:
 
- 	/// Activates adventure map mode in which widget will display timer for all players
 
- 	TurnTimerWidget(const Point & position);
 
- 	/// Activates battle mode in which timer displays only timer of specific player
 
- 	TurnTimerWidget(const Point & position, PlayerColor player);
 
- };
 
 
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