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SetResources.cpp 2.5 KB

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  1. /*
  2. * api/netpacks/SetResources.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SetResources.h"
  12. #include "../../LuaStack.h"
  13. #include "../../../../lib/networkPacks/PacksForClient.h"
  14. #include "../Registry.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. namespace scripting
  17. {
  18. namespace api
  19. {
  20. namespace netpacks
  21. {
  22. VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
  23. const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
  24. {
  25. {"new", &Wrapper::constructor, true},
  26. {"getPlayer", &SetResourcesProxy::getPlayer, false},
  27. {"setPlayer", &SetResourcesProxy::setPlayer, false},
  28. {"setAmount", &SetResourcesProxy::setAmount, false},
  29. {"getAmount", &SetResourcesProxy::getAmount, false},
  30. {"clear", &SetResourcesProxy::clear, false},
  31. {"toNetpackLight", &PackForClientProxy<SetResourcesProxy>::toNetpackLight, false}
  32. };
  33. int SetResourcesProxy::getPlayer(lua_State * L)
  34. {
  35. LuaStack S(L);
  36. std::shared_ptr<SetResources> object;
  37. if(!S.tryGet(1, object))
  38. return S.retVoid();
  39. S.clear();
  40. S.push(object->player);
  41. return 1;
  42. }
  43. int SetResourcesProxy::setPlayer(lua_State * L)
  44. {
  45. LuaStack S(L);
  46. std::shared_ptr<SetResources> object;
  47. if(!S.tryGet(1, object))
  48. return S.retVoid();
  49. PlayerColor value;
  50. if(S.tryGet(2, value))
  51. object->player = value;
  52. return S.retVoid();
  53. }
  54. int SetResourcesProxy::getAmount(lua_State * L)
  55. {
  56. LuaStack S(L);
  57. std::shared_ptr<SetResources> object;
  58. if(!S.tryGet(1, object))
  59. return S.retVoid();
  60. auto type = EGameResID::NONE;
  61. if(!S.tryGet(2, type))
  62. return S.retVoid();
  63. S.clear();
  64. const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
  65. S.push(amount);
  66. return 1;
  67. }
  68. int SetResourcesProxy::setAmount(lua_State * L)
  69. {
  70. LuaStack S(L);
  71. std::shared_ptr<SetResources> object;
  72. if(!S.tryGet(1, object))
  73. return S.retVoid();
  74. auto type = EGameResID::NONE;
  75. if(!S.tryGet(2, type))
  76. return S.retVoid();
  77. int typeIdx = static_cast<int>(type);
  78. if(typeIdx < 0 || typeIdx >= object->res.size())
  79. return S.retVoid();
  80. TQuantity amount = 0;
  81. if(!S.tryGet(3, amount))
  82. return S.retVoid();
  83. object->res[typeIdx] = amount;
  84. return S.retVoid();
  85. }
  86. int SetResourcesProxy::clear(lua_State * L)
  87. {
  88. LuaStack S(L);
  89. std::shared_ptr<SetResources> object;
  90. if(!S.tryGet(1, object))
  91. return S.retVoid();
  92. object->res.amin(0);
  93. object->res.positive();
  94. return S.retVoid();
  95. }
  96. }
  97. }
  98. }
  99. VCMI_LIB_NAMESPACE_END