CMapInfo.cpp 1.4 KB

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  1. #include "StdInc.h"
  2. #include "CMapInfo.h"
  3. #include "../StartInfo.h"
  4. #include "CMap.h"
  5. #include "CCampaignHandler.h"
  6. #include "../GameConstants.h"
  7. #include "CMapService.h"
  8. void CMapInfo::countPlayers()
  9. {
  10. actualHumanPlayers = playerAmnt = humanPlayers = 0;
  11. for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  12. {
  13. if(mapHeader->players[i].canHumanPlay)
  14. {
  15. playerAmnt++;
  16. humanPlayers++;
  17. }
  18. else if(mapHeader->players[i].canComputerPlay)
  19. {
  20. playerAmnt++;
  21. }
  22. }
  23. if(scenarioOpts)
  24. for (auto i = scenarioOpts->playerInfos.cbegin(); i != scenarioOpts->playerInfos.cend(); i++)
  25. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  26. actualHumanPlayers++;
  27. }
  28. CMapInfo::CMapInfo() : scenarioOpts(nullptr), playerAmnt(0), humanPlayers(0),
  29. actualHumanPlayers(0), isRandomMap(false)
  30. {
  31. }
  32. #define STEAL(x) x(std::move(tmp.x))
  33. CMapInfo::CMapInfo(CMapInfo && tmp)
  34. : STEAL(mapHeader), STEAL(campaignHeader), STEAL(scenarioOpts), STEAL(fileURI), STEAL(date),
  35. STEAL(playerAmnt), STEAL(humanPlayers), STEAL(actualHumanPlayers), STEAL(isRandomMap)
  36. {}
  37. void CMapInfo::mapInit(const std::string & fname)
  38. {
  39. fileURI = fname;
  40. mapHeader = CMapService::loadMapHeader(fname);
  41. countPlayers();
  42. }
  43. void CMapInfo::campaignInit()
  44. {
  45. campaignHeader = std::unique_ptr<CCampaignHeader>(new CCampaignHeader(CCampaignHandler::getHeader(fileURI)));
  46. }