CRmgTemplate.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695
  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include "CRmgTemplate.h"
  13. #include "../mapping/CMap.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CTownHandler.h"
  16. #include "../serializer/JsonSerializeFormat.h"
  17. #include "../StringConstants.h"
  18. namespace
  19. {
  20. si32 decodeZoneId(const std::string & json)
  21. {
  22. return boost::lexical_cast<si32>(json);
  23. }
  24. std::string encodeZoneId(si32 id)
  25. {
  26. return boost::lexical_cast<std::string>(id);
  27. }
  28. }
  29. CTreasureInfo::CTreasureInfo()
  30. : min(0),
  31. max(0),
  32. density(0)
  33. {
  34. }
  35. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  36. {
  37. return (min == other.min) && (max == other.max) && (density == other.density);
  38. }
  39. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  40. {
  41. handler.serializeInt("min", min, 0);
  42. handler.serializeInt("max", max, 0);
  43. handler.serializeInt("density", density, 0);
  44. }
  45. namespace rmg
  46. {
  47. class TerrainEncoder
  48. {
  49. public:
  50. static si32 decode(const std::string & identifier)
  51. {
  52. return vstd::find_pos(GameConstants::TERRAIN_NAMES, identifier);
  53. }
  54. static std::string encode(const si32 index)
  55. {
  56. return (index >=0 && index < GameConstants::TERRAIN_TYPES) ? GameConstants::TERRAIN_NAMES[index] : "<INVALID TERRAIN>";
  57. }
  58. };
  59. class ZoneEncoder
  60. {
  61. public:
  62. static si32 decode(const std::string & json)
  63. {
  64. return boost::lexical_cast<si32>(json);
  65. }
  66. static std::string encode(si32 id)
  67. {
  68. return boost::lexical_cast<std::string>(id);
  69. }
  70. };
  71. const std::set<ETerrainType> ZoneOptions::DEFAULT_TERRAIN_TYPES =
  72. {
  73. ETerrainType::DIRT,
  74. ETerrainType::SAND,
  75. ETerrainType::GRASS,
  76. ETerrainType::SNOW,
  77. ETerrainType::SWAMP,
  78. ETerrainType::ROUGH,
  79. ETerrainType::SUBTERRANEAN,
  80. ETerrainType::LAVA
  81. };
  82. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  83. ZoneOptions::CTownInfo::CTownInfo()
  84. : townCount(0),
  85. castleCount(0),
  86. townDensity(0),
  87. castleDensity(0)
  88. {
  89. }
  90. int ZoneOptions::CTownInfo::getTownCount() const
  91. {
  92. return townCount;
  93. }
  94. int ZoneOptions::CTownInfo::getCastleCount() const
  95. {
  96. return castleCount;
  97. }
  98. int ZoneOptions::CTownInfo::getTownDensity() const
  99. {
  100. return townDensity;
  101. }
  102. int ZoneOptions::CTownInfo::getCastleDensity() const
  103. {
  104. return castleDensity;
  105. }
  106. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  107. {
  108. handler.serializeInt("towns", townCount, 0);
  109. handler.serializeInt("castles", castleCount, 0);
  110. handler.serializeInt("townDensity", townDensity, 0);
  111. handler.serializeInt("castleDensity", castleDensity, 0);
  112. }
  113. ZoneOptions::ZoneOptions()
  114. : id(0),
  115. type(ETemplateZoneType::PLAYER_START),
  116. size(1),
  117. owner(boost::none),
  118. playerTowns(),
  119. neutralTowns(),
  120. matchTerrainToTown(true),
  121. terrainTypes(DEFAULT_TERRAIN_TYPES),
  122. townsAreSameType(false),
  123. townTypes(),
  124. monsterTypes(),
  125. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  126. mines(),
  127. treasureInfo(),
  128. connections(),
  129. minesLikeZone(NO_ZONE),
  130. terrainTypeLikeZone(NO_ZONE),
  131. treasureLikeZone(NO_ZONE)
  132. {
  133. }
  134. ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
  135. {
  136. id = other.id;
  137. type = other.type;
  138. size = other.size;
  139. owner = other.owner;
  140. playerTowns = other.playerTowns;
  141. neutralTowns = other.neutralTowns;
  142. matchTerrainToTown = other.matchTerrainToTown;
  143. terrainTypes = other.terrainTypes;
  144. townsAreSameType = other.townsAreSameType;
  145. townTypes = other.townTypes;
  146. monsterTypes = other.monsterTypes;
  147. zoneMonsterStrength = other.zoneMonsterStrength;
  148. mines = other.mines;
  149. treasureInfo = other.treasureInfo;
  150. connections = other.connections;
  151. minesLikeZone = other.minesLikeZone;
  152. terrainTypeLikeZone = other.terrainTypeLikeZone;
  153. treasureLikeZone = other.treasureLikeZone;
  154. return *this;
  155. }
  156. TRmgTemplateZoneId ZoneOptions::getId() const
  157. {
  158. return id;
  159. }
  160. void ZoneOptions::setId(TRmgTemplateZoneId value)
  161. {
  162. if(value <= 0)
  163. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  164. id = value;
  165. }
  166. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  167. {
  168. return type;
  169. }
  170. int ZoneOptions::getSize() const
  171. {
  172. return size;
  173. }
  174. void ZoneOptions::setSize(int value)
  175. {
  176. size = value;
  177. }
  178. boost::optional<int> ZoneOptions::getOwner() const
  179. {
  180. return owner;
  181. }
  182. const std::set<ETerrainType> & ZoneOptions::getTerrainTypes() const
  183. {
  184. return terrainTypes;
  185. }
  186. void ZoneOptions::setTerrainTypes(const std::set<ETerrainType> & value)
  187. {
  188. assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  189. value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  190. terrainTypes = value;
  191. }
  192. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  193. {
  194. std::set<TFaction> defaultTowns;
  195. auto towns = VLC->townh->getDefaultAllowed();
  196. for(int i = 0; i < towns.size(); ++i)
  197. {
  198. if(towns[i]) defaultTowns.insert(i);
  199. }
  200. return defaultTowns;
  201. }
  202. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  203. {
  204. return townTypes;
  205. }
  206. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  207. {
  208. townTypes = value;
  209. }
  210. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  211. {
  212. monsterTypes = value;
  213. }
  214. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  215. {
  216. mines = value;
  217. }
  218. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  219. {
  220. return mines;
  221. }
  222. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  223. {
  224. treasureInfo = value;
  225. }
  226. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  227. {
  228. return treasureInfo;
  229. }
  230. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  231. {
  232. return minesLikeZone;
  233. }
  234. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  235. {
  236. return terrainTypeLikeZone;
  237. }
  238. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  239. {
  240. return treasureLikeZone;
  241. }
  242. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  243. {
  244. connections.push_back (otherZone);
  245. }
  246. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  247. {
  248. return connections;
  249. }
  250. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  251. {
  252. static const std::vector<std::string> zoneTypes =
  253. {
  254. "playerStart",
  255. "cpuStart",
  256. "treasure",
  257. "junction"
  258. };
  259. handler.serializeEnum("type", type, zoneTypes);
  260. handler.serializeInt("size", size, 1);
  261. handler.serializeInt("owner", owner);
  262. handler.serializeStruct("playerTowns", playerTowns);
  263. handler.serializeStruct("neutralTowns", neutralTowns);
  264. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  265. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  266. SERIALIZE_ZONE_LINK(minesLikeZone);
  267. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  268. SERIALIZE_ZONE_LINK(treasureLikeZone);
  269. #undef SERIALIZE_ZONE_LINK
  270. if(terrainTypeLikeZone == NO_ZONE)
  271. handler.serializeIdArray<ETerrainType, TerrainEncoder>("terrainTypes", terrainTypes, DEFAULT_TERRAIN_TYPES);
  272. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  273. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  274. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  275. {
  276. //TODO: add support for std::map to serializeEnum
  277. static const std::vector<std::string> STRENGTH =
  278. {
  279. "weak",
  280. "normal",
  281. "strong"
  282. };
  283. si32 rawStrength = 0;
  284. if(handler.saving)
  285. {
  286. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  287. rawStrength++;
  288. }
  289. handler.serializeEnum("monsters", rawStrength, STRENGTH);
  290. if(!handler.saving)
  291. {
  292. rawStrength--;
  293. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  294. }
  295. }
  296. if(treasureLikeZone == NO_ZONE)
  297. {
  298. auto treasureData = handler.enterArray("treasure");
  299. treasureData.serializeStruct(treasureInfo);
  300. }
  301. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  302. {
  303. auto minesData = handler.enterStruct("mines");
  304. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  305. {
  306. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  307. }
  308. }
  309. }
  310. ZoneConnection::ZoneConnection()
  311. : zoneA(-1),
  312. zoneB(-1),
  313. guardStrength(0)
  314. {
  315. }
  316. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  317. {
  318. return zoneA;
  319. }
  320. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  321. {
  322. return zoneB;
  323. }
  324. int ZoneConnection::getGuardStrength() const
  325. {
  326. return guardStrength;
  327. }
  328. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  329. {
  330. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  331. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  332. handler.serializeInt("guard", guardStrength, 0);
  333. }
  334. }
  335. using namespace rmg;//todo: remove
  336. CRmgTemplate::CRmgTemplate()
  337. : minSize(72, 72, 2),
  338. maxSize(72, 72, 2)
  339. {
  340. }
  341. CRmgTemplate::~CRmgTemplate()
  342. {
  343. }
  344. bool CRmgTemplate::matchesSize(const int3 & value) const
  345. {
  346. const int64_t square = value.x * value.y * value.z;
  347. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  348. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  349. return minSquare <= square && square <= maxSquare;
  350. }
  351. void CRmgTemplate::setId(const std::string & value)
  352. {
  353. id = value;
  354. }
  355. const std::string & CRmgTemplate::getName() const
  356. {
  357. return name.empty() ? id : name;
  358. }
  359. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  360. {
  361. return players;
  362. }
  363. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  364. {
  365. return cpuPlayers;
  366. }
  367. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  368. {
  369. return zones;
  370. }
  371. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  372. {
  373. return connections;
  374. }
  375. void CRmgTemplate::validate() const
  376. {
  377. //TODO add some validation checks, throw on failure
  378. }
  379. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  380. {
  381. range.push_back(std::make_pair(lower, upper));
  382. }
  383. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  384. {
  385. range.push_back(std::make_pair(value, value));
  386. }
  387. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  388. {
  389. for(const auto & pair : range)
  390. {
  391. if(count >= pair.first && count <= pair.second) return true;
  392. }
  393. return false;
  394. }
  395. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  396. {
  397. std::set<int> numbers;
  398. for(const auto & pair : range)
  399. {
  400. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  401. }
  402. return numbers;
  403. }
  404. std::string CRmgTemplate::CPlayerCountRange::toString() const
  405. {
  406. if(range.size() == 1)
  407. {
  408. const auto & p = range.front();
  409. if((p.first == p.second) && (p.first == 0))
  410. return "";
  411. }
  412. std::string ret;
  413. bool first = true;
  414. for(auto & p : range)
  415. {
  416. if(!first)
  417. ret +=",";
  418. else
  419. first = false;
  420. if(p.first == p.second)
  421. {
  422. ret += boost::lexical_cast<std::string>(p.first);
  423. }
  424. else
  425. {
  426. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  427. }
  428. }
  429. return ret;
  430. }
  431. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  432. {
  433. range.clear();
  434. if(value.empty())
  435. {
  436. addNumber(0);
  437. }
  438. else
  439. {
  440. std::vector<std::string> commaParts;
  441. boost::split(commaParts, value, boost::is_any_of(","));
  442. for(const auto & commaPart : commaParts)
  443. {
  444. std::vector<std::string> rangeParts;
  445. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  446. if(rangeParts.size() == 2)
  447. {
  448. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  449. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  450. addRange(lower, upper);
  451. }
  452. else if(rangeParts.size() == 1)
  453. {
  454. auto val = boost::lexical_cast<int>(rangeParts.front());
  455. addNumber(val);
  456. }
  457. }
  458. }
  459. }
  460. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  461. {
  462. handler.serializeString("name", name);
  463. serializeSize(handler, minSize, "minSize");
  464. serializeSize(handler, maxSize, "maxSize");
  465. serializePlayers(handler, players, "players");
  466. serializePlayers(handler, cpuPlayers, "cpu");
  467. {
  468. auto connectionsData = handler.enterArray("connections");
  469. connectionsData.serializeStruct(connections);
  470. }
  471. {
  472. auto zonesData = handler.enterStruct("zones");
  473. if(handler.saving)
  474. {
  475. for(auto & idAndZone : zones)
  476. {
  477. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  478. idAndZone.second->serializeJson(handler);
  479. }
  480. }
  481. else
  482. {
  483. for(auto & idAndZone : zonesData->getCurrent().Struct())
  484. {
  485. auto guard = handler.enterStruct(idAndZone.first);
  486. auto zone = std::make_shared<ZoneOptions>();
  487. zone->setId(decodeZoneId(idAndZone.first));
  488. zone->serializeJson(handler);
  489. zones[zone->getId()] = zone;
  490. }
  491. }
  492. }
  493. if(!handler.saving)
  494. afterLoad();
  495. }
  496. void CRmgTemplate::afterLoad()
  497. {
  498. for(auto & idAndZone : zones)
  499. {
  500. auto zone = idAndZone.second;
  501. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  502. {
  503. const auto otherZone = zones.at(zone->getMinesLikeZone());
  504. zone->setMinesInfo(otherZone->getMinesInfo());
  505. }
  506. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  507. {
  508. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  509. zone->setTerrainTypes(otherZone->getTerrainTypes());
  510. }
  511. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  512. {
  513. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  514. zone->setTreasureInfo(otherZone->getTreasureInfo());
  515. }
  516. }
  517. for(const auto & connection : connections)
  518. {
  519. auto id1 = connection.getZoneA();
  520. auto id2 = connection.getZoneB();
  521. auto zone1 = zones.at(id1);
  522. auto zone2 = zones.at(id2);
  523. zone1->addConnection(id2);
  524. zone2->addConnection(id1);
  525. }
  526. }
  527. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  528. {
  529. static const std::map<std::string, int3> sizeMapping =
  530. {
  531. {"s", { 36, 36, 1}},
  532. {"s+u", { 36, 36, 2}},
  533. {"m", { 72, 72, 1}},
  534. {"m+u", { 72, 72, 2}},
  535. {"l", {108, 108, 1}},
  536. {"l+u", {108, 108, 2}},
  537. {"xl", {144, 144, 1}},
  538. {"xl+u", {144, 144, 2}},
  539. {"h", {180, 180, 1}},
  540. {"h+u", {180, 180, 2}},
  541. {"xh", {216, 216, 1}},
  542. {"xh+u", {216, 216, 2}},
  543. {"g", {252, 252, 1}},
  544. {"g+u", {252, 252, 2}}
  545. };
  546. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  547. std::string encodedValue;
  548. if(handler.saving)
  549. {
  550. auto iter = sizeReverseMapping.find(value);
  551. if(iter == sizeReverseMapping.end())
  552. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  553. else
  554. encodedValue = iter->second;
  555. }
  556. handler.serializeString(fieldName, encodedValue);
  557. if(!handler.saving)
  558. {
  559. auto iter = sizeMapping.find(encodedValue);
  560. if(iter == sizeMapping.end())
  561. {
  562. std::vector<std::string> parts;
  563. boost::split(parts, encodedValue, boost::is_any_of("x"));
  564. value.x = (boost::lexical_cast<int>(parts.at(0)));
  565. value.y = (boost::lexical_cast<int>(parts.at(1)));
  566. value.z = (boost::lexical_cast<int>(parts.at(2)));
  567. }
  568. else
  569. {
  570. value = iter->second;
  571. }
  572. }
  573. }
  574. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  575. {
  576. std::string encodedValue;
  577. if(handler.saving)
  578. encodedValue = value.toString();
  579. handler.serializeString(fieldName, encodedValue);
  580. if(!handler.saving)
  581. value.fromString(encodedValue);
  582. }