PacksForClientBattle.h 11 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../battle/BattleInfo.h"
  16. #include "../battle/BattleHexArray.h"
  17. #include "../battle/BattleUnitTurnReason.h"
  18. #include "../texts/MetaString.h"
  19. class CClient;
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class CGHeroInstance;
  22. class CArmedInstance;
  23. class IBattleState;
  24. class BattleInfo;
  25. struct DLL_LINKAGE BattleStart : public CPackForClient
  26. {
  27. BattleID battleID = BattleID::NONE;
  28. std::unique_ptr<BattleInfo> info;
  29. void visitTyped(ICPackVisitor & visitor) override;
  30. template <typename Handler> void serialize(Handler & h)
  31. {
  32. h & battleID;
  33. h & info;
  34. assert(battleID != BattleID::NONE);
  35. }
  36. };
  37. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  38. {
  39. BattleID battleID = BattleID::NONE;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & battleID;
  44. assert(battleID != BattleID::NONE);
  45. }
  46. };
  47. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  48. {
  49. BattleID battleID = BattleID::NONE;
  50. uint32_t stack = 0;
  51. BattleUnitTurnReason reason;
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. template <typename Handler> void serialize(Handler & h)
  54. {
  55. h & battleID;
  56. h & stack;
  57. h & reason;
  58. assert(battleID != BattleID::NONE);
  59. }
  60. };
  61. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  62. {
  63. BattleID battleID = BattleID::NONE;
  64. void visitTyped(ICPackVisitor & visitor) override;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & battleID;
  68. assert(battleID != BattleID::NONE);
  69. }
  70. };
  71. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  72. {
  73. struct HeroBattleResults
  74. {
  75. ObjectInstanceID heroID;
  76. ObjectInstanceID armyID;
  77. TExpType exp = 0;
  78. template <typename Handler> void serialize(Handler & h)
  79. {
  80. h & heroID;
  81. h & armyID;
  82. h & exp;
  83. }
  84. };
  85. BattleID battleID = BattleID::NONE;
  86. BattleSideArray<HeroBattleResults> heroResult;
  87. BattleSide winnerSide;
  88. std::vector<BulkMoveArtifacts> artifacts;
  89. void visitTyped(ICPackVisitor & visitor) override;
  90. template <typename Handler> void serialize(Handler & h)
  91. {
  92. h & battleID;
  93. h & heroResult;
  94. h & winnerSide;
  95. h & artifacts;
  96. assert(battleID != BattleID::NONE);
  97. }
  98. };
  99. struct DLL_LINKAGE BattleResult : public Query
  100. {
  101. BattleID battleID = BattleID::NONE;
  102. EBattleResult result = EBattleResult::NORMAL;
  103. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  104. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  105. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  106. void visitTyped(ICPackVisitor & visitor) override;
  107. template <typename Handler> void serialize(Handler & h)
  108. {
  109. h & battleID;
  110. h & queryID;
  111. h & result;
  112. h & winner;
  113. h & casualties;
  114. h & exp;
  115. assert(battleID != BattleID::NONE);
  116. }
  117. };
  118. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  119. {
  120. BattleID battleID = BattleID::NONE;
  121. std::vector<MetaString> lines;
  122. void visitTyped(ICPackVisitor & visitor) override;
  123. template <typename Handler> void serialize(Handler & h)
  124. {
  125. h & battleID;
  126. h & lines;
  127. assert(battleID != BattleID::NONE);
  128. }
  129. };
  130. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  131. {
  132. BattleID battleID = BattleID::NONE;
  133. ui32 stack = 0;
  134. BattleHexArray tilesToMove;
  135. int distance = 0;
  136. bool teleporting = false;
  137. void visitTyped(ICPackVisitor & visitor) override;
  138. template <typename Handler> void serialize(Handler & h)
  139. {
  140. h & battleID;
  141. h & stack;
  142. h & tilesToMove;
  143. h & distance;
  144. h & teleporting;
  145. assert(battleID != BattleID::NONE);
  146. }
  147. };
  148. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  149. {
  150. BattleID battleID = BattleID::NONE;
  151. std::vector<UnitChanges> changedStacks;
  152. void visitTyped(ICPackVisitor & visitor) override;
  153. template <typename Handler> void serialize(Handler & h)
  154. {
  155. h & battleID;
  156. h & changedStacks;
  157. assert(battleID != BattleID::NONE);
  158. }
  159. };
  160. struct BattleStackAttacked
  161. {
  162. ui32 stackAttacked = 0, attackerID = 0;
  163. ui32 killedAmount = 0;
  164. int64_t damageAmount = 0;
  165. UnitChanges newState;
  166. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  167. ui32 flags = 0; //uses EFlags (above)
  168. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  169. bool killed() const//if target stack was killed
  170. {
  171. return flags & KILLED || flags & CLONE_KILLED;
  172. }
  173. bool cloneKilled() const
  174. {
  175. return flags & CLONE_KILLED;
  176. }
  177. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  178. {
  179. return flags & SECONDARY;
  180. }
  181. ///Attacked with spell (SPELL_LIKE_ATTACK)
  182. bool isSpell() const
  183. {
  184. return flags & SPELL_EFFECT;
  185. }
  186. bool willRebirth() const//resurrection, e.g. Phoenix
  187. {
  188. return flags & REBIRTH;
  189. }
  190. bool fireShield() const
  191. {
  192. return flags & FIRE_SHIELD;
  193. }
  194. template <typename Handler> void serialize(Handler & h)
  195. {
  196. h & stackAttacked;
  197. h & attackerID;
  198. h & newState;
  199. h & flags;
  200. h & killedAmount;
  201. h & damageAmount;
  202. h & spellID;
  203. }
  204. bool operator<(const BattleStackAttacked & b) const
  205. {
  206. return stackAttacked < b.stackAttacked;
  207. }
  208. };
  209. struct DLL_LINKAGE BattleAttack : public CPackForClient
  210. {
  211. BattleUnitsChanged attackerChanges;
  212. BattleID battleID = BattleID::NONE;
  213. std::vector<BattleStackAttacked> bsa;
  214. ui32 stackAttacking = 0;
  215. ui32 flags = 0; //uses Eflags (below)
  216. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  217. BattleHex tile;
  218. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  219. bool shot() const//distance attack - decrease number of shots
  220. {
  221. return flags & SHOT;
  222. }
  223. bool counter() const//is it counterattack?
  224. {
  225. return flags & COUNTER;
  226. }
  227. bool lucky() const
  228. {
  229. return flags & LUCKY;
  230. }
  231. bool unlucky() const
  232. {
  233. return flags & UNLUCKY;
  234. }
  235. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  236. {
  237. return flags & BALLISTA_DOUBLE_DMG;
  238. }
  239. bool deathBlow() const
  240. {
  241. return flags & DEATH_BLOW;
  242. }
  243. bool spellLike() const
  244. {
  245. return flags & SPELL_LIKE;
  246. }
  247. bool lifeDrain() const
  248. {
  249. return flags & LIFE_DRAIN;
  250. }
  251. void visitTyped(ICPackVisitor & visitor) override;
  252. template <typename Handler> void serialize(Handler & h)
  253. {
  254. h & battleID;
  255. h & bsa;
  256. h & stackAttacking;
  257. h & flags;
  258. h & tile;
  259. h & spellID;
  260. h & attackerChanges;
  261. assert(battleID != BattleID::NONE);
  262. }
  263. };
  264. struct DLL_LINKAGE StartAction : public CPackForClient
  265. {
  266. StartAction() = default;
  267. explicit StartAction(BattleAction act)
  268. : ba(std::move(act))
  269. {
  270. }
  271. BattleID battleID = BattleID::NONE;
  272. BattleAction ba;
  273. void visitTyped(ICPackVisitor & visitor) override;
  274. template <typename Handler> void serialize(Handler & h)
  275. {
  276. h & battleID;
  277. h & ba;
  278. assert(battleID != BattleID::NONE);
  279. }
  280. };
  281. struct DLL_LINKAGE EndAction : public CPackForClient
  282. {
  283. void visitTyped(ICPackVisitor & visitor) override;
  284. BattleID battleID = BattleID::NONE;
  285. template <typename Handler> void serialize(Handler & h)
  286. {
  287. h & battleID;
  288. }
  289. };
  290. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  291. {
  292. BattleID battleID = BattleID::NONE;
  293. bool activeCast = true;
  294. BattleSide side = BattleSide::NONE; //which hero did cast spell
  295. SpellID spellID; //id of spell
  296. ui8 manaGained = 0; //mana channeling ability
  297. BattleHex tile; //destination tile (may not be set in some global/mass spells
  298. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  299. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  300. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  301. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  302. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  303. void visitTyped(ICPackVisitor & visitor) override;
  304. template <typename Handler> void serialize(Handler & h)
  305. {
  306. h & battleID;
  307. h & side;
  308. h & spellID;
  309. h & manaGained;
  310. h & tile;
  311. h & affectedCres;
  312. h & resistedCres;
  313. h & reflectedCres;
  314. h & casterStack;
  315. h & castByHero;
  316. h & activeCast;
  317. assert(battleID != BattleID::NONE);
  318. }
  319. };
  320. struct DLL_LINKAGE StacksInjured : public CPackForClient
  321. {
  322. BattleID battleID = BattleID::NONE;
  323. std::vector<BattleStackAttacked> stacks;
  324. void visitTyped(ICPackVisitor & visitor) override;
  325. template <typename Handler> void serialize(Handler & h)
  326. {
  327. h & battleID;
  328. h & stacks;
  329. assert(battleID != BattleID::NONE);
  330. }
  331. };
  332. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  333. {
  334. BattleID battleID = BattleID::NONE;
  335. PlayerColor victor;
  336. PlayerColor loser;
  337. ChangeSpells learnedSpells;
  338. std::vector<BulkMoveArtifacts> artifacts;
  339. CStackBasicDescriptor raisedStack;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & battleID;
  344. h & victor;
  345. h & loser;
  346. h & learnedSpells;
  347. h & artifacts;
  348. h & raisedStack;
  349. assert(battleID != BattleID::NONE);
  350. }
  351. };
  352. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  353. {
  354. BattleID battleID = BattleID::NONE;
  355. std::vector<ObstacleChanges> changes;
  356. void visitTyped(ICPackVisitor & visitor) override;
  357. template <typename Handler> void serialize(Handler & h)
  358. {
  359. h & battleID;
  360. h & changes;
  361. assert(battleID != BattleID::NONE);
  362. }
  363. };
  364. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  365. {
  366. struct AttackInfo
  367. {
  368. si16 destinationTile;
  369. EWallPart attackedPart;
  370. ui8 damageDealt;
  371. template <typename Handler> void serialize(Handler & h)
  372. {
  373. h & destinationTile;
  374. h & attackedPart;
  375. h & damageDealt;
  376. }
  377. };
  378. BattleID battleID = BattleID::NONE;
  379. std::vector< AttackInfo > attackedParts;
  380. int attacker = -1; //if -1, then a spell caused this
  381. void visitTyped(ICPackVisitor & visitor) override;
  382. template <typename Handler> void serialize(Handler & h)
  383. {
  384. h & battleID;
  385. h & attackedParts;
  386. h & attacker;
  387. assert(battleID != BattleID::NONE);
  388. }
  389. };
  390. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  391. {
  392. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  393. BattleID battleID = BattleID::NONE;
  394. int stackID = 0;
  395. BattleStackProperty which = CASTS;
  396. int val = 0;
  397. int absolute = 0;
  398. template <typename Handler> void serialize(Handler & h)
  399. {
  400. h & battleID;
  401. h & stackID;
  402. h & which;
  403. h & val;
  404. h & absolute;
  405. assert(battleID != BattleID::NONE);
  406. }
  407. protected:
  408. void visitTyped(ICPackVisitor & visitor) override;
  409. };
  410. ///activated at the beginning of turn
  411. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  412. {
  413. BattleID battleID = BattleID::NONE;
  414. int stackID = 0;
  415. int effect = 0; //use corresponding Bonus type
  416. int val = 0;
  417. int additionalInfo = 0;
  418. template <typename Handler> void serialize(Handler & h)
  419. {
  420. h & battleID;
  421. h & stackID;
  422. h & effect;
  423. h & val;
  424. h & additionalInfo;
  425. assert(battleID != BattleID::NONE);
  426. }
  427. protected:
  428. void visitTyped(ICPackVisitor & visitor) override;
  429. };
  430. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  431. {
  432. BattleID battleID = BattleID::NONE;
  433. EGateState state = EGateState::NONE;
  434. template <typename Handler> void serialize(Handler & h)
  435. {
  436. h & battleID;
  437. h & state;
  438. assert(battleID != BattleID::NONE);
  439. }
  440. protected:
  441. void visitTyped(ICPackVisitor & visitor) override;
  442. };
  443. VCMI_LIB_NAMESPACE_END