SDL_Extensions.cpp 22 KB

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  1. #include "StdInc.h"
  2. #include "SDL_Extensions.h"
  3. #include "SDL_Pixels.h"
  4. #include "../CGameInfo.h"
  5. #include "../CMessage.h"
  6. #include "../Graphics.h"
  7. #include "../CMT.h"
  8. const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };
  9. const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };
  10. const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
  11. const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
  12. const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
  13. void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
  14. {
  15. Rect rect(x,y,w,h);
  16. if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
  17. logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
  18. SDL_RenderClear(mainRenderer);
  19. if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
  20. logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " << SDL_GetError();
  21. SDL_RenderPresent(mainRenderer);
  22. }
  23. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  24. {
  25. SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  26. if (mod->format->palette)
  27. {
  28. assert(ret->format->palette);
  29. assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
  30. memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
  31. }
  32. return ret;
  33. }
  34. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  35. {
  36. //return SDL_DisplayFormat(mod);
  37. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  38. }
  39. template<int bpp>
  40. SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
  41. {
  42. Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
  43. Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
  44. Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
  45. Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
  46. Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
  47. return SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask);
  48. }
  49. bool isItIn(const SDL_Rect * rect, int x, int y)
  50. {
  51. return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
  52. }
  53. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  54. {
  55. if(!dst) dst = screen;
  56. SDL_Rect pom = genRect(src->h,src->w,x,y);
  57. CSDL_Ext::blitSurface(src,nullptr,dst,&pom);
  58. }
  59. void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
  60. {
  61. if (src)
  62. blitAt(src,pos.x,pos.y,dst);
  63. }
  64. // Vertical flip
  65. SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
  66. {
  67. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  68. SDL_LockSurface(ret);
  69. SDL_LockSurface(toRot);
  70. const int bpp = ret->format->BytesPerPixel;
  71. char * src = reinterpret_cast<char *>(toRot->pixels);
  72. char * dst = reinterpret_cast<char *>(ret->pixels);
  73. for(int i=0; i<ret->h; i++)
  74. {
  75. //FIXME: optimization bugged
  76. // if (bpp == 1)
  77. // {
  78. // // much faster for 8-bit surfaces (majority of our data)
  79. // std::reverse_copy(src, src + toRot->pitch, dst);
  80. // }
  81. // else
  82. // {
  83. char * srcPxl = src;
  84. char * dstPxl = dst + ret->w * bpp;
  85. for(int j=0; j<ret->w; j++)
  86. {
  87. dstPxl -= bpp;
  88. std::copy(srcPxl, srcPxl + bpp, dstPxl);
  89. srcPxl += bpp;
  90. }
  91. // }
  92. src += toRot->pitch;
  93. dst += ret->pitch;
  94. }
  95. SDL_UnlockSurface(ret);
  96. SDL_UnlockSurface(toRot);
  97. return ret;
  98. }
  99. // Horizontal flip
  100. SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
  101. {
  102. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  103. SDL_LockSurface(ret);
  104. SDL_LockSurface(toRot);
  105. char * src = reinterpret_cast<char *>(toRot->pixels);
  106. char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
  107. for(int i=0; i<ret->h; i++)
  108. {
  109. dst -= ret->pitch;
  110. std::copy(src, src + toRot->pitch, dst);
  111. src += toRot->pitch;
  112. }
  113. SDL_UnlockSurface(ret);
  114. SDL_UnlockSurface(toRot);
  115. return ret;
  116. };
  117. Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  118. {
  119. int bpp = surface->format->BytesPerPixel;
  120. /* Here p is the address to the pixel we want to retrieve */
  121. Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
  122. switch(bpp)
  123. {
  124. case 1:
  125. if(colorByte)
  126. return colorToUint32(surface->format->palette->colors+(*p));
  127. else
  128. return *p;
  129. case 2:
  130. return *(Uint16 *)p;
  131. case 3:
  132. return p[0] | p[1] << 8 | p[2] << 16;
  133. case 4:
  134. return *(Uint32 *)p;
  135. default:
  136. return 0; // shouldn't happen, but avoids warnings
  137. }
  138. }
  139. void CSDL_Ext::alphaTransform(SDL_Surface *src)
  140. {
  141. assert(src->format->BitsPerPixel == 8);
  142. SDL_Color colors[] =
  143. {
  144. { 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64},
  145. { 0, 0, 0, 128}, { 0, 0, 0, 128}
  146. };
  147. for (size_t i=0; i< ARRAY_COUNT(colors); i++ )
  148. {
  149. SDL_Color & palColor = src->format->palette->colors[i];
  150. palColor = colors[i];
  151. }
  152. SDL_SetColorKey(src, SDL_TRUE, 0);
  153. }
  154. template<int bpp>
  155. int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  156. {
  157. /* Make sure the surfaces aren't locked */
  158. if ( ! src || ! dst )
  159. {
  160. SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
  161. return -1;
  162. }
  163. if ( src->locked || dst->locked )
  164. {
  165. SDL_SetError("Surfaces must not be locked during blit");
  166. return -1;
  167. }
  168. if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
  169. {
  170. SDL_Rect fulldst;
  171. int srcx, srcy, w, h;
  172. /* If the destination rectangle is nullptr, use the entire dest surface */
  173. if ( dstRect == nullptr )
  174. {
  175. fulldst.x = fulldst.y = 0;
  176. dstRect = &fulldst;
  177. }
  178. /* clip the source rectangle to the source surface */
  179. if(srcRect)
  180. {
  181. int maxw, maxh;
  182. srcx = srcRect->x;
  183. w = srcRect->w;
  184. if(srcx < 0)
  185. {
  186. w += srcx;
  187. dstRect->x -= srcx;
  188. srcx = 0;
  189. }
  190. maxw = src->w - srcx;
  191. if(maxw < w)
  192. w = maxw;
  193. srcy = srcRect->y;
  194. h = srcRect->h;
  195. if(srcy < 0)
  196. {
  197. h += srcy;
  198. dstRect->y -= srcy;
  199. srcy = 0;
  200. }
  201. maxh = src->h - srcy;
  202. if(maxh < h)
  203. h = maxh;
  204. }
  205. else
  206. {
  207. srcx = srcy = 0;
  208. w = src->w;
  209. h = src->h;
  210. }
  211. /* clip the destination rectangle against the clip rectangle */
  212. {
  213. SDL_Rect *clip = &dst->clip_rect;
  214. int dx, dy;
  215. dx = clip->x - dstRect->x;
  216. if(dx > 0)
  217. {
  218. w -= dx;
  219. dstRect->x += dx;
  220. srcx += dx;
  221. }
  222. dx = dstRect->x + w - clip->x - clip->w;
  223. if(dx > 0)
  224. w -= dx;
  225. dy = clip->y - dstRect->y;
  226. if(dy > 0)
  227. {
  228. h -= dy;
  229. dstRect->y += dy;
  230. srcy += dy;
  231. }
  232. dy = dstRect->y + h - clip->y - clip->h;
  233. if(dy > 0)
  234. h -= dy;
  235. }
  236. if(w > 0 && h > 0)
  237. {
  238. dstRect->w = w;
  239. dstRect->h = h;
  240. if(SDL_LockSurface(dst))
  241. return -1; //if we cannot lock the surface
  242. const SDL_Color *colors = src->format->palette->colors;
  243. Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
  244. Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
  245. for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
  246. {
  247. Uint8 *color = colory;
  248. Uint8 *p = py;
  249. for(int x = w; x; x--)
  250. {
  251. const SDL_Color &tbc = colors[*color++]; //color to blit
  252. ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
  253. }
  254. }
  255. SDL_UnlockSurface(dst);
  256. }
  257. }
  258. return 0;
  259. }
  260. int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  261. {
  262. switch(dst->format->BytesPerPixel)
  263. {
  264. case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
  265. case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
  266. case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
  267. default:
  268. logGlobal->errorStream() << (int)dst->format->BitsPerPixel << " bpp is not supported!!!";
  269. return -1;
  270. }
  271. }
  272. Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
  273. {
  274. Uint32 ret = 0;
  275. ret+=color->a;
  276. ret<<=8; //*=256
  277. ret+=color->b;
  278. ret<<=8; //*=256
  279. ret+=color->g;
  280. ret<<=8; //*=256
  281. ret+=color->r;
  282. return ret;
  283. }
  284. void CSDL_Ext::update(SDL_Surface * what)
  285. {
  286. if(!what)
  287. return;
  288. if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
  289. logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
  290. }
  291. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
  292. {
  293. for(int i = 0; i < w; i++)
  294. {
  295. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
  296. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
  297. }
  298. for(int i = 0; i < h; i++)
  299. {
  300. SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
  301. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
  302. }
  303. }
  304. void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
  305. {
  306. drawBorder(sur, r.x, r.y, r.w, r.h, color);
  307. }
  308. void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
  309. {
  310. const int y1 = r.y, y2 = r.y + r.h-1;
  311. for (int i=0; i<r.w; i++)
  312. {
  313. const int x = r.x + i;
  314. if (i%4 || (i==0))
  315. {
  316. SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
  317. SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
  318. }
  319. }
  320. const int x1 = r.x, x2 = r.x + r.w-1;
  321. for (int i=0; i<r.h; i++)
  322. {
  323. const int y = r.y + i;
  324. if ((i%4) || (i==0))
  325. {
  326. SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
  327. SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
  328. }
  329. }
  330. }
  331. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
  332. {
  333. if(player==PlayerColor::UNFLAGGABLE)
  334. return;
  335. if(sur->format->BitsPerPixel==8)
  336. {
  337. SDL_Color *color = (player == PlayerColor::NEUTRAL
  338. ? graphics->neutralColor
  339. : &graphics->playerColors[player.getNum()]);
  340. SDL_SetColors(sur, color, 5, 1);
  341. }
  342. else
  343. logGlobal->warnStream() << "Warning, setPlayerColor called on not 8bpp surface!";
  344. }
  345. TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
  346. {
  347. #define CASE_BPP(BytesPerPixel) \
  348. case BytesPerPixel: \
  349. if(incrementing > 0) \
  350. return ColorPutter<BytesPerPixel, 1>::PutColor; \
  351. else if(incrementing == 0) \
  352. return ColorPutter<BytesPerPixel, 0>::PutColor; \
  353. else \
  354. return ColorPutter<BytesPerPixel, -1>::PutColor;\
  355. break;
  356. switch(dest->format->BytesPerPixel)
  357. {
  358. CASE_BPP(2)
  359. CASE_BPP(3)
  360. CASE_BPP(4)
  361. default:
  362. logGlobal->errorStream() << (int)dest->format->BitsPerPixel << "bpp is not supported!";
  363. return nullptr;
  364. }
  365. }
  366. TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
  367. {
  368. switch(dest->format->BytesPerPixel)
  369. {
  370. CASE_BPP(2)
  371. CASE_BPP(3)
  372. CASE_BPP(4)
  373. default:
  374. logGlobal->errorStream() << (int)dest->format->BitsPerPixel << "bpp is not supported!";
  375. return nullptr;
  376. }
  377. #undef CASE_BPP
  378. }
  379. Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
  380. {
  381. return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
  382. }
  383. std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
  384. {
  385. for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
  386. {
  387. boost::replace_first(str,"%s",tor[i]);
  388. }
  389. return str;
  390. }
  391. bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
  392. {
  393. if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
  394. return true;
  395. SDL_Color color;
  396. SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
  397. // color is considered transparent here if
  398. // a) image has aplha: less than 50% transparency
  399. // b) no alpha: color is cyan
  400. if (srf->format->Amask)
  401. return color.a < 128; // almost transparent
  402. else
  403. return (color.r == 0 && color.g == 255 && color.b == 255);
  404. }
  405. void CSDL_Ext::VflipSurf(SDL_Surface * surf)
  406. {
  407. char buf[4]; //buffer
  408. int bpp = surf->format->BytesPerPixel;
  409. for (int y=0; y<surf->h; ++y)
  410. {
  411. char * base = (char*)surf->pixels + y * surf->pitch;
  412. for (int x=0; x<surf->w/2; ++x)
  413. {
  414. memcpy(buf, base + x * bpp, bpp);
  415. memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
  416. memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
  417. }
  418. }
  419. }
  420. void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
  421. {
  422. Uint8 *p = getPxPtr(ekran, x, y);
  423. getPutterFor(ekran, false)(p, R, G, B);
  424. switch(ekran->format->BytesPerPixel)
  425. {
  426. case 2: Channels::px<2>::a.set(p, A); break;
  427. case 3: Channels::px<3>::a.set(p, A); break;
  428. case 4: Channels::px<4>::a.set(p, A); break;
  429. }
  430. }
  431. void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
  432. {
  433. const SDL_Rect & rect = ekran->clip_rect;
  434. if(x >= rect.x && x < rect.w + rect.x
  435. && y >= rect.y && y < rect.h + rect.y)
  436. SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
  437. }
  438. template<int bpp>
  439. void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
  440. {
  441. switch(mode)
  442. {
  443. case 0: //sepia
  444. {
  445. const int sepiaDepth = 20;
  446. const int sepiaIntensity = 30;
  447. for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
  448. {
  449. for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
  450. {
  451. Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  452. int r = Channels::px<bpp>::r.get(pixel);
  453. int g = Channels::px<bpp>::g.get(pixel);
  454. int b = Channels::px<bpp>::b.get(pixel);
  455. int gray = 0.299 * r + 0.587 * g + 0.114 *b;
  456. r = g = b = gray;
  457. r = r + (sepiaDepth * 2);
  458. g = g + sepiaDepth;
  459. if (r>255) r=255;
  460. if (g>255) g=255;
  461. if (b>255) b=255;
  462. // Darken blue color to increase sepia effect
  463. b -= sepiaIntensity;
  464. // normalize if out of bounds
  465. if (b<0) b=0;
  466. Channels::px<bpp>::r.set(pixel, r);
  467. Channels::px<bpp>::g.set(pixel, g);
  468. Channels::px<bpp>::b.set(pixel, b);
  469. }
  470. }
  471. }
  472. break;
  473. case 1: //grayscale
  474. {
  475. for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
  476. {
  477. for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
  478. {
  479. Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  480. int r = Channels::px<bpp>::r.get(pixel);
  481. int g = Channels::px<bpp>::g.get(pixel);
  482. int b = Channels::px<bpp>::b.get(pixel);
  483. int gray = 0.299 * r + 0.587 * g + 0.114 *b;
  484. vstd::amax(gray, 255);
  485. Channels::px<bpp>::r.set(pixel, gray);
  486. Channels::px<bpp>::g.set(pixel, gray);
  487. Channels::px<bpp>::b.set(pixel, gray);
  488. }
  489. }
  490. }
  491. break;
  492. default:
  493. throw std::runtime_error("Unsupported effect!");
  494. }
  495. }
  496. void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
  497. {
  498. switch(surf->format->BytesPerPixel)
  499. {
  500. case 2: applyEffectBpp<2>(surf, rect, mode); break;
  501. case 3: applyEffectBpp<3>(surf, rect, mode); break;
  502. case 4: applyEffectBpp<4>(surf, rect, mode); break;
  503. }
  504. }
  505. template<int bpp>
  506. void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
  507. {
  508. const float factorX = float(surf->w) / float(ret->w),
  509. factorY = float(surf->h) / float(ret->h);
  510. for(int y = 0; y < ret->h; y++)
  511. {
  512. for(int x = 0; x < ret->w; x++)
  513. {
  514. //coordinates we want to calculate
  515. int origX = floor(factorX * x),
  516. origY = floor(factorY * y);
  517. // Get pointers to source pixels
  518. Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
  519. Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
  520. memcpy(destPtr, srcPtr, bpp);
  521. }
  522. }
  523. }
  524. SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
  525. {
  526. if (!surf || !width || !height)
  527. return nullptr;
  528. //Same size? return copy - this should more be faster
  529. if (width == surf->w && height == surf->h)
  530. return copySurface(surf);
  531. SDL_Surface *ret = newSurface(width, height, surf);
  532. switch(surf->format->BytesPerPixel)
  533. {
  534. case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
  535. case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
  536. case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
  537. case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
  538. }
  539. return ret;
  540. }
  541. template<int bpp>
  542. void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
  543. {
  544. const float factorX = float(surf->w - 1) / float(ret->w),
  545. factorY = float(surf->h - 1) / float(ret->h);
  546. for(int y = 0; y < ret->h; y++)
  547. {
  548. for(int x = 0; x < ret->w; x++)
  549. {
  550. //coordinates we want to interpolate
  551. float origX = factorX * x,
  552. origY = factorY * y;
  553. float x1 = floor(origX), x2 = floor(origX+1),
  554. y1 = floor(origY), y2 = floor(origY+1);
  555. //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
  556. // Calculate weights of each source pixel
  557. float w11 = ((origX - x1) * (origY - y1));
  558. float w12 = ((origX - x1) * (y2 - origY));
  559. float w21 = ((x2 - origX) * (origY - y1));
  560. float w22 = ((x2 - origX) * (y2 - origY));
  561. //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
  562. // Get pointers to source pixels
  563. Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
  564. Uint8 *p12 = p11 + bpp;
  565. Uint8 *p21 = p11 + surf->pitch;
  566. Uint8 *p22 = p21 + bpp;
  567. // Calculate resulting channels
  568. #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
  569. int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22;
  570. int resG = PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22;
  571. int resB = PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22;
  572. int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22;
  573. //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
  574. #undef PX
  575. Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
  576. Channels::px<bpp>::r.set(dest, resR);
  577. Channels::px<bpp>::g.set(dest, resG);
  578. Channels::px<bpp>::b.set(dest, resB);
  579. Channels::px<bpp>::a.set(dest, resA);
  580. }
  581. }
  582. }
  583. // scaling via bilinear interpolation algorithm.
  584. // NOTE: best results are for scaling in range 50%...200%.
  585. // And upscaling looks awful right now - should be fixed somehow
  586. SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
  587. {
  588. if (!surf || !width || !height)
  589. return nullptr;
  590. if (surf->format->palette)
  591. return scaleSurfaceFast(surf, width, height);
  592. //Same size? return copy - this should more be faster
  593. if (width == surf->w && height == surf->h)
  594. return copySurface(surf);
  595. SDL_Surface *ret = newSurface(width, height, surf);
  596. switch(surf->format->BytesPerPixel)
  597. {
  598. case 2: scaleSurfaceInternal<2>(surf, ret); break;
  599. case 3: scaleSurfaceInternal<3>(surf, ret); break;
  600. case 4: scaleSurfaceInternal<4>(surf, ret); break;
  601. }
  602. return ret;
  603. }
  604. void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
  605. {
  606. if (dst != screen)
  607. {
  608. SDL_UpperBlit(src, srcRect, dst, dstRect);
  609. }
  610. else
  611. {
  612. SDL_Rect betterDst;
  613. if (dstRect)
  614. {
  615. betterDst = *dstRect;
  616. }
  617. else
  618. {
  619. betterDst = Rect(0, 0, dst->w, dst->h);
  620. }
  621. SDL_UpperBlit(src, srcRect, dst, &betterDst);
  622. }
  623. }
  624. void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
  625. {
  626. SDL_Rect newRect;
  627. if (dstrect)
  628. {
  629. newRect = *dstrect;
  630. }
  631. else
  632. {
  633. newRect = Rect(0, 0, dst->w, dst->h);
  634. }
  635. SDL_FillRect(dst, &newRect, color);
  636. }
  637. void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect)
  638. {
  639. const Uint32 black = SDL_MapRGB(dst->format,0,0,0);
  640. fillRect(dst,dstrect,black);
  641. }
  642. void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
  643. {
  644. SDL_Rect srcRect;
  645. SDL_Rect dstRect;
  646. SDL_GetClipRect(src, &srcRect);
  647. SDL_GetClipRect(dst, &dstRect);
  648. for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
  649. {
  650. for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
  651. {
  652. int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
  653. int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
  654. Rect currentDest(x, y, xLeft, yLeft);
  655. SDL_BlitSurface(src, &srcRect, dst, &currentDest);
  656. }
  657. }
  658. }
  659. SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
  660. {
  661. SDL_Color ret = {r, g, b, a};
  662. return ret;
  663. }
  664. void CSDL_Ext::startTextInput(SDL_Rect * where)
  665. {
  666. if (SDL_IsTextInputActive() == SDL_FALSE)
  667. {
  668. SDL_StartTextInput();
  669. }
  670. SDL_SetTextInputRect(where);
  671. }
  672. void CSDL_Ext::stopTextInput()
  673. {
  674. if (SDL_IsTextInputActive() == SDL_TRUE)
  675. {
  676. SDL_StopTextInput();
  677. }
  678. }
  679. STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
  680. {
  681. return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
  682. }
  683. void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
  684. {
  685. uint32_t key = mapColor(surface,color);
  686. SDL_SetColorKey(surface, SDL_TRUE, key);
  687. }
  688. void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
  689. {
  690. setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
  691. }
  692. void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
  693. {
  694. uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR);
  695. auto & color = surface->format->palette->colors[key];
  696. // set color key only if exactly such color was found
  697. if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
  698. SDL_SetColorKey(surface, SDL_TRUE, key);
  699. }
  700. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
  701. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
  702. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);