| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | 
							- /*
 
-  * CMinimap.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- #include "../../lib/GameConstants.h"
 
- #include "../render/Canvas.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ColorRGBA;
 
- VCMI_LIB_NAMESPACE_END
 
- class CMinimap;
 
- class CMinimapInstance : public CIntObject
 
- {
 
- 	CMinimap * parent;
 
- 	std::unique_ptr<Canvas> minimap;
 
- 	int level;
 
- 	//get color of selected tile on minimap
 
- 	ColorRGBA getTileColor(const int3 & pos) const;
 
- 	void redrawMinimap();
 
- public:
 
- 	CMinimapInstance(CMinimap * parent, int level);
 
- 	void showAll(SDL_Surface * to) override;
 
- 	void refreshTile(const int3 & pos);
 
- };
 
- /// Minimap which is displayed at the right upper corner of adventure map
 
- class CMinimap : public CIntObject
 
- {
 
- 	std::shared_ptr<CPicture> aiShield; //the graphic displayed during AI turn
 
- 	std::shared_ptr<CMinimapInstance> minimap;
 
- 	Rect screenArea;
 
- 	int level;
 
- 	void clickLeft(tribool down, bool previousState) override;
 
- 	void clickRight(tribool down, bool previousState) override;
 
- 	void hover (bool on) override;
 
- 	void mouseMoved (const Point & cursorPosition) override;
 
- 	/// relocates center of adventure map screen to currently hovered tile
 
- 	void moveAdvMapSelection();
 
- protected:
 
- 	/// computes coordinates of tile below cursor pos
 
- 	int3 pixelToTile(const Point & cursorPos) const;
 
- 	/// computes position of tile within minimap instance
 
- 	Point tileToPixels(const int3 & position) const;
 
- public:
 
- 	explicit CMinimap(const Rect & position);
 
- 	void onMapViewMoved(const Rect & visibleArea, int mapLevel);
 
- 	void update();
 
- 	void setAIRadar(bool on);
 
- 	void showAll(SDL_Surface * to) override;
 
- 	void updateTile(const int3 &pos);
 
- };
 
 
  |