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- /*
- * JsonNode.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GameConstants.h"
- #include "filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- using JsonMap = std::map<std::string, JsonNode>;
- using JsonVector = std::vector<JsonNode>;
- struct Bonus;
- class CSelector;
- class CAddInfo;
- class ILimiter;
- class DLL_LINKAGE JsonNode
- {
- public:
- enum class JsonType
- {
- DATA_NULL,
- DATA_BOOL,
- DATA_FLOAT,
- DATA_STRING,
- DATA_VECTOR,
- DATA_STRUCT,
- DATA_INTEGER
- };
- private:
- using JsonData = std::variant<std::monostate, bool, double, std::string, JsonVector, JsonMap, si64>;
- JsonData data;
- public:
- /// free to use metadata fields
- std::string meta;
- // meta-flags like override
- std::vector<std::string> flags;
- //Create empty node
- JsonNode(JsonType Type = JsonType::DATA_NULL);
- //Create tree from Json-formatted input
- explicit JsonNode(const char * data, size_t datasize);
- explicit JsonNode(const uint8_t * data, size_t datasize);
- //Create tree from JSON file
- explicit JsonNode(const JsonPath & fileURI);
- explicit JsonNode(const std::string & modName, const JsonPath & fileURI);
- explicit JsonNode(const JsonPath & fileURI, bool & isValidSyntax);
- bool operator == (const JsonNode &other) const;
- bool operator != (const JsonNode &other) const;
- void setMeta(const std::string & metadata, bool recursive = true);
- /// Convert node to another type. Converting to nullptr will clear all data
- void setType(JsonType Type);
- JsonType getType() const;
- bool isNull() const;
- bool isNumber() const;
- bool isString() const;
- bool isVector() const;
- bool isStruct() const;
- /// true if node contains not-null data that cannot be extended via merging
- /// used for generating common base node from multiple nodes (e.g. bonuses)
- bool containsBaseData() const;
- bool isCompact() const;
- /// removes all data from node and sets type to null
- void clear();
- /// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
- bool TryBoolFromString(bool & success) const;
- /// non-const accessors, node will change type on type mismatch
- bool & Bool();
- double & Float();
- si64 & Integer();
- std::string & String();
- JsonVector & Vector();
- JsonMap & Struct();
- /// const accessors, will cause assertion failure on type mismatch
- bool Bool() const;
- ///float and integer allowed
- double Float() const;
- ///only integer allowed
- si64 Integer() const;
- const std::string & String() const;
- const JsonVector & Vector() const;
- const JsonMap & Struct() const;
- /// returns resolved "json pointer" (string in format "/path/to/node")
- const JsonNode & resolvePointer(const std::string & jsonPointer) const;
- JsonNode & resolvePointer(const std::string & jsonPointer);
- /// convert json tree into specified type. Json tree must have same type as Type
- /// Valid types: bool, string, any numeric, map and vector
- /// example: convertTo< std::map< std::vector<int> > >();
- template<typename Type>
- Type convertTo() const;
- //operator [], for structs only - get child node by name
- JsonNode & operator[](const std::string & child);
- const JsonNode & operator[](const std::string & child) const;
- JsonNode & operator[](size_t child);
- const JsonNode & operator[](size_t child) const;
- std::string toJson(bool compact = false) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & meta;
- h & flags;
- h & data;
- }
- };
- namespace JsonUtils
- {
- DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
- DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
- DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
- DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
- DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
- DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
- DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
- /**
- * @brief recursively merges source into dest, replacing identical fields
- * struct : recursively calls this function
- * arrays : each entry will be merged recursively
- * values : value in source will replace value in dest
- * null : if value in source is present but set to null it will delete entry in dest
- * @note this function will destroy data in source
- */
- DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool ignoreOverride = false, bool copyMeta = false);
- /**
- * @brief recursively merges source into dest, replacing identical fields
- * struct : recursively calls this function
- * arrays : each entry will be merged recursively
- * values : value in source will replace value in dest
- * null : if value in source is present but set to null it will delete entry in dest
- * @note this function will preserve data stored in source by creating copy
- */
- DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool ignoreOverride = false, bool copyMeta = false);
- /** @brief recursively merges descendant into copy of base node
- * Result emulates inheritance semantic
- */
- DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
- /**
- * @brief construct node representing the common structure of input nodes
- * @param pruneEmpty - omit common properties whose intersection is empty
- * different types: null
- * struct: recursive intersect on common properties
- * other: input if equal, null otherwise
- */
- DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
- DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
- /**
- * @brief construct node representing the difference "node - base"
- * merging difference with base gives node
- */
- DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
- /**
- * @brief generate one Json structure from multiple files
- * @param files - list of filenames with parts of json structure
- */
- DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
- DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
- /// This version loads all files with same name (overridden by mods)
- DLL_LINKAGE JsonNode assembleFromFiles(const std::string & filename);
- /**
- * @brief removes all nodes that are identical to default entry in schema
- * @param node - JsonNode to minimize
- * @param schemaName - name of schema to use
- * @note for minimizing data must be valid against given schema
- */
- DLL_LINKAGE void minimize(JsonNode & node, const std::string & schemaName);
- /// opposed to minimize, adds all missing, required entries that have default value
- DLL_LINKAGE void maximize(JsonNode & node, const std::string & schemaName);
- /**
- * @brief validate node against specified schema
- * @param node - JsonNode to check
- * @param schemaName - name of schema to use
- * @param dataName - some way to identify data (printed in console in case of errors)
- * @returns true if data in node fully compilant with schema
- */
- DLL_LINKAGE bool validate(const JsonNode & node, const std::string & schemaName, const std::string & dataName);
- /// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
- /// example: schema "vcmi:settings" is used to check user settings
- DLL_LINKAGE const JsonNode & getSchema(const std::string & URI);
- /// for easy construction of JsonNodes; helps with inserting primitives into vector node
- DLL_LINKAGE JsonNode boolNode(bool value);
- DLL_LINKAGE JsonNode floatNode(double value);
- DLL_LINKAGE JsonNode stringNode(const std::string & value);
- DLL_LINKAGE JsonNode intNode(si64 value);
- }
- namespace JsonDetail
- {
- // conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
- template <typename T, int arithm>
- struct JsonConvImpl;
- template <typename T>
- struct JsonConvImpl<T, 1>
- {
- static T convertImpl(const JsonNode & node)
- {
- return T((int)node.Float());
- }
- };
- template <typename T>
- struct JsonConvImpl<T, 0>
- {
- static T convertImpl(const JsonNode & node)
- {
- return T(node.Float());
- }
- };
- template<typename Type>
- struct JsonConverter
- {
- static Type convert(const JsonNode & node)
- {
- ///this should be triggered only for numeric types and enums
- static_assert(std::is_arithmetic_v<Type> || std::is_enum_v<Type> || std::is_class_v<Type>, "Unsupported type for JsonNode::convertTo()!");
- return JsonConvImpl<Type, std::is_enum_v<Type> || std::is_class_v<Type> >::convertImpl(node);
- }
- };
- template<typename Type>
- struct JsonConverter<std::map<std::string, Type> >
- {
- static std::map<std::string, Type> convert(const JsonNode & node)
- {
- std::map<std::string, Type> ret;
- for (const JsonMap::value_type & entry : node.Struct())
- {
- ret.insert(entry.first, entry.second.convertTo<Type>());
- }
- return ret;
- }
- };
- template<typename Type>
- struct JsonConverter<std::set<Type> >
- {
- static std::set<Type> convert(const JsonNode & node)
- {
- std::set<Type> ret;
- for(const JsonVector::value_type & entry : node.Vector())
- {
- ret.insert(entry.convertTo<Type>());
- }
- return ret;
- }
- };
- template<typename Type>
- struct JsonConverter<std::vector<Type> >
- {
- static std::vector<Type> convert(const JsonNode & node)
- {
- std::vector<Type> ret;
- for (const JsonVector::value_type & entry: node.Vector())
- {
- ret.push_back(entry.convertTo<Type>());
- }
- return ret;
- }
- };
- template<>
- struct JsonConverter<std::string>
- {
- static std::string convert(const JsonNode & node)
- {
- return node.String();
- }
- };
- template<>
- struct JsonConverter<bool>
- {
- static bool convert(const JsonNode & node)
- {
- return node.Bool();
- }
- };
- }
- template<typename Type>
- Type JsonNode::convertTo() const
- {
- return JsonDetail::JsonConverter<Type>::convert(*this);
- }
- VCMI_LIB_NAMESPACE_END
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