NormalLevelConditionTest.cpp 2.8 KB

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  1. /*
  2. * NormalLevelConditionTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TargetConditionItemFixture.h"
  12. namespace test
  13. {
  14. using namespace ::spells;
  15. using namespace ::testing;
  16. class NormalLevelConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
  17. {
  18. public:
  19. bool isMagicalEffect;
  20. void setDefaultExpectations()
  21. {
  22. isMagicalEffect = GetParam();
  23. EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(isMagicalEffect));
  24. if(isMagicalEffect)
  25. EXPECT_CALL(unitMock, getAllBonuses(_, _, _)).Times(AtLeast(1));
  26. EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
  27. }
  28. void SetUp() override
  29. {
  30. TargetConditionItemTest::SetUp();
  31. subject = TargetConditionItemFactory::getDefault()->createNormalLevel();
  32. }
  33. };
  34. TEST_P(NormalLevelConditionTest, DefaultForAbility)
  35. {
  36. setDefaultExpectations();
  37. EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(0));
  38. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  39. }
  40. TEST_P(NormalLevelConditionTest, DefaultForNormal)
  41. {
  42. setDefaultExpectations();
  43. EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(1));
  44. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  45. }
  46. TEST_P(NormalLevelConditionTest, ReceptiveNormal)
  47. {
  48. setDefaultExpectations();
  49. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, BonusSourceID()));
  50. if(isMagicalEffect)
  51. EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
  52. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  53. }
  54. //TODO: this tests covers fact that creature abilities ignored (by spell level == 0), should this be done by ability flag or by cast mode?
  55. TEST_P(NormalLevelConditionTest, ReceptiveAbility)
  56. {
  57. setDefaultExpectations();
  58. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, BonusSourceID()));
  59. if(isMagicalEffect)
  60. EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
  61. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  62. }
  63. TEST_P(NormalLevelConditionTest, ImmuneNormal)
  64. {
  65. setDefaultExpectations();
  66. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, BonusSourceID()));
  67. if(isMagicalEffect)
  68. EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
  69. EXPECT_EQ(!isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
  70. }
  71. INSTANTIATE_TEST_SUITE_P
  72. (
  73. ByMagicalEffect,
  74. NormalLevelConditionTest,
  75. Values(false, true)
  76. );
  77. }