| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237 |
- set(client_SRCS
- StdInc.cpp
- ../CCallback.cpp
- battle/CBattleAnimations.cpp
- battle/CBattleInterfaceClasses.cpp
- battle/CBattleInterface.cpp
- battle/CCreatureAnimation.cpp
- gui/CAnimation.cpp
- gui/CCursorHandler.cpp
- gui/CGuiHandler.cpp
- gui/CIntObject.cpp
- gui/Fonts.cpp
- gui/Geometries.cpp
- gui/SDL_Extensions.cpp
- gui/NotificationHandler.cpp
- widgets/AdventureMapClasses.cpp
- widgets/Buttons.cpp
- widgets/CArtifactHolder.cpp
- widgets/CComponent.cpp
- widgets/CGarrisonInt.cpp
- widgets/Images.cpp
- widgets/MiscWidgets.cpp
- widgets/ObjectLists.cpp
- widgets/TextControls.cpp
- windows/CAdvmapInterface.cpp
- windows/CCastleInterface.cpp
- windows/CCreatureWindow.cpp
- windows/CreaturePurchaseCard.cpp
- windows/CHeroWindow.cpp
- windows/CKingdomInterface.cpp
- windows/CQuestLog.cpp
- windows/CSpellWindow.cpp
- windows/CTradeWindow.cpp
- windows/CWindowObject.cpp
- windows/GUIClasses.cpp
- windows/InfoWindows.cpp
- windows/QuickRecruitmentWindow.cpp
- mainmenu/CMainMenu.cpp
- mainmenu/CCampaignScreen.cpp
- mainmenu/CreditsScreen.cpp
- mainmenu/CPrologEpilogVideo.cpp
- lobby/CBonusSelection.cpp
- lobby/CSelectionBase.cpp
- lobby/CLobbyScreen.cpp
- lobby/CSavingScreen.cpp
- lobby/CScenarioInfoScreen.cpp
- lobby/CCampaignInfoScreen.cpp
- lobby/OptionsTab.cpp
- lobby/RandomMapTab.cpp
- lobby/SelectionTab.cpp
- CBitmapHandler.cpp
- CreatureCostBox.cpp
- CGameInfo.cpp
- Client.cpp
- CMessage.cpp
- CMT.cpp
- CMusicHandler.cpp
- CPlayerInterface.cpp
- CVideoHandler.cpp
- CServerHandler.cpp
- Graphics.cpp
- mapHandler.cpp
- NetPacksClient.cpp
- NetPacksLobbyClient.cpp
- SDLRWwrapper.cpp
- )
- set(client_HEADERS
- StdInc.h
- battle/CBattleAnimations.h
- battle/CBattleInterfaceClasses.h
- battle/CBattleInterface.h
- battle/CCreatureAnimation.h
- gui/CAnimation.h
- gui/CCursorHandler.h
- gui/CGuiHandler.h
- gui/CIntObject.h
- gui/Fonts.h
- gui/Geometries.h
- gui/SDL_Compat.h
- gui/SDL_Extensions.h
- gui/SDL_Pixels.h
- gui/NotificationHandler.h
- widgets/AdventureMapClasses.h
- widgets/Buttons.h
- widgets/CArtifactHolder.h
- widgets/CComponent.h
- widgets/CGarrisonInt.h
- widgets/Images.h
- widgets/MiscWidgets.h
- widgets/ObjectLists.h
- widgets/TextControls.h
- windows/CAdvmapInterface.h
- windows/CCastleInterface.h
- windows/CCreatureWindow.h
- windows/CreaturePurchaseCard.h
- windows/CHeroWindow.h
- windows/CKingdomInterface.h
- windows/CQuestLog.h
- windows/CSpellWindow.h
- windows/CTradeWindow.h
- windows/CWindowObject.h
- windows/GUIClasses.h
- windows/InfoWindows.h
- windows/QuickRecruitmentWindow.h
- mainmenu/CMainMenu.h
- mainmenu/CCampaignScreen.h
- mainmenu/CreditsScreen.h
- mainmenu/CPrologEpilogVideo.h
- lobby/CBonusSelection.h
- lobby/CSelectionBase.h
- lobby/CLobbyScreen.h
- lobby/CSavingScreen.h
- lobby/CScenarioInfoScreen.h
- lobby/CCampaignInfoScreen.h
- lobby/OptionsTab.h
- lobby/RandomMapTab.h
- lobby/SelectionTab.h
- CBitmapHandler.h
- CreatureCostBox.h
- CGameInfo.h
- Client.h
- CMessage.h
- CMT.h
- CMusicHandler.h
- CPlayerInterface.h
- CVideoHandler.h
- CServerHandler.h
- Graphics.h
- mapHandler.h
- resource.h
- SDLRWwrapper.h
- )
- assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
- if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
- return()
- endif()
- if(WIN32)
- set(client_ICON "VCMI_client.rc")
- elseif(APPLE_IOS)
- set(client_SRCS ${client_SRCS} SDL_uikit_main.m)
- endif()
- if(ENABLE_DEBUG_CONSOLE)
- add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} ${client_ICON})
- else()
- add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
- endif(ENABLE_DEBUG_CONSOLE)
- add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI Nullkiller)
- if(WIN32)
- set_target_properties(vcmiclient
- PROPERTIES
- OUTPUT_NAME "VCMI_client"
- PROJECT_LABEL "VCMI_client"
- )
- set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
- if(NOT ENABLE_DEBUG_CONSOLE)
- target_link_libraries(vcmiclient SDL2::SDL2main)
- endif()
- target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
- elseif(APPLE_IOS)
- target_link_libraries(vcmiclient PRIVATE
- "-framework Foundation -framework UIKit -framework QuartzCore -framework CoreGraphics -framework CoreServices -framework ImageIO -framework Metal -framework OpenGLES -framework AVFoundation -framework GameController -framework CoreMotion" # SDL2_image
- )
- set(ENTITLEMENTS_OUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/VCMI.entitlements)
- configure_file(ios/Entitlements.in ${ENTITLEMENTS_OUT_PATH} @ONLY)
- set_target_properties(vcmiclient PROPERTIES
- MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
- SKIP_BUILD_RPATH 1
- XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED YES
- XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
- XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS ${ENTITLEMENTS_OUT_PATH}
- )
- target_sources(vcmiclient PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)
- set_source_files_properties(${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
- target_sources(vcmiclient PRIVATE ios/Images.xcassets)
- set_source_files_properties(ios/Images.xcassets PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
- endif()
- target_link_libraries(vcmiclient PRIVATE
- vcmi SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
- )
- if(ffmpeg_LIBRARIES)
- target_link_libraries(vcmiclient PRIVATE
- ffmpeg::swscale ffmpeg::avutil ffmpeg::avcodec ffmpeg::avformat
- )
- else()
- target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
- endif()
- target_include_directories(vcmiclient
- PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
- vcmi_set_output_dir(vcmiclient "")
- enable_pch(vcmiclient)
- if(APPLE_IOS)
- add_custom_command(TARGET vcmiclient POST_BUILD
- COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
- COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @executable_path/Frameworks $<TARGET_FILE:vcmiclient> || true
- COMMAND ${CMAKE_SOURCE_DIR}/apple_codesign.sh
- )
- else()
- install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
- endif()
- #install icons and desktop file on Linux
- if(NOT WIN32 AND NOT APPLE)
- #FIXME: move to client makefile?
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
- endif()
|