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							- /*
 
-  * CRewardableConstructor.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CRewardableConstructor.h"
 
- #include "../CRandomGenerator.h"
 
- #include "../StringConstants.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CModHandler.h"
 
- #include "JsonRandom.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGeneralTextHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace {
 
- 	MetaString loadMessage(const JsonNode & value)
 
- 	{
 
- 		MetaString ret;
 
- 		if (value.isNumber())
 
- 			ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
 
- 		else
 
- 			ret << value.String();
 
- 		return ret;
 
- 	}
 
- 	bool testForKey(const JsonNode & value, const std::string & key)
 
- 	{
 
- 		for(const auto & reward : value["rewards"].Vector())
 
- 		{
 
- 			if (!reward[key].isNull())
 
- 				return true;
 
- 		}
 
- 		return false;
 
- 	}
 
- }
 
- void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
 
- {
 
- 	parameters = objectConfig;
 
- }
 
- TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
 
- {
 
- 	TRewardLimitersList result;
 
- 	for (const auto & input : source.Vector())
 
- 	{
 
- 		auto newLimiter = std::make_shared<CRewardLimiter>();
 
- 		configureLimiter(object, rng, *newLimiter, input);
 
- 		result.push_back(newLimiter);
 
- 	}
 
- 	return result;
 
- }
 
- void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
 
- {
 
- 	std::vector<SpellID> spells;
 
- 	for (size_t i=0; i<6; i++)
 
- 		IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
 
- 	limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
 
- 	limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
 
- 	limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
 
- 	limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
 
- 					 + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
 
- 	limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
 
- 	limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
 
- 	limiter.resources = JsonRandom::loadResources(source["resources"], rng);
 
- 	limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
 
- 	limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
 
- 	limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
 
- 	limiter.spells  = JsonRandom::loadSpells(source["spells"], rng, spells);
 
- 	limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
 
- 	limiter.allOf  = configureSublimiters(object, rng, source["allOf"] );
 
- 	limiter.anyOf  = configureSublimiters(object, rng, source["anyOf"] );
 
- 	limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
 
- }
 
- void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
 
- {
 
- 	reward.resources = JsonRandom::loadResources(source["resources"], rng);
 
- 	reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
 
- 						  + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
 
- 	reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
 
- 						+ JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
 
- 	reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
 
- 	reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
 
- 	reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
 
- 	reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
 
- 	reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
 
- 	reward.removeObject = source["removeObject"].Bool();
 
- 	reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
 
- 	for (auto & bonus : reward.bonuses)
 
- 	{
 
- 		bonus.source = Bonus::OBJECT;
 
- 		bonus.sid = object->ID;
 
- 		//TODO: bonus.description = object->getObjectName();
 
- 		if (bonus.type == Bonus::MORALE)
 
- 			reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
 
- 		if (bonus.type == Bonus::LUCK)
 
- 			reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
 
- 	}
 
- 	reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
 
- 	reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
 
- 	std::vector<SpellID> spells;
 
- 	for (size_t i=0; i<6; i++)
 
- 		IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
 
- 	reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
 
- 	reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
 
- 	reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
 
- 	reward.casts = JsonRandom::loadSpells(source["casts"], rng, spells);
 
- 	for ( auto node : source["changeCreatures"].Struct() )
 
- 	{
 
- 		CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
 
- 		CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
 
- 		reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
 
- 		reward.creaturesChange[from] = dest;
 
- 	}
 
- }
 
- void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
 
- {
 
- 	resetParameters.period   = static_cast<ui32>(source["period"].Float());
 
- 	resetParameters.visitors = source["visitors"].Bool();
 
- 	resetParameters.rewards  = source["rewards"].Bool();
 
- }
 
- void CRandomRewardObjectInfo::configureRewards(
 
- 		CRewardableObject * object,
 
- 		CRandomGenerator & rng, const
 
- 		JsonNode & source,
 
- 		std::map<si32, si32> & thrownDice,
 
- 		CRewardVisitInfo::ERewardEventType event ) const
 
- {
 
- 	for (const JsonNode & reward : source.Vector())
 
- 	{
 
- 		if (!reward["appearChance"].isNull())
 
- 		{
 
- 			JsonNode chance = reward["appearChance"];
 
- 			si32 diceID = static_cast<si32>(chance["dice"].Float());
 
- 			if (thrownDice.count(diceID) == 0)
 
- 				thrownDice[diceID] = rng.getIntRange(0, 99)();
 
- 			if (!chance["min"].isNull())
 
- 			{
 
- 				int min = static_cast<int>(chance["min"].Float());
 
- 				if (min > thrownDice[diceID])
 
- 					continue;
 
- 			}
 
- 			if (!chance["max"].isNull())
 
- 			{
 
- 				int max = static_cast<int>(chance["max"].Float());
 
- 				if (max <= thrownDice[diceID])
 
- 					continue;
 
- 			}
 
- 		}
 
- 		CRewardVisitInfo info;
 
- 		configureLimiter(object, rng, info.limiter, reward["limiter"]);
 
- 		configureReward(object, rng, info.reward, reward);
 
- 		info.visitType = event;
 
- 		info.message = loadMessage(reward["message"]);
 
- 		for (const auto & artifact : info.reward.artifacts )
 
- 			info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
 
- 		for (const auto & artifact : info.reward.spells )
 
- 			info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
 
- 		object->info.push_back(info);
 
- 	}
 
- }
 
- void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
 
- {
 
- 	object->info.clear();
 
- 	std::map<si32, si32> thrownDice;
 
- 	configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
 
- 	configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
 
- 	configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
 
- 	object->blockVisit= parameters["blockedVisitable"].Bool();
 
- 	object->onSelect  = loadMessage(parameters["onSelectMessage"]);
 
- 	if (!parameters["onVisitedMessage"].isNull())
 
- 	{
 
- 		CRewardVisitInfo onVisited;
 
- 		onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
 
- 		onVisited.message = loadMessage(parameters["onVisitedMessage"]);
 
- 		object->info.push_back(onVisited);
 
- 	}
 
- 	if (!parameters["onEmptyMessage"].isNull())
 
- 	{
 
- 		CRewardVisitInfo onEmpty;
 
- 		onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
 
- 		onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
 
- 		object->info.push_back(onEmpty);
 
- 	}
 
- 	configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
 
- 	object->canRefuse = parameters["canRefuse"].Bool();
 
- 	if(parameters["showInInfobox"].isNull())
 
- 		object->infoWindowType = EInfoWindowMode::AUTO;
 
- 	else
 
- 		object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
 
- 	
 
- 	auto visitMode = parameters["visitMode"].String();
 
- 	for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
 
- 	{
 
- 		if(Rewardable::VisitModeString[i] == visitMode)
 
- 		{
 
- 			object->visitMode = i;
 
- 			break;
 
- 		}
 
- 	}
 
- 	
 
- 	auto selectMode = parameters["selectMode"].String();
 
- 	for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
 
- 	{
 
- 		if(Rewardable::SelectModeString[i] == selectMode)
 
- 		{
 
- 			object->selectMode = i;
 
- 			break;
 
- 		}
 
- 	}	
 
- }
 
- bool CRandomRewardObjectInfo::givesResources() const
 
- {
 
- 	return testForKey(parameters, "resources");
 
- }
 
- bool CRandomRewardObjectInfo::givesExperience() const
 
- {
 
- 	return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
 
- }
 
- bool CRandomRewardObjectInfo::givesMana() const
 
- {
 
- 	return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
 
- }
 
- bool CRandomRewardObjectInfo::givesMovement() const
 
- {
 
- 	return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
 
- }
 
- bool CRandomRewardObjectInfo::givesPrimarySkills() const
 
- {
 
- 	return testForKey(parameters, "primary");
 
- }
 
- bool CRandomRewardObjectInfo::givesSecondarySkills() const
 
- {
 
- 	return testForKey(parameters, "secondary");
 
- }
 
- bool CRandomRewardObjectInfo::givesArtifacts() const
 
- {
 
- 	return testForKey(parameters, "artifacts");
 
- }
 
- bool CRandomRewardObjectInfo::givesCreatures() const
 
- {
 
- 	return testForKey(parameters, "spells");
 
- }
 
- bool CRandomRewardObjectInfo::givesSpells() const
 
- {
 
- 	return testForKey(parameters, "creatures");
 
- }
 
- bool CRandomRewardObjectInfo::givesBonuses() const
 
- {
 
- 	return testForKey(parameters, "bonuses");
 
- }
 
- const JsonNode & CRandomRewardObjectInfo::getParameters() const
 
- {
 
- 	return parameters;
 
- }
 
- void CRewardableConstructor::initTypeData(const JsonNode & config)
 
- {
 
- 	objectInfo.init(config);
 
- 	if (!config["name"].isNull())
 
- 		VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
 
- }
 
- bool CRewardableConstructor::hasNameTextID() const
 
- {
 
- 	return !objectInfo.getParameters()["name"].isNull();
 
- }
 
- CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
 
- {
 
- 	auto * ret = new CRewardableObject();
 
- 	preInitObject(ret);
 
- 	ret->appearance = tmpl;
 
- 	return ret;
 
- }
 
- void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
 
- {
 
- 	objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
 
- }
 
- std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
 
- {
 
- 	return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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