IHandlerBase.h 3.0 KB

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  1. #pragma once
  2. /*
  3. * IHandlerBase.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "../lib/ConstTransitivePtr.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. class JsonNode;
  15. /// base class for all handlers that can be accessed from mod system
  16. class DLL_LINKAGE IHandlerBase
  17. {
  18. // there also should be private member with such signature:
  19. // Object * loadFromJson(const JsonNode & json);
  20. // where Object is type of data loaded by handler
  21. // primary used in loadObject methods
  22. public:
  23. /// loads all original game data in vector of json nodes
  24. /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
  25. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
  26. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  27. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
  28. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
  29. /// allows handlers to alter object configuration before validation and actual load
  30. virtual void beforeValidate(JsonNode & object){};
  31. /// allows handler to do post-loading step for validation or integration of loaded data
  32. virtual void afterLoadFinalization(){};
  33. /**
  34. * Gets a list of objects that are allowed by default on maps
  35. *
  36. * @return a list of allowed objects, the index is the object id
  37. */
  38. virtual std::vector<bool> getDefaultAllowed() const = 0;
  39. virtual ~IHandlerBase(){}
  40. };
  41. template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
  42. {
  43. public:
  44. virtual ~CHandlerBase()
  45. {
  46. for(auto & o : objects)
  47. {
  48. o.dellNull();
  49. }
  50. }
  51. void loadObject(std::string scope, std::string name, const JsonNode & data) override
  52. {
  53. auto type_name = getTypeName();
  54. auto object = loadFromJson(data);
  55. object->id = _ObjectID(objects.size());
  56. objects.push_back(object);
  57. VLC->modh->identifiers.registerObject(scope, type_name, name, object->id);
  58. }
  59. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
  60. {
  61. auto type_name = getTypeName();
  62. auto object = loadFromJson(data);
  63. object->id = _ObjectID(index);
  64. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  65. objects[index] = object;
  66. VLC->modh->identifiers.registerObject(scope,type_name, name, object->id);
  67. }
  68. ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
  69. {
  70. const auto raw_id = id.toEnum();
  71. if (raw_id < 0 || raw_id >= objects.size())
  72. {
  73. logGlobal->errorStream() << getTypeName() << " id " << static_cast<si64>(raw_id) << "is invalid";
  74. throw std::runtime_error ("internal error");
  75. }
  76. return objects[raw_id];
  77. }
  78. protected:
  79. virtual _Object * loadFromJson(const JsonNode & json) = 0;
  80. virtual const std::string getTypeName() const = 0;
  81. public: //todo: make private
  82. std::vector<ConstTransitivePtr<_Object>> objects;
  83. };