BattleSpellMechanics.h 4.9 KB

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  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
  13. {
  14. public:
  15. AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
  16. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  17. };
  18. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  19. {
  20. public:
  21. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  22. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  23. };
  24. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  25. {
  26. public:
  27. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  28. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  29. protected:
  30. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  31. };
  32. class DLL_LINKAGE CureMechanics : public DefaultSpellMechanics
  33. {
  34. public:
  35. CureMechanics(CSpell * s): DefaultSpellMechanics(s){};
  36. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  37. };
  38. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  39. {
  40. public:
  41. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  42. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  43. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  44. protected:
  45. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  46. };
  47. class DLL_LINKAGE EarthquakeMechanics : public DefaultSpellMechanics
  48. {
  49. public:
  50. EarthquakeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  51. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  52. protected:
  53. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  54. };
  55. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  56. {
  57. public:
  58. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  59. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  60. };
  61. class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
  62. {
  63. public:
  64. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  65. protected:
  66. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  67. };
  68. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  69. {
  70. public:
  71. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  72. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  73. };
  74. class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
  75. {
  76. public:
  77. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  78. protected:
  79. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  80. };
  81. ///all rising spells
  82. class DLL_LINKAGE RisingSpellMechanics : public DefaultSpellMechanics
  83. {
  84. public:
  85. RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  86. };
  87. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  88. {
  89. public:
  90. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  91. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  92. protected:
  93. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  94. };
  95. ///all rising spells but SACRIFICE
  96. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  97. {
  98. public:
  99. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  100. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  101. };
  102. class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
  103. {
  104. public:
  105. SummonMechanics(CSpell * s): DefaultSpellMechanics(s){};
  106. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  107. protected:
  108. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  109. };
  110. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  111. {
  112. public:
  113. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  114. protected:
  115. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  116. };