IGameCallback.h 7.5 KB

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  1. #ifndef __IGAMECALLBACK_H__
  2. #define __IGAMECALLBACK_H__
  3. #include "../global.h"
  4. #include <vector>
  5. #include <set>
  6. #include "../client/FunctionList.h"
  7. #include "CCreatureSet.h"
  8. /*
  9. * IGameCallback.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. struct SetMovePoints;
  18. struct GiveBonus;
  19. class CGObjectInstance;
  20. class CGTownInstance;
  21. class CGHeroInstance;
  22. struct BlockingDialog;
  23. struct InfoWindow;
  24. struct MetaString;
  25. struct ShowInInfobox;
  26. struct BattleResult;
  27. struct Component;
  28. class CGameState;
  29. struct PlayerSettings;
  30. struct CPackForClient;
  31. class CArtHandler;
  32. class CArtifact;
  33. class CArmedInstance;
  34. struct TerrainTile;
  35. struct PlayerState;
  36. class CTown;
  37. struct StackLocation;
  38. struct ArtifactLocation;
  39. class CArtifactInstance;
  40. class DLL_EXPORT IGameCallback
  41. {
  42. protected:
  43. CGameState *gs;
  44. public:
  45. virtual ~IGameCallback(){};
  46. CGameState *const gameState ();
  47. virtual int getOwner(int heroID);
  48. virtual int getResource(int player, int which);
  49. virtual int getDate(int mode=0); ////mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
  50. virtual const CGObjectInstance* getObj(int objid, bool verbose = true);
  51. virtual const CGHeroInstance* getHero(int objid);
  52. virtual const CGTownInstance* getTown(int objid);
  53. virtual const CGHeroInstance* getSelectedHero(int player); //NULL if no hero is selected
  54. virtual int getCurrentPlayer()=0;
  55. virtual int getSelectedHero()=0;
  56. virtual const PlayerSettings * getPlayerSettings(int color);
  57. virtual int getHeroCount(int player, bool includeGarrisoned);
  58. virtual void getTilesInRange(std::set<int3> &tiles, int3 pos, int radious, int player=-1, int mode=0); //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
  59. virtual void getAllTiles (std::set<int3> &tiles, int player=-1, int level=-1, int surface=0); //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
  60. virtual void getFreeTiles (std::vector<int3> &tiles); //used for random spawns
  61. virtual bool isAllowed(int type, int id); //type: 0 - spell; 1- artifact; 2 - secondary skill
  62. virtual ui16 getRandomArt (int flags);
  63. virtual ui16 getArtSync (ui32 rand, int flags); //synchronic
  64. virtual void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
  65. virtual void erasePickedArt (si32 id);
  66. virtual void getAllowedSpells(std::vector<ui16> &out, ui16 level);
  67. virtual int3 getMapSize(); //returns size of the map
  68. virtual TerrainTile * getTile(int3 pos);
  69. virtual const PlayerState * getPlayerState(int color);
  70. virtual const CTown *getNativeTown(int color);
  71. //do sth
  72. virtual void changeSpells(int hid, bool give, const std::set<ui32> &spells)=0;
  73. virtual bool removeObject(int objid)=0;
  74. virtual void setBlockVis(int objid, bool bv)=0;
  75. virtual void setOwner(int objid, ui8 owner)=0;
  76. virtual void setHoverName(int objid, MetaString * name)=0;
  77. virtual void setObjProperty(int objid, int prop, si64 val)=0;
  78. virtual void changePrimSkill(int ID, int which, si64 val, bool abs=false)=0;
  79. virtual void changeSecSkill(int ID, int which, int val, bool abs=false)=0;
  80. virtual void showInfoDialog(InfoWindow *iw)=0;
  81. virtual void showBlockingDialog(BlockingDialog *iw, const CFunctionList<void(ui32)> &callback)=0;
  82. virtual ui32 showBlockingDialog(BlockingDialog *iw) =0; //synchronous version of above //TODO:
  83. virtual void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) =0; //cb will be called when player closes garrison window
  84. virtual void showThievesGuildWindow(int requestingObjId) =0;
  85. virtual void giveResource(int player, int which, int val)=0;
  86. virtual void giveCreatures (const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) =0;
  87. virtual void takeCreatures (int objid, std::vector<CStackBasicDescriptor> creatures) =0;
  88. virtual bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) =0;
  89. virtual bool changeStackType(const StackLocation &sl, CCreature *c) =0;
  90. virtual bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) =0; //count -1 => moves whole stack
  91. virtual bool eraseStack(const StackLocation &sl, bool forceRemoval = false) =0;
  92. virtual bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) =0;
  93. virtual bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) =0; //makes new stack or increases count of already existing
  94. virtual void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) =0; //merges army from src do dst or opens a garrison window
  95. virtual bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) = 0;
  96. virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, int pos) = 0;
  97. virtual void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, int pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
  98. virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
  99. virtual void removeArtifact(const ArtifactLocation &al) = 0;
  100. virtual void moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
  101. virtual void showCompInfo(ShowInInfobox * comp)=0;
  102. virtual void heroVisitCastle(int obj, int heroID)=0;
  103. virtual void stopHeroVisitCastle(int obj, int heroID)=0;
  104. //virtual void giveHeroArtifact(int artid, int hid, int position)=0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
  105. //virtual void giveNewArtifact(int hid, int position)=0;
  106. virtual bool removeArtifact(const CArtifact* art, int hid) = 0;
  107. virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL)=0; //use hero=NULL for no hero
  108. virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false)=0; //if any of armies is hero, hero will be used
  109. virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
  110. //virtual void startBattleI(int heroID, CCreatureSet army, int3 tile, boost::function<void(BattleResult*)> cb)=0; //for hero<=>neutral army
  111. virtual void setAmount(int objid, ui32 val)=0;
  112. virtual bool moveHero(si32 hid, int3 dst, ui8 instant, ui8 asker = 255)=0;
  113. virtual void giveHeroBonus(GiveBonus * bonus)=0;
  114. virtual void setMovePoints(SetMovePoints * smp)=0;
  115. virtual void setManaPoints(int hid, int val)=0;
  116. virtual void giveHero(int id, int player)=0;
  117. virtual void changeObjPos(int objid, int3 newPos, ui8 flags)=0;
  118. virtual void sendAndApply(CPackForClient * info)=0;
  119. virtual void heroExchange(si32 hero1, si32 hero2)=0; //when two heroes meet on adventure map
  120. friend struct CPack;
  121. friend struct CPackForClient;
  122. friend struct CPackForServer;
  123. };
  124. #endif // __IGAMECALLBACK_H__