timedevent.cpp 3.3 KB

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  1. /*
  2. * timedevent.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "timedevent.h"
  12. #include "ui_timedevent.h"
  13. #include "../../lib/constants/EntityIdentifiers.h"
  14. #include "../../lib/constants/StringConstants.h"
  15. TimedEvent::TimedEvent(QListWidgetItem * t, QWidget *parent) :
  16. QDialog(parent),
  17. target(t),
  18. ui(new Ui::TimedEvent)
  19. {
  20. ui->setupUi(this);
  21. const auto params = t->data(Qt::UserRole).toMap();
  22. ui->eventNameText->setText(params.value("name").toString());
  23. ui->eventMessageText->setPlainText(params.value("message").toString());
  24. ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
  25. ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
  26. ui->eventFirstOccurance->setValue(params.value("firstOccurence").toInt());
  27. ui->eventRepeatAfter->setValue(params.value("nextOccurence").toInt());
  28. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  29. {
  30. bool isAffected = (1 << i) & params.value("players").toInt();
  31. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
  32. item->setData(Qt::UserRole, QVariant::fromValue(i));
  33. item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
  34. ui->playersAffected->addItem(item);
  35. }
  36. ui->resources->setRowCount(GameConstants::RESOURCE_QUANTITY);
  37. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  38. {
  39. auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
  40. int val = params.value("resources").toMap().value(name).toInt();
  41. ui->resources->setItem(i, 0, new QTableWidgetItem(name));
  42. auto nval = new QTableWidgetItem(QString::number(val));
  43. nval->setFlags(nval->flags() | Qt::ItemIsEditable);
  44. ui->resources->setItem(i, 1, nval);
  45. }
  46. show();
  47. }
  48. TimedEvent::~TimedEvent()
  49. {
  50. delete ui;
  51. }
  52. void TimedEvent::on_TimedEvent_finished(int result)
  53. {
  54. QVariantMap descriptor;
  55. descriptor["name"] = ui->eventNameText->text();
  56. descriptor["message"] = ui->eventMessageText->toPlainText();
  57. descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
  58. descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
  59. descriptor["firstOccurence"] = QVariant::fromValue(ui->eventFirstOccurance->value());
  60. descriptor["nextOccurence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
  61. int players = 0;
  62. for(int i = 0; i < ui->playersAffected->count(); ++i)
  63. {
  64. auto * item = ui->playersAffected->item(i);
  65. if(item->checkState() == Qt::Checked)
  66. players |= 1 << i;
  67. }
  68. descriptor["players"] = QVariant::fromValue(players);
  69. auto res = target->data(Qt::UserRole).toMap().value("resources").toMap();
  70. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  71. {
  72. auto * itemType = ui->resources->item(i, 0);
  73. auto * itemQty = ui->resources->item(i, 1);
  74. res[itemType->text()] = QVariant::fromValue(itemQty->text().toInt());
  75. }
  76. descriptor["resources"] = res;
  77. target->setData(Qt::UserRole, descriptor);
  78. target->setText(ui->eventNameText->text());
  79. }
  80. void TimedEvent::on_pushButton_clicked()
  81. {
  82. close();
  83. }
  84. void TimedEvent::on_resources_itemDoubleClicked(QTableWidgetItem *item)
  85. {
  86. if(item && item->column() == 1)
  87. {
  88. ui->resources->editItem(item);
  89. }
  90. }