CCallback.cpp 19 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPlayerInterface.h"
  7. #include "CPlayerInterface.h"
  8. #include "client/Client.h"
  9. #include "hch/CAmbarCendamo.h"
  10. #include "hch/CBuildingHandler.h"
  11. #include "hch/CDefObjInfoHandler.h"
  12. #include "hch/CGeneralTextHandler.h"
  13. #include "hch/CHeroHandler.h"
  14. #include "hch/CObjectHandler.h"
  15. #include "hch/CTownHandler.h"
  16. #include "lib/Connection.h"
  17. #include "lib/NetPacks.h"
  18. #include "mapHandler.h"
  19. #include <boost/foreach.hpp>
  20. #include <boost/thread.hpp>
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. extern CSharedCond<std::set<CPack*> > mess;
  29. int gcd(int x, int y)
  30. {
  31. int temp;
  32. if (y > x)
  33. std::swap(x,y);
  34. while (y != 0)
  35. {
  36. temp = y;
  37. y = x-y;
  38. x = temp;
  39. if (y > x)
  40. std::swap(x,y);
  41. }
  42. return x;
  43. }
  44. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  45. :src(Src),dst(Dst),ho(Ho)
  46. {
  47. owner = ho->getOwner();
  48. };
  49. template <ui16 N> bool isType(CPack *pack)
  50. {
  51. return pack->getType() == N;
  52. }
  53. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  54. {
  55. MoveHero pack(dst,h->id);
  56. *cl->serv << &pack;
  57. {//wait till there is server answer
  58. boost::unique_lock<boost::mutex> lock(*mess.mx);
  59. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  60. mess.cv->wait(lock);
  61. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  62. TryMoveHero *tmh = dynamic_cast<TryMoveHero*>(*itr);
  63. mess.res->erase(itr);
  64. if(!tmh->result)
  65. {
  66. delete tmh;
  67. return false;
  68. }
  69. delete tmh;
  70. }
  71. return true;
  72. }
  73. void CCallback::selectionMade(int selection, int asker)
  74. {
  75. QueryReply pack(asker,selection);
  76. *cl->serv << &pack;
  77. }
  78. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  79. {
  80. if(player!=obj->tempOwner) return;
  81. RecruitCreatures pack(obj->id,ID,amount);
  82. *cl->serv << &pack;
  83. }
  84. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  85. {
  86. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  87. return false;
  88. DisbandCreature pack(stackPos,obj->id);
  89. *cl->serv << &pack;
  90. return true;
  91. }
  92. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  93. {
  94. UpgradeCreature pack(stackPos,obj->id,newID);
  95. *cl->serv << &pack;
  96. return false;
  97. }
  98. void CCallback::endTurn()
  99. {
  100. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  101. EndTurn pack;
  102. *cl->serv << &pack; //report that we ended turn
  103. }
  104. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  108. }
  109. const StartInfo * CCallback::getStartInfo() const
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. return gs->scenarioOps;
  113. }
  114. int CCallback::howManyTowns() const
  115. {
  116. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  117. return gs->players[player].towns.size();
  118. }
  119. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  120. {
  121. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  122. if (!mode)
  123. return gs->players[gs->currentPlayer].towns[val];
  124. else
  125. {
  126. //TODO: add some smart ID to the CTownInstance
  127. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  128. //{
  129. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  130. // return gs->players[gs->currentPlayer].towns[i];
  131. //}
  132. return NULL;
  133. }
  134. return NULL;
  135. }
  136. int CCallback::howManyHeroes() const
  137. {
  138. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  139. return gs->players[player].heroes.size();
  140. }
  141. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  142. {
  143. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  144. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  145. // return NULL;
  146. if (!mode) //esrial id
  147. {
  148. if(val<gs->players[player].heroes.size())
  149. {
  150. return gs->players[player].heroes[val];
  151. }
  152. else
  153. {
  154. return NULL;
  155. }
  156. }
  157. else if(mode==1) //it's hero type id
  158. {
  159. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  160. {
  161. if (gs->players[player].heroes[i]->type->ID==val)
  162. {
  163. return gs->players[player].heroes[i];
  164. }
  165. }
  166. }
  167. else //object id
  168. {
  169. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  170. }
  171. return NULL;
  172. }
  173. int CCallback::getResourceAmount(int type) const
  174. {
  175. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  176. return gs->players[player].resources[type];
  177. }
  178. std::vector<si32> CCallback::getResourceAmount() const
  179. {
  180. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  181. return gs->players[player].resources;
  182. }
  183. int CCallback::getDate(int mode) const
  184. {
  185. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  186. return gs->getDate(mode);
  187. }
  188. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  189. {
  190. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  191. std::vector<std::string> ret;
  192. if(!isVisible(pos,player))
  193. return ret;
  194. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  195. ret.push_back(obj->getHoverText());
  196. return ret;
  197. }
  198. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  199. {
  200. for (size_t i=0; i < path->nodes.size(); ++i)
  201. {
  202. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  203. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  204. return false; //path is wrong - one of the tiles is blocked
  205. if (blockSea)
  206. {
  207. if (i==0)
  208. continue;
  209. if (
  210. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  211. &&
  212. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  213. ||
  214. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  215. &&
  216. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  217. ||
  218. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  219. )
  220. return false;
  221. }
  222. }
  223. return true;
  224. }
  225. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  226. {
  227. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  228. return gs->players[player].fogOfWarMap;
  229. }
  230. bool CCallback::isVisible(int3 pos, int Player) const
  231. {
  232. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  233. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  234. }
  235. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  236. {
  237. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  238. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  239. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  240. {
  241. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  242. {
  243. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  244. {
  245. ret.push_back((*i).second.towns[j]);
  246. }
  247. }
  248. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  249. return ret;
  250. }
  251. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  252. {
  253. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  254. std::vector < const CGHeroInstance *> ret;
  255. for(size_t i=0;i<gs->map->heroes.size();i++)
  256. {
  257. if( (gs->map->heroes[i]->tempOwner==player) ||
  258. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  259. {
  260. ret.push_back(gs->map->heroes[i]);
  261. }
  262. }
  263. return ret;
  264. }
  265. bool CCallback::isVisible(int3 pos) const
  266. {
  267. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  268. return isVisible(pos,player);
  269. }
  270. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  271. {
  272. //object is visible when at least one blocked tile is visible
  273. for(int fx=0; fx<8; ++fx)
  274. {
  275. for(int fy=0; fy<6; ++fy)
  276. {
  277. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  278. if(gs->map->isInTheMap(pos)
  279. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  280. && isVisible(pos,Player) )
  281. return true;
  282. }
  283. }
  284. return false;
  285. }
  286. int CCallback::getMyColor() const
  287. {
  288. return player;
  289. }
  290. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  291. {
  292. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  293. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  294. {
  295. if (gs->players[player].heroes[i]==hero)
  296. return i;
  297. }
  298. return -1;
  299. }
  300. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  301. {
  302. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  303. if(!obj)
  304. return NULL;
  305. if(obj->ID == HEROI_TYPE)
  306. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  307. else if(obj->ID == TOWNI_TYPE)
  308. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  309. else return NULL;
  310. }
  311. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  312. {
  313. if(s1->tempOwner != player || s2->tempOwner != player)
  314. return -1;
  315. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  316. *cl->serv << &pack;
  317. return 0;
  318. }
  319. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  320. {
  321. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  322. {
  323. return -1;
  324. }
  325. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  326. *cl->serv << &pack;
  327. return 0;
  328. }
  329. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  330. {
  331. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  332. {
  333. return -1;
  334. }
  335. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  336. *cl->serv << &pack;
  337. return 0;
  338. }
  339. bool CCallback::dismissHero(const CGHeroInstance *hero)
  340. {
  341. if(player!=hero->tempOwner) return false;
  342. DismissHero pack(hero->id);
  343. *cl->serv << &pack;
  344. return true;
  345. }
  346. int CCallback::getMySerial() const
  347. {
  348. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  349. return gs->players[player].serial;
  350. }
  351. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  352. {
  353. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  354. return false;
  355. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  356. *cl->serv << &ea;
  357. return true;
  358. }
  359. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  360. {
  361. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  362. if(town->tempOwner!=player)
  363. return false;
  364. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  365. for(int i=0;i<7;i++)
  366. if(b->resources[i] > gs->players[player].resources[i])
  367. return false; //lack of resources
  368. BuildStructure pack(town->id,buildingID);
  369. *cl->serv << &pack;
  370. return true;
  371. }
  372. int CCallback::battleGetBattlefieldType()
  373. {
  374. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  375. return gs->battleGetBattlefieldType();
  376. }
  377. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  378. {
  379. //TODO - write
  380. return -1;
  381. }
  382. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  383. {
  384. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  385. if(gs->curB)
  386. return gs->curB->obstacles;
  387. else
  388. return std::vector<CObstacleInstance>();
  389. }
  390. int CCallback::battleGetStack(int pos)
  391. {
  392. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  393. return gs->battleGetStack(pos);
  394. }
  395. CStack* CCallback::battleGetStackByID(int ID)
  396. {
  397. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  398. if(!gs->curB) return NULL;
  399. return gs->curB->getStack(ID);
  400. }
  401. int CCallback::battleMakeAction(BattleAction* action)
  402. {
  403. MakeCustomAction mca(*action);
  404. *cl->serv << &mca;
  405. return 0;
  406. }
  407. CStack* CCallback::battleGetStackByPos(int pos)
  408. {
  409. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  410. return battleGetStackByID(battleGetStack(pos));
  411. }
  412. int CCallback::battleGetPos(int stack)
  413. {
  414. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  415. if(!gs->curB)
  416. {
  417. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  418. return -1;
  419. }
  420. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  421. {
  422. if(gs->curB->stacks[g]->ID == stack)
  423. return gs->curB->stacks[g]->position;
  424. }
  425. return -1;
  426. }
  427. std::map<int, CStack> CCallback::battleGetStacks()
  428. {
  429. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  430. std::map<int, CStack> ret;
  431. if(!gs->curB) //there is no battle
  432. {
  433. return ret;
  434. }
  435. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  436. {
  437. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  438. }
  439. return ret;
  440. }
  441. std::vector<CStack> CCallback::battleGetStackQueue()
  442. {
  443. if(!gs->curB)
  444. {
  445. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  446. return std::vector<CStack>();
  447. }
  448. return gs->curB->getStackQueue();
  449. }
  450. CCreature CCallback::battleGetCreature(int number)
  451. {
  452. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  453. if(!gs->curB)
  454. {
  455. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  456. }
  457. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  458. {
  459. if(gs->curB->stacks[h]->ID == number) //creature found
  460. return *(gs->curB->stacks[h]->creature);
  461. }
  462. #ifndef __GNUC__
  463. throw new std::exception("Cannot find the creature");
  464. #else
  465. throw new std::exception();
  466. #endif
  467. }
  468. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  469. {
  470. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  471. if(!gs->curB)
  472. {
  473. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  474. return std::vector<int>();
  475. }
  476. return gs->curB->getAccessibility(ID, addOccupiable);
  477. //return gs->battleGetRange(ID);
  478. }
  479. bool CCallback::battleIsStackMine(int ID)
  480. {
  481. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  482. if(!gs->curB)
  483. {
  484. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  485. return false;
  486. }
  487. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  488. {
  489. if(gs->curB->stacks[h]->ID == ID) //creature found
  490. return gs->curB->stacks[h]->owner == player;
  491. }
  492. return false;
  493. }
  494. bool CCallback::battleCanShoot(int ID, int dest)
  495. {
  496. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  497. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  498. if(!our || !dst || !gs->curB) return false;
  499. for(size_t g=0; g<our->effects.size(); ++g)
  500. {
  501. if(61 == our->effects[g].id) //forgetfulness
  502. return false;
  503. }
  504. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  505. && our->owner != dst->owner
  506. && dst->alive()
  507. && !gs->curB->isStackBlocked(ID)
  508. && our->shots
  509. )
  510. return true;
  511. return false;
  512. }
  513. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  514. {
  515. if(town->tempOwner != player) return;
  516. GarrisonHeroSwap pack(town->id);
  517. *cl->serv << &pack;
  518. }
  519. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  520. {
  521. if(hero->tempOwner != player) return;
  522. BuyArtifact pack(hero->id,aid);
  523. *cl->serv << &pack;
  524. }
  525. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  526. {
  527. std::vector<const CGObjectInstance *> ret;
  528. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  529. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  530. return ret;
  531. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  532. ret.push_back(obj);
  533. return ret;
  534. }
  535. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  536. {
  537. std::vector<const CGObjectInstance *> ret;
  538. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  539. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  540. return ret;
  541. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  542. ret.push_back(obj);
  543. return ret;
  544. }
  545. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  546. {
  547. if(mode) return; //TODO - support
  548. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  549. //if(gs->resVals[t1] >= gs->resVals[t2])
  550. float r = gs->resVals[t1],
  551. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  552. if(r>g)
  553. {
  554. rec = ceil(r / g);
  555. give = 1;
  556. }
  557. else
  558. {
  559. give = ceil(g / r);
  560. rec = 1;
  561. }
  562. }
  563. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  564. {
  565. if(!isVisible(pos))
  566. return std::vector < const CGObjectInstance * >();
  567. std::vector < const CGObjectInstance * > ret;
  568. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  569. for(size_t b=0; b<objs.size(); ++b)
  570. {
  571. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  572. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  573. }
  574. return ret;
  575. }
  576. int3 CCallback::getMapSize() const
  577. {
  578. return CGI->mh->sizes;
  579. }
  580. void CCallback::trade( int mode, int id1, int id2, int val1 )
  581. {
  582. int p1, p2;
  583. getMarketOffer(id1,id2,p1,p2,mode);
  584. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  585. *cl->serv << &pack;
  586. }
  587. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  588. {
  589. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  590. SetFormation pack(hero->id,tight);
  591. *cl->serv << &pack;
  592. }
  593. void CCallback::setSelection(const CArmedInstance * obj)
  594. {
  595. SetSelection ss;
  596. ss.player = player;
  597. ss.id = obj->id;
  598. *cl->serv << &ss;
  599. }
  600. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  601. {
  602. ui8 i=0;
  603. for(; i<gs->players[player].availableHeroes.size(); i++)
  604. {
  605. if(gs->players[player].availableHeroes[i] == hero)
  606. {
  607. HireHero pack(i,town->id);
  608. *cl->serv << &pack;
  609. return;
  610. }
  611. }
  612. }
  613. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  614. {
  615. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  616. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  617. return ret;
  618. }
  619. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  620. {
  621. if(!isVisible(tile, player)) return NULL;
  622. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  623. return &gs->map->getTile(tile);
  624. }
  625. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  626. {
  627. return gs->canBuildStructure(t,ID);
  628. }
  629. CPath * CCallback::getPath( int3 src, int3 dest, const CGHeroInstance * hero )
  630. {
  631. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  632. return gs->getPath(src,dest,hero);
  633. }
  634. void CCallback::save( const std::string &fname )
  635. {
  636. cl->save(fname);
  637. }
  638. void CCallback::sendMessage(const std::string &mess)
  639. {
  640. PlayerMessage pm(player, mess);
  641. *cl->serv << &pm;
  642. }