| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440 | /* * MapReaderH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapReaderH3M.h"#include "../filesystem/CBinaryReader.h"#include "../int3.h"#include "../mapObjects/ObjectTemplate.h"VCMI_LIB_NAMESPACE_BEGINtemplate<>BuildingID MapReaderH3M::remapIdentifier(const BuildingID & identifier){	return identifier;}template<>GameResID MapReaderH3M::remapIdentifier(const GameResID & identifier){	return identifier;}template<>SpellID MapReaderH3M::remapIdentifier(const SpellID & identifier){	return identifier;}template<>PlayerColor MapReaderH3M::remapIdentifier(const PlayerColor & identifier){	return identifier;}template<class Identifier>Identifier MapReaderH3M::remapIdentifier(const Identifier & identifier){	return remapper.remap(identifier);}MapReaderH3M::MapReaderH3M(CInputStream * stream)	: reader(std::make_unique<CBinaryReader>(stream)){}void MapReaderH3M::setFormatLevel(const MapFormatFeaturesH3M & newFeatures){	features = newFeatures;}void MapReaderH3M::setIdentifierRemapper(const MapIdentifiersH3M & newRemapper){	remapper = newRemapper;}ArtifactID MapReaderH3M::readArtifact(){	ArtifactID result;	if(features.levelAB)		result = ArtifactID(reader->readUInt16());	else		result = ArtifactID(reader->readUInt8());	if(result.getNum() == features.artifactIdentifierInvalid)		return ArtifactID::NONE;	if (result.getNum() < features.artifactsCount)		return remapIdentifier(result);	logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());	return ArtifactID::NONE;}ArtifactID MapReaderH3M::readArtifact8(){	ArtifactID result(reader->readInt8());	if (result.getNum() < features.artifactsCount)		return remapIdentifier(result);	logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());	return ArtifactID::NONE;}ArtifactID MapReaderH3M::readArtifact32(){	ArtifactID result(reader->readInt32());	if(result == ArtifactID::NONE)		return ArtifactID::NONE;	if (result.getNum() < features.artifactsCount)		return remapIdentifier(result);	logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());	return ArtifactID::NONE;}HeroTypeID MapReaderH3M::readHero(){	HeroTypeID result(reader->readUInt8());	if(result.getNum() == features.heroIdentifierInvalid)		return HeroTypeID(-1);	assert(result.getNum() < features.heroesCount);	return remapIdentifier(result);}HeroTypeID MapReaderH3M::readHeroPortrait(){	HeroTypeID result(reader->readUInt8());	if(result.getNum() == features.heroIdentifierInvalid)		return HeroTypeID::NONE;	if (result.getNum() >= features.heroesPortraitsCount)	{		logGlobal->warn("Map contains invalid hero portrait ID %d. Will be reset!", result.getNum() );		return HeroTypeID::NONE;	}	return remapper.remapPortrait(result);}CreatureID MapReaderH3M::readCreature(){	CreatureID result;	if(features.levelAB)		result = CreatureID(reader->readUInt16());	else		result = CreatureID(reader->readUInt8());	if(result.getNum() == features.creatureIdentifierInvalid)		return CreatureID::NONE;	if(result.getNum() < features.creaturesCount)		return remapIdentifier(result);;	// this may be random creature in army/town, to be randomized later	CreatureID randomIndex(result.getNum() - features.creatureIdentifierInvalid - 1);	assert(randomIndex < CreatureID::NONE);	if (randomIndex.getNum() > -16)		return randomIndex;	logGlobal->warn("Map contains invalid creature %d. Will be removed!", result.getNum());	return CreatureID::NONE;}TerrainId MapReaderH3M::readTerrain(){	TerrainId result(readUInt8());	assert(result.getNum() < features.terrainsCount);	return remapIdentifier(result);;}RoadId MapReaderH3M::readRoad(){	RoadId result(readInt8());	assert(result.getNum() <= features.roadsCount);	return result;}RiverId MapReaderH3M::readRiver(){	RiverId result(readInt8());	assert(result.getNum() <= features.riversCount);	return result;}SecondarySkill MapReaderH3M::readSkill(){	SecondarySkill result(readUInt8());	assert(result.getNum() < features.skillsCount);	return remapIdentifier(result);;}SpellID MapReaderH3M::readSpell(){	SpellID result(readUInt8());	if(result.getNum() == features.spellIdentifierInvalid)		return SpellID::NONE;	if(result.getNum() == features.spellIdentifierInvalid - 1)		return SpellID::PRESET;	assert(result.getNum() < features.spellsCount);	return remapIdentifier(result);;}SpellID MapReaderH3M::readSpell32(){	SpellID result(readInt32());	if(result.getNum() == features.spellIdentifierInvalid)		return SpellID::NONE;	assert(result.getNum() < features.spellsCount);	return result;}GameResID MapReaderH3M::readGameResID(){	GameResID result(readInt8());	assert(result.getNum() < features.resourcesCount);	return result;}PlayerColor MapReaderH3M::readPlayer(){	uint8_t value = readUInt8();	if (value == 255)		return PlayerColor::NEUTRAL;	if (value >= PlayerColor::PLAYER_LIMIT_I)	{		logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );		return PlayerColor::NEUTRAL;	}	return PlayerColor(value);}PlayerColor MapReaderH3M::readPlayer32(){	uint32_t value = readUInt32();	if (value == 255)		return PlayerColor::NEUTRAL;	if (value >= PlayerColor::PLAYER_LIMIT_I)	{		logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );		return PlayerColor::NEUTRAL;	}	return PlayerColor(value);}void MapReaderH3M::readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction){	std::set<BuildingID> h3m;	readBitmask(h3m, features.buildingsBytes, features.buildingsCount, false);	for (auto const & h3mEntry : h3m)	{		BuildingID mapped = remapper.remapBuilding(faction, h3mEntry);		if (mapped != BuildingID::NONE) // artifact merchant may be set in random town, but not present in actual town			dest.insert(mapped);	}}void MapReaderH3M::readBitmaskFactions(std::set<FactionID> & dest, bool invert){	readBitmask(dest, features.factionsBytes, features.factionsCount, invert);}void MapReaderH3M::readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert){	readBitmask(dest, 1, 8, invert);}void MapReaderH3M::readBitmaskResources(std::set<GameResID> & dest, bool invert){	readBitmask(dest, features.resourcesBytes, features.resourcesCount, invert);}void MapReaderH3M::readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert){	uint32_t classesCount = reader->readUInt32();	uint32_t classesBytes = (classesCount + 7) / 8;	readBitmask(dest, classesBytes, classesCount, invert);}void MapReaderH3M::readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert){	readBitmask<HeroTypeID>(dest, features.heroesBytes, features.heroesCount, invert);}void MapReaderH3M::readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert){	uint32_t heroesCount = readUInt32();	uint32_t heroesBytes = (heroesCount + 7) / 8;	assert(heroesCount <= features.heroesCount);	readBitmask<HeroTypeID>(dest, heroesBytes, heroesCount, invert);}void MapReaderH3M::readBitmaskArtifacts(std::set<ArtifactID> &dest, bool invert){	readBitmask<ArtifactID>(dest, features.artifactsBytes, features.artifactsCount, invert);}void MapReaderH3M::readBitmaskArtifactsSized(std::set<ArtifactID> &dest, bool invert){	uint32_t artifactsCount = reader->readUInt32();	uint32_t artifactsBytes = (artifactsCount + 7) / 8;	assert(artifactsCount <= features.artifactsCount);	readBitmask<ArtifactID>(dest, artifactsBytes, artifactsCount, invert);}void MapReaderH3M::readBitmaskSpells(std::set<SpellID> & dest, bool invert){	readBitmask(dest, features.spellsBytes, features.spellsCount, invert);}void MapReaderH3M::readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert){	readBitmask(dest, features.skillsBytes, features.skillsCount, invert);}template<class Identifier>void MapReaderH3M::readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert){	for(int byte = 0; byte < bytesToRead; ++byte)	{		const ui8 mask = reader->readUInt8();		for(int bit = 0; bit < 8; ++bit)		{			if(byte * 8 + bit < objectsToRead)			{				const size_t index = byte * 8 + bit;				const bool flag = mask & (1 << bit);				const bool result = (flag != invert);				Identifier h3mID(index);				Identifier vcmiID = remapIdentifier(h3mID);				if (result)					dest.insert(vcmiID);				else					dest.erase(vcmiID);			}		}	}}int3 MapReaderH3M::readInt3(){	int3 p;	p.x = reader->readUInt8();	p.y = reader->readUInt8();	p.z = reader->readUInt8();	return p;}std::shared_ptr<ObjectTemplate> MapReaderH3M::readObjectTemplate(){	auto tmpl = std::make_shared<ObjectTemplate>();	tmpl->readMap(*reader);	remapper.remapTemplate(*tmpl);	return tmpl;}void MapReaderH3M::skipUnused(size_t amount){	reader->skip(amount);}void MapReaderH3M::skipZero(size_t amount){#ifdef NDEBUG	skipUnused(amount);#else	for(size_t i = 0; i < amount; ++i)	{		uint8_t value = reader->readUInt8();		assert(value == 0);	}#endif}void MapReaderH3M::readResourses(TResources & resources){	for(int x = 0; x < features.resourcesCount; ++x)		resources[x] = reader->readInt32();}bool MapReaderH3M::readBool(){	uint8_t result = readUInt8();	assert(result == 0 || result == 1);	return result != 0;}ui8 MapReaderH3M::readUInt8(){	return reader->readUInt8();}si8 MapReaderH3M::readInt8(){	return reader->readInt8();}ui16 MapReaderH3M::readUInt16(){	return reader->readUInt16();}si16 MapReaderH3M::readInt16(){	return reader->readInt16();}ui32 MapReaderH3M::readUInt32(){	return reader->readUInt32();}si32 MapReaderH3M::readInt32(){	return reader->readInt32();}std::string MapReaderH3M::readBaseString(){	return reader->readBaseString();}CBinaryReader & MapReaderH3M::getInternalReader(){	return *reader;}VCMI_LIB_NAMESPACE_END
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