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- /*
- * Graphics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/GameConstants.h"
- #include "../lib/Color.h"
- #include "../lib/filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGHeroInstance;
- class CGTownInstance;
- class CHeroClass;
- struct InfoAboutHero;
- struct InfoAboutTown;
- class CGObjectInstance;
- class ObjectTemplate;
- class EntityService;
- class JsonNode;
- VCMI_LIB_NAMESPACE_END
- struct SDL_Palette;
- class IFont;
- /// Handles fonts, hero images, town images, various graphics
- class Graphics
- {
- void initializeBattleGraphics();
- void loadPaletteAndColors();
- void loadErmuToPicture();
- void loadFonts();
- public:
- //Fonts
- static const int FONTS_NUMBER = 9;
- std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
- using PlayerPalette = std::array<ColorRGBA, 32>;
- //various graphics
- std::array<ColorRGBA, 8> playerColors;
- std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
- PlayerPalette neutralColorPalette;
- ColorRGBA neutralColor;
- //towns
- std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
- //for battles
- std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
- //functions
- Graphics();
- void setPlayerPalette(SDL_Palette * sur, PlayerColor player);
- void setPlayerFlagColor(SDL_Palette * sur, PlayerColor player);
- };
- extern Graphics * graphics;
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