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							- #include "../stdafx.h"
 
- #include "CCursorHandler.h"
 
- #include "SDL.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "../hch/CDefHandler.h"
 
- /*
 
-  * CCursorHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- void CCursorHandler::initCursor()
 
- {
 
- 	mode = number = xpos = ypos = 0;
 
- 	help = CSDL_Ext::newSurface(32,32);
 
- 	cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- }
 
- void CCursorHandler::changeGraphic(const int & type, const int & no)
 
- {
 
- 	mode = type;
 
- 	number = no;
 
- }
 
- void CCursorHandler::cursorMove(const int & x, const int & y)
 
- {
 
- 	xpos = x;
 
- 	ypos = y;
 
- }
 
- void CCursorHandler::draw1()
 
- {
 
- 	if(!Show) return;
 
- 	int x = xpos, y = ypos;
 
- 	if((mode==1 && number!=6) || mode ==3)
 
- 	{
 
- 		x-=16;
 
- 		y-=16;
 
- 		// Properly align the melee attack cursors.
 
- 		if (mode == 1) {
 
- 			switch (number) {
 
- 				case 7: // Bottom left
 
- 					x -= 6;
 
- 					y += 16;
 
- 					break;
 
- 				case 8: // Left
 
- 					x -= 16;
 
- 					y += 11;
 
- 					break;
 
- 				case 9: // Top left
 
- 					x -= 6;
 
- 					y -= 6;
 
- 					break;
 
- 				case 10: // Top right
 
- 					x += 16;
 
- 					y -= 6;
 
- 					break;
 
- 				case 11: // Right
 
- 					x += 16;
 
- 					y += 11;
 
- 					break;
 
- 				case 12: // Bottom right
 
- 					x += 16;
 
- 					y += 16;
 
- 					break;
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(mode==0 && number>0)
 
- 	{
 
- 		x-=12;
 
- 		y-=10;
 
- 	}
 
- 	SDL_BlitSurface(screen, &genRect(32,32,x,y), help, &genRect(32,32,0,0));
 
- 	blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
 
- }
 
- void CCursorHandler::draw2()
 
- {
 
- 	if(!Show) return;
 
- 	int x = xpos, y = ypos;
 
- 	if((mode==1 && number!=6) || mode == 3)
 
- 	{
 
- 		x-=16;
 
- 		y-=16;
 
- 	}
 
- 	else if(mode==0 && number>0)
 
- 	{
 
- 		x-=12;
 
- 		y-=10;
 
- 	}
 
- 	blitAt(help,x,y);
 
- }
 
 
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