InputSourceTouch.cpp 4.8 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/EventDispatcher.h"
  17. #include "../gui/MouseButton.h"
  18. #include <SDL_events.h>
  19. #include <SDL_hints.h>
  20. #include <SDL_timer.h>
  21. InputSourceTouch::InputSourceTouch()
  22. : lastTapTimeTicks(0)
  23. {
  24. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  25. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  26. if (params.useRelativeMode)
  27. state = TouchState::RELATIVE_MODE;
  28. else
  29. state = TouchState::IDLE;
  30. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  31. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  32. }
  33. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  34. {
  35. switch(state)
  36. {
  37. case TouchState::RELATIVE_MODE:
  38. {
  39. Point screenSize = GH.screenDimensions();
  40. Point moveDistance {
  41. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  42. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  43. };
  44. GH.input().moveCursorPosition(moveDistance);
  45. break;
  46. }
  47. case TouchState::IDLE:
  48. {
  49. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  50. break;
  51. }
  52. case TouchState::TAP_DOWN_SHORT:
  53. {
  54. state = TouchState::TAP_DOWN_PANNING;
  55. break;
  56. }
  57. case TouchState::TAP_DOWN_PANNING:
  58. {
  59. emitPanningEvent();
  60. break;
  61. }
  62. case TouchState::TAP_DOWN_DOUBLE:
  63. {
  64. emitPinchEvent();
  65. break;
  66. }
  67. case TouchState::TAP_DOWN_LONG:
  68. {
  69. // no-op
  70. break;
  71. }
  72. }
  73. }
  74. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  75. {
  76. lastTapTimeTicks = tfinger.timestamp;
  77. switch(state)
  78. {
  79. case TouchState::RELATIVE_MODE:
  80. {
  81. if(tfinger.x > 0.5)
  82. {
  83. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  84. GH.events().dispatchMouseButtonPressed(button, GH.getCursorPosition());
  85. }
  86. break;
  87. }
  88. case TouchState::IDLE:
  89. {
  90. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  91. state = TouchState::TAP_DOWN_SHORT;
  92. break;
  93. }
  94. case TouchState::TAP_DOWN_SHORT:
  95. case TouchState::TAP_DOWN_PANNING:
  96. {
  97. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  98. state = TouchState::TAP_DOWN_DOUBLE;
  99. break;
  100. }
  101. case TouchState::TAP_DOWN_DOUBLE:
  102. case TouchState::TAP_DOWN_LONG:
  103. {
  104. // no-op
  105. break;
  106. }
  107. }
  108. }
  109. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  110. {
  111. switch(state)
  112. {
  113. case TouchState::RELATIVE_MODE:
  114. {
  115. if(tfinger.x > 0.5)
  116. {
  117. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  118. GH.events().dispatchMouseButtonReleased(button, GH.getCursorPosition());
  119. }
  120. break;
  121. }
  122. case TouchState::IDLE:
  123. {
  124. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  125. break;
  126. }
  127. case TouchState::TAP_DOWN_SHORT:
  128. {
  129. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  130. GH.events().dispatchMouseButtonPressed(MouseButton::LEFT, convertTouchToMouse(tfinger));
  131. GH.events().dispatchMouseButtonReleased(MouseButton::LEFT, convertTouchToMouse(tfinger));
  132. state = TouchState::IDLE;
  133. break;
  134. }
  135. case TouchState::TAP_DOWN_PANNING:
  136. {
  137. state = TouchState::IDLE;
  138. break;
  139. }
  140. case TouchState::TAP_DOWN_DOUBLE:
  141. {
  142. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  143. state = TouchState::TAP_DOWN_PANNING;
  144. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  145. state = TouchState::IDLE;
  146. break;
  147. }
  148. case TouchState::TAP_DOWN_LONG:
  149. {
  150. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  151. {
  152. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  153. GH.events().dispatchMouseButtonReleased(MouseButton::RIGHT, convertTouchToMouse(tfinger));
  154. state = TouchState::IDLE;
  155. }
  156. break;
  157. }
  158. }
  159. }
  160. void InputSourceTouch::handleUpdate()
  161. {
  162. if ( state == TouchState::TAP_DOWN_SHORT)
  163. {
  164. uint32_t currentTime = SDL_GetTicks();
  165. if (currentTime > lastTapTimeTicks + params.longPressTimeMilliseconds)
  166. {
  167. state = TouchState::TAP_DOWN_LONG;
  168. GH.events().dispatchMouseButtonPressed(MouseButton::RIGHT, GH.getCursorPosition());
  169. }
  170. }
  171. }
  172. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  173. {
  174. return Point(tfinger.x * GH.screenDimensions().x, tfinger.y * GH.screenDimensions().y);
  175. }
  176. bool InputSourceTouch::isMouseButtonPressed(MouseButton button) const
  177. {
  178. if (state == TouchState::TAP_DOWN_LONG)
  179. {
  180. if (button == MouseButton::RIGHT)
  181. return true;
  182. }
  183. return false;
  184. }
  185. void InputSourceTouch::emitPanningEvent()
  186. {
  187. // TODO
  188. }
  189. void InputSourceTouch::emitPinchEvent()
  190. {
  191. // TODO
  192. }