MapView.cpp 4.3 KB

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  1. /*
  2. * MapView.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapView.h"
  12. #include "MapViewActions.h"
  13. #include "MapViewCache.h"
  14. #include "MapViewController.h"
  15. #include "MapViewModel.h"
  16. #include "mapHandler.h"
  17. #include "../CGameInfo.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../adventureMap/AdventureMapInterface.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../render/CAnimation.h"
  22. #include "../render/Canvas.h"
  23. #include "../render/IImage.h"
  24. #include "../renderSDL/SDL_Extensions.h"
  25. #include "../../CCallback.h"
  26. #include "../../lib/CConfigHandler.h"
  27. #include "../../lib/mapObjects/CGHeroInstance.h"
  28. BasicMapView::~BasicMapView() = default;
  29. std::shared_ptr<MapViewModel> BasicMapView::createModel(const Point & dimensions) const
  30. {
  31. auto result = std::make_shared<MapViewModel>();
  32. result->setLevel(0);
  33. result->setTileSize(Point(32, 32));
  34. result->setViewCenter(Point(0, 0));
  35. result->setViewDimensions(dimensions);
  36. return result;
  37. }
  38. BasicMapView::BasicMapView(const Point & offset, const Point & dimensions)
  39. : model(createModel(dimensions))
  40. , tilesCache(new MapViewCache(model))
  41. , controller(new MapViewController(model, tilesCache))
  42. {
  43. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  44. pos += offset;
  45. pos.w = dimensions.x;
  46. pos.h = dimensions.y;
  47. }
  48. void BasicMapView::render(Canvas & target, bool fullUpdate)
  49. {
  50. Canvas targetClipped(target, pos);
  51. tilesCache->update(controller->getContext());
  52. tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
  53. }
  54. void BasicMapView::tick(uint32_t msPassed)
  55. {
  56. controller->tick(msPassed);
  57. }
  58. void BasicMapView::show(Canvas & to)
  59. {
  60. CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), pos);
  61. render(to, false);
  62. controller->afterRender();
  63. }
  64. void BasicMapView::showAll(Canvas & to)
  65. {
  66. CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), pos);
  67. render(to, true);
  68. }
  69. void MapView::show(Canvas & to)
  70. {
  71. actions->setContext(controller->getContext());
  72. BasicMapView::show(to);
  73. }
  74. MapView::MapView(const Point & offset, const Point & dimensions)
  75. : BasicMapView(offset, dimensions)
  76. , isSwiping(false)
  77. {
  78. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  79. actions = std::make_shared<MapViewActions>(*this, model);
  80. actions->setContext(controller->getContext());
  81. }
  82. void MapView::onMapLevelSwitched()
  83. {
  84. if(LOCPLINT->cb->getMapSize().z > 1)
  85. {
  86. if(model->getLevel() == 0)
  87. controller->setViewCenter(model->getMapViewCenter(), 1);
  88. else
  89. controller->setViewCenter(model->getMapViewCenter(), 0);
  90. }
  91. }
  92. void MapView::onMapScrolled(const Point & distance)
  93. {
  94. if(!isSwiping)
  95. controller->setViewCenter(model->getMapViewCenter() + distance, model->getLevel());
  96. }
  97. void MapView::onMapSwiped(const Point & viewPosition)
  98. {
  99. isSwiping = true;
  100. controller->setViewCenter(model->getMapViewCenter() + viewPosition, model->getLevel());
  101. }
  102. void MapView::onMapSwipeEnded()
  103. {
  104. isSwiping = false;
  105. }
  106. void MapView::onCenteredTile(const int3 & tile)
  107. {
  108. controller->setViewCenter(tile);
  109. }
  110. void MapView::onCenteredObject(const CGObjectInstance * target)
  111. {
  112. controller->setViewCenter(target->getSightCenter());
  113. }
  114. void MapView::onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain)
  115. {
  116. controller->activateSpellViewContext();
  117. controller->setTileSize(Point(tileSize, tileSize));
  118. controller->setOverlayVisibility(objectPositions);
  119. controller->setTerrainVisibility(showTerrain);
  120. }
  121. void MapView::onViewWorldActivated(uint32_t tileSize)
  122. {
  123. controller->activateWorldViewContext();
  124. controller->setTileSize(Point(tileSize, tileSize));
  125. }
  126. void MapView::onMapZoomLevelChanged(int stepsChange)
  127. {
  128. controller->modifyTileSize(stepsChange);
  129. }
  130. void MapView::onViewMapActivated()
  131. {
  132. controller->activateAdventureContext();
  133. controller->setTileSize(Point(32, 32));
  134. }
  135. PuzzleMapView::PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter)
  136. : BasicMapView(offset, dimensions)
  137. {
  138. controller->activatePuzzleMapContext(tileToCenter);
  139. controller->setViewCenter(tileToCenter);
  140. }