| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | /* * CBank.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "CArmedInstance.h"VCMI_LIB_NAMESPACE_BEGINstruct BankConfig;class CBankInstanceConstructor;class DLL_LINKAGE CBank : public CArmedInstance{	std::unique_ptr<BankConfig> bankConfig;	ui32 daycounter;	ui32 resetDuration;	bool coastVisitable;	bool regularUnitPlacement;	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;	void doVisit(const CGHeroInstance * hero) const;public:	CBank(IGameCallback *cb);	~CBank() override;	void setConfig(const BankConfig & bc);	void initObj(vstd::RNG & rand) override;	std::string getHoverText(PlayerColor player) const override;	void newTurn(vstd::RNG & rand) const override;	bool wasVisited (PlayerColor player) const override;	bool isCoastVisitable() const override;	void onHeroVisit(const CGHeroInstance * h) const override;	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;	std::vector<Component> getPopupComponents(PlayerColor player) const override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CArmedInstance&>(*this);		h & daycounter;		h & bankConfig;		h & resetDuration;		h & coastVisitable;		if (h.version >= Handler::Version::BANK_UNIT_PLACEMENT)			h & regularUnitPlacement;		else if (!h.saving)			regularUnitPlacement = false;	}	friend class CBankInstanceConstructor;};VCMI_LIB_NAMESPACE_END
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