| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 | /* * CGMarket.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CGMarket.h"#include "../texts/CGeneralTextHandler.h"#include "../IGameCallback.h"#include "../CCreatureHandler.h"#include "CGTownInstance.h"#include "../IGameSettings.h"#include "../CSkillHandler.h"#include "../mapObjectConstructors/AObjectTypeHandler.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../mapObjectConstructors/CommonConstructors.h"#include "../networkPacks/PacksForClient.h"VCMI_LIB_NAMESPACE_BEGINObjectInstanceID CGMarket::getObjInstanceID() const{	return id;}void CGMarket::initObj(vstd::RNG & rand){	getObjectHandler()->configureObject(this, rand);}void CGMarket::onHeroVisit(const CGHeroInstance * h) const{	cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);}int CGMarket::getMarketEfficiency() const{	return marketEfficiency;}int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const{	return -1;}std::set<EMarketMode> CGMarket::availableModes() const{	const auto & baseHandler = getObjectHandler();	const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);	return ourHandler->availableModes();}CGMarket::CGMarket(IGameCallback *cb):	CGObjectInstance(cb){}std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const{	switch(mode)	{	case EMarketMode::RESOURCE_ARTIFACT:		{			std::vector<TradeItemBuy> ret;			for(const CArtifact *a : artifacts)				if(a)					ret.push_back(a->getId());				else					ret.push_back(ArtifactID{});			return ret;		}	default:		return std::vector<TradeItemBuy>();	}}void CGBlackMarket::newTurn(vstd::RNG & rand) const{	int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);	bool isFirstDay = cb->getDate(Date::DAY) == 1;	bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;	if (!isFirstDay && !regularResetTriggered)		return;	SetAvailableArtifacts saa;	saa.id = id;	cb->pickAllowedArtsSet(saa.arts, rand);	cb->sendAndApply(&saa);}std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const{	switch (mode)	{		case EMarketMode::RESOURCE_SKILL:			return skills;		default:			return std::vector<TradeItemBuy>();	}}void CGUniversity::onHeroVisit(const CGHeroInstance * h) const{	cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);}VCMI_LIB_NAMESPACE_END
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