| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | /* * TownBuildingInstance.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "IObjectInterface.h"#include "../rewardable/Interface.h"VCMI_LIB_NAMESPACE_BEGINclass CGTownInstance;class CBuilding;class DLL_LINKAGE TownBuildingInstance : public IObjectInterface{///basic class for town structures handled as map objectspublic:	TownBuildingInstance(CGTownInstance * town, const BuildingID & index);	TownBuildingInstance(IGameCallback *cb);	CGTownInstance * town;	const BuildingID & getBuildingType() const	{		return bID;	}	PlayerColor getOwner() const override;	MapObjectID getObjGroupIndex() const override;	MapObjectSubID getObjTypeIndex() const override;	const IOwnableObject * asOwnable() const override;	int3 visitablePos() const override;	int3 getPosition() const override;	template <typename Handler> void serialize(Handler &h)	{		h & bID;		if (h.version < Handler::Version::NEW_TOWN_BUILDINGS)		{			// compatibility code			si32 indexOnTV = 0; //identifies its index on towns vector			BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE;			h & indexOnTV;			h & bType;		}	}private:	BuildingID bID; //from building list};class DLL_LINKAGE TownRewardableBuildingInstance : public TownBuildingInstance, public Rewardable::Interface{	/// reward selected by player, no serialize	ui16 selectedReward = 0;	std::set<ObjectInstanceID> visitors;	bool wasVisitedBefore(const CGHeroInstance * contextHero) const;	void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;	Rewardable::Configuration generateConfiguration(vstd::RNG & rand) const;public:	void setProperty(ObjProperty what, ObjPropertyID identifier) override;	void onHeroVisit(const CGHeroInstance * h) const override;	bool wasVisited(const CGHeroInstance * contextHero) const override;		void newTurn(vstd::RNG & rand) const override;		/// gives second part of reward after hero level-ups for proper granting of spells/mana	void heroLevelUpDone(const CGHeroInstance *hero) const override;		void initObj(vstd::RNG & rand) override;		/// applies player selection of reward	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;		TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, vstd::RNG & rand);	TownRewardableBuildingInstance(IGameCallback *cb);		template <typename Handler> void serialize(Handler &h)	{		h & static_cast<TownBuildingInstance&>(*this);		if (h.version >= Handler::Version::NEW_TOWN_BUILDINGS)			h & static_cast<Rewardable::Interface&>(*this);		h & visitors;	}};VCMI_LIB_NAMESPACE_END
 |