Graphics.cpp 17 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. Graphics * graphics = NULL;
  25. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  26. {
  27. char buf[10];
  28. for (int i=from;i<to;i++)
  29. {
  30. SDL_itoa(curh->getPrimSkillLevel(i),buf,10);
  31. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  32. }
  33. return ret;
  34. }
  35. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  36. {
  37. char buf[10];
  38. blueToPlayersAdv(hInfo,curh->tempOwner);
  39. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  40. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  41. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  42. drawPrimarySkill(curh, ret);
  43. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  44. {
  45. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  46. SDL_itoa((*i).second.second,buf,10);
  47. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  48. }
  49. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  50. SDL_itoa(curh->mana,buf,10);
  51. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  52. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  53. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  54. return ret;
  55. }
  56. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  57. {
  58. char buf[10];
  59. blueToPlayersAdv(tInfo,curh->tempOwner);
  60. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  61. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  62. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  63. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  64. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  65. if((pom=curh->hallLevel())>=0)
  66. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  67. SDL_itoa(curh->dailyIncome(),buf,10);
  68. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  69. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  70. {
  71. if(!i->second.second)
  72. continue;
  73. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  74. SDL_itoa((*i).second.second,buf,10);
  75. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  76. }
  77. //blit town icon
  78. pom = curh->subID*2;
  79. if (!curh->hasFort())
  80. pom += F_NUMBER*2;
  81. if(curh->builded >= MAX_BUILDING_PER_TURN)
  82. pom++;
  83. if(curh->garrisonHero)
  84. blitAt(graphics->heroInGarrison,158,87,ret);
  85. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  86. return ret;
  87. }
  88. void Graphics::loadPaletteAndColors()
  89. {
  90. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  91. playerColorPalette = new SDL_Color[256];
  92. neutralColor = new SDL_Color;
  93. playerColors = new SDL_Color[PLAYER_LIMIT];
  94. int startPoint = 24; //beginning byte; used to read
  95. for(int i=0; i<256; ++i)
  96. {
  97. SDL_Color col;
  98. col.r = pals[startPoint++];
  99. col.g = pals[startPoint++];
  100. col.b = pals[startPoint++];
  101. col.unused = pals[startPoint++];
  102. playerColorPalette[i] = col;
  103. }
  104. //colors initialization
  105. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  106. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  107. for(int i=0;i<8;i++)
  108. {
  109. playerColors[i].r = kolory[i].x;
  110. playerColors[i].g = kolory[i].y;
  111. playerColors[i].b = kolory[i].z;
  112. playerColors[i].unused = 0;
  113. }
  114. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  115. std::ifstream bback("config/mageBg.txt");
  116. while(!bback.eof())
  117. {
  118. bback >> pals;
  119. guildBgs.push_back(pals);
  120. }
  121. bback.close();
  122. }
  123. void Graphics::initializeBattleGraphics()
  124. {
  125. std::ifstream bback("config/battleBack.txt");
  126. battleBacks.resize(26);
  127. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  128. {
  129. int am;
  130. bback>>am;
  131. battleBacks[i].resize(am);
  132. for(int f=0; f<am; ++f)
  133. {
  134. bback>>battleBacks[i][f];
  135. }
  136. }
  137. //initializing battle hero animation
  138. std::ifstream bher("config/battleHeroes.txt");
  139. int numberofh;
  140. bher>>numberofh;
  141. battleHeroes.resize(numberofh);
  142. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  143. {
  144. bher>>battleHeroes[i];
  145. }
  146. //initialization of AC->def name mapping
  147. std::ifstream acd;
  148. acd.open("config/AC_desc.txt", std::ios::binary);
  149. if(!acd.is_open())
  150. {
  151. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  152. }
  153. else
  154. {
  155. std::string buf;
  156. acd>>buf;
  157. int ACid, numberOfDefs;
  158. while(true)
  159. {
  160. std::vector< std::string > toAdd;
  161. acd>>ACid;
  162. if(ACid == -1)
  163. break;
  164. acd>>numberOfDefs;
  165. for(int g=0; g<numberOfDefs; ++g)
  166. {
  167. acd>>buf;
  168. toAdd.push_back(buf);
  169. }
  170. battleACToDef[ACid] = toAdd;
  171. }
  172. }
  173. spellEffectsPics = CDefHandler::giveDef("SpellInt.def");
  174. }
  175. Graphics::Graphics()
  176. {
  177. slotsPos.push_back(std::pair<int,int>(44,82));
  178. slotsPos.push_back(std::pair<int,int>(80,82));
  179. slotsPos.push_back(std::pair<int,int>(116,82));
  180. slotsPos.push_back(std::pair<int,int>(26,131));
  181. slotsPos.push_back(std::pair<int,int>(62,131));
  182. slotsPos.push_back(std::pair<int,int>(98,131));
  183. slotsPos.push_back(std::pair<int,int>(134,131));
  184. CDefHandler *smi, *smi2;
  185. std::vector<Task> tasks; //preparing list of graphics to load
  186. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  187. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  188. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  189. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  190. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  191. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  192. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  193. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  194. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  195. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  196. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  197. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  198. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  199. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  200. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  201. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  202. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  203. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  204. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  205. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  206. tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
  207. tasks += GET_DEF(resources,"RESOUR82.DEF");
  208. tasks += GET_DEF(un44,"UN44.DEF");
  209. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  210. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  211. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  212. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  213. tasks += GET_DEF(flags,"CREST58.DEF");
  214. tasks += GET_DEF(abils32,"SECSK32.DEF");
  215. tasks += GET_DEF(abils44,"SECSKILL.DEF");
  216. tasks += GET_DEF(abils82,"SECSK82.DEF");
  217. std::ifstream ifs("config/cr_bgs.txt");
  218. int id;
  219. std::string name;
  220. while(!ifs.eof())
  221. {
  222. ifs >> id >> name;
  223. tasks += GET_SURFACE(backgrounds[id],name);
  224. name.replace(0,5,"TPCAS");
  225. tasks += GET_SURFACE(backgroundsm[id],name);
  226. }
  227. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  228. th.run();
  229. //handling 32x32px imgs
  230. smi->notFreeImgs = true;
  231. for (size_t i=0; i<smi->ourImages.size(); ++i)
  232. {
  233. smallImgs[i-2] = smi->ourImages[i].bitmap;
  234. }
  235. delete smi;
  236. smi2->notFreeImgs = true;
  237. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  238. {
  239. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  240. }
  241. delete smi2;
  242. }
  243. void Graphics::loadHeroPortraits()
  244. {
  245. std::ifstream of("config/portrety.txt");
  246. int numberOfPortraits;
  247. of>>numberOfPortraits;
  248. for (int j=0; j<numberOfPortraits; j++)
  249. {
  250. int ID;
  251. of>>ID;
  252. std::string path;
  253. of>>path;
  254. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  255. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  256. {
  257. if(path[ff]=='S')
  258. {
  259. path[ff]='L';
  260. break;
  261. }
  262. }
  263. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  264. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  265. }
  266. of.close();
  267. }
  268. void Graphics::loadHeroAnim()
  269. {
  270. heroAnims.resize(F_NUMBER * 2);
  271. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  272. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  273. std::make_pair(2,14), std::make_pair(3,15);
  274. for(size_t i=0; i<heroAnims.size(); ++i)
  275. {
  276. std::stringstream nm;
  277. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  278. std::string name = nm.str();
  279. heroAnims[i] = CDefHandler::giveDef(name);
  280. int pom = 0; //how many groups has been rotated
  281. for(int o=7; pom<6; ++o)
  282. {
  283. for(int p=0;p<6;p++)
  284. {
  285. if(heroAnims[i]->ourImages[o].groupNumber==rotations[p].first)
  286. {
  287. for(int e=0; e<8; ++e)
  288. {
  289. Cimage nci;
  290. nci.bitmap = CSDL_Ext::rotate01(heroAnims[i]->ourImages[o+e].bitmap);
  291. nci.groupNumber = rotations[p].second;
  292. nci.imName = std::string();
  293. heroAnims[i]->ourImages.push_back(nci);
  294. if(pom>2) //we need only one frame for groups 13/14/15
  295. break;
  296. }
  297. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  298. o+=8;
  299. else //there is only one frame of 1/2/3
  300. o+=1;
  301. ++pom;
  302. if(p==2 && pom<4) //group1 starts at index 1
  303. o = 1;
  304. }
  305. }
  306. }
  307. for(size_t ff=0; ff<heroAnims[i]->ourImages.size(); ++ff)
  308. {
  309. CSDL_Ext::alphaTransform(heroAnims[i]->ourImages[ff].bitmap);
  310. }
  311. heroAnims[i]->alphaTransformed = true;
  312. }
  313. }
  314. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  315. {
  316. for(int i=0;i<8;i++)
  317. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  318. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  319. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  320. for(int q=0; q<8; ++q)
  321. {
  322. for(size_t o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  323. {
  324. for(size_t p=0;p<rotations.size();p++)
  325. {
  326. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  327. {
  328. for(int e=0; e<8; ++e)
  329. {
  330. Cimage nci;
  331. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  332. nci.groupNumber = rotations[p].second;
  333. nci.imName = std::string();
  334. (this->*pr.first)[q]->ourImages.push_back(nci);
  335. }
  336. o+=8;
  337. }
  338. }
  339. }
  340. if (mode)
  341. {
  342. for(size_t o=0; o<flags4[q]->ourImages.size(); ++o)
  343. {
  344. if(flags4[q]->ourImages[o].groupNumber==1)
  345. {
  346. for(int e=0; e<8; ++e)
  347. {
  348. Cimage nci;
  349. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  350. nci.groupNumber = 13;
  351. nci.imName = std::string();
  352. flags4[q]->ourImages.push_back(nci);
  353. }
  354. o+=8;
  355. }
  356. if(flags4[q]->ourImages[o].groupNumber==2)
  357. {
  358. for(int e=0; e<8; ++e)
  359. {
  360. Cimage nci;
  361. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  362. nci.groupNumber = 14;
  363. nci.imName = std::string();
  364. flags4[q]->ourImages.push_back(nci);
  365. }
  366. o+=8;
  367. }
  368. if(flags4[q]->ourImages[o].groupNumber==3)
  369. {
  370. for(int e=0; e<8; ++e)
  371. {
  372. Cimage nci;
  373. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  374. nci.groupNumber = 15;
  375. nci.imName = std::string();
  376. flags4[q]->ourImages.push_back(nci);
  377. }
  378. o+=8;
  379. }
  380. }
  381. }
  382. for(size_t ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  383. {
  384. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  385. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  386. );
  387. }
  388. (this->*pr.first)[q]->alphaTransformed = true;
  389. }
  390. }
  391. void Graphics::loadHeroFlags()
  392. {
  393. using namespace boost::assign;
  394. timeHandler th;
  395. // std::vector<CDefHandler *> Graphics::*point; //TODO use me
  396. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  397. pr[0].first = &Graphics::flags1;
  398. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  399. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  400. pr[1].first = &Graphics::flags2;
  401. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  402. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  403. pr[2].first = &Graphics::flags3;
  404. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  405. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  406. pr[3].first = &Graphics::flags4;
  407. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  408. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  409. boost::thread_group grupa;
  410. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  411. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  412. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  413. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  414. grupa.join_all();
  415. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  416. }
  417. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  418. {
  419. if (ID==-1)
  420. return smallIcons->ourImages[0].bitmap;
  421. else if (ID==-2)
  422. return smallIcons->ourImages[1].bitmap;
  423. else if (ID==-3)
  424. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  425. else if (ID>F_NUMBER || ID<-3)
  426. #ifndef __GNUC__
  427. throw new std::exception("Invalid ID");
  428. #else
  429. throw new std::exception();
  430. #endif
  431. else
  432. {
  433. int pom = 3;
  434. if(!fort)
  435. pom+=F_NUMBER*2;
  436. pom += ID*2;
  437. if (!builded)
  438. pom--;
  439. return smallIcons->ourImages[pom].bitmap;
  440. }
  441. }
  442. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  443. {
  444. if(player==1) //it is actually blue...
  445. return;
  446. if(sur->format->BitsPerPixel == 8)
  447. {
  448. for(int i=0; i<32; ++i)
  449. {
  450. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  451. }
  452. }
  453. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  454. {
  455. for(int y=0; y<sur->h; ++y)
  456. {
  457. for(int x=0; x<sur->w; ++x)
  458. {
  459. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  460. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  461. {
  462. if(cp[2]>cp[1] && cp[2]>cp[0])
  463. {
  464. std::vector<long long int> sort1;
  465. sort1.push_back(cp[0]);
  466. sort1.push_back(cp[1]);
  467. sort1.push_back(cp[2]);
  468. std::vector< std::pair<long long int, Uint8*> > sort2;
  469. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  470. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  471. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  472. std::sort(sort1.begin(), sort1.end());
  473. if(sort2[0].first>sort2[1].first)
  474. std::swap(sort2[0], sort2[1]);
  475. if(sort2[1].first>sort2[2].first)
  476. std::swap(sort2[1], sort2[2]);
  477. if(sort2[0].first>sort2[1].first)
  478. std::swap(sort2[0], sort2[1]);
  479. for(int hh=0; hh<3; ++hh)
  480. {
  481. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  482. }
  483. }
  484. }
  485. else
  486. {
  487. if(
  488. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  489. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  490. )
  491. {
  492. std::vector<long long int> sort1;
  493. sort1.push_back(cp[2]);
  494. sort1.push_back(cp[1]);
  495. sort1.push_back(cp[0]);
  496. std::vector< std::pair<long long int, Uint8*> > sort2;
  497. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  498. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  499. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  500. std::sort(sort1.begin(), sort1.end());
  501. if(sort2[0].first>sort2[1].first)
  502. std::swap(sort2[0], sort2[1]);
  503. if(sort2[1].first>sort2[2].first)
  504. std::swap(sort2[1], sort2[2]);
  505. if(sort2[0].first>sort2[1].first)
  506. std::swap(sort2[0], sort2[1]);
  507. for(int hh=0; hh<3; ++hh)
  508. {
  509. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  510. }
  511. }
  512. }
  513. }
  514. }
  515. }
  516. }