| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276 |
- #ifndef __GLOBAL_H__
- #define __GLOBAL_H__
- #include <iostream>
- #include <algorithm> //std::find
- #include <boost/logic/tribool.hpp>
- #include <boost/cstdint.hpp>
- typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
- typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
- typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
- typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
- typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
- typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
- typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
- typedef boost::int8_t si8; //signed int 8 bits (1 byte)
- #include "int3.h"
- #define CHECKTIME 1
- #if CHECKTIME
- #include "timeHandler.h"
- #define THC
- #endif
- #define NAME_VER ("VCMI 0.7b")
- #define CONSOLE_LOGGING_LEVEL 5
- #define FILE_LOGGING_LEVEL 6
- #ifdef _WIN32
- #define PATHSEPARATOR "\\"
- #define DATA_DIR ""
- #define SERVER_NAME "VCMI_server.exe"
- #else
- #define PATHSEPARATOR "/"
- #define DATA_DIR ""
- #define SERVER_NAME "./vcmiserver"
- #endif
- enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
- enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
- enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
- enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
- enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
- enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
- captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
- enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
- enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
- HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
- HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
- enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON,
- KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY,
- JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY,
- UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
- LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
- enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
- class CGameInfo;
- extern CGameInfo* CGI;
- #define HEROI_TYPE (34)
- #define TOWNI_TYPE (98)
- const int F_NUMBER = 9; //factions (town types) quantity
- const int PLAYER_LIMIT = 8; //player limit per map
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- const int SKILL_QUANTITY=28;
- const int SKILL_PER_HERO=8;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- const int SPELLS_QUANTITY=70;
- const int RESOURCE_QUANTITY=8;
- const int TERRAIN_TYPES=10;
- const int PRIMARY_SKILLS=4;
- const int NEUTRAL_PLAYER=255;
- const int NAMES_PER_TOWN=16;
- const int CREATURES_PER_TOWN = 7; //without upgrades
- const int MAX_BUILDING_PER_TURN = 1;
- const int SPELL_LEVELS = 5;
- #define BFIELD_WIDTH (17)
- #define BFIELD_HEIGHT (11)
- #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
- //uncomment to make it work
- //#define MARK_BLOCKED_POSITIONS
- //#define MARK_VISITABLE_POSITIONS
- #define DEFBYPASS
- #ifdef _WIN32
- #ifdef VCMI_DLL
- #define DLL_EXPORT __declspec(dllexport)
- #else
- #define DLL_EXPORT __declspec(dllimport)
- #endif
- #else
- #if defined(__GNUC__) && __GNUC__ >= 4
- #define DLL_EXPORT __attribute__ ((visibility("default")))
- #else
- #define DLL_EXPORT
- #endif
- #endif
- template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
- #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
- namespace vstd
- {
- template <typename Container, typename Item>
- bool contains(const Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i) != c.end();
- }
- template <typename V, typename Item, typename Item2>
- bool contains(const std::map<Item,V> & c, const Item2 &i)
- {
- return c.find(i)!=c.end();
- }
- template <typename Container1, typename Container2>
- typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
- {
- typename Container2::iterator itr = c2.begin();
- while(itr != c2.end())
- if(!contains(c1,*itr))
- return itr;
- else
- ++itr;
- return c2.end();
- }
- template <typename Container, typename Item>
- typename Container::iterator find(const Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename T1, typename T2>
- int findPos(const std::vector<T1> & c, const T2 &s)
- {
- for(size_t i=0; i < c.size(); ++i)
- if(c[i] == s)
- return i;
- return -1;
- }
- template <typename T1, typename T2, typename Func>
- int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
- {
- for(size_t i=0; i < c.size(); ++i)
- if(f(c[i],s))
- return i;
- return -1;
- }
- template <typename Container, typename Item>
- typename Container::iterator find(Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename Container, typename Item>
- bool operator-=(Container &c, const Item &i)
- {
- typename Container::iterator itr = find(c,i);
- if(itr == c.end())
- return false;
- c.erase(itr);
- return true;
- }
- template <typename t1>
- void delObj(t1 *a1)
- {
- delete a1;
- }
- template <typename t1, typename t2>
- void assign(t1 &a1, const t2 &a2)
- {
- a1 = a2;
- }
- template <typename t1, typename t2>
- struct assigner
- {
- public:
- t1 &op1;
- t2 op2;
- assigner(t1 &a1, t2 a2)
- :op1(a1), op2(a2)
- {}
- void operator()()
- {
- op1 = op2;
- }
- };
- template <typename t1, typename t2>
- assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
- {
- return assigner<t1,t2>(a1,a2);
- }
- template <typename t1, typename t2, typename t3>
- bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
- {
- return a1.*point == a2;
- }
- template <typename t1, typename t2>
- bool equal(const t1 &a1, const t2 &a2)
- {
- return a1 == a2;
- }
- }
- using vstd::operator-=;
- #include "CConsoleHandler.h"
- extern DLL_EXPORT std::ostream *logfile;
- extern DLL_EXPORT CConsoleHandler *console;
- template <int lvl> class CLogger
- {
- public:
- CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
- {
- if(lvl < CONSOLE_LOGGING_LEVEL)
- std::cout << fun;
- if((lvl < FILE_LOGGING_LEVEL) && logfile)
- *logfile << fun;
- return *this;
- }
- template<typename T>
- CLogger<lvl> & operator<<(const T & data)
- {
- if(lvl < CONSOLE_LOGGING_LEVEL)
- {
- if(console)
- {
- console->print(data,lvl);
- }
- else
- {
- std::cout << data << std::flush;
- }
- }
- if((lvl < FILE_LOGGING_LEVEL) && logfile)
- {
- *logfile << data << std::flush;
- }
- return *this;
- }
- };
- extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
- extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
- extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
- extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
- extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
- extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
- //XXX pls dont - 'debug macros' are usually more trubble then its worth
- #define HANDLE_EXCEPTION \
- catch (const std::exception& e) { \
- tlog1 << e.what() << std::endl; \
- } \
- catch (const std::exception * e) \
- { \
- tlog1 << e->what()<< std::endl; \
- throw; \
- } \
- catch (const std::string& e) { \
- tlog1 << e << std::endl; \
- throw; \
- }
- #define HANDLE_EXCEPTIONC(COMMAND) \
- catch (const std::exception& e) { \
- COMMAND; \
- tlog1 << e.what() << std::endl; \
- throw; \
- } \
- catch (const std::exception * e) \
- { \
- COMMAND; \
- tlog1 << e->what()<< std::endl; \
- throw; \
- }
- #endif // __GLOBAL_H__
|