BattleOptionsTab.cpp 7.4 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../../lib/CConfigHandler.h"
  15. #include "../../../lib/filesystem/ResourceID.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  22. setRedrawParent(true);
  23. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  33. {
  34. movementHighlightOnHoverChangedCallback(value, owner);
  35. });
  36. addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
  37. {
  38. rangeLimitHighlightOnHoverChangedCallback(value, owner);
  39. });
  40. addCallback("mouseShadowChanged", [this](bool value)
  41. {
  42. mouseShadowChangedCallback(value);
  43. });
  44. addCallback("animationSpeedChanged", [this](int value)
  45. {
  46. animationSpeedChangedCallback(value);
  47. });
  48. addCallback("showQueueChanged", [this, owner](bool value)
  49. {
  50. showQueueChangedCallback(value, owner);
  51. });
  52. addCallback("queueSizeChanged", [this, owner](int value)
  53. {
  54. queueSizeChangedCallback(value, owner);
  55. });
  56. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  57. {
  58. skipBattleIntroMusicChangedCallback(value);
  59. });
  60. addCallback("showStickyHeroWindowsChanged", [this, owner](bool value)
  61. {
  62. showStickyHeroWindowsChangedCallback(value, owner);
  63. });
  64. build(config);
  65. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  66. animationSpeedToggle->setSelected(getAnimSpeed());
  67. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  68. queueSizeToggle->setSelected(getQueueSizeId());
  69. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  70. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  71. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  72. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  73. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  74. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  75. std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
  76. rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
  77. std::shared_ptr<CToggleButton> showStickyHeroInfoWindowsCheckbox = widget<CToggleButton>("showStickyHeroInfoWindowsCheckbox");
  78. showStickyHeroInfoWindowsCheckbox->setSelected(settings["battle"]["stickyHeroInfoWindows"].Bool());
  79. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  80. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  81. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  82. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  83. }
  84. int BattleOptionsTab::getAnimSpeed() const
  85. {
  86. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  87. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  88. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  89. }
  90. int BattleOptionsTab::getQueueSizeId() const
  91. {
  92. std::string sizeText = settings["battle"]["queueSize"].String();
  93. bool visible = settings["battle"]["showQueue"].Bool();
  94. if(!visible)
  95. return -1;
  96. if(sizeText == "none")
  97. return -1;
  98. if(sizeText == "auto")
  99. return 0;
  100. if(sizeText == "small")
  101. return 1;
  102. if(sizeText == "big")
  103. return 2;
  104. return 0;
  105. }
  106. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  107. {
  108. switch(value)
  109. {
  110. case -1:
  111. return "none";
  112. case 0:
  113. return "auto";
  114. case 1:
  115. return "small";
  116. case 2:
  117. return "big";
  118. default:
  119. return "auto";
  120. }
  121. }
  122. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  123. {
  124. Settings cellBorders = settings.write["battle"]["cellBorders"];
  125. cellBorders->Bool() = value;
  126. if(parentBattleInterface)
  127. parentBattleInterface->redrawBattlefield();
  128. }
  129. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  130. {
  131. Settings stackRange = settings.write["battle"]["stackRange"];
  132. stackRange->Bool() = value;
  133. if(parentBattleInterface)
  134. parentBattleInterface->redrawBattlefield();
  135. }
  136. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  137. {
  138. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  139. stackRange->Bool() = value;
  140. if(parentBattleInterface)
  141. parentBattleInterface->redrawBattlefield();
  142. }
  143. void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  144. {
  145. Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
  146. stackRange->Bool() = value;
  147. if(parentBattleInterface)
  148. parentBattleInterface->redrawBattlefield();
  149. }
  150. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  151. {
  152. Settings shadow = settings.write["battle"]["mouseShadow"];
  153. shadow->Bool() = value;
  154. }
  155. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  156. {
  157. Settings speed = settings.write["battle"]["speedFactor"];
  158. speed->Float() = static_cast<float>(value);
  159. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  160. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  161. if (targetLabel)
  162. targetLabel->setText(std::to_string(valuePercentage) + "%");
  163. }
  164. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  165. {
  166. if(!parentBattleInterface)
  167. {
  168. Settings showQueue = settings.write["battle"]["showQueue"];
  169. showQueue->Bool() = value;
  170. }
  171. else
  172. {
  173. parentBattleInterface->setBattleQueueVisibility(value);
  174. }
  175. }
  176. void BattleOptionsTab::showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface)
  177. {
  178. if(!parentBattleInterface)
  179. {
  180. Settings showStickyWindows = settings.write["battle"]["stickyHeroInfoWindows"];
  181. showStickyWindows->Bool() = value;
  182. }
  183. else
  184. {
  185. parentBattleInterface->setStickyHeroWindowsVisibility(value);
  186. }
  187. }
  188. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  189. {
  190. if (value == -1)
  191. {
  192. showQueueChangedCallback(false, parentBattleInterface);
  193. return;
  194. }
  195. std::string stringifiedValue = getQueueSizeStringFromId(value);
  196. Settings size = settings.write["battle"]["queueSize"];
  197. size->String() = stringifiedValue;
  198. showQueueChangedCallback(true, parentBattleInterface);
  199. }
  200. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  201. {
  202. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  203. musicSkipSettingValue->Bool() = value;
  204. }