MapRendererContext.cpp 13 KB

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  1. /*
  2. * MapRendererContextState.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRendererContext.h"
  12. #include "MapRendererContextState.h"
  13. #include "mapHandler.h"
  14. #include "../../CCallback.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../PlayerLocalState.h"
  18. #include "../../lib/CPathfinder.h"
  19. #include "../../lib/Point.h"
  20. #include "../../lib/mapObjects/CGHeroInstance.h"
  21. #include "../../lib/mapping/CMap.h"
  22. MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
  23. : viewState(viewState)
  24. {
  25. }
  26. uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
  27. {
  28. const CGObjectInstance * obj = getObject(objectID);
  29. if(obj->ID == Obj::HERO)
  30. {
  31. const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
  32. return hero->moveDir;
  33. }
  34. if(obj->ID == Obj::BOAT)
  35. {
  36. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  37. if(boat->hero)
  38. return boat->hero->moveDir;
  39. return boat->direction;
  40. }
  41. return 0;
  42. }
  43. int3 MapRendererBaseContext::getMapSize() const
  44. {
  45. return LOCPLINT->cb->getMapSize();
  46. }
  47. bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
  48. {
  49. return LOCPLINT->cb->isInTheMap(coordinates);
  50. }
  51. bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
  52. {
  53. if(settingsSessionSpectate)
  54. return LOCPLINT->cb->isInTheMap(coordinates);
  55. else
  56. return LOCPLINT->cb->isVisible(coordinates);
  57. }
  58. bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
  59. {
  60. if(obj->ID == Obj::HERO)
  61. {
  62. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  63. if(LOCPLINT->localState->getCurrentHero() != nullptr)
  64. {
  65. if(obj->id == LOCPLINT->localState->getCurrentHero()->id)
  66. return true;
  67. }
  68. }
  69. return false;
  70. }
  71. bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
  72. {
  73. return false;
  74. }
  75. const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
  76. {
  77. return CGI->mh->getMap()->getTile(coordinates);
  78. }
  79. const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
  80. {
  81. assert(isInMap(coordinates));
  82. return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
  83. }
  84. const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
  85. {
  86. return CGI->mh->getMap()->objects.at(objectID.getNum());
  87. }
  88. const CGPath * MapRendererBaseContext::currentPath() const
  89. {
  90. return nullptr;
  91. }
  92. size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
  93. {
  94. static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
  95. return idleGroups[getObjectRotation(objectID)];
  96. }
  97. Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  98. {
  99. const CGObjectInstance * object = getObject(objectID);
  100. int3 offsetTiles(object->getPosition() - coordinates);
  101. return Point(offsetTiles) * Point(32, 32);
  102. }
  103. double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  104. {
  105. const CGObjectInstance * object = getObject(objectID);
  106. if(object->ID == Obj::HERO)
  107. {
  108. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  109. if(hero->inTownGarrison)
  110. return 0;
  111. if(hero->boat)
  112. return 0;
  113. }
  114. return 1;
  115. }
  116. size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  117. {
  118. return 0;
  119. }
  120. size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
  121. {
  122. return 0;
  123. }
  124. size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
  125. {
  126. return std::numeric_limits<size_t>::max();
  127. }
  128. double MapRendererBaseContext::viewTransitionProgress() const
  129. {
  130. return 0;
  131. }
  132. bool MapRendererBaseContext::filterGrayscale() const
  133. {
  134. return false;
  135. }
  136. bool MapRendererBaseContext::showRoads() const
  137. {
  138. return true;
  139. }
  140. bool MapRendererBaseContext::showRivers() const
  141. {
  142. return true;
  143. }
  144. bool MapRendererBaseContext::showBorder() const
  145. {
  146. return false;
  147. }
  148. bool MapRendererBaseContext::showOverlay() const
  149. {
  150. return false;
  151. }
  152. bool MapRendererBaseContext::showGrid() const
  153. {
  154. return false;
  155. }
  156. bool MapRendererBaseContext::showVisitable() const
  157. {
  158. return false;
  159. }
  160. bool MapRendererBaseContext::showBlocked() const
  161. {
  162. return false;
  163. }
  164. MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
  165. : MapRendererBaseContext(viewState)
  166. {
  167. }
  168. const CGPath * MapRendererAdventureContext::currentPath() const
  169. {
  170. const auto * hero = LOCPLINT->localState->getCurrentHero();
  171. if(!hero)
  172. return nullptr;
  173. if(!LOCPLINT->localState->hasPath(hero))
  174. return nullptr;
  175. return &LOCPLINT->localState->getPath(hero);
  176. }
  177. size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  178. {
  179. assert(groupSize > 0);
  180. if(!settingsAdventureObjectAnimation)
  181. return 0;
  182. if(groupSize == 0)
  183. return 0;
  184. // usign objectID for frameCounter to add pseudo-random element per-object.
  185. // Without it, animation of multiple visible objects of the same type will always be in sync
  186. size_t baseFrameTime = 180;
  187. size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
  188. size_t frameIndex = frameCounter % groupSize;
  189. return frameIndex;
  190. }
  191. size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
  192. {
  193. if(!settingsAdventureTerrainAnimation)
  194. return 0;
  195. size_t baseFrameTime = 180;
  196. size_t frameCounter = animationTime / baseFrameTime;
  197. size_t frameIndex = frameCounter % groupSize;
  198. return frameIndex;
  199. }
  200. bool MapRendererAdventureContext::showBorder() const
  201. {
  202. return true;
  203. }
  204. bool MapRendererAdventureContext::showGrid() const
  205. {
  206. return settingShowGrid;
  207. }
  208. bool MapRendererAdventureContext::showVisitable() const
  209. {
  210. return settingShowVisitable;
  211. }
  212. bool MapRendererAdventureContext::showBlocked() const
  213. {
  214. return settingShowBlocked;
  215. }
  216. MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
  217. : MapRendererAdventureContext(viewState)
  218. {
  219. }
  220. double MapRendererAdventureTransitionContext::viewTransitionProgress() const
  221. {
  222. return progress;
  223. }
  224. MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
  225. : MapRendererAdventureContext(viewState)
  226. {
  227. }
  228. bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
  229. {
  230. if(!isInMap(coordinates))
  231. return false;
  232. auto objects = getObjects(coordinates);
  233. if(vstd::contains(objects, target))
  234. return true;
  235. return false;
  236. }
  237. double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  238. {
  239. if(objectID == target)
  240. return progress;
  241. return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
  242. }
  243. MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
  244. : MapRendererAdventureContext(viewState)
  245. {
  246. }
  247. size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
  248. {
  249. if(target == objectID)
  250. {
  251. static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
  252. return moveGroups[getObjectRotation(objectID)];
  253. }
  254. return MapRendererAdventureContext::objectGroupIndex(objectID);
  255. }
  256. bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
  257. {
  258. if(!isInMap(coordinates))
  259. return false;
  260. auto objects = getObjects(coordinates);
  261. if(vstd::contains(objects, target))
  262. return true;
  263. return false;
  264. }
  265. Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  266. {
  267. if(target == objectID)
  268. {
  269. int3 offsetTilesFrom = tileFrom - coordinates;
  270. int3 offsetTilesDest = tileDest - coordinates;
  271. Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
  272. Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
  273. Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
  274. return result;
  275. }
  276. return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
  277. }
  278. size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  279. {
  280. if(target != objectID)
  281. return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
  282. int32_t baseFrameTime = 50;
  283. size_t frameCounter = animationTime / baseFrameTime;
  284. size_t frameIndex = frameCounter % groupSize;
  285. return frameIndex;
  286. }
  287. size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
  288. {
  289. size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  290. if(object.owner.isValidPlayer())
  291. ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  292. switch(object.id)
  293. {
  294. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  295. case Obj::MONOLITH_ONE_WAY_EXIT:
  296. case Obj::MONOLITH_TWO_WAY:
  297. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
  298. case Obj::SUBTERRANEAN_GATE:
  299. return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
  300. case Obj::ARTIFACT:
  301. return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
  302. case Obj::TOWN:
  303. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
  304. case Obj::HERO:
  305. return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
  306. case Obj::MINE:
  307. return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
  308. case Obj::RESOURCE:
  309. return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
  310. }
  311. return std::numeric_limits<size_t>::max();
  312. }
  313. MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
  314. : MapRendererBaseContext(viewState)
  315. {
  316. }
  317. bool MapRendererWorldViewContext::showOverlay() const
  318. {
  319. return true;
  320. }
  321. size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
  322. {
  323. if(!isVisible(coordinates))
  324. return std::numeric_limits<size_t>::max();
  325. for(const auto & objectID : getObjects(coordinates))
  326. {
  327. const auto * object = getObject(objectID);
  328. if(!object->visitableAt(coordinates.x, coordinates.y))
  329. continue;
  330. ObjectPosInfo info;
  331. info.pos = coordinates;
  332. info.id = object->ID;
  333. info.subId = object->subID;
  334. info.owner = object->tempOwner;
  335. size_t iconIndex = selectOverlayImageForObject(info);
  336. if(iconIndex != std::numeric_limits<size_t>::max())
  337. return iconIndex;
  338. }
  339. return std::numeric_limits<size_t>::max();
  340. }
  341. MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
  342. : MapRendererWorldViewContext(viewState)
  343. {
  344. }
  345. double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  346. {
  347. if(showAllTerrain)
  348. {
  349. if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
  350. return 0;
  351. }
  352. return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
  353. }
  354. bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
  355. {
  356. if(showAllTerrain)
  357. return isInMap(coordinates);
  358. return MapRendererBaseContext::isVisible(coordinates);
  359. }
  360. size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
  361. {
  362. for(const auto & entry : additionalOverlayIcons)
  363. {
  364. if(entry.pos != coordinates)
  365. continue;
  366. size_t iconIndex = selectOverlayImageForObject(entry);
  367. if(iconIndex != std::numeric_limits<size_t>::max())
  368. return iconIndex;
  369. }
  370. return MapRendererWorldViewContext::overlayImageIndex(coordinates);
  371. }
  372. MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
  373. : MapRendererBaseContext(viewState)
  374. {
  375. }
  376. MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
  377. const CGPath * MapRendererPuzzleMapContext::currentPath() const
  378. {
  379. return grailPos.get();
  380. }
  381. double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  382. {
  383. const auto * object = getObject(objectID);
  384. if(!object)
  385. return 0;
  386. if(object->isVisitable())
  387. return 0;
  388. if(object->ID == Obj::HOLE)
  389. return 0;
  390. return MapRendererBaseContext::objectTransparency(objectID, coordinates);
  391. }
  392. bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
  393. {
  394. return LOCPLINT->cb->isInTheMap(coordinates);
  395. }
  396. bool MapRendererPuzzleMapContext::filterGrayscale() const
  397. {
  398. return true;
  399. }
  400. bool MapRendererPuzzleMapContext::showRoads() const
  401. {
  402. return false;
  403. }
  404. bool MapRendererPuzzleMapContext::showRivers() const
  405. {
  406. return false;
  407. }