CampaignHandler.cpp 20 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../CModHandler.h"
  21. #include "../Languages.h"
  22. #include "../StringConstants.h"
  23. #include "../mapping/CMapHeader.h"
  24. #include "../mapping/CMapService.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  27. {
  28. if (input.front() < uint8_t(' ')) // binary format
  29. {
  30. CMemoryStream stream(input.data(), input.size());
  31. CBinaryReader reader(&stream);
  32. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  33. for(int g = 0; g < ret->numberOfScenarios; ++g)
  34. {
  35. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  36. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  37. }
  38. }
  39. else // text format (json)
  40. {
  41. JsonNode jsonCampaign((const char*)input.data(), input.size());
  42. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  43. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  44. {
  45. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  46. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  47. }
  48. }
  49. }
  50. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  51. {
  52. ResourceID resourceID(name, EResType::CAMPAIGN);
  53. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  54. std::string language = VLC->modh->getModLanguage(modName);
  55. std::string encoding = Languages::getLanguageOptions(language).encoding;
  56. auto ret = std::make_unique<Campaign>();
  57. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  58. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  59. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  60. return ret;
  61. }
  62. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  63. {
  64. ResourceID resourceID(name, EResType::CAMPAIGN);
  65. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  66. std::string language = VLC->modh->getModLanguage(modName);
  67. std::string encoding = Languages::getLanguageOptions(language).encoding;
  68. auto ret = std::make_unique<CampaignState>();
  69. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  70. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
  71. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  72. //first entry is campaign header. start loop from 1
  73. for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->numberOfScenarios; ++g)
  74. {
  75. auto id = static_cast<CampaignScenarioID>(scenarioID);
  76. while(!ret->scenarios[id].isNotVoid()) //skip void scenarios
  77. scenarioID++;
  78. std::string scenarioName = resourceID.getName();
  79. boost::to_lower(scenarioName);
  80. scenarioName += ':' + std::to_string(g - 1);
  81. //set map piece appropriately, convert vector to string
  82. ret->mapPieces[id].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
  83. CMapService mapService;
  84. auto hdr = mapService.loadMapHeader(
  85. reinterpret_cast<const ui8 *>(ret->mapPieces[id].c_str()),
  86. static_cast<int>(ret->mapPieces[id].size()),
  87. scenarioName,
  88. modName,
  89. encoding);
  90. ret->scenarios[id].scenarioName = hdr->name;
  91. scenarioID++;
  92. }
  93. return ret;
  94. }
  95. static std::string convertMapName(std::string input)
  96. {
  97. boost::algorithm::to_lower(input);
  98. boost::algorithm::trim(input);
  99. size_t slashPos = input.find_last_of("/");
  100. if (slashPos != std::string::npos)
  101. return input.substr(slashPos + 1);
  102. return input;
  103. }
  104. std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  105. {
  106. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  107. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  108. if (input.empty())
  109. return "";
  110. VLC->generaltexth->registerString(modName, stringID, input);
  111. return VLC->generaltexth->translate(stringID.get());
  112. }
  113. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  114. {
  115. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  116. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  117. {
  118. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  119. return;
  120. }
  121. ret.version = CampaignVersion::VCMI;
  122. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  123. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  124. ret.name = reader["name"].String();
  125. ret.description = reader["description"].String();
  126. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  127. //skip ret.music because it's unused in vcmi
  128. ret.filename = filename;
  129. ret.modName = modName;
  130. ret.encoding = encoding;
  131. }
  132. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  133. {
  134. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  135. {
  136. CampaignScenarioPrologEpilog ret;
  137. ret.hasPrologEpilog = !identifier.isNull();
  138. if(ret.hasPrologEpilog)
  139. {
  140. ret.prologVideo = identifier["video"].String();
  141. ret.prologMusic = identifier["music"].String();
  142. ret.prologText = identifier["text"].String();
  143. }
  144. return ret;
  145. };
  146. CampaignScenario ret;
  147. ret.mapName = reader["map"].String();
  148. for(auto & g : reader["preconditions"].Vector())
  149. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  150. ret.regionColor = reader["color"].Integer();
  151. ret.difficulty = reader["difficulty"].Integer();
  152. ret.regionText = reader["regionText"].String();
  153. ret.prolog = prologEpilogReader(reader["prolog"]);
  154. ret.epilog = prologEpilogReader(reader["epilog"]);
  155. ret.travelOptions = readScenarioTravelFromJson(reader);
  156. return ret;
  157. }
  158. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  159. {
  160. CampaignTravel ret;
  161. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  162. {"none", CampaignStartOptions::NONE},
  163. {"bonus", CampaignStartOptions::START_BONUS},
  164. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  165. {"hero", CampaignStartOptions::HERO_OPTIONS}
  166. };
  167. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  168. {"spell", CampaignBonusType::SPELL},
  169. {"creature", CampaignBonusType::MONSTER},
  170. {"building", CampaignBonusType::BUILDING},
  171. {"artifact", CampaignBonusType::ARTIFACT},
  172. {"scroll", CampaignBonusType::SPELL_SCROLL},
  173. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  174. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  175. {"resource", CampaignBonusType::RESOURCE},
  176. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  177. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  178. };
  179. std::map<std::string, ui32> primarySkillsMap = {
  180. {"attack", 0},
  181. {"defence", 8},
  182. {"spellpower", 16},
  183. {"knowledge", 24},
  184. };
  185. std::map<std::string, ui16> heroSpecialMap = {
  186. {"strongest", 0xFFFD},
  187. {"generated", 0xFFFE},
  188. {"random", 0xFFFF}
  189. };
  190. std::map<std::string, ui8> resourceTypeMap = {
  191. //FD - wood+ore
  192. //FE - mercury+sulfur+crystal+gem
  193. {"wood", 0},
  194. {"mercury", 1},
  195. {"ore", 2},
  196. {"sulfur", 3},
  197. {"crystal", 4},
  198. {"gems", 5},
  199. {"gold", 6},
  200. {"common", 0xFD},
  201. {"rare", 0xFE}
  202. };
  203. for(auto & k : reader["heroKeeps"].Vector())
  204. {
  205. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  206. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  207. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  208. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  209. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  210. }
  211. for(auto & k : reader["keepCreatures"].Vector())
  212. {
  213. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
  214. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  215. else
  216. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  217. }
  218. for(auto & k : reader["keepArtifacts"].Vector())
  219. {
  220. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
  221. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  222. else
  223. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  224. }
  225. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  226. switch(ret.startOptions)
  227. {
  228. case CampaignStartOptions::NONE:
  229. //no bonuses. Seems to be OK
  230. break;
  231. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  232. {
  233. ret.playerColor = reader["playerColor"].Integer();
  234. for(auto & bjson : reader["bonuses"].Vector())
  235. {
  236. CampaignBonus bonus;
  237. bonus.type = bonusTypeMap[bjson["what"].String()];
  238. switch (bonus.type)
  239. {
  240. case CampaignBonusType::RESOURCE:
  241. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  242. bonus.info2 = bjson["amount"].Integer();
  243. break;
  244. case CampaignBonusType::BUILDING:
  245. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  246. if(bonus.info1 == -1)
  247. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  248. break;
  249. default:
  250. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  251. bonus.info1 = heroId;
  252. else
  253. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  254. bonus.info1 = identifier.value();
  255. else
  256. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  257. bonus.info3 = bjson["amount"].Integer();
  258. switch(bonus.type)
  259. {
  260. case CampaignBonusType::SPELL:
  261. case CampaignBonusType::MONSTER:
  262. case CampaignBonusType::SECONDARY_SKILL:
  263. case CampaignBonusType::ARTIFACT:
  264. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  265. bonus.info2 = identifier.value();
  266. else
  267. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  268. break;
  269. case CampaignBonusType::SPELL_SCROLL:
  270. if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
  271. bonus.info2 = Identifier.value();
  272. else
  273. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  274. break;
  275. case CampaignBonusType::PRIMARY_SKILL:
  276. for(auto & ps : primarySkillsMap)
  277. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  278. break;
  279. default:
  280. bonus.info2 = bjson["type"].Integer();
  281. }
  282. break;
  283. }
  284. ret.bonusesToChoose.push_back(bonus);
  285. }
  286. break;
  287. }
  288. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  289. {
  290. for(auto & bjson : reader["bonuses"].Vector())
  291. {
  292. CampaignBonus bonus;
  293. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  294. bonus.info1 = bjson["playerColor"].Integer(); //player color
  295. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  296. ret.bonusesToChoose.push_back(bonus);
  297. }
  298. break;
  299. }
  300. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  301. {
  302. for(auto & bjson : reader["bonuses"].Vector())
  303. {
  304. CampaignBonus bonus;
  305. bonus.type = CampaignBonusType::HERO;
  306. bonus.info1 = bjson["playerColor"].Integer(); //player color
  307. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  308. bonus.info2 = heroId;
  309. else
  310. if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  311. bonus.info2 = identifier.value();
  312. else
  313. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  314. ret.bonusesToChoose.push_back(bonus);
  315. }
  316. break;
  317. }
  318. default:
  319. {
  320. logGlobal->warn("VCMP Loading: Unsupported start options value");
  321. break;
  322. }
  323. }
  324. return ret;
  325. }
  326. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  327. {
  328. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  329. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  330. ret.loadLegacyData(campId);
  331. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  332. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  333. if (ret.version > CampaignVersion::RoE)
  334. ret.difficultyChoosenByPlayer = reader.readInt8();
  335. else
  336. ret.difficultyChoosenByPlayer = false;
  337. reader.readInt8(); //music - skip as unused
  338. ret.filename = filename;
  339. ret.modName = modName;
  340. ret.encoding = encoding;
  341. }
  342. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CampaignHeader & header)
  343. {
  344. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  345. {
  346. CampaignScenarioPrologEpilog ret;
  347. ret.hasPrologEpilog = reader.readUInt8();
  348. if(ret.hasPrologEpilog)
  349. {
  350. ret.prologVideo = CampaignHandler::prologVideoName(reader.readUInt8());
  351. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  352. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  353. }
  354. return ret;
  355. };
  356. CampaignScenario ret;
  357. ret.mapName = reader.readBaseString();
  358. reader.readUInt32(); //packedMapSize - not used
  359. if(header.numberOfScenarios > 8) //unholy alliance
  360. {
  361. ret.loadPreconditionRegions(reader.readUInt16());
  362. }
  363. else
  364. {
  365. ret.loadPreconditionRegions(reader.readUInt8());
  366. }
  367. ret.regionColor = reader.readUInt8();
  368. ret.difficulty = reader.readUInt8();
  369. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  370. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  371. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  372. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  373. return ret;
  374. }
  375. template<typename Identifier>
  376. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  377. {
  378. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  379. {
  380. if(iId % 8 == 0)
  381. byte = reader.readUInt8();
  382. if(byte & (1 << iId % 8))
  383. container.insert(Identifier(iId));
  384. }
  385. }
  386. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  387. {
  388. CampaignTravel ret;
  389. ui8 whatHeroKeeps = reader.readUInt8();
  390. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  391. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  392. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  393. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  394. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  395. readContainer(ret.monstersKeptByHero, reader, 19);
  396. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  397. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  398. switch(ret.startOptions)
  399. {
  400. case CampaignStartOptions::NONE:
  401. //no bonuses. Seems to be OK
  402. break;
  403. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  404. {
  405. ret.playerColor = reader.readUInt8();
  406. ui8 numOfBonuses = reader.readUInt8();
  407. for (int g=0; g<numOfBonuses; ++g)
  408. {
  409. CampaignBonus bonus;
  410. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  411. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  412. switch(bonus.type)
  413. {
  414. case CampaignBonusType::SPELL:
  415. {
  416. bonus.info1 = reader.readUInt16(); //hero
  417. bonus.info2 = reader.readUInt8(); //spell ID
  418. break;
  419. }
  420. case CampaignBonusType::MONSTER:
  421. {
  422. bonus.info1 = reader.readUInt16(); //hero
  423. bonus.info2 = reader.readUInt16(); //monster type
  424. bonus.info3 = reader.readUInt16(); //monster count
  425. break;
  426. }
  427. case CampaignBonusType::BUILDING:
  428. {
  429. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  430. break;
  431. }
  432. case CampaignBonusType::ARTIFACT:
  433. {
  434. bonus.info1 = reader.readUInt16(); //hero
  435. bonus.info2 = reader.readUInt16(); //artifact ID
  436. break;
  437. }
  438. case CampaignBonusType::SPELL_SCROLL:
  439. {
  440. bonus.info1 = reader.readUInt16(); //hero
  441. bonus.info2 = reader.readUInt8(); //spell ID
  442. break;
  443. }
  444. case CampaignBonusType::PRIMARY_SKILL:
  445. {
  446. bonus.info1 = reader.readUInt16(); //hero
  447. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  448. break;
  449. }
  450. case CampaignBonusType::SECONDARY_SKILL:
  451. {
  452. bonus.info1 = reader.readUInt16(); //hero
  453. bonus.info2 = reader.readUInt8(); //skill ID
  454. bonus.info3 = reader.readUInt8(); //skill level
  455. break;
  456. }
  457. case CampaignBonusType::RESOURCE:
  458. {
  459. bonus.info1 = reader.readUInt8(); //type
  460. //FD - wood+ore
  461. //FE - mercury+sulfur+crystal+gem
  462. bonus.info2 = reader.readUInt32(); //count
  463. break;
  464. }
  465. default:
  466. logGlobal->warn("Corrupted h3c file");
  467. break;
  468. }
  469. ret.bonusesToChoose.push_back(bonus);
  470. }
  471. break;
  472. }
  473. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  474. {
  475. ui8 numOfBonuses = reader.readUInt8();
  476. for (int g=0; g<numOfBonuses; ++g)
  477. {
  478. CampaignBonus bonus;
  479. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  480. bonus.info1 = reader.readUInt8(); //player color
  481. bonus.info2 = reader.readUInt8(); //from what scenario
  482. ret.bonusesToChoose.push_back(bonus);
  483. }
  484. break;
  485. }
  486. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  487. {
  488. ui8 numOfBonuses = reader.readUInt8();
  489. for (int g=0; g<numOfBonuses; ++g)
  490. {
  491. CampaignBonus bonus;
  492. bonus.type = CampaignBonusType::HERO;
  493. bonus.info1 = reader.readUInt8(); //player color
  494. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  495. ret.bonusesToChoose.push_back(bonus);
  496. }
  497. break;
  498. }
  499. default:
  500. {
  501. logGlobal->warn("Corrupted h3c file");
  502. break;
  503. }
  504. }
  505. return ret;
  506. }
  507. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  508. {
  509. CCompressedStream stream(std::move(file), true);
  510. std::vector< std::vector<ui8> > ret;
  511. do
  512. {
  513. std::vector<ui8> block(stream.getSize());
  514. stream.read(block.data(), block.size());
  515. ret.push_back(block);
  516. }
  517. while (!headerOnly && stream.getNextBlock());
  518. return ret;
  519. }
  520. std::string CampaignHandler::prologVideoName(ui8 index)
  521. {
  522. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  523. auto vids = config["videos"].Vector();
  524. if(index < vids.size())
  525. return vids[index].String();
  526. return "";
  527. }
  528. std::string CampaignHandler::prologMusicName(ui8 index)
  529. {
  530. std::vector<std::string> music;
  531. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  532. }
  533. std::string CampaignHandler::prologVoiceName(ui8 index)
  534. {
  535. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  536. auto audio = config["voice"].Vector();
  537. if(index < audio.size())
  538. return audio[index].String();
  539. return "";
  540. }
  541. VCMI_LIB_NAMESPACE_END