MapFormatH3M.cpp 65 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../CModHandler.h"
  22. #include "../GameSettings.h"
  23. #include "../RiverHandler.h"
  24. #include "../RoadHandler.h"
  25. #include "../TerrainHandler.h"
  26. #include "../TextOperations.h"
  27. #include "../VCMI_Lib.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../spells/CSpellHandler.h"
  36. #include <boost/crc.hpp>
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. static std::string convertMapName(std::string input)
  39. {
  40. boost::algorithm::to_lower(input);
  41. boost::algorithm::trim(input);
  42. size_t slashPos = input.find_last_of('/');
  43. if(slashPos != std::string::npos)
  44. return input.substr(slashPos + 1);
  45. return input;
  46. }
  47. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  48. : map(nullptr)
  49. , reader(new MapReaderH3M(stream))
  50. , inputStream(stream)
  51. , mapName(convertMapName(mapName))
  52. , modName(modName)
  53. , fileEncoding(encodingName)
  54. {
  55. }
  56. //must be instantiated in .cpp file for access to complete types of all member fields
  57. CMapLoaderH3M::~CMapLoaderH3M() = default;
  58. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  59. {
  60. // Init map object by parsing the input buffer
  61. map = new CMap();
  62. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  63. init();
  64. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  65. }
  66. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  67. {
  68. // Read header
  69. mapHeader = std::make_unique<CMapHeader>();
  70. readHeader();
  71. return std::move(mapHeader);
  72. }
  73. void CMapLoaderH3M::init()
  74. {
  75. //TODO: get rid of double input process
  76. si64 temp_size = inputStream->getSize();
  77. inputStream->seek(0);
  78. auto * temp_buffer = new ui8[temp_size];
  79. inputStream->read(temp_buffer, temp_size);
  80. // Compute checksum
  81. boost::crc_32_type result;
  82. result.process_bytes(temp_buffer, temp_size);
  83. map->checksum = result.checksum();
  84. delete[] temp_buffer;
  85. inputStream->seek(0);
  86. readHeader();
  87. map->allHeroes.resize(map->allowedHeroes.size());
  88. readDisposedHeroes();
  89. readMapOptions();
  90. readAllowedArtifacts();
  91. readAllowedSpellsAbilities();
  92. readRumors();
  93. readPredefinedHeroes();
  94. readTerrain();
  95. readObjectTemplates();
  96. readObjects();
  97. readEvents();
  98. map->calculateGuardingGreaturePositions();
  99. afterRead();
  100. }
  101. void CMapLoaderH3M::readHeader()
  102. {
  103. // Map version
  104. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  105. if(mapHeader->version == EMapFormat::HOTA)
  106. {
  107. uint32_t hotaVersion = reader->readUInt32();
  108. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  109. reader->setFormatLevel(features);
  110. if(hotaVersion > 0)
  111. {
  112. bool isMirrorMap = reader->readBool();
  113. bool isArenaMap = reader->readBool();
  114. //TODO: HotA
  115. if (isMirrorMap)
  116. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  117. if (isArenaMap)
  118. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  119. }
  120. if(hotaVersion > 1)
  121. {
  122. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  123. assert(unknown == 12);
  124. }
  125. }
  126. else
  127. {
  128. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  129. reader->setFormatLevel(features);
  130. }
  131. MapIdentifiersH3M identifierMapper;
  132. if (features.levelROE)
  133. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  134. if (features.levelAB)
  135. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  136. if (features.levelSOD)
  137. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  138. if (features.levelWOG)
  139. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  140. if (features.levelHOTA0)
  141. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  142. reader->setIdentifierRemapper(identifierMapper);
  143. // include basic mod
  144. if(mapHeader->version == EMapFormat::WOG)
  145. mapHeader->mods["wake-of-gods"];
  146. // Read map name, description, dimensions,...
  147. mapHeader->areAnyPlayers = reader->readBool();
  148. mapHeader->height = mapHeader->width = reader->readInt32();
  149. mapHeader->twoLevel = reader->readBool();
  150. mapHeader->name = readLocalizedString("header.name");
  151. mapHeader->description = readLocalizedString("header.description");
  152. mapHeader->difficulty = reader->readInt8();
  153. if(features.levelAB)
  154. mapHeader->levelLimit = reader->readUInt8();
  155. else
  156. mapHeader->levelLimit = 0;
  157. readPlayerInfo();
  158. readVictoryLossConditions();
  159. readTeamInfo();
  160. readAllowedHeroes();
  161. }
  162. void CMapLoaderH3M::readPlayerInfo()
  163. {
  164. for(int i = 0; i < mapHeader->players.size(); ++i)
  165. {
  166. auto & playerInfo = mapHeader->players[i];
  167. playerInfo.canHumanPlay = reader->readBool();
  168. playerInfo.canComputerPlay = reader->readBool();
  169. // If nobody can play with this player - skip loading of these properties
  170. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  171. {
  172. if(features.levelROE)
  173. reader->skipUnused(6);
  174. if(features.levelAB)
  175. reader->skipUnused(6);
  176. if(features.levelSOD)
  177. reader->skipUnused(1);
  178. continue;
  179. }
  180. playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
  181. if(features.levelSOD)
  182. reader->skipUnused(1); //TODO: check meaning?
  183. std::set<FactionID> allowedFactions;
  184. reader->readBitmaskFactions(allowedFactions, false);
  185. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  186. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  187. if(!allFactionsAllowed)
  188. playerInfo.allowedFactions = allowedFactions;
  189. playerInfo.hasMainTown = reader->readBool();
  190. if(playerInfo.hasMainTown)
  191. {
  192. if(features.levelAB)
  193. {
  194. playerInfo.generateHeroAtMainTown = reader->readBool();
  195. reader->skipUnused(1); //TODO: check meaning?
  196. }
  197. else
  198. {
  199. playerInfo.generateHeroAtMainTown = true;
  200. }
  201. playerInfo.posOfMainTown = reader->readInt3();
  202. }
  203. playerInfo.hasRandomHero = reader->readBool();
  204. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  205. if(playerInfo.mainCustomHeroId != -1)
  206. {
  207. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  208. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  209. }
  210. if(features.levelAB)
  211. {
  212. reader->skipUnused(1); //TODO: check meaning?
  213. uint32_t heroCount = reader->readUInt32();
  214. for(int pp = 0; pp < heroCount; ++pp)
  215. {
  216. SHeroName vv;
  217. vv.heroId = reader->readUInt8();
  218. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  219. playerInfo.heroesNames.push_back(vv);
  220. }
  221. }
  222. }
  223. }
  224. enum class EVictoryConditionType : uint8_t
  225. {
  226. ARTIFACT = 0,
  227. GATHERTROOP = 1,
  228. GATHERRESOURCE = 2,
  229. BUILDCITY = 3,
  230. BUILDGRAIL = 4,
  231. BEATHERO = 5,
  232. CAPTURECITY = 6,
  233. BEATMONSTER = 7,
  234. TAKEDWELLINGS = 8,
  235. TAKEMINES = 9,
  236. TRANSPORTITEM = 10,
  237. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  238. HOTA_SURVIVE_FOR_DAYS = 12,
  239. WINSTANDARD = 255
  240. };
  241. enum class ELossConditionType : uint8_t
  242. {
  243. LOSSCASTLE = 0,
  244. LOSSHERO = 1,
  245. TIMEEXPIRES = 2,
  246. LOSSSTANDARD = 255
  247. };
  248. void CMapLoaderH3M::readVictoryLossConditions()
  249. {
  250. mapHeader->triggeredEvents.clear();
  251. mapHeader->victoryMessage.clear();
  252. mapHeader->defeatMessage.clear();
  253. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  254. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  255. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  256. defeatCondition.value = 7;
  257. TriggeredEvent standardVictory;
  258. standardVictory.effect.type = EventEffect::VICTORY;
  259. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  260. standardVictory.identifier = "standardVictory";
  261. standardVictory.description.clear(); // TODO: display in quest window
  262. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  263. standardVictory.trigger = EventExpression(victoryCondition);
  264. TriggeredEvent standardDefeat;
  265. standardDefeat.effect.type = EventEffect::DEFEAT;
  266. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  267. standardDefeat.identifier = "standardDefeat";
  268. standardDefeat.description.clear(); // TODO: display in quest window
  269. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  270. standardDefeat.trigger = EventExpression(defeatCondition);
  271. // Specific victory conditions
  272. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  273. {
  274. // create normal condition
  275. mapHeader->triggeredEvents.push_back(standardVictory);
  276. mapHeader->victoryIconIndex = 11;
  277. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  278. }
  279. else
  280. {
  281. TriggeredEvent specialVictory;
  282. specialVictory.effect.type = EventEffect::VICTORY;
  283. specialVictory.identifier = "specialVictory";
  284. specialVictory.description.clear(); // TODO: display in quest window
  285. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  286. bool allowNormalVictory = reader->readBool();
  287. bool appliesToAI = reader->readBool();
  288. if(allowNormalVictory)
  289. {
  290. size_t playersOnMap = boost::range::count_if(
  291. mapHeader->players,
  292. [](const PlayerInfo & info)
  293. {
  294. return info.canAnyonePlay();
  295. }
  296. );
  297. if(playersOnMap == 1)
  298. {
  299. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  300. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  301. }
  302. }
  303. switch(vicCondition)
  304. {
  305. case EVictoryConditionType::ARTIFACT:
  306. {
  307. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  308. cond.objectType = reader->readArtifact();
  309. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  310. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  311. specialVictory.trigger = EventExpression(cond);
  312. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  313. break;
  314. }
  315. case EVictoryConditionType::GATHERTROOP:
  316. {
  317. EventCondition cond(EventCondition::HAVE_CREATURES);
  318. cond.objectType = reader->readCreature();
  319. cond.value = reader->readInt32();
  320. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  321. specialVictory.onFulfill.appendTextID("core.genrltxt.6");
  322. specialVictory.trigger = EventExpression(cond);
  323. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  324. break;
  325. }
  326. case EVictoryConditionType::GATHERRESOURCE:
  327. {
  328. EventCondition cond(EventCondition::HAVE_RESOURCES);
  329. cond.objectType = reader->readUInt8();
  330. cond.value = reader->readInt32();
  331. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  332. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  333. specialVictory.trigger = EventExpression(cond);
  334. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  335. break;
  336. }
  337. case EVictoryConditionType::BUILDCITY:
  338. {
  339. EventExpression::OperatorAll oper;
  340. EventCondition cond(EventCondition::HAVE_BUILDING);
  341. cond.position = reader->readInt3();
  342. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  343. oper.expressions.emplace_back(cond);
  344. cond.objectType = BuildingID::FORT + reader->readUInt8();
  345. oper.expressions.emplace_back(cond);
  346. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  347. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  348. specialVictory.trigger = EventExpression(oper);
  349. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  350. break;
  351. }
  352. case EVictoryConditionType::BUILDGRAIL:
  353. {
  354. EventCondition cond(EventCondition::HAVE_BUILDING);
  355. cond.objectType = BuildingID::GRAIL;
  356. cond.position = reader->readInt3();
  357. if(cond.position.z > 2)
  358. cond.position = int3(-1, -1, -1);
  359. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  360. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  361. specialVictory.trigger = EventExpression(cond);
  362. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  363. break;
  364. }
  365. case EVictoryConditionType::BEATHERO:
  366. {
  367. EventCondition cond(EventCondition::DESTROY);
  368. cond.objectType = Obj::HERO;
  369. cond.position = reader->readInt3();
  370. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  371. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  372. specialVictory.trigger = EventExpression(cond);
  373. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  374. break;
  375. }
  376. case EVictoryConditionType::CAPTURECITY:
  377. {
  378. EventCondition cond(EventCondition::CONTROL);
  379. cond.objectType = Obj::TOWN;
  380. cond.position = reader->readInt3();
  381. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  382. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  383. specialVictory.trigger = EventExpression(cond);
  384. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  385. break;
  386. }
  387. case EVictoryConditionType::BEATMONSTER:
  388. {
  389. EventCondition cond(EventCondition::DESTROY);
  390. cond.objectType = Obj::MONSTER;
  391. cond.position = reader->readInt3();
  392. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  393. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  394. specialVictory.trigger = EventExpression(cond);
  395. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  396. break;
  397. }
  398. case EVictoryConditionType::TAKEDWELLINGS:
  399. {
  400. EventExpression::OperatorAll oper;
  401. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  402. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  403. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  404. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  405. specialVictory.trigger = EventExpression(oper);
  406. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  407. break;
  408. }
  409. case EVictoryConditionType::TAKEMINES:
  410. {
  411. EventCondition cond(EventCondition::CONTROL);
  412. cond.objectType = Obj::MINE;
  413. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  414. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  415. specialVictory.trigger = EventExpression(cond);
  416. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  417. break;
  418. }
  419. case EVictoryConditionType::TRANSPORTITEM:
  420. {
  421. EventCondition cond(EventCondition::TRANSPORT);
  422. cond.objectType = reader->readUInt8();
  423. cond.position = reader->readInt3();
  424. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  425. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  426. specialVictory.trigger = EventExpression(cond);
  427. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  431. {
  432. EventCondition cond(EventCondition::DESTROY);
  433. cond.objectType = Obj::MONSTER;
  434. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  435. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  436. specialVictory.trigger = EventExpression(cond);
  437. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  438. mapHeader->victoryIconIndex = 12;
  439. break;
  440. }
  441. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  442. {
  443. EventCondition cond(EventCondition::DAYS_PASSED);
  444. cond.value = reader->readUInt32();
  445. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  446. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  447. specialVictory.trigger = EventExpression(cond);
  448. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  449. mapHeader->victoryIconIndex = 13;
  450. break;
  451. }
  452. default:
  453. assert(0);
  454. }
  455. // if condition is human-only turn it into following construction: AllOf(human, condition)
  456. if(!appliesToAI)
  457. {
  458. EventExpression::OperatorAll oper;
  459. EventCondition notAI(EventCondition::IS_HUMAN);
  460. notAI.value = 1;
  461. oper.expressions.emplace_back(notAI);
  462. oper.expressions.push_back(specialVictory.trigger.get());
  463. specialVictory.trigger = EventExpression(oper);
  464. }
  465. // if normal victory allowed - add one more quest
  466. if(allowNormalVictory)
  467. {
  468. mapHeader->victoryMessage.appendRawString(" / ");
  469. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  470. mapHeader->triggeredEvents.push_back(standardVictory);
  471. }
  472. mapHeader->triggeredEvents.push_back(specialVictory);
  473. }
  474. // Read loss conditions
  475. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  476. if(lossCond == ELossConditionType::LOSSSTANDARD)
  477. {
  478. mapHeader->defeatIconIndex = 3;
  479. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  480. }
  481. else
  482. {
  483. TriggeredEvent specialDefeat;
  484. specialDefeat.effect.type = EventEffect::DEFEAT;
  485. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  486. specialDefeat.identifier = "specialDefeat";
  487. specialDefeat.description.clear(); // TODO: display in quest window
  488. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  489. switch(lossCond)
  490. {
  491. case ELossConditionType::LOSSCASTLE:
  492. {
  493. EventExpression::OperatorNone noneOf;
  494. EventCondition cond(EventCondition::CONTROL);
  495. cond.objectType = Obj::TOWN;
  496. cond.position = reader->readInt3();
  497. noneOf.expressions.emplace_back(cond);
  498. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  499. specialDefeat.trigger = EventExpression(noneOf);
  500. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  501. break;
  502. }
  503. case ELossConditionType::LOSSHERO:
  504. {
  505. EventExpression::OperatorNone noneOf;
  506. EventCondition cond(EventCondition::CONTROL);
  507. cond.objectType = Obj::HERO;
  508. cond.position = reader->readInt3();
  509. noneOf.expressions.emplace_back(cond);
  510. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  511. specialDefeat.trigger = EventExpression(noneOf);
  512. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  513. break;
  514. }
  515. case ELossConditionType::TIMEEXPIRES:
  516. {
  517. EventCondition cond(EventCondition::DAYS_PASSED);
  518. cond.value = reader->readUInt16();
  519. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  520. specialDefeat.trigger = EventExpression(cond);
  521. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  522. break;
  523. }
  524. }
  525. // turn simple loss condition into complete one that can be evaluated later:
  526. // - any of :
  527. // - days without town: 7
  528. // - all of:
  529. // - is human
  530. // - (expression)
  531. EventExpression::OperatorAll allOf;
  532. EventCondition isHuman(EventCondition::IS_HUMAN);
  533. isHuman.value = 1;
  534. allOf.expressions.emplace_back(isHuman);
  535. allOf.expressions.push_back(specialDefeat.trigger.get());
  536. specialDefeat.trigger = EventExpression(allOf);
  537. mapHeader->triggeredEvents.push_back(specialDefeat);
  538. }
  539. mapHeader->triggeredEvents.push_back(standardDefeat);
  540. }
  541. void CMapLoaderH3M::readTeamInfo()
  542. {
  543. mapHeader->howManyTeams = reader->readUInt8();
  544. if(mapHeader->howManyTeams > 0)
  545. {
  546. // Teams
  547. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  548. mapHeader->players[i].team = TeamID(reader->readUInt8());
  549. }
  550. else
  551. {
  552. // No alliances
  553. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  554. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  555. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  556. }
  557. }
  558. void CMapLoaderH3M::readAllowedHeroes()
  559. {
  560. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  561. if(features.levelHOTA0)
  562. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  563. else
  564. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  565. if(features.levelAB)
  566. {
  567. uint32_t placeholdersQty = reader->readUInt32();
  568. for (uint32_t i = 0; i < placeholdersQty; ++i)
  569. {
  570. auto heroID = reader->readHero();
  571. mapHeader->reservedCampaignHeroes.push_back(heroID);
  572. }
  573. }
  574. }
  575. void CMapLoaderH3M::readDisposedHeroes()
  576. {
  577. // Reading disposed heroes (20 bytes)
  578. if(features.levelSOD)
  579. {
  580. ui8 disp = reader->readUInt8();
  581. map->disposedHeroes.resize(disp);
  582. for(int g = 0; g < disp; ++g)
  583. {
  584. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  585. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  586. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  587. map->disposedHeroes[g].players = reader->readUInt8();
  588. }
  589. }
  590. }
  591. void CMapLoaderH3M::readMapOptions()
  592. {
  593. //omitting NULLS
  594. reader->skipZero(31);
  595. if(features.levelHOTA0)
  596. {
  597. //TODO: HotA
  598. bool allowSpecialMonths = reader->readBool();
  599. if(!allowSpecialMonths)
  600. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  601. reader->skipZero(3);
  602. }
  603. if(features.levelHOTA1)
  604. {
  605. // Unknown, may be another "sized bitmap", e.g
  606. // 4 bytes - size of bitmap (16)
  607. // 2 bytes - bitmap data (16 bits / 2 bytes)
  608. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  609. assert(unknownConstant == 16);
  610. reader->skipZero(5);
  611. }
  612. if(features.levelHOTA3)
  613. {
  614. //TODO: HotA
  615. int32_t roundLimit = reader->readInt32();
  616. if(roundLimit != -1)
  617. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  618. }
  619. }
  620. void CMapLoaderH3M::readAllowedArtifacts()
  621. {
  622. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  623. if(features.levelAB)
  624. {
  625. if(features.levelHOTA0)
  626. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  627. else
  628. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  629. }
  630. // ban combo artifacts
  631. if(!features.levelSOD)
  632. {
  633. for(CArtifact * artifact : VLC->arth->objects)
  634. if(artifact->constituents)
  635. map->allowedArtifact[artifact->getId()] = false;
  636. }
  637. if(!features.levelAB)
  638. {
  639. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  640. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  641. }
  642. // Messy, but needed
  643. for(TriggeredEvent & event : map->triggeredEvents)
  644. {
  645. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  646. {
  647. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  648. {
  649. map->allowedArtifact[cond.objectType] = false;
  650. }
  651. return cond;
  652. };
  653. event.trigger = event.trigger.morph(patcher);
  654. }
  655. }
  656. void CMapLoaderH3M::readAllowedSpellsAbilities()
  657. {
  658. map->allowedSpell = VLC->spellh->getDefaultAllowed();
  659. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  660. if(features.levelSOD)
  661. {
  662. reader->readBitmaskSpells(map->allowedSpell, true);
  663. reader->readBitmaskSkills(map->allowedAbilities, true);
  664. }
  665. }
  666. void CMapLoaderH3M::readRumors()
  667. {
  668. uint32_t rumorsCount = reader->readUInt32();
  669. assert(rumorsCount < 1000); // sanity check
  670. for(int it = 0; it < rumorsCount; it++)
  671. {
  672. Rumor ourRumor;
  673. ourRumor.name = readBasicString();
  674. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  675. map->rumors.push_back(ourRumor);
  676. }
  677. }
  678. void CMapLoaderH3M::readPredefinedHeroes()
  679. {
  680. if(!features.levelSOD)
  681. return;
  682. uint32_t heroesCount = features.heroesCount;
  683. if(features.levelHOTA0)
  684. heroesCount = reader->readUInt32();
  685. assert(heroesCount <= features.heroesCount);
  686. for(int heroID = 0; heroID < heroesCount; heroID++)
  687. {
  688. bool custom = reader->readBool();
  689. if(!custom)
  690. continue;
  691. auto * hero = new CGHeroInstance();
  692. hero->ID = Obj::HERO;
  693. hero->subID = heroID;
  694. bool hasExp = reader->readBool();
  695. if(hasExp)
  696. {
  697. hero->exp = reader->readUInt32();
  698. }
  699. else
  700. {
  701. hero->exp = 0;
  702. }
  703. bool hasSecSkills = reader->readBool();
  704. if(hasSecSkills)
  705. {
  706. uint32_t howMany = reader->readUInt32();
  707. hero->secSkills.resize(howMany);
  708. for(int yy = 0; yy < howMany; ++yy)
  709. {
  710. hero->secSkills[yy].first = reader->readSkill();
  711. hero->secSkills[yy].second = reader->readUInt8();
  712. }
  713. }
  714. loadArtifactsOfHero(hero);
  715. bool hasCustomBio = reader->readBool();
  716. if(hasCustomBio)
  717. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  718. // 0xFF is default, 00 male, 01 female
  719. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  720. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  721. bool hasCustomSpells = reader->readBool();
  722. if(hasCustomSpells)
  723. reader->readBitmaskSpells(hero->spells, false);
  724. bool hasCustomPrimSkills = reader->readBool();
  725. if(hasCustomPrimSkills)
  726. {
  727. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  728. {
  729. hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(skillID), reader->readUInt8());
  730. }
  731. }
  732. map->predefinedHeroes.emplace_back(hero);
  733. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  734. }
  735. }
  736. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  737. {
  738. bool hasArtSet = reader->readBool();
  739. // True if artifact set is not default (hero has some artifacts)
  740. if(!hasArtSet)
  741. return;
  742. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  743. {
  744. logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  745. hero->artifactsInBackpack.clear();
  746. while(!hero->artifactsWorn.empty())
  747. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  748. }
  749. for(int i = 0; i < features.artifactSlotsCount; i++)
  750. loadArtifactToSlot(hero, i);
  751. // bag artifacts
  752. // number of artifacts in hero's bag
  753. int amount = reader->readUInt16();
  754. for(int i = 0; i < amount; ++i)
  755. {
  756. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  757. }
  758. }
  759. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  760. {
  761. ArtifactID artifactID = reader->readArtifact();
  762. if(artifactID == ArtifactID::NONE)
  763. return false;
  764. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  765. if(!art)
  766. {
  767. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  768. return false;
  769. }
  770. if(art->isBig() && slot >= GameConstants::BACKPACK_START)
  771. {
  772. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  773. return false;
  774. }
  775. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  776. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  777. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  778. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  779. auto artifactPos = ArtifactPosition(slot);
  780. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  781. {
  782. hero->putArtifact(artifactPos, artifact);
  783. }
  784. else
  785. {
  786. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  787. return false;
  788. }
  789. return true;
  790. }
  791. void CMapLoaderH3M::readTerrain()
  792. {
  793. map->initTerrain();
  794. // Read terrain
  795. int3 pos;
  796. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  797. {
  798. //OH3 format is [z][y][x]
  799. for(pos.y = 0; pos.y < map->height; pos.y++)
  800. {
  801. for(pos.x = 0; pos.x < map->width; pos.x++)
  802. {
  803. auto & tile = map->getTile(pos);
  804. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  805. tile.terView = reader->readUInt8();
  806. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  807. tile.riverDir = reader->readUInt8();
  808. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  809. tile.roadDir = reader->readUInt8();
  810. tile.extTileFlags = reader->readUInt8();
  811. tile.blocked = !tile.terType->isPassable();
  812. tile.visitable = false;
  813. assert(tile.terType->getId() != ETerrainId::NONE);
  814. }
  815. }
  816. }
  817. }
  818. void CMapLoaderH3M::readObjectTemplates()
  819. {
  820. uint32_t defAmount = reader->readUInt32();
  821. templates.reserve(defAmount);
  822. // Read custom defs
  823. for(int defID = 0; defID < defAmount; ++defID)
  824. {
  825. auto tmpl = reader->readObjectTemplate();
  826. templates.push_back(tmpl);
  827. if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))
  828. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );
  829. }
  830. }
  831. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
  832. {
  833. auto * object = new CGEvent();
  834. readBoxContent(object, mapPosition);
  835. object->availableFor = reader->readUInt8();
  836. object->computerActivate = reader->readBool();
  837. object->removeAfterVisit = reader->readBool();
  838. reader->skipZero(4);
  839. if(features.levelHOTA3)
  840. object->humanActivate = reader->readBool();
  841. else
  842. object->humanActivate = true;
  843. return object;
  844. }
  845. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
  846. {
  847. auto * object = new CGPandoraBox();
  848. readBoxContent(object, mapPosition);
  849. return object;
  850. }
  851. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
  852. {
  853. readMessageAndGuards(object->message, object, mapPosition);
  854. object->gainedExp = reader->readUInt32();
  855. object->manaDiff = reader->readInt32();
  856. object->moraleDiff = reader->readInt8();
  857. object->luckDiff = reader->readInt8();
  858. reader->readResourses(object->resources);
  859. object->primskills.resize(GameConstants::PRIMARY_SKILLS);
  860. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  861. object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
  862. int gabn = reader->readUInt8(); //number of gained abilities
  863. for(int oo = 0; oo < gabn; ++oo)
  864. {
  865. object->abilities.emplace_back(reader->readSkill());
  866. object->abilityLevels.push_back(reader->readUInt8());
  867. }
  868. int gart = reader->readUInt8(); //number of gained artifacts
  869. for(int oo = 0; oo < gart; ++oo)
  870. object->artifacts.emplace_back(reader->readArtifact());
  871. int gspel = reader->readUInt8(); //number of gained spells
  872. for(int oo = 0; oo < gspel; ++oo)
  873. object->spells.emplace_back(reader->readSpell());
  874. int gcre = reader->readUInt8(); //number of gained creatures
  875. readCreatureSet(&object->creatures, gcre);
  876. reader->skipZero(8);
  877. }
  878. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  879. {
  880. auto * object = new CGCreature();
  881. if(features.levelAB)
  882. {
  883. object->identifier = reader->readUInt32();
  884. map->questIdentifierToId[object->identifier] = objectInstanceID;
  885. }
  886. auto * hlp = new CStackInstance();
  887. hlp->count = reader->readUInt16();
  888. //type will be set during initialization
  889. object->putStack(SlotID(0), hlp);
  890. object->character = reader->readInt8();
  891. bool hasMessage = reader->readBool();
  892. if(hasMessage)
  893. {
  894. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  895. reader->readResourses(object->resources);
  896. object->gainedArtifact = reader->readArtifact();
  897. }
  898. object->neverFlees = reader->readBool();
  899. object->notGrowingTeam = reader->readBool();
  900. reader->skipZero(2);
  901. if(features.levelHOTA3)
  902. {
  903. //TODO: HotA
  904. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  905. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  906. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  907. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  908. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  909. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  910. logGlobal->warn(
  911. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  912. mapName,
  913. mapPosition.toString(),
  914. agressionExact,
  915. int(joinOnlyForMoney),
  916. joinPercent,
  917. upgradedStack,
  918. stacksCount
  919. );
  920. }
  921. return object;
  922. }
  923. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  924. {
  925. auto * object = new CGSignBottle();
  926. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  927. reader->skipZero(4);
  928. return object;
  929. }
  930. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  931. {
  932. auto * object = new CGWitchHut();
  933. // AB and later maps have allowed abilities defined in H3M
  934. if(features.levelAB)
  935. {
  936. reader->readBitmaskSkills(object->allowedAbilities, false);
  937. if(object->allowedAbilities.size() != 1)
  938. {
  939. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  940. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  941. if(defaultAllowed[skillID])
  942. object->allowedAbilities.insert(SecondarySkill(skillID));
  943. }
  944. }
  945. return object;
  946. }
  947. CGObjectInstance * CMapLoaderH3M::readScholar()
  948. {
  949. auto * object = new CGScholar();
  950. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  951. object->bonusID = reader->readUInt8();
  952. reader->skipZero(6);
  953. return object;
  954. }
  955. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  956. {
  957. auto * object = new CGGarrison();
  958. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  959. readCreatureSet(object, 7);
  960. if(features.levelAB)
  961. object->removableUnits = reader->readBool();
  962. else
  963. object->removableUnits = true;
  964. reader->skipZero(8);
  965. return object;
  966. }
  967. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  968. {
  969. auto artID = ArtifactID::NONE; //random, set later
  970. int spellID = -1;
  971. auto * object = new CGArtifact();
  972. readMessageAndGuards(object->message, object, mapPosition);
  973. if(objectTemplate->id == Obj::SPELL_SCROLL)
  974. {
  975. spellID = reader->readSpell32();
  976. artID = ArtifactID::SPELL_SCROLL;
  977. }
  978. else if(objectTemplate->id == Obj::ARTIFACT)
  979. {
  980. //specific artifact
  981. artID = ArtifactID(objectTemplate->subid);
  982. }
  983. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
  984. return object;
  985. }
  986. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  987. {
  988. auto * object = new CGResource();
  989. readMessageAndGuards(object->message, object, mapPosition);
  990. object->amount = reader->readUInt32();
  991. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  992. {
  993. // Gold is multiplied by 100.
  994. object->amount *= 100;
  995. }
  996. reader->skipZero(4);
  997. return object;
  998. }
  999. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1000. {
  1001. auto * object = new CGMine();
  1002. if(objectTemplate->subid < 7)
  1003. {
  1004. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1005. }
  1006. else
  1007. {
  1008. object->setOwner(PlayerColor::NEUTRAL);
  1009. reader->readBitmaskResources(object->abandonedMineResources, false);
  1010. }
  1011. return object;
  1012. }
  1013. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1014. {
  1015. auto * object = new CGDwelling();
  1016. setOwnerAndValidate(position, object, reader->readPlayer32());
  1017. return object;
  1018. }
  1019. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1020. {
  1021. auto * object = new CGDwelling();
  1022. CSpecObjInfo * spec = nullptr;
  1023. switch(objectTemplate->id)
  1024. {
  1025. case Obj::RANDOM_DWELLING:
  1026. spec = new CCreGenLeveledCastleInfo();
  1027. break;
  1028. case Obj::RANDOM_DWELLING_LVL:
  1029. spec = new CCreGenAsCastleInfo();
  1030. break;
  1031. case Obj::RANDOM_DWELLING_FACTION:
  1032. spec = new CCreGenLeveledInfo();
  1033. break;
  1034. default:
  1035. throw std::runtime_error("Invalid random dwelling format");
  1036. }
  1037. spec->owner = object;
  1038. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1039. //216 and 217
  1040. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1041. {
  1042. castleSpec->instanceId = "";
  1043. castleSpec->identifier = reader->readUInt32();
  1044. if(!castleSpec->identifier)
  1045. {
  1046. castleSpec->asCastle = false;
  1047. const int MASK_SIZE = 8;
  1048. ui8 mask[2];
  1049. mask[0] = reader->readUInt8();
  1050. mask[1] = reader->readUInt8();
  1051. castleSpec->allowedFactions.clear();
  1052. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1053. for(int i = 0; i < MASK_SIZE; i++)
  1054. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1055. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1056. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1057. }
  1058. else
  1059. {
  1060. castleSpec->asCastle = true;
  1061. }
  1062. }
  1063. //216 and 218
  1064. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1065. {
  1066. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
  1067. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
  1068. }
  1069. object->info = spec;
  1070. return object;
  1071. }
  1072. CGObjectInstance * CMapLoaderH3M::readShrine()
  1073. {
  1074. auto * object = new CGShrine();
  1075. object->spell = reader->readSpell32();
  1076. return object;
  1077. }
  1078. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1079. {
  1080. auto * object = new CGHeroPlaceholder();
  1081. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1082. HeroTypeID htid = reader->readHero(); //hero type id
  1083. if(htid.getNum() == -1)
  1084. {
  1085. object->powerRank = reader->readUInt8();
  1086. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
  1087. }
  1088. else
  1089. {
  1090. object->heroType = htid;
  1091. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
  1092. }
  1093. return object;
  1094. }
  1095. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1096. {
  1097. if (objectTemplate->subid < 1000)
  1098. {
  1099. map->grailPos = mapPosition;
  1100. map->grailRadius = reader->readInt32();
  1101. }
  1102. else
  1103. {
  1104. // Battle location for arena mode in HotA
  1105. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1106. }
  1107. return nullptr;
  1108. }
  1109. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1110. {
  1111. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1112. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1113. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
  1114. return new CGObjectInstance();
  1115. }
  1116. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1117. {
  1118. if(objectTemplate->subid == 0)
  1119. return new CBank();
  1120. return new CGObjectInstance();
  1121. }
  1122. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1123. {
  1124. auto * guard = new CGQuestGuard();
  1125. readQuest(guard, mapPosition);
  1126. return guard;
  1127. }
  1128. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1129. {
  1130. auto * object = readGeneric(mapPosition, objectTemplate);
  1131. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1132. return object;
  1133. }
  1134. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1135. {
  1136. auto * object = new CGLighthouse();
  1137. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1138. return object;
  1139. }
  1140. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1141. {
  1142. if(features.levelHOTA3)
  1143. {
  1144. //TODO: HotA
  1145. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1146. int32_t guardsPresetIndex = reader->readInt32();
  1147. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1148. int8_t upgradedStackPresence = reader->readInt8();
  1149. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1150. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1151. // list of possible artifacts in reward
  1152. // - if list is empty, artifacts are either not present in reward or random
  1153. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1154. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1155. std::vector<ArtifactID> artifacts;
  1156. int artNumber = reader->readUInt32();
  1157. for(int yy = 0; yy < artNumber; ++yy)
  1158. {
  1159. artifacts.push_back(reader->readArtifact32());
  1160. }
  1161. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1162. logGlobal->warn(
  1163. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1164. mapName,
  1165. mapPosition.toString(),
  1166. guardsPresetIndex,
  1167. int(upgradedStackPresence),
  1168. artifacts.size()
  1169. );
  1170. }
  1171. return readGeneric(mapPosition, objectTemplate);
  1172. }
  1173. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1174. {
  1175. switch(objectTemplate->id)
  1176. {
  1177. case Obj::EVENT:
  1178. return readEvent(mapPosition);
  1179. case Obj::HERO:
  1180. case Obj::RANDOM_HERO:
  1181. case Obj::PRISON:
  1182. return readHero(mapPosition, objectInstanceID);
  1183. case Obj::MONSTER:
  1184. case Obj::RANDOM_MONSTER:
  1185. case Obj::RANDOM_MONSTER_L1:
  1186. case Obj::RANDOM_MONSTER_L2:
  1187. case Obj::RANDOM_MONSTER_L3:
  1188. case Obj::RANDOM_MONSTER_L4:
  1189. case Obj::RANDOM_MONSTER_L5:
  1190. case Obj::RANDOM_MONSTER_L6:
  1191. case Obj::RANDOM_MONSTER_L7:
  1192. return readMonster(mapPosition, objectInstanceID);
  1193. case Obj::OCEAN_BOTTLE:
  1194. case Obj::SIGN:
  1195. return readSign(mapPosition);
  1196. case Obj::SEER_HUT:
  1197. return readSeerHut(mapPosition);
  1198. case Obj::WITCH_HUT:
  1199. return readWitchHut();
  1200. case Obj::SCHOLAR:
  1201. return readScholar();
  1202. case Obj::GARRISON:
  1203. case Obj::GARRISON2:
  1204. return readGarrison(mapPosition);
  1205. case Obj::ARTIFACT:
  1206. case Obj::RANDOM_ART:
  1207. case Obj::RANDOM_TREASURE_ART:
  1208. case Obj::RANDOM_MINOR_ART:
  1209. case Obj::RANDOM_MAJOR_ART:
  1210. case Obj::RANDOM_RELIC_ART:
  1211. case Obj::SPELL_SCROLL:
  1212. return readArtifact(mapPosition, objectTemplate);
  1213. case Obj::RANDOM_RESOURCE:
  1214. case Obj::RESOURCE:
  1215. return readResource(mapPosition, objectTemplate);
  1216. case Obj::RANDOM_TOWN:
  1217. case Obj::TOWN:
  1218. return readTown(mapPosition, objectTemplate);
  1219. case Obj::MINE:
  1220. case Obj::ABANDONED_MINE:
  1221. return readMine(mapPosition, objectTemplate);
  1222. case Obj::CREATURE_GENERATOR1:
  1223. case Obj::CREATURE_GENERATOR2:
  1224. case Obj::CREATURE_GENERATOR3:
  1225. case Obj::CREATURE_GENERATOR4:
  1226. return readDwelling(mapPosition);
  1227. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1228. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1229. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1230. return readShrine();
  1231. case Obj::PANDORAS_BOX:
  1232. return readPandora(mapPosition);
  1233. case Obj::GRAIL:
  1234. return readGrail(mapPosition, objectTemplate);
  1235. case Obj::RANDOM_DWELLING:
  1236. case Obj::RANDOM_DWELLING_LVL:
  1237. case Obj::RANDOM_DWELLING_FACTION:
  1238. return readDwellingRandom(mapPosition, objectTemplate);
  1239. case Obj::QUEST_GUARD:
  1240. return readQuestGuard(mapPosition);
  1241. case Obj::SHIPYARD:
  1242. return readShipyard(mapPosition, objectTemplate);
  1243. case Obj::HERO_PLACEHOLDER:
  1244. return readHeroPlaceholder(mapPosition);
  1245. case Obj::PYRAMID:
  1246. return readPyramid(mapPosition, objectTemplate);
  1247. case Obj::LIGHTHOUSE:
  1248. return readLighthouse(mapPosition);
  1249. case Obj::CREATURE_BANK:
  1250. case Obj::DERELICT_SHIP:
  1251. case Obj::DRAGON_UTOPIA:
  1252. case Obj::CRYPT:
  1253. case Obj::SHIPWRECK:
  1254. return readBank(mapPosition, objectTemplate);
  1255. default: //any other object
  1256. return readGeneric(mapPosition, objectTemplate);
  1257. }
  1258. }
  1259. void CMapLoaderH3M::readObjects()
  1260. {
  1261. uint32_t objectsCount = reader->readUInt32();
  1262. for(uint32_t i = 0; i < objectsCount; ++i)
  1263. {
  1264. int3 mapPosition = reader->readInt3();
  1265. uint32_t defIndex = reader->readUInt32();
  1266. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1267. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1268. reader->skipZero(5);
  1269. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1270. if(!newObject)
  1271. continue;
  1272. newObject->pos = mapPosition;
  1273. newObject->ID = objectTemplate->id;
  1274. newObject->id = objectInstanceID;
  1275. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1276. {
  1277. newObject->subID = objectTemplate->subid;
  1278. }
  1279. newObject->appearance = objectTemplate;
  1280. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1281. {
  1282. //TODO: define valid typeName and subtypeName for H3M maps
  1283. //boost::format fmt("%s_%d");
  1284. //fmt % nobj->typeName % nobj->id.getNum();
  1285. boost::format fmt("obj_%d");
  1286. fmt % newObject->id.getNum();
  1287. newObject->instanceName = fmt.str();
  1288. }
  1289. map->addNewObject(newObject);
  1290. }
  1291. std::sort(
  1292. map->heroesOnMap.begin(),
  1293. map->heroesOnMap.end(),
  1294. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1295. {
  1296. return a->subID < b->subID;
  1297. }
  1298. );
  1299. }
  1300. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1301. {
  1302. for(int index = 0; index < number; ++index)
  1303. {
  1304. CreatureID creatureID = reader->readCreature();
  1305. int count = reader->readUInt16();
  1306. // Empty slot
  1307. if(creatureID == CreatureID::NONE)
  1308. continue;
  1309. auto * result = new CStackInstance();
  1310. result->count = count;
  1311. if(creatureID < CreatureID::NONE)
  1312. {
  1313. int value = -creatureID.getNum() - 2;
  1314. assert(value >= 0 && value < 14);
  1315. uint8_t level = value / 2;
  1316. uint8_t upgrade = value % 2;
  1317. //this will happen when random object has random army
  1318. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1319. }
  1320. else
  1321. {
  1322. result->setType(creatureID);
  1323. }
  1324. out->putStack(SlotID(index), result);
  1325. }
  1326. out->validTypes(true);
  1327. }
  1328. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1329. {
  1330. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1331. if(owner == PlayerColor::NEUTRAL)
  1332. {
  1333. object->setOwner(PlayerColor::NEUTRAL);
  1334. return;
  1335. }
  1336. if(!owner.isValidPlayer())
  1337. {
  1338. object->setOwner(PlayerColor::NEUTRAL);
  1339. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1340. return;
  1341. }
  1342. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1343. {
  1344. object->setOwner(PlayerColor::NEUTRAL);
  1345. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1346. );
  1347. return;
  1348. }
  1349. object->setOwner(owner);
  1350. }
  1351. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1352. {
  1353. auto * object = new CGHeroInstance();
  1354. if(features.levelAB)
  1355. {
  1356. unsigned int identifier = reader->readUInt32();
  1357. map->questIdentifierToId[identifier] = objectInstanceID;
  1358. }
  1359. PlayerColor owner = reader->readPlayer();
  1360. object->subID = reader->readHero().getNum();
  1361. //If hero of this type has been predefined, use that as a base.
  1362. //Instance data will overwrite the predefined values where appropriate.
  1363. for(auto & elem : map->predefinedHeroes)
  1364. {
  1365. if(elem->subID == object->subID)
  1366. {
  1367. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1368. delete object;
  1369. object = elem;
  1370. break;
  1371. }
  1372. }
  1373. setOwnerAndValidate(mapPosition, object, owner);
  1374. object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;
  1375. for(auto & elem : map->disposedHeroes)
  1376. {
  1377. if(elem.heroId == object->subID)
  1378. {
  1379. object->nameCustom = elem.name;
  1380. object->portrait = elem.portrait;
  1381. break;
  1382. }
  1383. }
  1384. bool hasName = reader->readBool();
  1385. if(hasName)
  1386. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1387. if(features.levelSOD)
  1388. {
  1389. bool hasCustomExperience = reader->readBool();
  1390. if(hasCustomExperience)
  1391. object->exp = reader->readUInt32();
  1392. else
  1393. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1394. }
  1395. else
  1396. {
  1397. object->exp = reader->readUInt32();
  1398. //0 means "not set" in <=AB maps
  1399. if(!object->exp)
  1400. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1401. }
  1402. bool hasPortrait = reader->readBool();
  1403. if(hasPortrait)
  1404. object->portrait = reader->readHeroPortrait();
  1405. bool hasSecSkills = reader->readBool();
  1406. if(hasSecSkills)
  1407. {
  1408. if(!object->secSkills.empty())
  1409. {
  1410. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1411. logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1412. object->secSkills.clear();
  1413. }
  1414. uint32_t skillsCount = reader->readUInt32();
  1415. object->secSkills.resize(skillsCount);
  1416. for(int i = 0; i < skillsCount; ++i)
  1417. {
  1418. object->secSkills[i].first = reader->readSkill();
  1419. object->secSkills[i].second = reader->readUInt8();
  1420. }
  1421. }
  1422. bool hasGarison = reader->readBool();
  1423. if(hasGarison)
  1424. readCreatureSet(object, 7);
  1425. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1426. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1427. loadArtifactsOfHero(object);
  1428. object->patrol.patrolRadius = reader->readUInt8();
  1429. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1430. if(features.levelAB)
  1431. {
  1432. bool hasCustomBiography = reader->readBool();
  1433. if(hasCustomBiography)
  1434. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1435. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1436. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1437. }
  1438. else
  1439. {
  1440. object->gender = EHeroGender::DEFAULT;
  1441. }
  1442. // Spells
  1443. if(features.levelSOD)
  1444. {
  1445. bool hasCustomSpells = reader->readBool();
  1446. if(hasCustomSpells)
  1447. {
  1448. if(!object->spells.empty())
  1449. {
  1450. object->clear();
  1451. logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1452. }
  1453. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1454. reader->readBitmaskSpells(object->spells, false);
  1455. }
  1456. }
  1457. else if(features.levelAB)
  1458. {
  1459. //we can read one spell
  1460. SpellID spell = reader->readSpell();
  1461. if(spell != SpellID::NONE)
  1462. object->spells.insert(spell);
  1463. }
  1464. if(features.levelSOD)
  1465. {
  1466. bool hasCustomPrimSkills = reader->readBool();
  1467. if(hasCustomPrimSkills)
  1468. {
  1469. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1470. if(ps->size())
  1471. {
  1472. logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1473. for(const auto & b : *ps)
  1474. object->removeBonus(b);
  1475. }
  1476. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1477. {
  1478. object->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
  1479. }
  1480. }
  1481. }
  1482. if (object->subID != -1)
  1483. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
  1484. else
  1485. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
  1486. reader->skipZero(16);
  1487. return object;
  1488. }
  1489. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
  1490. {
  1491. auto * hut = new CGSeerHut();
  1492. uint32_t questsCount = 1;
  1493. if(features.levelHOTA3)
  1494. questsCount = reader->readUInt32();
  1495. //TODO: HotA
  1496. if(questsCount > 1)
  1497. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1498. for(size_t i = 0; i < questsCount; ++i)
  1499. readSeerHutQuest(hut, position);
  1500. if(features.levelHOTA3)
  1501. {
  1502. uint32_t repeateableQuestsCount = reader->readUInt32();
  1503. if(repeateableQuestsCount != 0)
  1504. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1505. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1506. readSeerHutQuest(hut, position);
  1507. }
  1508. reader->skipZero(2);
  1509. return hut;
  1510. }
  1511. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
  1512. {
  1513. if(features.levelAB)
  1514. {
  1515. readQuest(hut, position);
  1516. }
  1517. else
  1518. {
  1519. //RoE
  1520. auto artID = reader->readArtifact();
  1521. if(artID != ArtifactID::NONE)
  1522. {
  1523. //not none quest
  1524. hut->quest->addArtifactID(artID);
  1525. hut->quest->missionType = CQuest::MISSION_ART;
  1526. }
  1527. else
  1528. {
  1529. hut->quest->missionType = CQuest::MISSION_NONE;
  1530. }
  1531. hut->quest->lastDay = -1; //no timeout
  1532. hut->quest->isCustomFirst = false;
  1533. hut->quest->isCustomNext = false;
  1534. hut->quest->isCustomComplete = false;
  1535. }
  1536. if(hut->quest->missionType)
  1537. {
  1538. auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
  1539. hut->rewardType = rewardType;
  1540. switch(rewardType)
  1541. {
  1542. case CGSeerHut::EXPERIENCE:
  1543. {
  1544. hut->rVal = reader->readUInt32();
  1545. break;
  1546. }
  1547. case CGSeerHut::MANA_POINTS:
  1548. {
  1549. hut->rVal = reader->readUInt32();
  1550. break;
  1551. }
  1552. case CGSeerHut::MORALE_BONUS:
  1553. {
  1554. hut->rVal = reader->readUInt8();
  1555. break;
  1556. }
  1557. case CGSeerHut::LUCK_BONUS:
  1558. {
  1559. hut->rVal = reader->readUInt8();
  1560. break;
  1561. }
  1562. case CGSeerHut::RESOURCES:
  1563. {
  1564. hut->rID = reader->readUInt8();
  1565. hut->rVal = reader->readUInt32();
  1566. assert(hut->rID < features.resourcesCount);
  1567. assert((hut->rVal & 0x00ffffff) == hut->rVal);
  1568. break;
  1569. }
  1570. case CGSeerHut::PRIMARY_SKILL:
  1571. {
  1572. hut->rID = reader->readUInt8();
  1573. hut->rVal = reader->readUInt8();
  1574. break;
  1575. }
  1576. case CGSeerHut::SECONDARY_SKILL:
  1577. {
  1578. hut->rID = reader->readSkill();
  1579. hut->rVal = reader->readUInt8();
  1580. break;
  1581. }
  1582. case CGSeerHut::ARTIFACT:
  1583. {
  1584. hut->rID = reader->readArtifact();
  1585. break;
  1586. }
  1587. case CGSeerHut::SPELL:
  1588. {
  1589. hut->rID = reader->readSpell();
  1590. break;
  1591. }
  1592. case CGSeerHut::CREATURE:
  1593. {
  1594. hut->rID = reader->readCreature();
  1595. hut->rVal = reader->readUInt16();
  1596. break;
  1597. }
  1598. case CGSeerHut::NOTHING:
  1599. {
  1600. // no-op
  1601. break;
  1602. }
  1603. default:
  1604. {
  1605. assert(0);
  1606. }
  1607. }
  1608. }
  1609. else
  1610. {
  1611. // missionType==255
  1612. reader->skipZero(1);
  1613. }
  1614. }
  1615. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1616. {
  1617. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1618. switch(guard->quest->missionType)
  1619. {
  1620. case CQuest::MISSION_NONE:
  1621. return;
  1622. case CQuest::MISSION_PRIMARY_STAT:
  1623. {
  1624. guard->quest->m2stats.resize(4);
  1625. for(int x = 0; x < 4; ++x)
  1626. {
  1627. guard->quest->m2stats[x] = reader->readUInt8();
  1628. }
  1629. }
  1630. break;
  1631. case CQuest::MISSION_LEVEL:
  1632. case CQuest::MISSION_KILL_HERO:
  1633. case CQuest::MISSION_KILL_CREATURE:
  1634. {
  1635. guard->quest->m13489val = reader->readUInt32();
  1636. break;
  1637. }
  1638. case CQuest::MISSION_ART:
  1639. {
  1640. int artNumber = reader->readUInt8();
  1641. for(int yy = 0; yy < artNumber; ++yy)
  1642. {
  1643. auto artid = reader->readArtifact();
  1644. guard->quest->addArtifactID(artid);
  1645. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1646. }
  1647. break;
  1648. }
  1649. case CQuest::MISSION_ARMY:
  1650. {
  1651. int typeNumber = reader->readUInt8();
  1652. guard->quest->m6creatures.resize(typeNumber);
  1653. for(int hh = 0; hh < typeNumber; ++hh)
  1654. {
  1655. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1656. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1657. }
  1658. break;
  1659. }
  1660. case CQuest::MISSION_RESOURCES:
  1661. {
  1662. for(int x = 0; x < 7; ++x)
  1663. guard->quest->m7resources[x] = reader->readUInt32();
  1664. break;
  1665. }
  1666. case CQuest::MISSION_HERO:
  1667. {
  1668. guard->quest->m13489val = reader->readHero().getNum();
  1669. break;
  1670. }
  1671. case CQuest::MISSION_PLAYER:
  1672. {
  1673. guard->quest->m13489val = reader->readPlayer().getNum();
  1674. break;
  1675. }
  1676. case CQuest::MISSION_HOTA_MULTI:
  1677. {
  1678. uint32_t missionSubID = reader->readUInt32();
  1679. if(missionSubID == 0)
  1680. {
  1681. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
  1682. std::set<HeroClassID> heroClasses;
  1683. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1684. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1685. break;
  1686. }
  1687. if(missionSubID == 1)
  1688. {
  1689. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
  1690. uint32_t daysPassed = reader->readUInt32();
  1691. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1692. break;
  1693. }
  1694. assert(0);
  1695. break;
  1696. }
  1697. default:
  1698. {
  1699. assert(0);
  1700. }
  1701. }
  1702. guard->quest->lastDay = reader->readInt32();
  1703. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1704. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1705. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1706. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1707. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1708. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1709. }
  1710. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1711. {
  1712. auto * object = new CGTownInstance();
  1713. if(features.levelAB)
  1714. object->identifier = reader->readUInt32();
  1715. setOwnerAndValidate(position, object, reader->readPlayer());
  1716. std::optional<FactionID> faction;
  1717. if (objectTemplate->id == Obj::TOWN)
  1718. faction = FactionID(objectTemplate->subid);
  1719. bool hasName = reader->readBool();
  1720. if(hasName)
  1721. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1722. bool hasGarrison = reader->readBool();
  1723. if(hasGarrison)
  1724. readCreatureSet(object, 7);
  1725. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1726. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1727. bool hasCustomBuildings = reader->readBool();
  1728. if(hasCustomBuildings)
  1729. {
  1730. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1731. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1732. }
  1733. // Standard buildings
  1734. else
  1735. {
  1736. bool hasFort = reader->readBool();
  1737. if(hasFort)
  1738. object->builtBuildings.insert(BuildingID::FORT);
  1739. //means that set of standard building should be included
  1740. object->builtBuildings.insert(BuildingID::DEFAULT);
  1741. }
  1742. if(features.levelAB)
  1743. {
  1744. std::set<SpellID> spellsMask;
  1745. reader->readBitmaskSpells(spellsMask, false);
  1746. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1747. }
  1748. {
  1749. std::set<SpellID> spellsMask;
  1750. reader->readBitmaskSpells(spellsMask, true);
  1751. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1752. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1753. //add all spells from mods
  1754. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1755. if(defaultAllowed[i])
  1756. object->possibleSpells.emplace_back(i);
  1757. }
  1758. if(features.levelHOTA1)
  1759. {
  1760. // TODO: HOTA support
  1761. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1762. }
  1763. // Read castle events
  1764. uint32_t eventsCount = reader->readUInt32();
  1765. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1766. {
  1767. CCastleEvent event;
  1768. event.town = object;
  1769. event.name = readBasicString();
  1770. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1771. reader->readResourses(event.resources);
  1772. event.players = reader->readUInt8();
  1773. if(features.levelSOD)
  1774. event.humanAffected = reader->readBool();
  1775. else
  1776. event.humanAffected = true;
  1777. event.computerAffected = reader->readUInt8();
  1778. event.firstOccurence = reader->readUInt16();
  1779. event.nextOccurence = reader->readUInt8();
  1780. reader->skipZero(17);
  1781. // New buildings
  1782. reader->readBitmaskBuildings(event.buildings, faction);
  1783. event.creatures.resize(7);
  1784. for(int i = 0; i < 7; ++i)
  1785. event.creatures[i] = reader->readUInt16();
  1786. reader->skipZero(4);
  1787. object->events.push_back(event);
  1788. }
  1789. if(features.levelSOD)
  1790. {
  1791. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1792. uint8_t alignment = reader->readUInt8();
  1793. if(alignment != PlayerColor::NEUTRAL.getNum())
  1794. {
  1795. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1796. {
  1797. if (mapHeader->players[alignment].canAnyonePlay())
  1798. object->alignmentToPlayer = PlayerColor(alignment);
  1799. else
  1800. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1801. }
  1802. else
  1803. {
  1804. // TODO: HOTA support
  1805. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1806. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1807. {
  1808. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1809. }
  1810. else
  1811. {
  1812. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1813. }
  1814. }
  1815. }
  1816. }
  1817. reader->skipZero(3);
  1818. return object;
  1819. }
  1820. void CMapLoaderH3M::readEvents()
  1821. {
  1822. uint32_t eventsCount = reader->readUInt32();
  1823. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1824. {
  1825. CMapEvent event;
  1826. event.name = readBasicString();
  1827. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1828. reader->readResourses(event.resources);
  1829. event.players = reader->readUInt8();
  1830. if(features.levelSOD)
  1831. {
  1832. event.humanAffected = reader->readBool();
  1833. }
  1834. else
  1835. {
  1836. event.humanAffected = true;
  1837. }
  1838. event.computerAffected = reader->readBool();
  1839. event.firstOccurence = reader->readUInt16();
  1840. event.nextOccurence = reader->readUInt8();
  1841. reader->skipZero(17);
  1842. map->events.push_back(event);
  1843. }
  1844. }
  1845. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1846. {
  1847. bool hasMessage = reader->readBool();
  1848. if(hasMessage)
  1849. {
  1850. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1851. bool hasGuards = reader->readBool();
  1852. if(hasGuards)
  1853. readCreatureSet(guards, 7);
  1854. reader->skipZero(4);
  1855. }
  1856. }
  1857. std::string CMapLoaderH3M::readBasicString()
  1858. {
  1859. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1860. }
  1861. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1862. {
  1863. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1864. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1865. if(mapString.empty())
  1866. return "";
  1867. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1868. return VLC->generaltexth->translate(fullIdentifier.get());
  1869. }
  1870. void CMapLoaderH3M::afterRead()
  1871. {
  1872. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1873. for(auto & p : map->players)
  1874. {
  1875. int3 posOfMainTown = p.posOfMainTown;
  1876. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1877. {
  1878. const TerrainTile & t = map->getTile(posOfMainTown);
  1879. const CGObjectInstance * mainTown = nullptr;
  1880. for(auto * obj : t.visitableObjects)
  1881. {
  1882. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1883. {
  1884. mainTown = obj;
  1885. break;
  1886. }
  1887. }
  1888. if(mainTown == nullptr)
  1889. continue;
  1890. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1891. }
  1892. }
  1893. }
  1894. VCMI_LIB_NAMESPACE_END