CPreGame.cpp 121 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. #include "../lib/mapping/CMap.h"
  44. /*
  45. * CPreGame.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. namespace fs = boost::filesystem;
  54. void startGame(StartInfo * options, CConnection *serv = nullptr);
  55. void endGame();
  56. CGPreGame * CGP = nullptr;
  57. ISelectionScreenInfo *SEL;
  58. static PlayerColor playerColor; //if more than one player - applies to the first
  59. /**
  60. * Stores the current name of the savegame.
  61. *
  62. * TODO better solution for auto-selection when saving already saved games.
  63. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  64. * The name of the savegame can then be stored non-statically in CGameState and
  65. * passed separately to CSaveGameScreen.
  66. */
  67. static std::string saveGameName;
  68. struct EvilHlpStruct
  69. {
  70. CConnection *serv;
  71. StartInfo *sInfo;
  72. void reset(bool strong = true)
  73. {
  74. if(strong)
  75. {
  76. vstd::clear_pointer(serv);
  77. vstd::clear_pointer(sInfo);
  78. }
  79. else
  80. {
  81. serv = nullptr;
  82. sInfo = nullptr;
  83. }
  84. }
  85. } startingInfo;
  86. static void do_quit()
  87. {
  88. SDL_Event event;
  89. event.quit.type = SDL_QUIT;
  90. SDL_PushEvent(&event);
  91. }
  92. static CMapInfo *mapInfoFromGame()
  93. {
  94. auto ret = new CMapInfo();
  95. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  96. return ret;
  97. }
  98. static void setPlayersFromGame()
  99. {
  100. playerColor = LOCPLINT->playerID;
  101. }
  102. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  103. {
  104. std::swap(a.playerID, b.playerID);
  105. std::swap(a.name, b.name);
  106. if(a.playerID == 1)
  107. playerColor = a.color;
  108. else if(b.playerID == 1)
  109. playerColor = b.color;
  110. }
  111. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  112. {
  113. if(vstd::contains(playerNames, player))
  114. pset.name = playerNames.find(player)->second;
  115. else
  116. pset.name = CGI->generaltexth->allTexts[468];//Computer
  117. pset.playerID = player;
  118. if(player == playerNames.begin()->first)
  119. playerColor = pset.color;
  120. }
  121. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  122. {
  123. sInfo.playerInfos.clear();
  124. if(!mapHeader)
  125. {
  126. return;
  127. }
  128. sInfo.mapname = filename;
  129. playerColor = PlayerColor::NEUTRAL;
  130. auto namesIt = playerNames.cbegin();
  131. for (int i = 0; i < mapHeader->players.size(); i++)
  132. {
  133. const PlayerInfo &pinfo = mapHeader->players[i];
  134. //neither computer nor human can play - no player
  135. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  136. continue;
  137. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  138. pset.color = PlayerColor(i);
  139. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  140. {
  141. setPlayer(pset, namesIt++->first, playerNames);
  142. }
  143. else
  144. {
  145. setPlayer(pset, 0, playerNames);
  146. if(!pinfo.canHumanPlay)
  147. {
  148. pset.compOnly = true;
  149. }
  150. }
  151. pset.castle = pinfo.defaultCastle();
  152. pset.hero = pinfo.defaultHero();
  153. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  154. {
  155. pset.hero = pinfo.mainCustomHeroId;
  156. pset.heroName = pinfo.mainCustomHeroName;
  157. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  158. }
  159. pset.handicap = PlayerSettings::NO_HANDICAP;
  160. }
  161. }
  162. template <typename T> class CApplyOnPG;
  163. class CBaseForPGApply
  164. {
  165. public:
  166. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  167. virtual ~CBaseForPGApply(){};
  168. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  169. {
  170. return new CApplyOnPG<U>;
  171. }
  172. };
  173. template <typename T> class CApplyOnPG : public CBaseForPGApply
  174. {
  175. public:
  176. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  177. {
  178. T *ptr = static_cast<T*>(pack);
  179. ptr->apply(selScr);
  180. }
  181. };
  182. static CApplier<CBaseForPGApply> *applier = nullptr;
  183. static CPicture* createPicture(const JsonNode& config)
  184. {
  185. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  186. }
  187. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  188. config(configNode)
  189. {
  190. OBJ_CONSTRUCTION_CAPTURING_ALL;
  191. background = new CPicture(config["background"].String());
  192. if (config["scalable"].Bool())
  193. {
  194. if (background->bg->format->palette)
  195. background->convertToScreenBPP();
  196. background->scaleTo(Point(screen->w, screen->h));
  197. }
  198. pos = background->center();
  199. for(const JsonNode& node : config["items"].Vector())
  200. menuNameToEntry.push_back(node["name"].String());
  201. for(const JsonNode& node : config["images"].Vector())
  202. images.push_back(createPicture(node));
  203. //Hardcoded entry
  204. menuNameToEntry.push_back("credits");
  205. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  206. tabs->type |= REDRAW_PARENT;
  207. }
  208. CIntObject * CMenuScreen::createTab(size_t index)
  209. {
  210. if (config["items"].Vector().size() == index)
  211. return new CreditsScreen();
  212. return new CMenuEntry(this, config["items"].Vector()[index]);
  213. }
  214. void CMenuScreen::showAll(SDL_Surface * to)
  215. {
  216. CIntObject::showAll(to);
  217. if (pos.h != to->h || pos.w != to->w)
  218. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  219. }
  220. void CMenuScreen::show(SDL_Surface * to)
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  224. CIntObject::show(to);
  225. }
  226. void CMenuScreen::activate()
  227. {
  228. CCS->musich->playMusic("Music/MainMenu", true);
  229. if (!config["video"].isNull())
  230. CCS->videoh->open(config["video"]["name"].String());
  231. CIntObject::activate();
  232. }
  233. void CMenuScreen::deactivate()
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->close();
  237. CIntObject::deactivate();
  238. }
  239. void CMenuScreen::switchToTab(size_t index)
  240. {
  241. tabs->setActive(index);
  242. }
  243. //funciton for std::string -> std::function conversion for main menu
  244. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  245. {
  246. static const std::vector<std::string> commandType = boost::assign::list_of
  247. ("to")("campaigns")("start")("load")("exit")("highscores");
  248. static const std::vector<std::string> gameType = boost::assign::list_of
  249. ("single")("multi")("campaign")("tutorial");
  250. std::list<std::string> commands;
  251. boost::split(commands, string, boost::is_any_of("\t "));
  252. if (!commands.empty())
  253. {
  254. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  255. commands.pop_front();
  256. if (index > 3 || !commands.empty())
  257. {
  258. switch (index)
  259. {
  260. break; case 0://to - switch to another tab, if such tab exists
  261. {
  262. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  263. if ( index2 != menuType.size())
  264. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  265. }
  266. break; case 1://open campaign selection window
  267. {
  268. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  269. }
  270. break; case 2://start
  271. {
  272. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  273. {
  274. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  275. case 1: return &pushIntT<CMultiMode>;
  276. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  277. //TODO: start tutorial
  278. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  279. }
  280. }
  281. break; case 3://load
  282. {
  283. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  284. {
  285. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  286. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  287. //TODO: load campaign
  288. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  289. //TODO: load tutorial
  290. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  291. }
  292. }
  293. break; case 4://exit
  294. {
  295. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  296. }
  297. break; case 5://highscores
  298. {
  299. //TODO: high scores
  300. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  301. }
  302. }
  303. }
  304. }
  305. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  306. return std::function<void()>();
  307. }
  308. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  309. {
  310. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  311. std::pair<std::string, std::string> help;
  312. if (!button["help"].isNull() && button["help"].Float() > 0)
  313. help = CGI->generaltexth->zelp[button["help"].Float()];
  314. int posx = button["x"].Float();
  315. if (posx < 0)
  316. posx = pos.w + posx;
  317. int posy = button["y"].Float();
  318. if (posy < 0)
  319. posy = pos.h + posy;
  320. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  321. }
  322. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  323. {
  324. OBJ_CONSTRUCTION_CAPTURING_ALL;
  325. type |= REDRAW_PARENT;
  326. pos = parent->pos;
  327. for(const JsonNode& node : config["images"].Vector())
  328. images.push_back(createPicture(node));
  329. for(const JsonNode& node : config["buttons"].Vector())
  330. {
  331. buttons.push_back(createButton(parent, node));
  332. buttons.back()->hoverable = true;
  333. buttons.back()->type |= REDRAW_PARENT;
  334. }
  335. }
  336. CreditsScreen::CreditsScreen():
  337. positionCounter(0)
  338. {
  339. addUsedEvents(LCLICK | RCLICK);
  340. type |= REDRAW_PARENT;
  341. OBJ_CONSTRUCTION_CAPTURING_ALL;
  342. pos.w = CGP->menu->pos.w;
  343. pos.h = CGP->menu->pos.h;
  344. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  345. std::string text((char*)textFile.first.get(), textFile.second);
  346. size_t firstQuote = text.find('\"')+1;
  347. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  348. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  349. credits->scrollTextTo(-600); // move all text below the screen
  350. }
  351. void CreditsScreen::show(SDL_Surface * to)
  352. {
  353. CIntObject::show(to);
  354. positionCounter++;
  355. if (positionCounter % 2 == 0)
  356. credits->scrollTextBy(1);
  357. //end of credits, close this screen
  358. if (credits->textSize.y + 600 < positionCounter / 2)
  359. clickRight(false, false);
  360. }
  361. void CreditsScreen::clickLeft(tribool down, bool previousState)
  362. {
  363. clickRight(down, previousState);
  364. }
  365. void CreditsScreen::clickRight(tribool down, bool previousState)
  366. {
  367. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  368. assert(menu);
  369. menu->setActive(0);
  370. }
  371. CGPreGameConfig & CGPreGameConfig::get()
  372. {
  373. static CGPreGameConfig config;
  374. return config;
  375. }
  376. const JsonNode & CGPreGameConfig::getConfig() const
  377. {
  378. return config;
  379. }
  380. const JsonNode & CGPreGameConfig::getCampaigns() const
  381. {
  382. return campaignSets;
  383. }
  384. CGPreGameConfig::CGPreGameConfig() :
  385. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  386. config(JsonNode(ResourceID("config/mainmenu.json")))
  387. {
  388. }
  389. CGPreGame::CGPreGame()
  390. {
  391. pos.w = screen->w;
  392. pos.h = screen->h;
  393. GH.defActionsDef = 63;
  394. CGP = this;
  395. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  396. loadGraphics();
  397. }
  398. CGPreGame::~CGPreGame()
  399. {
  400. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  401. disposeGraphics();
  402. if(CGP == this)
  403. CGP = nullptr;
  404. if(GH.curInt == this)
  405. GH.curInt = nullptr;
  406. }
  407. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  408. {
  409. GH.pushInt(new CSelectionScreen(screenType, multi));
  410. }
  411. void CGPreGame::loadGraphics()
  412. {
  413. OBJ_CONSTRUCTION_CAPTURING_ALL;
  414. new CFilledTexture("DIBOXBCK", pos);
  415. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  416. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  417. }
  418. void CGPreGame::disposeGraphics()
  419. {
  420. delete victory;
  421. delete loss;
  422. }
  423. void CGPreGame::update()
  424. {
  425. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  426. if(CGP != this) //don't update if you are not a main interface
  427. return;
  428. if (GH.listInt.empty())
  429. {
  430. GH.pushInt(this);
  431. GH.pushInt(menu);
  432. menu->switchToTab(0);
  433. }
  434. if(SEL)
  435. SEL->update();
  436. // Handles mouse and key input
  437. GH.updateTime();
  438. GH.handleEvents();
  439. // check for null othervice crash on finishing a campaign
  440. // /FIXME: find out why GH.listInt is empty to begin with
  441. if (GH.topInt() != nullptr)
  442. GH.topInt()->show(screen);
  443. if (settings["general"]["showfps"].Bool())
  444. GH.drawFPSCounter();
  445. // draw the mouse cursor and update the screen
  446. CCS->curh->drawWithScreenRestore();
  447. CSDL_Ext::update(screen);
  448. CCS->curh->drawRestored();
  449. }
  450. void CGPreGame::openCampaignScreen(std::string name)
  451. {
  452. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  453. {
  454. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  455. return;
  456. }
  457. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  458. }
  459. CGPreGame *CGPreGame::create()
  460. {
  461. if(!CGP)
  462. CGP = new CGPreGame();
  463. return CGP;
  464. }
  465. void CGPreGame::removeFromGui()
  466. {
  467. //remove everything but main menu and background
  468. GH.popInts(GH.listInt.size() - 2);
  469. GH.popInt(GH.topInt()); //remove main menu
  470. GH.popInt(GH.topInt()); //remove background
  471. }
  472. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  473. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  474. serv(nullptr), ongoingClosing(false), myNameID(255)
  475. {
  476. CGPreGame::create(); //we depend on its graphics
  477. screenType = Type;
  478. multiPlayer = MultiPlayer;
  479. OBJ_CONSTRUCTION_CAPTURING_ALL;
  480. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  481. CServerHandler *sh = nullptr;
  482. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  483. {
  484. sh = new CServerHandler;
  485. sh->startServer();
  486. }
  487. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  488. pos.w = 762;
  489. pos.h = 584;
  490. if(Type == CMenuScreen::saveGame)
  491. {
  492. bordered = false;
  493. center(pos);
  494. }
  495. else if(Type == CMenuScreen::campaignList)
  496. {
  497. bordered = false;
  498. bg = new CPicture("CamCust.bmp", 0, 0);
  499. pos = bg->center();
  500. }
  501. else
  502. {
  503. bordered = true;
  504. //load random background
  505. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  506. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  507. pos = bg->center();
  508. }
  509. sInfo.difficulty = 1;
  510. current = nullptr;
  511. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  512. sInfo.turnTime = 0;
  513. curTab = nullptr;
  514. card = new InfoCard(network); //right info card
  515. if (screenType == CMenuScreen::campaignList)
  516. {
  517. opt = nullptr;
  518. }
  519. else
  520. {
  521. opt = new OptionsTab(); //scenario options tab
  522. opt->recActions = DISPOSE;
  523. randMapTab = new CRandomMapTab();
  524. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  525. randMapTab->recActions = DISPOSE;
  526. }
  527. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  528. sel->recActions = DISPOSE;
  529. switch(screenType)
  530. {
  531. case CMenuScreen::newGame:
  532. {
  533. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  534. card->difficulty->select(1, 0);
  535. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  536. select->callback = [&]()
  537. {
  538. toggleTab(sel);
  539. changeSelection(sel->getSelectedMapInfo());
  540. };
  541. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  542. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  543. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  544. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  545. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  546. randomBtn->callback = [&]()
  547. {
  548. toggleTab(randMapTab);
  549. changeSelection(randMapTab->getMapInfo());
  550. };
  551. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  552. if(network)
  553. {
  554. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  555. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  556. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  557. {
  558. SDL_Color orange = {232, 184, 32, 0};
  559. select->text->color = opts->text->color = randomBtn->text->color = orange;
  560. select->block(true);
  561. opts->block(true);
  562. randomBtn->block(true);
  563. start->block(true);
  564. }
  565. }
  566. }
  567. break;
  568. case CMenuScreen::loadGame:
  569. sel->recActions = 255;
  570. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  571. break;
  572. case CMenuScreen::saveGame:
  573. sel->recActions = 255;
  574. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  575. break;
  576. case CMenuScreen::campaignList:
  577. sel->recActions = 255;
  578. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  579. break;
  580. }
  581. start->assignedKeys.insert(SDLK_RETURN);
  582. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  583. if(network)
  584. {
  585. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  586. {
  587. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  588. serv = sh->connectToServer();
  589. *serv << (ui8) 4;
  590. myNameID = 1;
  591. }
  592. else
  593. {
  594. serv = CServerHandler::justConnectToServer(Address, Port);
  595. }
  596. serv->enterPregameConnectionMode();
  597. *serv << playerNames.begin()->second;
  598. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  599. {
  600. const CMapInfo *map;
  601. *serv >> myNameID >> map;
  602. serv->connectionID = myNameID;
  603. changeSelection(map);
  604. }
  605. else //host
  606. {
  607. if(current)
  608. {
  609. SelectMap sm(*current);
  610. *serv << &sm;
  611. UpdateStartOptions uso(sInfo);
  612. *serv << &uso;
  613. }
  614. }
  615. applier = new CApplier<CBaseForPGApply>;
  616. registerTypes4(*applier);
  617. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  618. }
  619. delete sh;
  620. }
  621. CSelectionScreen::~CSelectionScreen()
  622. {
  623. ongoingClosing = true;
  624. if(serv)
  625. {
  626. assert(serverHandlingThread);
  627. QuitMenuWithoutStarting qmws;
  628. *serv << &qmws;
  629. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  630. // processPacks();
  631. serverHandlingThread->join();
  632. delete serverHandlingThread;
  633. }
  634. playerColor = PlayerColor::CANNOT_DETERMINE;
  635. playerNames.clear();
  636. assert(!serv);
  637. vstd::clear_pointer(applier);
  638. delete mx;
  639. }
  640. void CSelectionScreen::toggleTab(CIntObject *tab)
  641. {
  642. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  643. {
  644. PregameGuiAction pga;
  645. if(tab == curTab)
  646. pga.action = PregameGuiAction::NO_TAB;
  647. else if(tab == opt)
  648. pga.action = PregameGuiAction::OPEN_OPTIONS;
  649. else if(tab == sel)
  650. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  651. else if(tab == randMapTab)
  652. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  653. *serv << &pga;
  654. }
  655. if(curTab && curTab->active)
  656. {
  657. curTab->deactivate();
  658. curTab->recActions = DISPOSE;
  659. }
  660. if(curTab != tab)
  661. {
  662. tab->recActions = 255;
  663. tab->activate();
  664. curTab = tab;
  665. }
  666. else
  667. {
  668. curTab = nullptr;
  669. };
  670. GH.totalRedraw();
  671. }
  672. void CSelectionScreen::changeSelection(const CMapInfo * to)
  673. {
  674. if(current == to) return;
  675. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  676. {
  677. vstd::clear_pointer(current);
  678. }
  679. current = to;
  680. if(to && (screenType == CMenuScreen::loadGame ||
  681. screenType == CMenuScreen::saveGame))
  682. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  683. if(screenType != CMenuScreen::campaignList)
  684. {
  685. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  686. if(screenType == CMenuScreen::newGame)
  687. {
  688. if(to && to->isRandomMap)
  689. {
  690. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  691. }
  692. else
  693. {
  694. sInfo.mapGenOptions.reset();
  695. }
  696. }
  697. }
  698. card->changeSelection(to);
  699. if(screenType != CMenuScreen::campaignList)
  700. {
  701. opt->recreate();
  702. }
  703. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  704. {
  705. SelectMap sm(*to);
  706. *serv << &sm;
  707. UpdateStartOptions uso(sInfo);
  708. *serv << &uso;
  709. }
  710. }
  711. void CSelectionScreen::startCampaign()
  712. {
  713. if (SEL->current)
  714. {
  715. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  716. }
  717. }
  718. void CSelectionScreen::startScenario()
  719. {
  720. if(screenType == CMenuScreen::newGame)
  721. {
  722. //there must be at least one human player before game can be started
  723. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  724. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  725. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  726. break;
  727. if(i == SEL->sInfo.playerInfos.cend())
  728. {
  729. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  730. return;
  731. }
  732. }
  733. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  734. {
  735. start->block(true);
  736. StartWithCurrentSettings swcs;
  737. *serv << &swcs;
  738. ongoingClosing = true;
  739. return;
  740. }
  741. if(screenType != CMenuScreen::saveGame)
  742. {
  743. if(!current)
  744. return;
  745. if(sInfo.mapGenOptions)
  746. {
  747. // Update player settings for RMG
  748. for(const auto & psetPair : sInfo.playerInfos)
  749. {
  750. const auto & pset = psetPair.second;
  751. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  752. if(pset.playerID != PlayerSettings::PLAYER_AI)
  753. {
  754. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  755. }
  756. }
  757. if(!sInfo.mapGenOptions->checkOptions())
  758. {
  759. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  760. return;
  761. }
  762. }
  763. saveGameName.clear();
  764. if(screenType == CMenuScreen::loadGame)
  765. {
  766. saveGameName = sInfo.mapname;
  767. }
  768. auto si = new StartInfo(sInfo);
  769. CGP->removeFromGui();
  770. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  771. }
  772. else
  773. {
  774. if(!(sel && sel->txt && sel->txt->text.size()))
  775. return;
  776. saveGameName = "Saves/" + sel->txt->text;
  777. CFunctionList<void()> overWrite;
  778. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  779. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  780. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  781. {
  782. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  783. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  784. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  785. }
  786. else
  787. overWrite();
  788. }
  789. }
  790. void CSelectionScreen::difficultyChange( int to )
  791. {
  792. assert(screenType == CMenuScreen::newGame);
  793. sInfo.difficulty = to;
  794. propagateOptions();
  795. redraw();
  796. }
  797. void CSelectionScreen::handleConnection()
  798. {
  799. setThreadName("CSelectionScreen::handleConnection");
  800. try
  801. {
  802. assert(serv);
  803. while(serv)
  804. {
  805. CPackForSelectionScreen *pack = nullptr;
  806. *serv >> pack;
  807. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  808. assert(pack);
  809. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  810. {
  811. endingPack->apply(this);
  812. }
  813. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  814. {
  815. endingPack->apply(this);
  816. }
  817. else
  818. {
  819. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  820. upcomingPacks.push_back(pack);
  821. }
  822. }
  823. } HANDLE_EXCEPTION
  824. catch(int i)
  825. {
  826. if(i != 666)
  827. throw;
  828. }
  829. }
  830. void CSelectionScreen::setSInfo(const StartInfo &si)
  831. {
  832. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  833. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  834. {
  835. if(i->second.playerID == myNameID)
  836. {
  837. playerColor = i->first;
  838. break;
  839. }
  840. }
  841. if(i == si.playerInfos.cend()) //not found
  842. playerColor = PlayerColor::CANNOT_DETERMINE;
  843. sInfo = si;
  844. if(current)
  845. opt->recreate(); //will force to recreate using current sInfo
  846. card->difficulty->select(si.difficulty, 0);
  847. GH.totalRedraw();
  848. }
  849. void CSelectionScreen::processPacks()
  850. {
  851. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  852. while(!upcomingPacks.empty())
  853. {
  854. CPackForSelectionScreen *pack = upcomingPacks.front();
  855. upcomingPacks.pop_front();
  856. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  857. apply->applyOnPG(this, pack);
  858. delete pack;
  859. }
  860. }
  861. void CSelectionScreen::update()
  862. {
  863. if(serverHandlingThread)
  864. processPacks();
  865. }
  866. void CSelectionScreen::propagateOptions()
  867. {
  868. if(isHost() && serv)
  869. {
  870. UpdateStartOptions ups(sInfo);
  871. *serv << &ups;
  872. }
  873. }
  874. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  875. {
  876. if(!isGuest() || !serv)
  877. return;
  878. RequestOptionsChange roc(what, dir, myNameID);
  879. *serv << &roc;
  880. }
  881. void CSelectionScreen::postChatMessage(const std::string &txt)
  882. {
  883. assert(serv);
  884. ChatMessage cm;
  885. cm.message = txt;
  886. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  887. *serv << &cm;
  888. }
  889. void CSelectionScreen::propagateNames()
  890. {
  891. PlayersNames pn;
  892. pn.playerNames = playerNames;
  893. *serv << &pn;
  894. }
  895. void CSelectionScreen::showAll(SDL_Surface *to)
  896. {
  897. CIntObject::showAll(to);
  898. if (bordered && (pos.h != to->h || pos.w != to->w))
  899. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  900. }
  901. // A new size filter (Small, Medium, ...) has been selected. Populate
  902. // selMaps with the relevant data.
  903. void SelectionTab::filter( int size, bool selectFirst )
  904. {
  905. curItems.clear();
  906. if(tabType == CMenuScreen::campaignList)
  907. {
  908. for (auto & elem : allItems)
  909. curItems.push_back(&elem);
  910. }
  911. else
  912. {
  913. for (auto & elem : allItems)
  914. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  915. curItems.push_back(&elem);
  916. }
  917. if(curItems.size())
  918. {
  919. slider->block(false);
  920. slider->setAmount(curItems.size());
  921. sort();
  922. if(selectFirst)
  923. {
  924. slider->moveTo(0);
  925. onSelect(curItems[0]);
  926. }
  927. selectAbs(0);
  928. }
  929. else
  930. {
  931. slider->block(true);
  932. onSelect(nullptr);
  933. }
  934. }
  935. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  936. {
  937. boost::to_upper(dirURI);
  938. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  939. {
  940. return ident.getType() == resType
  941. && boost::algorithm::starts_with(ident.getName(), dirURI);
  942. });
  943. return ret;
  944. }
  945. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  946. {
  947. allItems.clear();
  948. for(auto & file : files)
  949. {
  950. try
  951. {
  952. CMapInfo mapInfo;
  953. mapInfo.mapInit(file.getName());
  954. // ignore unsupported map versions (e.g. WoG maps without WoG
  955. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  956. allItems.push_back(std::move(mapInfo));
  957. }
  958. catch(std::exception & e)
  959. {
  960. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  961. }
  962. }
  963. }
  964. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  965. {
  966. for(auto & file : files)
  967. {
  968. try
  969. {
  970. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  971. lf.checkMagicBytes(SAVEGAME_MAGIC);
  972. // ui8 sign[8];
  973. // lf >> sign;
  974. // if(std::memcmp(sign,"VCMISVG",7))
  975. // {
  976. // throw std::runtime_error("not a correct savefile!");
  977. // }
  978. // Create the map info object
  979. CMapInfo mapInfo;
  980. mapInfo.mapHeader = make_unique<CMapHeader>();
  981. mapInfo.scenarioOpts = new StartInfo;
  982. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  983. mapInfo.fileURI = file.getName();
  984. mapInfo.countPlayers();
  985. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  986. mapInfo.date = std::asctime(std::localtime(&time));
  987. // If multi mode then only multi games, otherwise single
  988. if((mapInfo.actualHumanPlayers > 1) != multi)
  989. {
  990. mapInfo.mapHeader.reset();
  991. }
  992. allItems.push_back(std::move(mapInfo));
  993. }
  994. catch(const std::exception & e)
  995. {
  996. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  997. }
  998. }
  999. }
  1000. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1001. {
  1002. allItems.reserve(files.size());
  1003. for (auto & file : files)
  1004. {
  1005. CMapInfo info;
  1006. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1007. info.fileURI = file.getName();
  1008. info.campaignInit();
  1009. allItems.push_back(std::move(info));
  1010. }
  1011. }
  1012. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1013. :bg(nullptr), onSelect(OnSelect)
  1014. {
  1015. OBJ_CONSTRUCTION;
  1016. selectionPos = 0;
  1017. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1018. slider = nullptr;
  1019. txt = nullptr;
  1020. tabType = Type;
  1021. if (Type != CMenuScreen::campaignList)
  1022. {
  1023. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1024. pos = bg->pos;
  1025. }
  1026. else
  1027. {
  1028. bg = nullptr; //use background from parent
  1029. pos.w = parent->pos.w;
  1030. pos.h = parent->pos.h;
  1031. pos.x += 3; pos.y += 6;
  1032. }
  1033. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1034. {
  1035. positions = 18;
  1036. }
  1037. else
  1038. {
  1039. switch(tabType)
  1040. {
  1041. case CMenuScreen::newGame:
  1042. parseMaps(getFiles("Maps/", EResType::MAP));
  1043. positions = 18;
  1044. break;
  1045. case CMenuScreen::loadGame:
  1046. case CMenuScreen::saveGame:
  1047. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1048. if(tabType == CMenuScreen::loadGame)
  1049. {
  1050. positions = 18;
  1051. }
  1052. else
  1053. {
  1054. positions = 16;
  1055. }
  1056. if(tabType == CMenuScreen::saveGame)
  1057. {
  1058. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1059. txt->filters.add(CTextInput::filenameFilter);
  1060. }
  1061. break;
  1062. case CMenuScreen::campaignList:
  1063. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1064. positions = 18;
  1065. break;
  1066. default:
  1067. assert(0);
  1068. break;
  1069. }
  1070. }
  1071. if (tabType != CMenuScreen::campaignList)
  1072. {
  1073. //size filter buttons
  1074. {
  1075. int sizes[] = {36, 72, 108, 144, 0};
  1076. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1077. for(int i = 0; i < 5; i++)
  1078. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1079. }
  1080. //sort buttons buttons
  1081. {
  1082. int xpos[] = {23, 55, 88, 121, 306, 339};
  1083. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1084. for(int i = 0; i < 6; i++)
  1085. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1086. }
  1087. }
  1088. else
  1089. {
  1090. //sort by buttons
  1091. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1092. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1093. }
  1094. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1095. slider->addUsedEvents(WHEEL);
  1096. slider->slider->keepFrame = true;
  1097. format = CDefHandler::giveDef("SCSELC.DEF");
  1098. sortingBy = _format;
  1099. ascending = true;
  1100. filter(0);
  1101. //select(0);
  1102. switch(tabType)
  1103. {
  1104. case CMenuScreen::newGame:
  1105. selectFName("Maps/Arrogance");
  1106. break;
  1107. case CMenuScreen::loadGame:
  1108. case CMenuScreen::campaignList:
  1109. select(0);
  1110. break;
  1111. case CMenuScreen::saveGame:;
  1112. if(saveGameName.empty())
  1113. {
  1114. txt->setText("NEWGAME");
  1115. }
  1116. else
  1117. {
  1118. selectFName(saveGameName);
  1119. }
  1120. }
  1121. }
  1122. SelectionTab::~SelectionTab()
  1123. {
  1124. delete format;
  1125. }
  1126. void SelectionTab::sortBy( int criteria )
  1127. {
  1128. if(criteria == sortingBy)
  1129. {
  1130. ascending = !ascending;
  1131. }
  1132. else
  1133. {
  1134. sortingBy = (ESortBy)criteria;
  1135. ascending = true;
  1136. }
  1137. sort();
  1138. selectAbs(0);
  1139. }
  1140. void SelectionTab::sort()
  1141. {
  1142. if(sortingBy != _name)
  1143. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1144. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1145. if(!ascending)
  1146. std::reverse(curItems.begin(), curItems.end());
  1147. redraw();
  1148. }
  1149. void SelectionTab::select( int position )
  1150. {
  1151. if(!curItems.size()) return;
  1152. // New selection. py is the index in curItems.
  1153. int py = position + slider->value;
  1154. vstd::amax(py, 0);
  1155. vstd::amin(py, curItems.size()-1);
  1156. selectionPos = py;
  1157. if(position < 0)
  1158. slider->moveTo(slider->value + position);
  1159. else if(position >= positions)
  1160. slider->moveTo(slider->value + position - positions + 1);
  1161. if(txt)
  1162. {
  1163. std::string filename = *CResourceHandler::get()->getResourceName(
  1164. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1165. txt->setText(CFileInfo(filename).getBaseName());
  1166. }
  1167. onSelect(curItems[py]);
  1168. }
  1169. void SelectionTab::selectAbs( int position )
  1170. {
  1171. select(position - slider->value);
  1172. }
  1173. int SelectionTab::getPosition( int x, int y )
  1174. {
  1175. return -1;
  1176. }
  1177. void SelectionTab::sliderMove( int slidPos )
  1178. {
  1179. if(!slider) return; //ignore spurious call when slider is being created
  1180. redraw();
  1181. }
  1182. // Display the tab with the scenario names
  1183. //
  1184. // elemIdx is the index of the maps or saved game to display on line 0
  1185. // slider->capacity contains the number of available screen lines
  1186. // slider->positionsAmnt is the number of elements after filtering
  1187. void SelectionTab::printMaps(SDL_Surface *to)
  1188. {
  1189. int elemIdx = slider->value;
  1190. // Display all elements if there's enough space
  1191. //if(slider->amount < slider->capacity)
  1192. // elemIdx = 0;
  1193. SDL_Color itemColor;
  1194. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1195. {
  1196. CMapInfo *currentItem = curItems[elemIdx];
  1197. if (elemIdx == selectionPos)
  1198. itemColor=Colors::YELLOW;
  1199. else
  1200. itemColor=Colors::WHITE;
  1201. if(tabType != CMenuScreen::campaignList)
  1202. {
  1203. //amount of players
  1204. std::ostringstream ostr(std::ostringstream::out);
  1205. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1206. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1207. //map size
  1208. std::string temp2 = "C";
  1209. switch (currentItem->mapHeader->width)
  1210. {
  1211. case 36:
  1212. temp2="S";
  1213. break;
  1214. case 72:
  1215. temp2="M";
  1216. break;
  1217. case 108:
  1218. temp2="L";
  1219. break;
  1220. case 144:
  1221. temp2="XL";
  1222. break;
  1223. }
  1224. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1225. int temp=-1;
  1226. switch (currentItem->mapHeader->version)
  1227. {
  1228. case EMapFormat::ROE:
  1229. temp=0;
  1230. break;
  1231. case EMapFormat::AB:
  1232. temp=1;
  1233. break;
  1234. case EMapFormat::SOD:
  1235. temp=2;
  1236. break;
  1237. case EMapFormat::WOG:
  1238. temp=3;
  1239. break;
  1240. default:
  1241. // Unknown version. Be safe and ignore that map
  1242. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1243. continue;
  1244. }
  1245. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1246. //victory conditions
  1247. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1248. //loss conditions
  1249. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1250. }
  1251. else //if campaign
  1252. {
  1253. //number of maps in campaign
  1254. std::ostringstream ostr(std::ostringstream::out);
  1255. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1256. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1257. }
  1258. std::string name;
  1259. if(tabType == CMenuScreen::newGame)
  1260. {
  1261. if (!currentItem->mapHeader->name.length())
  1262. currentItem->mapHeader->name = "Unnamed";
  1263. name = currentItem->mapHeader->name;
  1264. }
  1265. else if(tabType == CMenuScreen::campaignList)
  1266. {
  1267. name = currentItem->campaignHeader->name;
  1268. }
  1269. else
  1270. {
  1271. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1272. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1273. }
  1274. //print name
  1275. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1276. }
  1277. }
  1278. void SelectionTab::showAll(SDL_Surface * to)
  1279. {
  1280. CIntObject::showAll(to);
  1281. printMaps(to);
  1282. std::string title;
  1283. switch(tabType) {
  1284. case CMenuScreen::newGame:
  1285. title = CGI->generaltexth->arraytxt[229];
  1286. break;
  1287. case CMenuScreen::loadGame:
  1288. title = CGI->generaltexth->arraytxt[230];
  1289. break;
  1290. case CMenuScreen::saveGame:
  1291. title = CGI->generaltexth->arraytxt[231];
  1292. break;
  1293. case CMenuScreen::campaignList:
  1294. title = CGI->generaltexth->allTexts[726];
  1295. break;
  1296. }
  1297. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1298. if(tabType != CMenuScreen::campaignList)
  1299. {
  1300. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1301. }
  1302. }
  1303. void SelectionTab::clickLeft( tribool down, bool previousState )
  1304. {
  1305. if(down)
  1306. {
  1307. int line = getLine();
  1308. if(line != -1)
  1309. select(line);
  1310. }
  1311. }
  1312. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1313. {
  1314. if(key.state != SDL_PRESSED) return;
  1315. int moveBy = 0;
  1316. switch(key.keysym.sym)
  1317. {
  1318. case SDLK_UP:
  1319. moveBy = -1;
  1320. break;
  1321. case SDLK_DOWN:
  1322. moveBy = +1;
  1323. break;
  1324. case SDLK_PAGEUP:
  1325. moveBy = -positions+1;
  1326. break;
  1327. case SDLK_PAGEDOWN:
  1328. moveBy = +positions-1;
  1329. break;
  1330. case SDLK_HOME:
  1331. select(-slider->value);
  1332. return;
  1333. case SDLK_END:
  1334. select(curItems.size() - slider->value);
  1335. return;
  1336. default:
  1337. return;
  1338. }
  1339. select(selectionPos - slider->value + moveBy);
  1340. }
  1341. void SelectionTab::onDoubleClick()
  1342. {
  1343. if(getLine() != -1) //double clicked scenarios list
  1344. {
  1345. //act as if start button was pressed
  1346. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1347. }
  1348. }
  1349. int SelectionTab::getLine()
  1350. {
  1351. int line = -1;
  1352. Point clickPos(GH.current->button.x, GH.current->button.y);
  1353. clickPos = clickPos - pos.topLeft();
  1354. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1355. {
  1356. line = (clickPos.y-115) / 25; //which line
  1357. }
  1358. return line;
  1359. }
  1360. void SelectionTab::selectFName( std::string fname )
  1361. {
  1362. boost::to_upper(fname);
  1363. for(int i = curItems.size() - 1; i >= 0; i--)
  1364. {
  1365. if(curItems[i]->fileURI == fname)
  1366. {
  1367. slider->moveTo(i);
  1368. selectAbs(i);
  1369. return;
  1370. }
  1371. }
  1372. selectAbs(0);
  1373. }
  1374. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1375. {
  1376. return curItems.empty() ? nullptr : curItems[selectionPos];
  1377. }
  1378. CRandomMapTab::CRandomMapTab()
  1379. {
  1380. OBJ_CONSTRUCTION;
  1381. bg = new CPicture("RANMAPBK", 0, 6);
  1382. // Map Size
  1383. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1384. mapSizeBtnGroup->pos.y += 81;
  1385. mapSizeBtnGroup->pos.x += 158;
  1386. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1387. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1388. mapSizeBtnGroup->select(1, false);
  1389. mapSizeBtnGroup->onChange = [&](int btnId)
  1390. {
  1391. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1392. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1393. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1394. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1395. updateMapInfo();
  1396. };
  1397. // Two levels
  1398. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1399. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1400. //twoLevelsBtn->select(true); for now, deactivated
  1401. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1402. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1403. // Create number defs list
  1404. std::vector<std::string> numberDefs;
  1405. for(int i = 0; i <= 8; ++i)
  1406. {
  1407. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1408. }
  1409. const int NUMBERS_WIDTH = 32;
  1410. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1411. // Amount of players
  1412. playersCntGroup = new CHighlightableButtonsGroup(0);
  1413. playersCntGroup->pos.y += 153;
  1414. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1415. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1416. playersCntGroup->onChange = [&](int btnId)
  1417. {
  1418. mapGenOptions.setPlayerCount(btnId);
  1419. deactivateButtonsFrom(teamsCntGroup, btnId);
  1420. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1421. validatePlayersCnt(btnId);
  1422. updateMapInfo();
  1423. };
  1424. // Amount of teams
  1425. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1426. teamsCntGroup->pos.y += 219;
  1427. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1428. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1429. teamsCntGroup->onChange = [&](int btnId)
  1430. {
  1431. mapGenOptions.setTeamCount(btnId);
  1432. updateMapInfo();
  1433. };
  1434. // Computer only players
  1435. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1436. compOnlyPlayersCntGroup->pos.y += 285;
  1437. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1438. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1439. compOnlyPlayersCntGroup->select(0, true);
  1440. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1441. {
  1442. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1443. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1444. validateCompOnlyPlayersCnt(btnId);
  1445. updateMapInfo();
  1446. };
  1447. // Computer only teams
  1448. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1449. compOnlyTeamsCntGroup->pos.y += 351;
  1450. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1451. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1452. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1453. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1454. {
  1455. mapGenOptions.setCompOnlyTeamCount(btnId);
  1456. updateMapInfo();
  1457. };
  1458. const int WIDE_BTN_WIDTH = 85;
  1459. // Water content
  1460. waterContentGroup = new CHighlightableButtonsGroup(0);
  1461. waterContentGroup->pos.y += 419;
  1462. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1463. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1464. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1465. waterContentGroup->onChange = [&](int btnId)
  1466. {
  1467. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1468. };
  1469. // Monster strength
  1470. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1471. monsterStrengthGroup->pos.y += 485;
  1472. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1473. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1474. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1475. monsterStrengthGroup->onChange = [&](int btnId)
  1476. {
  1477. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1478. };
  1479. // Show random maps btn
  1480. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1481. // Initialize map info object
  1482. updateMapInfo();
  1483. }
  1484. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1485. {
  1486. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1487. // Buttons are relative to button group, TODO better solution?
  1488. SObjectConstruction obj__i(group);
  1489. const std::string RANDOM_DEF = "RANRAND";
  1490. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1491. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1492. }
  1493. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1494. {
  1495. // Buttons are relative to button group, TODO better solution?
  1496. SObjectConstruction obj__i(group);
  1497. int cnt = nEnd - nStart + 1;
  1498. for(int i = 0; i < cnt; ++i)
  1499. {
  1500. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1501. }
  1502. }
  1503. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1504. {
  1505. for(CHighlightableButton * btn : group->buttons)
  1506. {
  1507. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1508. {
  1509. if(btn->isBlocked())
  1510. {
  1511. btn->setOffset(0);
  1512. btn->setState(CButtonBase::NORMAL);
  1513. }
  1514. }
  1515. else
  1516. {
  1517. // Blocked state looks like frame 'selected'=1
  1518. btn->setOffset(-1);
  1519. btn->setState(CButtonBase::BLOCKED);
  1520. }
  1521. }
  1522. }
  1523. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1524. {
  1525. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1526. {
  1527. return;
  1528. }
  1529. if(mapGenOptions.getTeamCount() >= playersCnt)
  1530. {
  1531. mapGenOptions.setTeamCount(playersCnt - 1);
  1532. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1533. }
  1534. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1535. {
  1536. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1537. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1538. }
  1539. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1540. }
  1541. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1542. {
  1543. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1544. {
  1545. return;
  1546. }
  1547. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1548. {
  1549. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1550. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1551. }
  1552. }
  1553. void CRandomMapTab::showAll(SDL_Surface * to)
  1554. {
  1555. CIntObject::showAll(to);
  1556. // Headline
  1557. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1558. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1559. // Map size
  1560. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1561. // Players cnt
  1562. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1563. // Teams cnt
  1564. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1565. // Computer only players cnt
  1566. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1567. // Computer only teams cnt
  1568. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1569. // Water content
  1570. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1571. // Monster strength
  1572. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1573. }
  1574. void CRandomMapTab::updateMapInfo()
  1575. {
  1576. // Generate header info
  1577. mapInfo = make_unique<CMapInfo>();
  1578. mapInfo->isRandomMap = true;
  1579. mapInfo->mapHeader = make_unique<CMapHeader>();
  1580. mapInfo->mapHeader->version = EMapFormat::SOD;
  1581. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1582. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1583. mapInfo->mapHeader->difficulty = 1; // Normal
  1584. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1585. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1586. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1587. // Generate player information
  1588. mapInfo->mapHeader->players.clear();
  1589. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1590. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1591. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1592. mapInfo->mapHeader->howManyTeams = playersToGen;
  1593. for(int i = 0; i < playersToGen; ++i)
  1594. {
  1595. PlayerInfo player;
  1596. player.isFactionRandom = true;
  1597. player.canComputerPlay = true;
  1598. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1599. {
  1600. player.canHumanPlay = false;
  1601. }
  1602. else
  1603. {
  1604. player.canHumanPlay = true;
  1605. }
  1606. player.team = TeamID(i);
  1607. player.hasMainTown = true;
  1608. player.generateHeroAtMainTown = true;
  1609. mapInfo->mapHeader->players.push_back(player);
  1610. }
  1611. mapInfoChanged(mapInfo.get());
  1612. }
  1613. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1614. {
  1615. return mapInfoChanged;
  1616. }
  1617. const CMapInfo * CRandomMapTab::getMapInfo() const
  1618. {
  1619. return mapInfo.get();
  1620. }
  1621. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1622. {
  1623. return mapGenOptions;
  1624. }
  1625. CChatBox::CChatBox(const Rect &rect)
  1626. {
  1627. OBJ_CONSTRUCTION;
  1628. pos += rect;
  1629. addUsedEvents(KEYBOARD);
  1630. captureAllKeys = true;
  1631. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1632. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1633. inputBox->removeUsedEvents(KEYBOARD);
  1634. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1635. chatHistory->label->color = Colors::GREEN;
  1636. }
  1637. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1638. {
  1639. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1640. {
  1641. SEL->postChatMessage(inputBox->text);
  1642. inputBox->setText("");
  1643. }
  1644. else
  1645. inputBox->keyPressed(key);
  1646. }
  1647. void CChatBox::addNewMessage(const std::string &text)
  1648. {
  1649. chatHistory->setText(chatHistory->label->text + text + "\n");
  1650. if(chatHistory->slider)
  1651. chatHistory->slider->moveToMax();
  1652. }
  1653. InfoCard::InfoCard( bool Network )
  1654. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1655. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1656. {
  1657. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1658. CIntObject::type |= REDRAW_PARENT;
  1659. pos.x += 393;
  1660. pos.y += 6;
  1661. addUsedEvents(RCLICK);
  1662. mapDescription = nullptr;
  1663. Rect descriptionRect(26, 149, 320, 115);
  1664. mapDescription = new CTextBox("", descriptionRect, 1);
  1665. if(SEL->screenType == CMenuScreen::campaignList)
  1666. {
  1667. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1668. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1669. }
  1670. else
  1671. {
  1672. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1673. parent->addChild(bg);
  1674. auto it = vstd::find(parent->children, this); //our position among parent children
  1675. parent->children.insert(it, bg); //put BG before us
  1676. parent->children.pop_back();
  1677. pos.w = bg->pos.w;
  1678. pos.h = bg->pos.h;
  1679. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1680. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1681. difficulty = new CHighlightableButtonsGroup(0);
  1682. {
  1683. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1684. for(int i = 0; i < 5; i++)
  1685. {
  1686. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1687. }
  1688. }
  1689. if(SEL->screenType != CMenuScreen::newGame)
  1690. difficulty->block(true);
  1691. if(network)
  1692. {
  1693. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1694. chat = new CChatBox(descriptionRect);
  1695. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1696. chatOn = true;
  1697. mapDescription->disable();
  1698. }
  1699. }
  1700. }
  1701. InfoCard::~InfoCard()
  1702. {
  1703. delete sizes;
  1704. delete sFlags;
  1705. }
  1706. void InfoCard::showAll(SDL_Surface * to)
  1707. {
  1708. CIntObject::showAll(to);
  1709. //blit texts
  1710. if(SEL->screenType != CMenuScreen::campaignList)
  1711. {
  1712. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1713. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1714. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1715. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1716. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1717. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1718. if(!chatOn)
  1719. {
  1720. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1721. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1722. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1723. }
  1724. else //players list
  1725. {
  1726. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1727. int playerSoFar = 0;
  1728. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1729. {
  1730. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1731. {
  1732. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1733. playerNames.erase(i->second.playerID);
  1734. }
  1735. }
  1736. playerSoFar = 0;
  1737. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1738. {
  1739. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1740. }
  1741. }
  1742. }
  1743. if(SEL->current)
  1744. {
  1745. if(SEL->screenType != CMenuScreen::campaignList)
  1746. {
  1747. int temp = -1;
  1748. if(!chatOn)
  1749. {
  1750. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1751. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1752. CMapHeader * header = SEL->current->mapHeader.get();
  1753. //victory conditions
  1754. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1755. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1756. //loss conditoins
  1757. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1758. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1759. if (!CGP)
  1760. {
  1761. delete loss;
  1762. delete victory;
  1763. }
  1764. }
  1765. //difficulty
  1766. assert(SEL->current->mapHeader->difficulty <= 4);
  1767. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1768. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1769. //selecting size icon
  1770. switch (SEL->current->mapHeader->width)
  1771. {
  1772. case 36:
  1773. temp=0;
  1774. break;
  1775. case 72:
  1776. temp=1;
  1777. break;
  1778. case 108:
  1779. temp=2;
  1780. break;
  1781. case 144:
  1782. temp=3;
  1783. break;
  1784. default:
  1785. temp=4;
  1786. break;
  1787. }
  1788. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1789. if(SEL->screenType == CMenuScreen::loadGame)
  1790. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1791. //print flags
  1792. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1793. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1794. TeamID myT;
  1795. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1796. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1797. else
  1798. myT = TeamID::NO_TEAM;
  1799. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1800. {
  1801. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1802. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1803. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1804. }
  1805. std::string tob;
  1806. switch (SEL->sInfo.difficulty)
  1807. {
  1808. case 0:
  1809. tob="80%";
  1810. break;
  1811. case 1:
  1812. tob="100%";
  1813. break;
  1814. case 2:
  1815. tob="130%";
  1816. break;
  1817. case 3:
  1818. tob="160%";
  1819. break;
  1820. case 4:
  1821. tob="200%";
  1822. break;
  1823. }
  1824. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1825. }
  1826. //blit description
  1827. std::string name;
  1828. if (SEL->screenType == CMenuScreen::campaignList)
  1829. {
  1830. name = SEL->current->campaignHeader->name;
  1831. }
  1832. else
  1833. {
  1834. name = SEL->current->mapHeader->name;
  1835. }
  1836. //name
  1837. if (name.length())
  1838. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1839. else
  1840. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1841. }
  1842. }
  1843. void InfoCard::changeSelection( const CMapInfo *to )
  1844. {
  1845. if(to && mapDescription)
  1846. {
  1847. if (SEL->screenType == CMenuScreen::campaignList)
  1848. mapDescription->setText(to->campaignHeader->description);
  1849. else
  1850. mapDescription->setText(to->mapHeader->description);
  1851. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1852. difficulty->block(true);
  1853. difficulty->select(SEL->sInfo.difficulty, 0);
  1854. }
  1855. }
  1856. redraw();
  1857. }
  1858. void InfoCard::clickRight( tribool down, bool previousState )
  1859. {
  1860. static const Rect flagArea(19, 397, 335, 23);
  1861. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1862. showTeamsPopup();
  1863. }
  1864. void InfoCard::showTeamsPopup()
  1865. {
  1866. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1867. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1868. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1869. {
  1870. std::vector<ui8> flags;
  1871. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1872. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1873. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1874. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1875. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1876. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1877. flags.push_back(j);
  1878. int curx = 128 - 9*flags.size();
  1879. for(auto & flag : flags)
  1880. {
  1881. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1882. curx += 18;
  1883. }
  1884. }
  1885. GH.pushInt(new CInfoPopup(bmp, true));
  1886. }
  1887. void InfoCard::toggleChat()
  1888. {
  1889. setChat(!chatOn);
  1890. }
  1891. void InfoCard::setChat(bool activateChat)
  1892. {
  1893. if(chatOn == activateChat)
  1894. return;
  1895. assert(active);
  1896. if(activateChat)
  1897. {
  1898. mapDescription->disable();
  1899. chat->enable();
  1900. playerListBg->enable();
  1901. }
  1902. else
  1903. {
  1904. mapDescription->enable();
  1905. chat->disable();
  1906. playerListBg->disable();
  1907. }
  1908. chatOn = activateChat;
  1909. GH.totalRedraw();
  1910. }
  1911. OptionsTab::OptionsTab():
  1912. turnDuration(nullptr)
  1913. {
  1914. OBJ_CONSTRUCTION;
  1915. bg = new CPicture("ADVOPTBK", 0, 6);
  1916. pos = bg->pos;
  1917. if(SEL->screenType == CMenuScreen::newGame)
  1918. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1919. }
  1920. OptionsTab::~OptionsTab()
  1921. {
  1922. }
  1923. void OptionsTab::showAll(SDL_Surface * to)
  1924. {
  1925. CIntObject::showAll(to);
  1926. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1927. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1928. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1929. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1930. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1931. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1932. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1933. if (turnDuration)
  1934. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1935. }
  1936. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1937. {
  1938. if(SEL->isGuest())
  1939. {
  1940. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1941. return;
  1942. }
  1943. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1944. si16 &cur = s.castle;
  1945. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1946. if (cur == PlayerSettings::NONE) //no change
  1947. return;
  1948. if (cur == PlayerSettings::RANDOM) //first/last available
  1949. {
  1950. if (dir > 0)
  1951. cur = *allowed.begin(); //id of first town
  1952. else
  1953. cur = *allowed.rbegin(); //id of last town
  1954. }
  1955. else // next/previous available
  1956. {
  1957. if ( (cur == *allowed.begin() && dir < 0 )
  1958. || (cur == *allowed.rbegin() && dir > 0) )
  1959. cur = -1;
  1960. else
  1961. {
  1962. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1963. auto iter = allowed.find(cur);
  1964. std::advance(iter, dir);
  1965. cur = *iter;
  1966. }
  1967. }
  1968. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1969. s.hero = PlayerSettings::RANDOM;
  1970. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1971. s.bonus = PlayerSettings::RANDOM;
  1972. entries[player]->selectButtons();
  1973. SEL->propagateOptions();
  1974. entries[player]->update();
  1975. redraw();
  1976. }
  1977. void OptionsTab::nextHero( PlayerColor player, int dir )
  1978. {
  1979. if(SEL->isGuest())
  1980. {
  1981. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1982. return;
  1983. }
  1984. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1985. int old = s.hero;
  1986. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1987. return;
  1988. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1989. {
  1990. int max = CGI->heroh->heroes.size(),
  1991. min = 0;
  1992. s.hero = nextAllowedHero(player, min,max,0,dir);
  1993. }
  1994. else
  1995. {
  1996. if(dir > 0)
  1997. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1998. else
  1999. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2000. }
  2001. if(old != s.hero)
  2002. {
  2003. usedHeroes.erase(old);
  2004. usedHeroes.insert(s.hero);
  2005. entries[player]->update();
  2006. redraw();
  2007. }
  2008. SEL->propagateOptions();
  2009. }
  2010. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2011. {
  2012. if(dir>0)
  2013. {
  2014. for(int i=min+incl; i<=max-incl; i++)
  2015. if(canUseThisHero(player, i))
  2016. return i;
  2017. }
  2018. else
  2019. {
  2020. for(int i=max-incl; i>=min+incl; i--)
  2021. if(canUseThisHero(player, i))
  2022. return i;
  2023. }
  2024. return -1;
  2025. }
  2026. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2027. {
  2028. return CGI->heroh->heroes.size() > ID
  2029. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2030. && !vstd::contains(usedHeroes, ID)
  2031. && SEL->current->mapHeader->allowedHeroes[ID];
  2032. }
  2033. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2034. {
  2035. if(SEL->isGuest())
  2036. {
  2037. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2038. return;
  2039. }
  2040. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2041. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2042. if (s.hero==PlayerSettings::NONE &&
  2043. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2044. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2045. {
  2046. if (dir<0)
  2047. ret=PlayerSettings::RANDOM;
  2048. else ret=PlayerSettings::GOLD;
  2049. }
  2050. if(ret > PlayerSettings::RESOURCE)
  2051. ret = PlayerSettings::RANDOM;
  2052. if(ret < PlayerSettings::RANDOM)
  2053. ret = PlayerSettings::RESOURCE;
  2054. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2055. {
  2056. if (dir<0)
  2057. ret=PlayerSettings::GOLD;
  2058. else ret=PlayerSettings::RANDOM;
  2059. }
  2060. SEL->propagateOptions();
  2061. entries[player]->update();
  2062. redraw();
  2063. }
  2064. void OptionsTab::recreate()
  2065. {
  2066. for(auto & elem : entries)
  2067. {
  2068. delete elem.second;
  2069. }
  2070. entries.clear();
  2071. usedHeroes.clear();
  2072. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2073. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2074. {
  2075. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2076. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2077. for(auto & heroe : heroes)
  2078. usedHeroes.insert(heroe.heroId);
  2079. }
  2080. }
  2081. void OptionsTab::setTurnLength( int npos )
  2082. {
  2083. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2084. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2085. SEL->sInfo.turnTime = times[npos];
  2086. redraw();
  2087. }
  2088. void OptionsTab::flagPressed( PlayerColor color )
  2089. {
  2090. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2091. PlayerSettings *old = nullptr;
  2092. if(SEL->playerNames.size() == 1) //single player -> just swap
  2093. {
  2094. if(color == playerColor) //that color is already selected, no action needed
  2095. return;
  2096. old = &SEL->sInfo.playerInfos[playerColor];
  2097. swapPlayers(*old, clicked);
  2098. }
  2099. else
  2100. {
  2101. //identify clicked player
  2102. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2103. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2104. {
  2105. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2106. SEL->setPlayer(restPos, playerToRestore.id);
  2107. playerToRestore.reset();
  2108. }
  2109. int newPlayer; //which player will take clicked position
  2110. //who will be put here?
  2111. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2112. {
  2113. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2114. if(!newPlayer) //no "free" player -> get just first one
  2115. newPlayer = SEL->playerNames.begin()->first;
  2116. }
  2117. else //human clicked -> take next
  2118. {
  2119. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2120. i++; //player AFTER clicked one
  2121. if(i != SEL->playerNames.end())
  2122. newPlayer = i->first;
  2123. else
  2124. newPlayer = 0; //AI if we scrolled through all players
  2125. }
  2126. SEL->setPlayer(clicked, newPlayer); //put player
  2127. //if that player was somewhere else, we need to replace him with computer
  2128. if(newPlayer) //not AI
  2129. {
  2130. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2131. {
  2132. int curNameID = i->second.playerID;
  2133. if(i->first != color && curNameID == newPlayer)
  2134. {
  2135. assert(i->second.playerID);
  2136. playerToRestore.color = i->first;
  2137. playerToRestore.id = newPlayer;
  2138. SEL->setPlayer(i->second, 0); //set computer
  2139. old = &i->second;
  2140. break;
  2141. }
  2142. }
  2143. }
  2144. }
  2145. entries[clicked.color]->selectButtons();
  2146. if(old)
  2147. {
  2148. entries[old->color]->selectButtons();
  2149. if(old->hero >= 0)
  2150. usedHeroes.erase(old->hero);
  2151. old->hero = entries[old->color]->pi.defaultHero();
  2152. }
  2153. SEL->propagateOptions();
  2154. GH.totalRedraw();
  2155. }
  2156. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2157. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2158. {
  2159. OBJ_CONSTRUCTION;
  2160. defActions |= SHARE_POS;
  2161. int serial = 0;
  2162. for(int g=0; g < s.color.getNum(); ++g)
  2163. {
  2164. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2165. if( itred.canComputerPlay || itred.canHumanPlay)
  2166. serial++;
  2167. }
  2168. pos.x += 54;
  2169. pos.y += 122 + serial*50;
  2170. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2171. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2172. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2173. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2174. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2175. if(SEL->screenType == CMenuScreen::newGame)
  2176. {
  2177. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2178. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2179. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2180. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2181. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2182. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2183. }
  2184. else
  2185. for(auto & elem : btns)
  2186. elem = nullptr;
  2187. selectButtons();
  2188. assert(SEL->current && SEL->current->mapHeader);
  2189. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2190. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2191. if(p.canHumanPlay && p.canComputerPlay)
  2192. whoCanPlay = HUMAN_OR_CPU;
  2193. else if(p.canComputerPlay)
  2194. whoCanPlay = CPU;
  2195. else
  2196. whoCanPlay = HUMAN;
  2197. if(SEL->screenType != CMenuScreen::scenarioInfo
  2198. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2199. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2200. {
  2201. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2202. flag->hoverable = true;
  2203. }
  2204. else
  2205. flag = nullptr;
  2206. town = new SelectedBox(Point(119, 2), s, TOWN);
  2207. hero = new SelectedBox(Point(195, 2), s, HERO);
  2208. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2209. }
  2210. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2211. {
  2212. CIntObject::showAll(to);
  2213. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2214. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2215. }
  2216. void OptionsTab::PlayerOptionsEntry::update()
  2217. {
  2218. town->update();
  2219. hero->update();
  2220. bonus->update();
  2221. }
  2222. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2223. {
  2224. if(!btns[0])
  2225. return;
  2226. if( (pi.defaultCastle() != -1) //fixed tow
  2227. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2228. {
  2229. btns[0]->disable();
  2230. btns[1]->disable();
  2231. }
  2232. else
  2233. {
  2234. btns[0]->enable();
  2235. btns[1]->enable();
  2236. }
  2237. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2238. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2239. {
  2240. btns[2]->disable();
  2241. btns[3]->disable();
  2242. }
  2243. else
  2244. {
  2245. btns[2]->enable();
  2246. btns[3]->enable();
  2247. }
  2248. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2249. {
  2250. btns[4]->disable();
  2251. btns[5]->disable();
  2252. }
  2253. else
  2254. {
  2255. btns[4]->enable();
  2256. btns[5]->enable();
  2257. }
  2258. }
  2259. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2260. {
  2261. enum EBonusSelection //frames of bonuses file
  2262. {
  2263. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2264. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2265. ARTIFACT = 9, RANDOM = 10,
  2266. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2267. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2268. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2269. };
  2270. switch(type)
  2271. {
  2272. case TOWN:
  2273. switch (settings.castle)
  2274. {
  2275. case PlayerSettings::NONE: return TOWN_NONE;
  2276. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2277. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2278. }
  2279. case HERO:
  2280. switch (settings.hero)
  2281. {
  2282. case PlayerSettings::NONE: return HERO_NONE;
  2283. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2284. default:
  2285. {
  2286. if(settings.heroPortrait >= 0)
  2287. return settings.heroPortrait;
  2288. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2289. }
  2290. }
  2291. case BONUS:
  2292. {
  2293. switch(settings.bonus)
  2294. {
  2295. case PlayerSettings::RANDOM: return RANDOM;
  2296. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2297. case PlayerSettings::GOLD: return GOLD;
  2298. case PlayerSettings::RESOURCE:
  2299. {
  2300. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2301. {
  2302. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2303. case Res::WOOD : return WOOD;
  2304. case Res::MERCURY : return MERCURY;
  2305. case Res::ORE : return ORE;
  2306. case Res::SULFUR : return SULFUR;
  2307. case Res::CRYSTAL : return CRYSTAL;
  2308. case Res::GEMS : return GEM;
  2309. case Res::GOLD : return GOLD;
  2310. case Res::MITHRIL : return MITHRIL;
  2311. }
  2312. }
  2313. }
  2314. }
  2315. }
  2316. return 0;
  2317. }
  2318. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2319. {
  2320. switch(type)
  2321. {
  2322. case OptionsTab::TOWN: return "ITPA";
  2323. case OptionsTab::HERO: return "PortraitsSmall";
  2324. case OptionsTab::BONUS: return "SCNRSTAR";
  2325. }
  2326. return "";
  2327. }
  2328. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2329. {
  2330. switch(type)
  2331. {
  2332. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2333. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2334. case OptionsTab::BONUS:
  2335. {
  2336. switch(settings.bonus)
  2337. {
  2338. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2339. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2340. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2341. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2342. }
  2343. }
  2344. }
  2345. return "";
  2346. }
  2347. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2348. {
  2349. switch(type)
  2350. {
  2351. case TOWN:
  2352. {
  2353. switch (settings.castle)
  2354. {
  2355. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2356. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2357. default : return CGI->townh->factions[settings.castle]->name;
  2358. }
  2359. }
  2360. case HERO:
  2361. {
  2362. switch (settings.hero)
  2363. {
  2364. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2365. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2366. default :
  2367. {
  2368. if (!settings.heroName.empty())
  2369. return settings.heroName;
  2370. return CGI->heroh->heroes[settings.hero]->name;
  2371. }
  2372. }
  2373. }
  2374. case BONUS:
  2375. {
  2376. switch (settings.bonus)
  2377. {
  2378. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2379. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2380. }
  2381. }
  2382. }
  2383. return "";
  2384. }
  2385. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2386. {
  2387. switch(type)
  2388. {
  2389. case TOWN: return getName();
  2390. case HERO:
  2391. {
  2392. if (settings.hero >= 0)
  2393. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2394. return getName();
  2395. }
  2396. case BONUS:
  2397. {
  2398. switch(settings.bonus)
  2399. {
  2400. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2401. case PlayerSettings::RESOURCE:
  2402. {
  2403. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2404. {
  2405. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2406. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2407. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2408. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2409. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2410. }
  2411. }
  2412. }
  2413. }
  2414. }
  2415. return "";
  2416. }
  2417. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2418. {
  2419. switch(type)
  2420. {
  2421. case TOWN: return CGI->generaltexth->allTexts[104];
  2422. case HERO: return CGI->generaltexth->allTexts[102];
  2423. case BONUS:
  2424. {
  2425. switch(settings.bonus)
  2426. {
  2427. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2428. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2429. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2430. case PlayerSettings::RESOURCE:
  2431. {
  2432. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2433. {
  2434. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2435. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2436. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2437. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2438. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2439. }
  2440. }
  2441. }
  2442. }
  2443. }
  2444. return "";
  2445. }
  2446. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2447. CWindowObject(BORDERED | RCLICK_POPUP),
  2448. CPlayerSettingsHelper(helper)
  2449. {
  2450. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2451. int value = PlayerSettings::NONE;
  2452. switch(CPlayerSettingsHelper::type)
  2453. {
  2454. break; case TOWN:
  2455. value = settings.castle;
  2456. break; case HERO:
  2457. value = settings.hero;
  2458. break; case BONUS:
  2459. value = settings.bonus;
  2460. }
  2461. if (value == PlayerSettings::RANDOM)
  2462. genBonusWindow();
  2463. else if (CPlayerSettingsHelper::type == BONUS)
  2464. genBonusWindow();
  2465. else if (CPlayerSettingsHelper::type == HERO)
  2466. genHeroWindow();
  2467. else if (CPlayerSettingsHelper::type == TOWN)
  2468. genTownWindow();
  2469. center();
  2470. }
  2471. void OptionsTab::CPregameTooltipBox::genHeader()
  2472. {
  2473. new CFilledTexture("DIBOXBCK", pos);
  2474. updateShadow();
  2475. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2476. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2477. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2478. }
  2479. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2480. {
  2481. pos = Rect(0, 0, 228, 290);
  2482. genHeader();
  2483. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2484. std::vector<CComponent *> components;
  2485. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2486. for (auto & elem : town->creatures)
  2487. {
  2488. if (!elem.empty())
  2489. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2490. }
  2491. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2492. }
  2493. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2494. {
  2495. pos = Rect(0, 0, 292, 226);
  2496. genHeader();
  2497. // specialty
  2498. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2499. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2500. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2501. }
  2502. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2503. {
  2504. pos = Rect(0, 0, 228, 162);
  2505. genHeader();
  2506. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2507. }
  2508. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2509. :CIntObject(RCLICK, position),
  2510. CPlayerSettingsHelper(settings, type)
  2511. {
  2512. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2513. image = new CAnimImage(getImageName(), getImageIndex());
  2514. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2515. pos = image->pos;
  2516. }
  2517. void OptionsTab::SelectedBox::update()
  2518. {
  2519. image->setFrame(getImageIndex());
  2520. subtitle->setText(getName());
  2521. }
  2522. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2523. {
  2524. if (down)
  2525. {
  2526. // cases when we do not need to display a message
  2527. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2528. return;
  2529. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2530. return;
  2531. GH.pushInt(new CPregameTooltipBox(*this));
  2532. }
  2533. }
  2534. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2535. {
  2536. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2537. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2538. {
  2539. if(it->second.playerID)
  2540. {
  2541. playerColor = it->first;
  2542. }
  2543. }
  2544. pos.w = 762;
  2545. pos.h = 584;
  2546. center(pos);
  2547. assert(LOCPLINT);
  2548. sInfo = *LOCPLINT->cb->getStartInfo();
  2549. assert(!SEL->current);
  2550. current = mapInfoFromGame();
  2551. setPlayersFromGame();
  2552. screenType = CMenuScreen::scenarioInfo;
  2553. card = new InfoCard();
  2554. opt = new OptionsTab();
  2555. opt->recreate();
  2556. card->changeSelection(current);
  2557. card->difficulty->select(startInfo->difficulty, 0);
  2558. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2559. }
  2560. CScenarioInfo::~CScenarioInfo()
  2561. {
  2562. delete current;
  2563. }
  2564. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2565. {
  2566. const CMapHeader * a = aaa->mapHeader.get(),
  2567. * b = bbb->mapHeader.get();
  2568. if(a && b) //if we are sorting scenarios
  2569. {
  2570. switch (sortBy)
  2571. {
  2572. case _format: //by map format (RoE, WoG, etc)
  2573. return (a->version<b->version);
  2574. break;
  2575. case _loscon: //by loss conditions
  2576. return (a->defeatMessage < b->defeatMessage);
  2577. break;
  2578. case _playerAm: //by player amount
  2579. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2580. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2581. for (int i=0;i<8;i++)
  2582. {
  2583. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2584. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2585. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2586. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2587. }
  2588. if (playerAmntB!=playerAmntA)
  2589. return (playerAmntA<playerAmntB);
  2590. else
  2591. return (humenPlayersA<humenPlayersB);
  2592. break;
  2593. case _size: //by size of map
  2594. return (a->width<b->width);
  2595. break;
  2596. case _viccon: //by victory conditions
  2597. return (a->victoryMessage < b->victoryMessage);
  2598. break;
  2599. case _name: //by name
  2600. return boost::ilexicographical_compare(a->name, b->name);
  2601. default:
  2602. return boost::ilexicographical_compare(a->name, b->name);
  2603. }
  2604. }
  2605. else //if we are sorting campaigns
  2606. {
  2607. switch(sortBy)
  2608. {
  2609. case _numOfMaps: //by number of maps in campaign
  2610. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2611. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2612. break;
  2613. case _name: //by name
  2614. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2615. default:
  2616. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2617. }
  2618. }
  2619. }
  2620. CMultiMode::CMultiMode()
  2621. {
  2622. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2623. bg = new CPicture("MUPOPUP.bmp");
  2624. bg->convertToScreenBPP(); //so we could draw without problems
  2625. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2626. pos = bg->center(); //center, window has size of bg graphic
  2627. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2628. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2629. txt->setText(settings["general"]["playerName"].String()); //Player
  2630. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2631. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2632. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2633. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2634. }
  2635. void CMultiMode::openHotseat()
  2636. {
  2637. GH.pushInt(new CHotSeatPlayers(txt->text));
  2638. }
  2639. void CMultiMode::hostTCP()
  2640. {
  2641. Settings name = settings.write["general"]["playerName"];
  2642. name->String() = txt->text;
  2643. GH.popIntTotally(this);
  2644. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2645. }
  2646. void CMultiMode::joinTCP()
  2647. {
  2648. Settings name = settings.write["general"]["playerName"];
  2649. name->String() = txt->text;
  2650. GH.pushInt(new CSimpleJoinScreen);
  2651. }
  2652. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2653. {
  2654. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2655. bg = new CPicture("MUHOTSEA.bmp");
  2656. pos = bg->center(); //center, window has size of bg graphic
  2657. std::string text = CGI->generaltexth->allTexts[446];
  2658. boost::replace_all(text, "\t","\n");
  2659. Rect boxRect(25, 20, 315, 50);
  2660. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2661. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2662. {
  2663. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2664. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2665. }
  2666. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2667. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2668. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2669. txt[0]->setText(firstPlayer, true);
  2670. txt[0]->giveFocus();
  2671. }
  2672. void CHotSeatPlayers::onChange(std::string newText)
  2673. {
  2674. size_t namesCount = 0;
  2675. for(auto & elem : txt)
  2676. if(!elem->text.empty())
  2677. namesCount++;
  2678. ok->block(namesCount < 2);
  2679. }
  2680. void CHotSeatPlayers::enterSelectionScreen()
  2681. {
  2682. std::map<ui8, std::string> names;
  2683. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2684. if(txt[i]->text.length())
  2685. names[j++] = txt[i]->text;
  2686. Settings name = settings.write["general"]["playerName"];
  2687. name->String() = names.begin()->second;
  2688. GH.popInts(2); //pop MP mode window and this
  2689. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2690. }
  2691. void CBonusSelection::init()
  2692. {
  2693. highlightedRegion = nullptr;
  2694. ourHeader = nullptr;
  2695. diffLb = nullptr;
  2696. diffRb = nullptr;
  2697. bonuses = nullptr;
  2698. selectedMap = 0;
  2699. // Initialize start info
  2700. startInfo.mapname = ourCampaign->camp->header.filename;
  2701. startInfo.mode = StartInfo::CAMPAIGN;
  2702. startInfo.campState = ourCampaign;
  2703. startInfo.turnTime = 0;
  2704. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2705. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2706. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2707. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2708. loadPositionsOfGraphics();
  2709. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2710. pos.h = background->h;
  2711. pos.w = background->w;
  2712. center();
  2713. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2714. blitAt(panel, 456, 6, background);
  2715. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2716. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2717. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2718. //campaign name
  2719. if (ourCampaign->camp->header.name.length())
  2720. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2721. else
  2722. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2723. //map size icon
  2724. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2725. //campaign description
  2726. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2727. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2728. //campaignDescription->showAll(background);
  2729. //map description
  2730. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2731. //bonus choosing
  2732. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2733. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2734. //set left part of window
  2735. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2736. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2737. {
  2738. if(ourCampaign->camp->conquerable(g))
  2739. {
  2740. regions.push_back(new CRegion(this, true, true, g));
  2741. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2742. if(highlightedRegion == nullptr)
  2743. {
  2744. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2745. {
  2746. highlightedRegion = regions.back();
  2747. selectMap(g, true);
  2748. }
  2749. }
  2750. }
  2751. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2752. {
  2753. regions.push_back(new CRegion(this, false, false, g));
  2754. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2755. }
  2756. }
  2757. //allies / enemies
  2758. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2759. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2760. SDL_FreeSurface(panel);
  2761. //difficulty
  2762. std::vector<std::string> difficulty;
  2763. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2764. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2765. //difficulty pics
  2766. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2767. {
  2768. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2769. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2770. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2771. surfToDuplicate->flags);
  2772. delete cde;
  2773. }
  2774. //difficulty selection buttons
  2775. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2776. {
  2777. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2778. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2779. }
  2780. //load miniflags
  2781. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2782. }
  2783. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2784. {
  2785. init();
  2786. }
  2787. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2788. {
  2789. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2790. init();
  2791. }
  2792. CBonusSelection::~CBonusSelection()
  2793. {
  2794. SDL_FreeSurface(background);
  2795. delete sizes;
  2796. delete ourHeader;
  2797. delete sFlags;
  2798. for (auto & elem : diffPics)
  2799. {
  2800. SDL_FreeSurface(elem);
  2801. }
  2802. }
  2803. void CBonusSelection::goBack()
  2804. {
  2805. GH.popIntTotally(this);
  2806. }
  2807. void CBonusSelection::showAll(SDL_Surface * to)
  2808. {
  2809. blitAt(background, pos.x, pos.y, to);
  2810. CIntObject::showAll(to);
  2811. show(to);
  2812. if (pos.h != to->h || pos.w != to->w)
  2813. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2814. }
  2815. void CBonusSelection::loadPositionsOfGraphics()
  2816. {
  2817. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2818. int idx = 0;
  2819. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2820. {
  2821. SCampPositions sc;
  2822. sc.campPrefix = campaign["prefix"].String();
  2823. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2824. for(const JsonNode &desc : campaign["desc"].Vector())
  2825. {
  2826. SCampPositions::SRegionDesc rd;
  2827. rd.infix = desc["infix"].String();
  2828. rd.xpos = desc["x"].Float();
  2829. rd.ypos = desc["y"].Float();
  2830. sc.regions.push_back(rd);
  2831. }
  2832. campDescriptions.push_back(sc);
  2833. idx++;
  2834. }
  2835. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2836. }
  2837. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2838. {
  2839. if(initialSelect || selectedMap != mapNr)
  2840. {
  2841. // initialize restart / start button
  2842. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2843. {
  2844. // draw start button
  2845. restartB->disable();
  2846. startB->enable();
  2847. if (!ourCampaign->mapsConquered.empty())
  2848. backB->block(true);
  2849. else
  2850. backB->block(false);
  2851. }
  2852. else
  2853. {
  2854. // draw restart button
  2855. startB->disable();
  2856. restartB->enable();
  2857. backB->block(false);
  2858. }
  2859. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2860. selectedMap = mapNr;
  2861. selectedBonus = boost::none;
  2862. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2863. boost::to_lower(scenarioName);
  2864. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2865. //get header
  2866. delete ourHeader;
  2867. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2868. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2869. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2870. std::map<ui8, std::string> names;
  2871. names[1] = settings["general"]["playerName"].String();
  2872. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2873. mapDescription->setText(ourHeader->description);
  2874. updateBonusSelection();
  2875. GH.totalRedraw();
  2876. }
  2877. }
  2878. void CBonusSelection::show(SDL_Surface * to)
  2879. {
  2880. //blitAt(background, pos.x, pos.y, to);
  2881. //map name
  2882. std::string mapName = ourHeader->name;
  2883. if (mapName.length())
  2884. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2885. else
  2886. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2887. //map description
  2888. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2889. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2890. //map size icon
  2891. int temp;
  2892. switch (ourHeader->width)
  2893. {
  2894. case 36:
  2895. temp=0;
  2896. break;
  2897. case 72:
  2898. temp=1;
  2899. break;
  2900. case 108:
  2901. temp=2;
  2902. break;
  2903. case 144:
  2904. temp=3;
  2905. break;
  2906. default:
  2907. temp=4;
  2908. break;
  2909. }
  2910. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2911. //flags
  2912. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2913. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2914. TeamID myT;
  2915. myT = ourHeader->players[playerColor.getNum()].team;
  2916. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2917. {
  2918. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2919. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2920. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2921. }
  2922. //difficulty
  2923. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2924. CIntObject::show(to);
  2925. }
  2926. void CBonusSelection::updateBonusSelection()
  2927. {
  2928. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2929. //graphics:
  2930. //spell - SPELLBON.DEF
  2931. //monster - TWCRPORT.DEF
  2932. //building - BO*.BMP graphics
  2933. //artifact - ARTIFBON.DEF
  2934. //spell scroll - SPELLBON.DEF
  2935. //prim skill - PSKILBON.DEF
  2936. //sec skill - SSKILBON.DEF
  2937. //resource - BORES.DEF
  2938. //player - CREST58.DEF
  2939. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2940. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2941. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2942. updateStartButtonState(-1);
  2943. for (auto & elem : bonuses->buttons)
  2944. {
  2945. if (elem->active)
  2946. elem->deactivate();
  2947. delete elem;
  2948. }
  2949. bonuses->buttons.clear();
  2950. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2951. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2952. for(int i = 0; i < bonDescs.size(); i++)
  2953. {
  2954. std::string picName=bonusPics[bonDescs[i].type];
  2955. size_t picNumber=bonDescs[i].info2;
  2956. std::string desc;
  2957. switch(bonDescs[i].type)
  2958. {
  2959. case CScenarioTravel::STravelBonus::SPELL:
  2960. desc = CGI->generaltexth->allTexts[715];
  2961. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2962. break;
  2963. case CScenarioTravel::STravelBonus::MONSTER:
  2964. picNumber = bonDescs[i].info2 + 2;
  2965. desc = CGI->generaltexth->allTexts[717];
  2966. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2967. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2968. break;
  2969. case CScenarioTravel::STravelBonus::BUILDING:
  2970. {
  2971. int faction = -1;
  2972. for(auto & elem : startInfo.playerInfos)
  2973. {
  2974. if (elem.second.playerID)
  2975. {
  2976. faction = elem.second.castle;
  2977. break;
  2978. }
  2979. }
  2980. assert(faction != -1);
  2981. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2982. picName = graphics->ERMUtoPicture[faction][buildID];
  2983. picNumber = -1;
  2984. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2985. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2986. }
  2987. break;
  2988. case CScenarioTravel::STravelBonus::ARTIFACT:
  2989. desc = CGI->generaltexth->allTexts[715];
  2990. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2991. break;
  2992. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2993. desc = CGI->generaltexth->allTexts[716];
  2994. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2995. break;
  2996. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2997. {
  2998. int leadingSkill = -1;
  2999. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3000. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3001. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3002. {
  3003. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3004. {
  3005. leadingSkill = g;
  3006. }
  3007. if (ptr[g] != 0)
  3008. {
  3009. toPrint.push_back(std::make_pair(g, ptr[g]));
  3010. }
  3011. }
  3012. picNumber = leadingSkill;
  3013. desc = CGI->generaltexth->allTexts[715];
  3014. std::string substitute; //text to be printed instead of %s
  3015. for (int v=0; v<toPrint.size(); ++v)
  3016. {
  3017. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3018. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3019. if(v != toPrint.size() - 1)
  3020. {
  3021. substitute += ", ";
  3022. }
  3023. }
  3024. boost::algorithm::replace_first(desc, "%s", substitute);
  3025. break;
  3026. }
  3027. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3028. desc = CGI->generaltexth->allTexts[718];
  3029. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3030. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3031. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3032. break;
  3033. case CScenarioTravel::STravelBonus::RESOURCE:
  3034. {
  3035. int serialResID = 0;
  3036. switch(bonDescs[i].info1)
  3037. {
  3038. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3039. serialResID = bonDescs[i].info1;
  3040. break;
  3041. case 0xFD: //wood + ore
  3042. serialResID = 7;
  3043. break;
  3044. case 0xFE: //rare resources
  3045. serialResID = 8;
  3046. break;
  3047. }
  3048. picNumber = serialResID;
  3049. desc = CGI->generaltexth->allTexts[717];
  3050. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3051. std::string replacement;
  3052. if (serialResID <= 6)
  3053. {
  3054. replacement = CGI->generaltexth->restypes[serialResID];
  3055. }
  3056. else
  3057. {
  3058. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3059. }
  3060. boost::algorithm::replace_first(desc, "%s", replacement);
  3061. }
  3062. break;
  3063. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3064. {
  3065. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3066. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3067. picNumber = superhero ? superhero->portrait : 0;
  3068. desc = CGI->generaltexth->allTexts[719];
  3069. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3070. }
  3071. break;
  3072. case CScenarioTravel::STravelBonus::HERO:
  3073. desc = CGI->generaltexth->allTexts[718];
  3074. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3075. if (bonDescs[i].info2 == 0xFFFF)
  3076. {
  3077. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3078. picNumber = -1;
  3079. picName = "CBONN1A3.BMP";
  3080. }
  3081. else
  3082. {
  3083. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3084. }
  3085. break;
  3086. }
  3087. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3088. if (picNumber != -1)
  3089. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3090. auto anim = new CAnimation();
  3091. anim->setCustom(picName, 0);
  3092. bonusButton->setImage(anim);
  3093. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3094. bonusButton->borderColor = brightYellow;
  3095. bonuses->addButton(bonusButton);
  3096. }
  3097. // set bonus if already chosen
  3098. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3099. {
  3100. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3101. }
  3102. }
  3103. void CBonusSelection::updateCampaignState()
  3104. {
  3105. ourCampaign->currentMap = selectedMap;
  3106. if (selectedBonus)
  3107. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3108. }
  3109. void CBonusSelection::startMap()
  3110. {
  3111. auto si = new StartInfo(startInfo);
  3112. auto showPrologVideo = [=]()
  3113. {
  3114. auto exitCb = [=]()
  3115. {
  3116. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3117. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3118. };
  3119. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3120. if (scenario.prolog.hasPrologEpilog)
  3121. {
  3122. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3123. }
  3124. else
  3125. {
  3126. exitCb();
  3127. }
  3128. };
  3129. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3130. {
  3131. GH.popInt(this);
  3132. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3133. {
  3134. updateCampaignState();
  3135. endGame();
  3136. GH.curInt = CGPreGame::create();
  3137. showPrologVideo();
  3138. }, 0);
  3139. }
  3140. else
  3141. {
  3142. updateCampaignState();
  3143. showPrologVideo();
  3144. }
  3145. }
  3146. void CBonusSelection::restartMap()
  3147. {
  3148. GH.popInt(this);
  3149. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3150. {
  3151. updateCampaignState();
  3152. auto si = new StartInfo(startInfo);
  3153. SDL_Event event;
  3154. event.type = SDL_USEREVENT;
  3155. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3156. event.user.data1 = si;
  3157. SDL_PushEvent(&event);
  3158. }, 0);
  3159. }
  3160. void CBonusSelection::selectBonus(int id)
  3161. {
  3162. // Total redraw is needed because the border around the bonus images
  3163. // have to be undrawn/drawn.
  3164. if (!selectedBonus || *selectedBonus != id)
  3165. {
  3166. selectedBonus = id;
  3167. GH.totalRedraw();
  3168. updateStartButtonState(id);
  3169. }
  3170. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3171. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3172. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3173. {
  3174. std::map<ui8, std::string> names;
  3175. names[1] = settings["general"]["playerName"].String();
  3176. for(auto & elem : startInfo.playerInfos)
  3177. {
  3178. if(elem.first == PlayerColor(bonDescs[id].info1))
  3179. ::setPlayer(elem.second, 1, names);
  3180. else
  3181. ::setPlayer(elem.second, 0, names);
  3182. }
  3183. }
  3184. }
  3185. void CBonusSelection::increaseDifficulty()
  3186. {
  3187. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3188. }
  3189. void CBonusSelection::decreaseDifficulty()
  3190. {
  3191. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3192. }
  3193. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3194. {
  3195. if(selected == -1)
  3196. {
  3197. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3198. }
  3199. else if(startB->getState() == CButtonBase::BLOCKED)
  3200. {
  3201. startB->setState(CButtonBase::NORMAL);
  3202. }
  3203. }
  3204. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3205. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3206. {
  3207. OBJ_CONSTRUCTION;
  3208. addUsedEvents(LCLICK | RCLICK);
  3209. static const std::string colors[2][8] = {
  3210. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3211. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3212. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3213. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3214. pos.x += desc.xpos;
  3215. pos.y += desc.ypos;
  3216. //loading of graphics
  3217. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3218. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3219. static const std::string infix [] = {"En", "Se", "Co"};
  3220. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3221. {
  3222. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3223. }
  3224. pos.w = graphics[0]->w;
  3225. pos.h = graphics[0]->h;
  3226. }
  3227. CBonusSelection::CRegion::~CRegion()
  3228. {
  3229. for (auto & elem : graphics)
  3230. {
  3231. SDL_FreeSurface(elem);
  3232. }
  3233. }
  3234. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3235. {
  3236. //select if selectable & clicked inside our graphic
  3237. if ( indeterminate(down) )
  3238. {
  3239. return;
  3240. }
  3241. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3242. {
  3243. owner->selectMap(myNumber, false);
  3244. owner->highlightedRegion = this;
  3245. parent->showAll(screen);
  3246. }
  3247. }
  3248. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3249. {
  3250. //show r-click text
  3251. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3252. rclickText.size() )
  3253. {
  3254. CRClickPopup::createAndPush(rclickText);
  3255. }
  3256. }
  3257. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3258. {
  3259. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3260. if (!accessible)
  3261. {
  3262. //show as striped
  3263. blitAtLoc(graphics[2], 0, 0, to);
  3264. }
  3265. else if (this == owner->highlightedRegion)
  3266. {
  3267. //show as selected
  3268. blitAtLoc(graphics[1], 0, 0, to);
  3269. }
  3270. else
  3271. {
  3272. //show as not selected selected
  3273. blitAtLoc(graphics[0], 0, 0, to);
  3274. }
  3275. }
  3276. CSavingScreen::CSavingScreen(bool hotseat)
  3277. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3278. {
  3279. ourGame = mapInfoFromGame();
  3280. sInfo = *LOCPLINT->cb->getStartInfo();
  3281. setPlayersFromGame();
  3282. }
  3283. CSavingScreen::~CSavingScreen()
  3284. {
  3285. }
  3286. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3287. {
  3288. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3289. assert(!SEL);
  3290. SEL = this;
  3291. current = nullptr;
  3292. if(Names && !Names->empty()) //if have custom set of player names - use it
  3293. playerNames = *Names;
  3294. else
  3295. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3296. }
  3297. ISelectionScreenInfo::~ISelectionScreenInfo()
  3298. {
  3299. assert(SEL == this);
  3300. SEL = nullptr;
  3301. }
  3302. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3303. {
  3304. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3305. }
  3306. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3307. {
  3308. ::setPlayer(pset, player, playerNames);
  3309. }
  3310. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3311. {
  3312. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3313. if(!sInfo.getPlayersSettings(i->first)) //
  3314. return i->first;
  3315. return 0;
  3316. }
  3317. bool ISelectionScreenInfo::isGuest() const
  3318. {
  3319. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3320. }
  3321. bool ISelectionScreenInfo::isHost() const
  3322. {
  3323. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3324. }
  3325. void ChatMessage::apply(CSelectionScreen *selScreen)
  3326. {
  3327. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3328. GH.totalRedraw();
  3329. }
  3330. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3331. {
  3332. if(!selScreen->ongoingClosing)
  3333. {
  3334. *selScreen->serv << this; //resend to confirm
  3335. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3336. }
  3337. vstd::clear_pointer(selScreen->serv);
  3338. }
  3339. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3340. {
  3341. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3342. SEL->playerNames[connectionID] = playerName;
  3343. //put new player in first slot with AI
  3344. for(auto & elem : SEL->sInfo.playerInfos)
  3345. {
  3346. if(!elem.second.playerID)
  3347. {
  3348. selScreen->setPlayer(elem.second, connectionID);
  3349. selScreen->opt->entries[elem.second.color]->selectButtons();
  3350. break;
  3351. }
  3352. }
  3353. selScreen->propagateNames();
  3354. selScreen->propagateOptions();
  3355. GH.totalRedraw();
  3356. }
  3357. void SelectMap::apply(CSelectionScreen *selScreen)
  3358. {
  3359. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3360. {
  3361. free = false;
  3362. selScreen->changeSelection(mapInfo);
  3363. }
  3364. }
  3365. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3366. {
  3367. if(!selScreen->isGuest())
  3368. return;
  3369. selScreen->setSInfo(*options);
  3370. }
  3371. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3372. {
  3373. if(!selScreen->isGuest())
  3374. return;
  3375. switch(action)
  3376. {
  3377. case NO_TAB:
  3378. selScreen->toggleTab(selScreen->curTab);
  3379. break;
  3380. case OPEN_OPTIONS:
  3381. selScreen->toggleTab(selScreen->opt);
  3382. break;
  3383. case OPEN_SCENARIO_LIST:
  3384. selScreen->toggleTab(selScreen->sel);
  3385. break;
  3386. case OPEN_RANDOM_MAP_OPTIONS:
  3387. selScreen->toggleTab(selScreen->randMapTab);
  3388. break;
  3389. }
  3390. }
  3391. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3392. {
  3393. if(!selScreen->isHost())
  3394. return;
  3395. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3396. switch(what)
  3397. {
  3398. case TOWN:
  3399. selScreen->opt->nextCastle(color, direction);
  3400. break;
  3401. case HERO:
  3402. selScreen->opt->nextHero(color, direction);
  3403. break;
  3404. case BONUS:
  3405. selScreen->opt->nextBonus(color, direction);
  3406. break;
  3407. }
  3408. }
  3409. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3410. {
  3411. if(selScreen->isGuest())
  3412. return;
  3413. SEL->playerNames.erase(playerID);
  3414. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3415. {
  3416. selScreen->setPlayer(*s, 0);
  3417. selScreen->opt->entries[s->color]->selectButtons();
  3418. }
  3419. selScreen->propagateNames();
  3420. selScreen->propagateOptions();
  3421. GH.totalRedraw();
  3422. }
  3423. void PlayersNames::apply(CSelectionScreen *selScreen)
  3424. {
  3425. if(selScreen->isGuest())
  3426. selScreen->playerNames = playerNames;
  3427. }
  3428. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3429. {
  3430. startingInfo.reset();
  3431. startingInfo.serv = selScreen->serv;
  3432. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3433. if(!selScreen->ongoingClosing)
  3434. {
  3435. *selScreen->serv << this; //resend to confirm
  3436. }
  3437. selScreen->serv = nullptr; //hide it so it won't be deleted
  3438. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3439. saveGameName.clear();
  3440. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3441. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3442. }
  3443. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3444. {
  3445. pos.x += config["x"].Float();
  3446. pos.y += config["y"].Float();
  3447. pos.w = 200;
  3448. pos.h = 116;
  3449. campFile = config["file"].String();
  3450. video = config["video"].String();
  3451. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3452. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3453. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3454. hoverText = header.name;
  3455. if (status != CCampaignScreen::DISABLED)
  3456. {
  3457. addUsedEvents(LCLICK | HOVER);
  3458. image = new CPicture(config["image"].String());
  3459. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3460. parent->addChild(hoverLabel);
  3461. }
  3462. if (status == CCampaignScreen::COMPLETED)
  3463. checkMark = new CPicture("CAMPCHK");
  3464. }
  3465. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3466. {
  3467. if (down)
  3468. {
  3469. // Close running video and open the selected campaign
  3470. CCS->videoh->close();
  3471. GH.pushInt( new CBonusSelection(campFile) );
  3472. }
  3473. }
  3474. void CCampaignScreen::CCampaignButton::hover(bool on)
  3475. {
  3476. if (on)
  3477. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3478. else
  3479. hoverLabel->setText(" ");
  3480. }
  3481. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3482. {
  3483. if (status == CCampaignScreen::DISABLED)
  3484. return;
  3485. CIntObject::show(to);
  3486. // Play the campaign button video when the mouse cursor is placed over the button
  3487. if (hovered)
  3488. {
  3489. if (CCS->videoh->fname != video)
  3490. CCS->videoh->open(video);
  3491. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3492. }
  3493. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3494. {
  3495. CCS->videoh->close();
  3496. redraw();
  3497. }
  3498. }
  3499. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3500. {
  3501. std::pair<std::string, std::string> help;
  3502. if (!button["help"].isNull() && button["help"].Float() > 0)
  3503. help = CGI->generaltexth->zelp[button["help"].Float()];
  3504. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3505. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3506. }
  3507. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3508. {
  3509. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3510. for(const JsonNode& node : config["images"].Vector())
  3511. images.push_back(createPicture(node));
  3512. if (!images.empty())
  3513. {
  3514. images[0]->center(); // move background to center
  3515. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3516. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3517. pos = images[0]->pos; // fix height\width of this window
  3518. }
  3519. if (!config["exitbutton"].isNull())
  3520. {
  3521. back = createExitButton(config["exitbutton"]);
  3522. back->hoverable = true;
  3523. }
  3524. for(const JsonNode& node : config["items"].Vector())
  3525. campButtons.push_back(new CCampaignButton(node));
  3526. }
  3527. void CCampaignScreen::showAll(SDL_Surface *to)
  3528. {
  3529. CIntObject::showAll(to);
  3530. if (pos.h != to->h || pos.w != to->w)
  3531. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3532. }
  3533. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3534. {
  3535. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3536. CGP->removeFromGui();
  3537. GH.pushInt(new CLoadingScreen(loader));
  3538. }
  3539. std::string CLoadingScreen::getBackground()
  3540. {
  3541. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3542. if(conf.empty())
  3543. {
  3544. return "loadbar";
  3545. }
  3546. else
  3547. {
  3548. return conf[ rand() % conf.size() ].String();
  3549. }
  3550. }
  3551. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3552. CWindowObject(BORDERED, getBackground()),
  3553. loadingThread(loader)
  3554. {
  3555. CCS->musich->stopMusic(5000);
  3556. }
  3557. CLoadingScreen::~CLoadingScreen()
  3558. {
  3559. loadingThread.join();
  3560. }
  3561. void CLoadingScreen::showAll(SDL_Surface *to)
  3562. {
  3563. Rect rect(0,0,to->w, to->h);
  3564. SDL_FillRect(to, &rect, 0);
  3565. CWindowObject::showAll(to);
  3566. }
  3567. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3568. CWindowObject(BORDERED),
  3569. spe(_spe),
  3570. positionCounter(0),
  3571. voiceSoundHandle(-1),
  3572. exitCb(callback)
  3573. {
  3574. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3575. addUsedEvents(LCLICK);
  3576. pos = center(Rect(0,0, 800, 600));
  3577. updateShadow();
  3578. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3579. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3580. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3581. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3582. text->scrollTextTo(-100);
  3583. }
  3584. void CPrologEpilogVideo::show( SDL_Surface * to )
  3585. {
  3586. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3587. //BUG: some videos are 800x600 in size while some are 800x400
  3588. //VCMI should center them in the middle of the screen. Possible but needs modification
  3589. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3590. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3591. //move text every 5 calls/frames; seems to be good enough
  3592. ++positionCounter;
  3593. if(positionCounter % 5 == 0)
  3594. {
  3595. text->scrollTextBy(1);
  3596. }
  3597. else
  3598. text->showAll(to);// blit text over video, if needed
  3599. if (text->textSize.y + 100 < positionCounter / 5)
  3600. clickLeft(false, false);
  3601. }
  3602. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3603. {
  3604. GH.popInt(this);
  3605. CCS->soundh->stopSound(voiceSoundHandle);
  3606. exitCb();
  3607. }
  3608. CSimpleJoinScreen::CSimpleJoinScreen()
  3609. {
  3610. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3611. bg = new CPicture("MUDIALOG.bmp"); // address background
  3612. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3613. Rect boxRect(20, 20, 205, 50);
  3614. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3615. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3616. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3617. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3618. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3619. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3620. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3621. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3622. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3623. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3624. address->setText(settings["server"]["server"].String(), true);
  3625. address->giveFocus();
  3626. }
  3627. void CSimpleJoinScreen::enterSelectionScreen()
  3628. {
  3629. std::string textAddress = address->text;
  3630. std::string textPort = port->text;
  3631. GH.popIntTotally(this);
  3632. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3633. }
  3634. void CSimpleJoinScreen::onChange(const std::string & newText)
  3635. {
  3636. ok->block(address->text.empty() || port->text.empty());
  3637. }