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- #include "StdInc.h"
- #include "CCampaignHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../filesystem/CCompressedStream.h"
- #include "../filesystem/CMemoryStream.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../VCMI_Lib.h"
- #include "../vcmi_endian.h"
- #include "../CGeneralTextHandler.h"
- #include "../StartInfo.h"
- #include "../CArtHandler.h" //for hero crossover
- #include "../CObjectHandler.h" //for hero crossover
- #include "../CHeroHandler.h"
- #include "CMapService.h"
- #include "CMap.h"
- namespace fs = boost::filesystem;
- /*
- * CCampaignHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
- {
- std::vector<ui8> cmpgn = getFile(name, true)[0];
- CMemoryStream stream(cmpgn.data(), cmpgn.size());
- CBinaryReader reader(&stream);
- CCampaignHeader ret = readHeaderFromMemory(reader);
- ret.filename = name;
- return ret;
- }
- unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
- {
- auto ret = make_unique<CCampaign>();
- std::vector<std::vector<ui8>> file = getFile(name, false);
- CMemoryStream stream(file[0].data(), file[0].size());
- CBinaryReader reader(&stream);
- ret->header = readHeaderFromMemory(reader);
- ret->header.filename = name;
- int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
- for(int g=0; g<howManyScenarios; ++g)
- {
- CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
- ret->scenarios.push_back(sc);
- }
- int scenarioID = 0;
- //first entry is campaign header. start loop from 1
- for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
- {
- while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
- {
- scenarioID++;
- }
- std::string scenarioName = name.substr(0, name.find('.'));
- boost::to_lower(scenarioName);
- scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
- //set map piece appropriately, convert vector to string
- ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
- ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
- scenarioID++;
- }
- return ret;
- }
- CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
- {
- CCampaignHeader ret;
- ret.version = reader.readUInt32();
- ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
- ret.name = reader.readString();
- ret.description = reader.readString();
- if (ret.version > CampaignVersion::RoE)
- ret.difficultyChoosenByPlayer = reader.readInt8();
- else
- ret.difficultyChoosenByPlayer = 0;
- ret.music = reader.readInt8();
- return ret;
- }
- CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
- {
- auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
- {
- CCampaignScenario::SScenarioPrologEpilog ret;
- ret.hasPrologEpilog = reader.readUInt8();
- if(ret.hasPrologEpilog)
- {
- ret.prologVideo = reader.readUInt8();
- ret.prologMusic = reader.readUInt8();
- ret.prologText = reader.readString();
- }
- return ret;
- };
- CCampaignScenario ret;
- ret.conquered = false;
- ret.mapName = reader.readString();
- ret.packedMapSize = reader.readUInt32();
- if(mapVersion == 18)//unholy alliance
- {
- ret.loadPreconditionRegions(reader.readUInt16());
- }
- else
- {
- ret.loadPreconditionRegions(reader.readUInt8());
- }
- ret.regionColor = reader.readUInt8();
- ret.difficulty = reader.readUInt8();
- ret.regionText = reader.readString();
- ret.prolog = prologEpilogReader();
- ret.epilog = prologEpilogReader();
- ret.travelOptions = readScenarioTravelFromMemory(reader, version);
- return ret;
- }
- void CCampaignScenario::loadPreconditionRegions(ui32 regions)
- {
- for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
- {
- if ( (1 << i) & regions)
- preconditionRegions.insert(i);
- }
- }
- CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
- {
- CScenarioTravel ret;
- ret.whatHeroKeeps = reader.readUInt8();
- reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
- if (version < CampaignVersion::SoD)
- {
- ret.artifsKeptByHero.fill(0);
- reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
- }
- else
- {
- reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
- }
- ret.startOptions = reader.readUInt8();
- switch(ret.startOptions)
- {
- case 0:
- //no bonuses. Seems to be OK
- break;
- case 1: //reading of bonuses player can choose
- {
- ret.playerColor = reader.readUInt8();
- ui8 numOfBonuses = reader.readUInt8();
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
- //hero: FFFD means 'most powerful' and FFFE means 'generated'
- switch(bonus.type)
- {
- case CScenarioTravel::STravelBonus::SPELL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt8(); //spell ID
- break;
- }
- case CScenarioTravel::STravelBonus::MONSTER:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt16(); //monster type
- bonus.info3 = reader.readUInt16(); //monster count
- break;
- }
- case CScenarioTravel::STravelBonus::BUILDING:
- {
- bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
- break;
- }
- case CScenarioTravel::STravelBonus::ARTIFACT:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt16(); //artifact ID
- break;
- }
- case CScenarioTravel::STravelBonus::SPELL_SCROLL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt8(); //spell ID
- break;
- }
- case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
- break;
- }
- case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt8(); //skill ID
- bonus.info3 = reader.readUInt8(); //skill level
- break;
- }
- case CScenarioTravel::STravelBonus::RESOURCE:
- {
- bonus.info1 = reader.readUInt8(); //type
- //FD - wood+ore
- //FE - mercury+sulfur+crystal+gem
- bonus.info2 = reader.readUInt32(); //count
- break;
- }
- default:
- logGlobal->warnStream() << "Corrupted h3c file";
- break;
- }
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 2: //reading of players (colors / scenarios ?) player can choose
- {
- ui8 numOfBonuses = reader.readUInt8();
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
- bonus.info1 = reader.readUInt8(); //player color
- bonus.info2 = reader.readUInt8(); //from what scenario
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 3: //heroes player can choose between
- {
- ui8 numOfBonuses = reader.readUInt8();
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = CScenarioTravel::STravelBonus::HERO;
- bonus.info1 = reader.readUInt8(); //player color
- bonus.info2 = reader.readUInt16(); //hero, FF FF - random
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- default:
- {
- logGlobal->warnStream() << "Corrupted h3c file";
- break;
- }
- }
- return ret;
- }
- std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
- {
- CCompressedStream stream(std::move(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN))), true);
- std::vector< std::vector<ui8> > ret;
- do
- {
- std::vector<ui8> block(stream.getSize());
- stream.read(block.data(), block.size());
- ret.push_back(block);
- }
- while (!headerOnly && stream.getNextBlock());
- return ret;
- }
- bool CCampaign::conquerable( int whichScenario ) const
- {
- //check for void scenraio
- if (!scenarios[whichScenario].isNotVoid())
- {
- return false;
- }
- if (scenarios[whichScenario].conquered)
- {
- return false;
- }
- //check preconditioned regions
- for (int g=0; g<scenarios.size(); ++g)
- {
- if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
- return false; //prerequisite does not met
-
- }
- return true;
- }
- CCampaign::CCampaign()
- {
- }
- bool CCampaignScenario::isNotVoid() const
- {
- return mapName.size() > 0;
- }
- const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const
- {
- using boost::adaptors::filtered;
- std::function<bool(CGHeroInstance*)> isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; };
- auto ownedHeroes = crossoverHeroes | filtered(isOwned);
- auto i = vstd::maxElementByFun(ownedHeroes,
- [](const CGHeroInstance * h) {return h->getHeroStrength();});
- return i == ownedHeroes.end() ? nullptr : *i;
- }
- std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes() const
- {
- std::vector<CGHeroInstance *> lostCrossoverHeroes;
- if(conquered)
- {
- for(auto hero : placedCrossoverHeroes)
- {
- auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero));
- if(it == crossoverHeroes.end())
- {
- lostCrossoverHeroes.push_back(hero);
- }
- }
- }
- return std::move(lostCrossoverHeroes);
- }
- bool CScenarioTravel::STravelBonus::isBonusForHero() const
- {
- return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
- || type == SECONDARY_SKILL;
- }
- void CCampaignState::setCurrentMapAsConquered( const std::vector<CGHeroInstance*> & heroes )
- {
- camp->scenarios[*currentMap].crossoverHeroes = heroes;
- mapsConquered.push_back(*currentMap);
- mapsRemaining -= *currentMap;
- camp->scenarios[*currentMap].conquered = true;
- }
- boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
- {
- auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
- assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
- if(bonuses.empty())
- return boost::optional<CScenarioTravel::STravelBonus>();
- else
- return bonuses[currentBonusID()];
- }
- const CCampaignScenario & CCampaignState::getCurrentScenario() const
- {
- return camp->scenarios[*currentMap];
- }
- CCampaignScenario & CCampaignState::getCurrentScenario()
- {
- return camp->scenarios[*currentMap];
- }
- ui8 CCampaignState::currentBonusID() const
- {
- return chosenCampaignBonuses.at(*currentMap);
- }
- CCampaignState::CCampaignState()
- {
- }
- CCampaignState::CCampaignState( unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
- {
- for(int i = 0; i < camp->scenarios.size(); i++)
- {
- if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
- mapsRemaining.push_back(i);
- }
- }
- std::string CCampaignHandler::prologVideoName(ui8 index)
- {
- JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
- auto vids = config["videos"].Vector();
- if(index < vids.size())
- return vids[index].String();
- return "";
- }
- std::string CCampaignHandler::prologMusicName(ui8 index)
- {
- std::vector<std::string> music;
- VLC->generaltexth->readToVector("Data/CmpMusic.txt", music);
- if(index < music.size())
- return music[index];
- return "";
- }
- std::string CCampaignHandler::prologVoiceName(ui8 index)
- {
- JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
- auto audio = config["voice"].Vector();
- if(index < audio.size())
- return audio[index].String();
- return "";
- }
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