CCampaignHandler.cpp 12 KB

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  1. #include "StdInc.h"
  2. #include "CCampaignHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CCompressedStream.h"
  5. #include "../filesystem/CMemoryStream.h"
  6. #include "../filesystem/CBinaryReader.h"
  7. #include "../VCMI_Lib.h"
  8. #include "../vcmi_endian.h"
  9. #include "../CGeneralTextHandler.h"
  10. #include "../StartInfo.h"
  11. #include "../CArtHandler.h" //for hero crossover
  12. #include "../CObjectHandler.h" //for hero crossover
  13. #include "../CHeroHandler.h"
  14. #include "CMapService.h"
  15. #include "CMap.h"
  16. namespace fs = boost::filesystem;
  17. /*
  18. * CCampaignHandler.cpp, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  27. {
  28. std::vector<ui8> cmpgn = getFile(name, true)[0];
  29. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  30. CBinaryReader reader(&stream);
  31. CCampaignHeader ret = readHeaderFromMemory(reader);
  32. ret.filename = name;
  33. return ret;
  34. }
  35. unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  36. {
  37. auto ret = make_unique<CCampaign>();
  38. std::vector<std::vector<ui8>> file = getFile(name, false);
  39. CMemoryStream stream(file[0].data(), file[0].size());
  40. CBinaryReader reader(&stream);
  41. ret->header = readHeaderFromMemory(reader);
  42. ret->header.filename = name;
  43. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  44. for(int g=0; g<howManyScenarios; ++g)
  45. {
  46. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
  47. ret->scenarios.push_back(sc);
  48. }
  49. int scenarioID = 0;
  50. //first entry is campaign header. start loop from 1
  51. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  52. {
  53. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  54. {
  55. scenarioID++;
  56. }
  57. std::string scenarioName = name.substr(0, name.find('.'));
  58. boost::to_lower(scenarioName);
  59. scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
  60. //set map piece appropriately, convert vector to string
  61. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  62. ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
  63. scenarioID++;
  64. }
  65. return ret;
  66. }
  67. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
  68. {
  69. CCampaignHeader ret;
  70. ret.version = reader.readUInt32();
  71. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  72. ret.name = reader.readString();
  73. ret.description = reader.readString();
  74. if (ret.version > CampaignVersion::RoE)
  75. ret.difficultyChoosenByPlayer = reader.readInt8();
  76. else
  77. ret.difficultyChoosenByPlayer = 0;
  78. ret.music = reader.readInt8();
  79. return ret;
  80. }
  81. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
  82. {
  83. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  84. {
  85. CCampaignScenario::SScenarioPrologEpilog ret;
  86. ret.hasPrologEpilog = reader.readUInt8();
  87. if(ret.hasPrologEpilog)
  88. {
  89. ret.prologVideo = reader.readUInt8();
  90. ret.prologMusic = reader.readUInt8();
  91. ret.prologText = reader.readString();
  92. }
  93. return ret;
  94. };
  95. CCampaignScenario ret;
  96. ret.conquered = false;
  97. ret.mapName = reader.readString();
  98. ret.packedMapSize = reader.readUInt32();
  99. if(mapVersion == 18)//unholy alliance
  100. {
  101. ret.loadPreconditionRegions(reader.readUInt16());
  102. }
  103. else
  104. {
  105. ret.loadPreconditionRegions(reader.readUInt8());
  106. }
  107. ret.regionColor = reader.readUInt8();
  108. ret.difficulty = reader.readUInt8();
  109. ret.regionText = reader.readString();
  110. ret.prolog = prologEpilogReader();
  111. ret.epilog = prologEpilogReader();
  112. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  113. return ret;
  114. }
  115. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  116. {
  117. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  118. {
  119. if ( (1 << i) & regions)
  120. preconditionRegions.insert(i);
  121. }
  122. }
  123. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  124. {
  125. CScenarioTravel ret;
  126. ret.whatHeroKeeps = reader.readUInt8();
  127. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  128. if (version < CampaignVersion::SoD)
  129. {
  130. ret.artifsKeptByHero.fill(0);
  131. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  132. }
  133. else
  134. {
  135. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  136. }
  137. ret.startOptions = reader.readUInt8();
  138. switch(ret.startOptions)
  139. {
  140. case 0:
  141. //no bonuses. Seems to be OK
  142. break;
  143. case 1: //reading of bonuses player can choose
  144. {
  145. ret.playerColor = reader.readUInt8();
  146. ui8 numOfBonuses = reader.readUInt8();
  147. for (int g=0; g<numOfBonuses; ++g)
  148. {
  149. CScenarioTravel::STravelBonus bonus;
  150. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  151. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  152. switch(bonus.type)
  153. {
  154. case CScenarioTravel::STravelBonus::SPELL:
  155. {
  156. bonus.info1 = reader.readUInt16(); //hero
  157. bonus.info2 = reader.readUInt8(); //spell ID
  158. break;
  159. }
  160. case CScenarioTravel::STravelBonus::MONSTER:
  161. {
  162. bonus.info1 = reader.readUInt16(); //hero
  163. bonus.info2 = reader.readUInt16(); //monster type
  164. bonus.info3 = reader.readUInt16(); //monster count
  165. break;
  166. }
  167. case CScenarioTravel::STravelBonus::BUILDING:
  168. {
  169. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  170. break;
  171. }
  172. case CScenarioTravel::STravelBonus::ARTIFACT:
  173. {
  174. bonus.info1 = reader.readUInt16(); //hero
  175. bonus.info2 = reader.readUInt16(); //artifact ID
  176. break;
  177. }
  178. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  179. {
  180. bonus.info1 = reader.readUInt16(); //hero
  181. bonus.info2 = reader.readUInt8(); //spell ID
  182. break;
  183. }
  184. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  185. {
  186. bonus.info1 = reader.readUInt16(); //hero
  187. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  188. break;
  189. }
  190. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  191. {
  192. bonus.info1 = reader.readUInt16(); //hero
  193. bonus.info2 = reader.readUInt8(); //skill ID
  194. bonus.info3 = reader.readUInt8(); //skill level
  195. break;
  196. }
  197. case CScenarioTravel::STravelBonus::RESOURCE:
  198. {
  199. bonus.info1 = reader.readUInt8(); //type
  200. //FD - wood+ore
  201. //FE - mercury+sulfur+crystal+gem
  202. bonus.info2 = reader.readUInt32(); //count
  203. break;
  204. }
  205. default:
  206. logGlobal->warnStream() << "Corrupted h3c file";
  207. break;
  208. }
  209. ret.bonusesToChoose.push_back(bonus);
  210. }
  211. break;
  212. }
  213. case 2: //reading of players (colors / scenarios ?) player can choose
  214. {
  215. ui8 numOfBonuses = reader.readUInt8();
  216. for (int g=0; g<numOfBonuses; ++g)
  217. {
  218. CScenarioTravel::STravelBonus bonus;
  219. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  220. bonus.info1 = reader.readUInt8(); //player color
  221. bonus.info2 = reader.readUInt8(); //from what scenario
  222. ret.bonusesToChoose.push_back(bonus);
  223. }
  224. break;
  225. }
  226. case 3: //heroes player can choose between
  227. {
  228. ui8 numOfBonuses = reader.readUInt8();
  229. for (int g=0; g<numOfBonuses; ++g)
  230. {
  231. CScenarioTravel::STravelBonus bonus;
  232. bonus.type = CScenarioTravel::STravelBonus::HERO;
  233. bonus.info1 = reader.readUInt8(); //player color
  234. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  235. ret.bonusesToChoose.push_back(bonus);
  236. }
  237. break;
  238. }
  239. default:
  240. {
  241. logGlobal->warnStream() << "Corrupted h3c file";
  242. break;
  243. }
  244. }
  245. return ret;
  246. }
  247. std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
  248. {
  249. CCompressedStream stream(std::move(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN))), true);
  250. std::vector< std::vector<ui8> > ret;
  251. do
  252. {
  253. std::vector<ui8> block(stream.getSize());
  254. stream.read(block.data(), block.size());
  255. ret.push_back(block);
  256. }
  257. while (!headerOnly && stream.getNextBlock());
  258. return ret;
  259. }
  260. bool CCampaign::conquerable( int whichScenario ) const
  261. {
  262. //check for void scenraio
  263. if (!scenarios[whichScenario].isNotVoid())
  264. {
  265. return false;
  266. }
  267. if (scenarios[whichScenario].conquered)
  268. {
  269. return false;
  270. }
  271. //check preconditioned regions
  272. for (int g=0; g<scenarios.size(); ++g)
  273. {
  274. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  275. return false; //prerequisite does not met
  276. }
  277. return true;
  278. }
  279. CCampaign::CCampaign()
  280. {
  281. }
  282. bool CCampaignScenario::isNotVoid() const
  283. {
  284. return mapName.size() > 0;
  285. }
  286. const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const
  287. {
  288. using boost::adaptors::filtered;
  289. std::function<bool(CGHeroInstance*)> isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; };
  290. auto ownedHeroes = crossoverHeroes | filtered(isOwned);
  291. auto i = vstd::maxElementByFun(ownedHeroes,
  292. [](const CGHeroInstance * h) {return h->getHeroStrength();});
  293. return i == ownedHeroes.end() ? nullptr : *i;
  294. }
  295. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes() const
  296. {
  297. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  298. if(conquered)
  299. {
  300. for(auto hero : placedCrossoverHeroes)
  301. {
  302. auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero));
  303. if(it == crossoverHeroes.end())
  304. {
  305. lostCrossoverHeroes.push_back(hero);
  306. }
  307. }
  308. }
  309. return std::move(lostCrossoverHeroes);
  310. }
  311. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  312. {
  313. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  314. || type == SECONDARY_SKILL;
  315. }
  316. void CCampaignState::setCurrentMapAsConquered( const std::vector<CGHeroInstance*> & heroes )
  317. {
  318. camp->scenarios[*currentMap].crossoverHeroes = heroes;
  319. mapsConquered.push_back(*currentMap);
  320. mapsRemaining -= *currentMap;
  321. camp->scenarios[*currentMap].conquered = true;
  322. }
  323. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  324. {
  325. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  326. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  327. if(bonuses.empty())
  328. return boost::optional<CScenarioTravel::STravelBonus>();
  329. else
  330. return bonuses[currentBonusID()];
  331. }
  332. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  333. {
  334. return camp->scenarios[*currentMap];
  335. }
  336. CCampaignScenario & CCampaignState::getCurrentScenario()
  337. {
  338. return camp->scenarios[*currentMap];
  339. }
  340. ui8 CCampaignState::currentBonusID() const
  341. {
  342. return chosenCampaignBonuses.at(*currentMap);
  343. }
  344. CCampaignState::CCampaignState()
  345. {
  346. }
  347. CCampaignState::CCampaignState( unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  348. {
  349. for(int i = 0; i < camp->scenarios.size(); i++)
  350. {
  351. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  352. mapsRemaining.push_back(i);
  353. }
  354. }
  355. std::string CCampaignHandler::prologVideoName(ui8 index)
  356. {
  357. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  358. auto vids = config["videos"].Vector();
  359. if(index < vids.size())
  360. return vids[index].String();
  361. return "";
  362. }
  363. std::string CCampaignHandler::prologMusicName(ui8 index)
  364. {
  365. std::vector<std::string> music;
  366. VLC->generaltexth->readToVector("Data/CmpMusic.txt", music);
  367. if(index < music.size())
  368. return music[index];
  369. return "";
  370. }
  371. std::string CCampaignHandler::prologVoiceName(ui8 index)
  372. {
  373. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  374. auto audio = config["voice"].Vector();
  375. if(index < audio.size())
  376. return audio[index].String();
  377. return "";
  378. }