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|
- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CObjectHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CLodHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CHeroHandler.h"
- #include "CSpellHandler.h"
- #include "../client/CSoundBase.h"
- #include <boost/bind.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/lexical_cast.hpp>
- #include <boost/random/linear_congruential.hpp>
- #include "CTownHandler.h"
- #include "CArtHandler.h"
- #include "CCreatureHandler.h"
- #include "VCMI_Lib.h"
- #include "IGameCallback.h"
- #include "CGameState.h"
- #include "NetPacks.h"
- #include "../StartInfo.h"
- #include "map.h"
- #include <sstream>
- #include <SDL_stdinc.h>
- #include <boost/foreach.hpp>
- #include <boost/format.hpp>
- using namespace boost::assign;
- /*
- * CObjectHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
- std::vector<std::pair<int, int> > CGTeleport::gates;
- IGameCallback * IObjectInterface::cb = NULL;
- DLL_EXPORT void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
- extern CLodHandler * bitmaph;
- extern boost::rand48 ran;
- std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
- std::map <si32, std::vector<si32> > CGMagi::eyelist;
- ui8 CGObelisk::obeliskCount; //how many obelisks are on map
- std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
- std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
- std::vector<int> CGTownInstance::universitySkills;
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
- {};
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
- {};
- void IObjectInterface::newTurn () const
- {};
- IObjectInterface::~IObjectInterface()
- {}
- IObjectInterface::IObjectInterface()
- {}
- void IObjectInterface::initObj()
- {}
- void IObjectInterface::setProperty( ui8 what, ui32 val )
- {}
- void IObjectInterface::postInit()
- {}
- void IObjectInterface::preInit()
- {}
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 10)
- players.insert((ui8)val);
- }
- bool CPlayersVisited::hasVisited( ui8 player ) const
- {
- return vstd::contains(players,player);
- }
- static void readCreatures(std::istream & is, BankConfig & bc, bool guards) //helper function for void CObjectHandler::loadObjects()
- {
- const int MAX_BUF = 5000;
- char buffer[MAX_BUF + 1];
- std::pair<si16, si32> guardInfo = std::make_pair(0, 0);
- std::string creName;
- is >> guardInfo.second;
- //one getline just does not work... probably a kind of left whitespace
- is.getline(buffer, MAX_BUF, '\t');
- is.getline(buffer, MAX_BUF, '\t');
- creName = buffer;
- if( std::string(buffer) == "None" ) //no creature to be added
- return;
- //look for the best creature that is described by given name
- if( vstd::contains(VLC->creh->nameToID, creName) )
- {
- guardInfo.first = VLC->creh->nameToID[creName];
- }
- else
- {
- for(int g=0; g<VLC->creh->creatures.size(); ++g)
- {
- if(VLC->creh->creatures[g]->namePl == creName
- || VLC->creh->creatures[g]->nameRef == creName
- || VLC->creh->creatures[g]->nameSing == creName)
- {
- guardInfo.first = VLC->creh->creatures[g]->idNumber;
- }
- }
- }
-
- if(guards)
- bc.guards.push_back(guardInfo);
- else //given creatures
- bc.creatures.push_back(guardInfo);
- }
- void CObjectHandler::readConfigLine(std::ifstream &istr, int g)
- {
- banksInfo[g].push_back(new BankConfig);
- BankConfig &bc = *banksInfo[g].back();
- std::string buf;
- //bc.level is of type char and thus we cannot read directly to it; same for some othre variables
- istr >> buf;
- bc.level = atoi(buf.c_str());
- istr >> buf;
- bc.chance = atoi(buf.c_str());
- readCreatures(istr, bc, true);
- istr >> buf;
- bc.upgradeChance = atoi(buf.c_str());
- for(int b=0; b<3; ++b)
- readCreatures(istr, bc, true);
- istr >> bc.combatValue;
- bc.resources.resize(RESOURCE_QUANTITY);
-
- //a dirty trick to make it work if there is no 0 for 0 quantity (like in grotto - last entry)
- char buft[52];
- istr.getline(buft, 50, '\t');
- for(int h=0; h<7; ++h)
- {
- istr.getline(buft, 50, '\t');
- if(buft[0] == '\0')
- bc.resources[h] = 0;
- else
- bc.resources[h] = SDL_atoi(buft);
- }
- readCreatures(istr, bc, false);
- bc.artifacts.resize(4);
- for(int b=0; b<4; ++b)
- {
- istr >> bc.artifacts[b];
- }
- istr >> bc.value;
- istr >> bc.rewardDifficulty;
- istr >> buf;
- bc.easiest = atoi(buf.c_str());
- }
- void CObjectHandler::loadObjects()
- {
- {
- tlog5 << "\t\tReading cregens \n";
- cregens.resize(110); //TODO: hardcoded value - change
- for(size_t i=0; i < cregens.size(); ++i)
- {
- cregens[i]=-1;
- }
- std::ifstream ifs(DATA_DIR "/config/cregens.txt");
- while(!ifs.eof())
- {
- int dw, cr;
- ifs >> dw >> cr;
- cregens[dw]=cr;
- }
- tlog5 << "\t\tDone loading objects!\n";
- ifs.close();
- ifs.clear();
- int k = -1;
- ifs.open(DATA_DIR "/config/resources.txt");
- ifs >> k;
- int pom;
- for(int i=0;i<k;i++)
- {
- ifs >> pom;
- resVals.push_back(pom);
- }
- tlog5 << "\t\tDone loading resource prices!\n";
- }
- std::ifstream istr;
- istr.open(DATA_DIR "/config/bankconfig.txt", std::ios_base::binary);
- if(!istr.is_open())
- {
- tlog1 << "No config/bankconfig.txt file !!!\n";
- }
- const int MAX_BUF = 5000;
- char buffer[MAX_BUF + 1];
- //omitting unnecessary lines
- istr.getline(buffer, MAX_BUF);
- istr.getline(buffer, MAX_BUF);
-
- for(int g=0; g<21; ++g) //TODO: remove hardcoded value
- {
- //reading name
- istr.getline(buffer, MAX_BUF, '\t');
- creBanksNames[g] = std::string(buffer);
- //remove trailing new line characters
- while(creBanksNames[g][0] == 10 || creBanksNames[g][0] == 13)
- creBanksNames[g].erase(creBanksNames[g].begin());
- for(int i=0; i<4; ++i) //reading levels
- {
- readConfigLine(istr,g);
- }
- }
- //reading name
- istr.getline(buffer, MAX_BUF, '\t');
- creBanksNames[21] = std::string(buffer);
- while(creBanksNames[21][0] == 10 || creBanksNames[21][0] == 13)
- creBanksNames[21].erase(creBanksNames[21].begin());
- readConfigLine(istr,21); //pyramid
- }
- int CGObjectInstance::getOwner() const
- {
- //if (state)
- // return state->owner;
- //else
- return tempOwner; //won't have owner
- }
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
- {
- pos = int3(-1,-1,-1);
- //std::cout << "Tworze obiekt "<<this<<std::endl;
- //state = new CLuaObjectScript();
- ID = subID = id = -1;
- defInfo = NULL;
- tempOwner = 254;
- blockVisit = false;
- }
- CGObjectInstance::~CGObjectInstance()
- {
- //std::cout << "Usuwam obiekt "<<this<<std::endl;
- //if (state)
- // delete state;
- //state=NULL;
- }
- //CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
- //{
- // pos = right.pos;
- // ID = right.ID;
- // subID = right.subID;
- // id = right.id;
- // defInfo = right.defInfo;
- // info = right.info;
- // blockVisit = right.blockVisit;
- // //state = new CLuaObjectScript(right.state->);
- // //*state = *right.state;
- // //state = right.state;
- // tempOwner = right.tempOwner;
- //}
- //CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
- //{
- // pos = right.pos;
- // ID = right.ID;
- // subID = right.subID;
- // id = right.id;
- // defInfo = right.defInfo;
- // info = right.info;
- // blockVisit = right.blockVisit;
- // //state = new CLuaObjectScript();
- // //*state = *right.state;
- // tempOwner = right.tempOwner;
- // return *this;
- //}
- const std::string & CGObjectInstance::getHoverText() const
- {
- return hoverName;
- }
- void CGObjectInstance::setOwner(int ow)
- {
- //if (state)
- // state->owner = ow;
- //else
- tempOwner = ow;
- }
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
- {
- return defInfo->width;
- }
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
- {
- return defInfo->height;
- }
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
- {
- if(defInfo==NULL)
- {
- tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
- return false;
- }
- if((defInfo->visitMap[y] >> (7-x) ) & 1)
- {
- return true;
- }
- return false;
- }
- bool CGObjectInstance::blockingAt(int x, int y) const
- {
- if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
- return false;
- if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
- return false;
- return true;
- }
- bool CGObjectInstance::coveringAt(int x, int y) const
- {
- if((defInfo->coverageMap[y] >> (7-(x) )) & 1
- || (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
- return true;
- return false;
- }
- std::set<int3> CGObjectInstance::getBlockedPos() const
- {
- std::set<int3> ret;
- for(int w=0; w<getWidth(); ++w)
- {
- for(int h=0; h<getHeight(); ++h)
- {
- if(blockingAt(w, h))
- ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
- }
- }
- return ret;
- }
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
- {
- if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
- return true;
- if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
- return false;
- if(this->pos.y<cmp.pos.y)
- return true;
- if(this->pos.y>cmp.pos.y)
- return false;
- if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
- return true;
- if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
- return false;
- if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
- return true;
- if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
- return false;
- if(this->pos.x<cmp.pos.x)
- return true;
- return false;
- }
- void CGObjectInstance::initObj()
- {
- switch(ID)
- {
- case 95:
- blockVisit = true;
- break;
- }
- }
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
- {
- switch(what)
- {
- case ObjProperty::OWNER:
- tempOwner = val;
- break;
- case ObjProperty::BLOCKVIS:
- blockVisit = val;
- break;
- case ObjProperty::ID:
- ID = val;
- break;
- case ObjProperty::SUBID:
- subID = val;
- break;
- }
- setPropertyDer(what, val);
- }
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
- {}
- int3 CGObjectInstance::getSightCenter() const
- {
- //return vistiable tile if possible
- for(int i=0; i < 8; i++)
- for(int j=0; j < 6; j++)
- if(visitableAt(i,j))
- return(pos + int3(i-7, j-5, 0));
- return pos;
- }
- int CGObjectInstance::getSightRadious() const
- {
- return 3;
- }
- void CGObjectInstance::getSightTiles(std::set<int3> &tiles) const //returns reference to the set
- {
- cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
- }
- void CGObjectInstance::hideTiles(int ourplayer, int radius) const
- {
- for (std::map<ui8, TeamState>::iterator i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
- {
- if ( !vstd::contains(i->second.players, ourplayer ))//another team
- {
- for (std::set<ui8>::iterator j = i->second.players.begin(); j != i->second.players.end(); j++)
- if ( cb->getPlayerState(*j)->status == PlayerState::INGAME )//seek for living player (if any)
- {
- FoWChange fw;
- fw.mode = 0;
- fw.player = *j;
- cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
- cb->sendAndApply (&fw);
- break;
- }
- }
- }
- }
- int3 CGObjectInstance::getVisitableOffset() const
- {
- for(int y = 0; y < 6; y++)
- for (int x = 0; x < 8; x++)
- if((defInfo->visitMap[5-y] >> x) & 1)
- return int3(x,y,0);
- tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
- return int3(-1,-1,-1);
- }
- void CGObjectInstance::getNameVis( std::string &hname ) const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hname = VLC->generaltexth->names[ID];
- if(h)
- {
- if(!h->hasBonusFrom(Bonus::OBJECT,ID))
- hname += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hname += " " + VLC->generaltexth->allTexts[352]; //visited
- }
- }
- void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
- {
- GiveBonus gbonus;
- gbonus.bonus.type = Bonus::NONE;
- gbonus.id = heroID;
- gbonus.bonus.duration = duration;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.id = ID;
- cb->giveHeroBonus(&gbonus);
- }
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID)
- {
- case 35: //Hill fort
- {
- OpenWindow ow;
- ow.window = OpenWindow::HILL_FORT_WINDOW;
- ow.id1 = id;
- ow.id2 = h->id;
- cb->sendAndApply(&ow);
- }
- break;
- case 80: //Sanctuary
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundBase::GETPROTECTION;
- iw.text.addTxt(MetaString::ADVOB_TXT, 114); //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
- cb->sendAndApply(&iw);
- }
- break;
- case 95: //Tavern
- {
- OpenWindow ow;
- ow.window = OpenWindow::TAVERN_WINDOW;
- ow.id1 = h->id;
- ow.id2 = id;
- cb->sendAndApply(&ow);
- }
- break;
- }
- }
- ui8 CGObjectInstance::getPassableness() const
- {
- return 0;
- }
- bool CGObjectInstance::hasShadowAt( int x, int y ) const
- {
- if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
- return true;
- return false;
- }
- int3 CGObjectInstance::visitablePos() const
- {
- return pos - getVisitableOffset();
- }
- static int lowestSpeed(const CGHeroInstance * chi)
- {
- if(!chi->Slots().size())
- {
- tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
- return 20;
- }
- TSlots::const_iterator i = chi->Slots().begin();
- //TODO? should speed modifiers (eg from artifacts) affect hero movement?
- int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
- for (;i!=chi->Slots().end();i++)
- {
- ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
- }
- return ret;
- }
- unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
- {
- //TODO: check if all creatures are on its native terrain and change cost appropriately
- //base move cost
- unsigned ret = 100;
-
- //if there is road both on dest and src tiles - use road movement cost
- if(dest.malle && from.malle)
- {
- int road = std::min(dest.malle,from.malle); //used road ID
- switch(road)
- {
- case TerrainTile::dirtRoad:
- ret = 75;
- break;
- case TerrainTile::grazvelRoad:
- ret = 65;
- break;
- case TerrainTile::cobblestoneRoad:
- ret = 50;
- break;
- default:
- tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
- break;
- }
- }
- else
- {
- ret = type->heroClass->terrCosts[from.tertype];
- ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
- }
- return ret;
- }
- #if 0
- // Unused and buggy method.
- // - for loop is wrong. will not find all creatures. must use iterator instead.
- // - -> is the slot number. use second->first for creature index
- // Is lowestSpeed() the correct equivalent ?
- unsigned int CGHeroInstance::getLowestCreatureSpeed() const
- {
- unsigned int sl = 100;
- for(size_t h=0; h < stacksCount(); ++h)
- {
- if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
- sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
- }
- return sl;
- }
- #endif
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
- {
- if (toh3m)
- {
- src.x+=1;
- return src;
- }
- else
- {
- src.x-=1;
- return src;
- }
- }
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
- {
- if (h3m)
- {
- return pos;
- }
- else
- {
- return convertPosition(pos,false);
- }
- }
- si32 CGHeroInstance::manaLimit() const
- {
- return si32(getPrimSkillLevel(3) * (100.0f + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 24)) / 10.0f);
- }
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
- //{
- // if (h3m)
- // pos = Pos;
- // else
- // pos = convertPosition(Pos,true);
- //}
- bool CGHeroInstance::canWalkOnSea() const
- {
- return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
- }
- int CGHeroInstance::getPrimSkillLevel(int id) const
- {
- int ret = valOfBonuses(Bonus::PRIMARY_SKILL, id);
- amax(ret, id/2); //minimal value is 0 for attack and defense and 1 for spell power and knowledge
- return ret;
- }
- ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
- {
- for(size_t i=0; i < secSkills.size(); ++i)
- if(secSkills[i].first==ID)
- return secSkills[i].second;
- return 0;
- }
- void CGHeroInstance::setSecSkillLevel(int which, int val, bool abs)
- {
- if(getSecSkillLevel(which) == 0)
- {
- secSkills.push_back(std::pair<int,int>(which, val));
- updateSkill(which, val);
- }
- else
- {
- for (unsigned i=0; i<secSkills.size(); i++)
- {
- if(secSkills[i].first == which)
- {
- if(abs)
- secSkills[i].second = val;
- else
- secSkills[i].second += val;
- if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
- {
- tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
- secSkills[i].second = 3;
- }
- updateSkill(which, secSkills[i].second); //when we know final value
- }
- }
- }
- }
- int CGHeroInstance::maxMovePoints(bool onLand) const
- {
- int base = -1;
- if(onLand)
- {
- static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
- int index = lowestSpeed(this) - 3;
- amin(index, ARRAY_COUNT(moveForSpeed)-1);
- amax(index, 0);
- base = moveForSpeed[index];
- }
- else
- {
- base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
- }
-
- int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
- double modifier = 0;
- if(onLand)
- {
- //logistics:
- modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 2) / 100.0f;
- }
- else
- {
- //navigation:
- modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 5) / 100.0f;
- }
- return int(base + base*modifier) + bonus;
- }
- const CArtifact* CGHeroInstance::getArtAtPos(ui16 pos) const
- {
- if(pos<19)
- if(vstd::contains(artifWorn,pos))
- return artifWorn.find(pos)->second;
- else
- return NULL;
- else
- if(pos-19 < artifacts.size())
- return artifacts[pos-19];
- else
- return NULL;
- }
- const CArtifact * CGHeroInstance::getArt(int pos) const
- {
- return getArtAtPos(pos);
- }
- // int CGHeroInstance::getSpellSecLevel(int spell) const
- // {
- // int bestslvl = 0;
- // if(VLC->spellh->spells[spell].air)
- // if(getSecSkillLevel(15) >= bestslvl)
- // {
- // bestslvl = getSecSkillLevel(15);
- // }
- // if(VLC->spellh->spells[spell].fire)
- // if(getSecSkillLevel(14) >= bestslvl)
- // {
- // bestslvl = getSecSkillLevel(14);
- // }
- // if(VLC->spellh->spells[spell].water)
- // if(getSecSkillLevel(16) >= bestslvl)
- // {
- // bestslvl = getSecSkillLevel(16);
- // }
- // if(VLC->spellh->spells[spell].earth)
- // if(getSecSkillLevel(17) >= bestslvl)
- // {
- // bestslvl = getSecSkillLevel(17);
- // }
- // return bestslvl;
- // }
- CGHeroInstance::CGHeroInstance()
- : IBoatGenerator(this)
- {
- nodeType = HERO;
- ID = HEROI_TYPE;
- tacticFormationEnabled = inTownGarrison = false;
- mana = movement = portrait = level = -1;
- isStanding = true;
- moveDir = 4;
- exp = 0xffffffff;
- visitedTown = NULL;
- type = NULL;
- boat = NULL;
- secSkills.push_back(std::make_pair(-1, -1));
- speciality.nodeType = CBonusSystemNode::SPECIALITY;
- }
- void CGHeroInstance::initHero(int SUBID)
- {
- subID = SUBID;
- initHero();
- }
- void CGHeroInstance::initHero()
- {
- assert(validTypes(true));
- if(ID == HEROI_TYPE)
- initHeroDefInfo();
- if(!type)
- type = VLC->heroh->heroes[subID];
- if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
- spells.insert(type->startingSpell);
- else //remove placeholder
- spells -= 0xffffffff;
- if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set
- {
- VLC->arth->equipArtifact(artifWorn, 17, VLC->arth->artifacts[0]); //give spellbook
- }
- VLC->arth->equipArtifact(artifWorn, 16, VLC->arth->artifacts[3]); //everyone has a catapult
- if(portrait < 0 || portrait == 255)
- portrait = subID;
- if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
- {
- pushPrimSkill(PrimarySkill::ATTACK, type->heroClass->initialAttack);
- pushPrimSkill(PrimarySkill::DEFENSE, type->heroClass->initialDefence);
- pushPrimSkill(PrimarySkill::SPELL_POWER, type->heroClass->initialPower);
- pushPrimSkill(PrimarySkill::KNOWLEDGE, type->heroClass->initialKnowledge);
- }
- if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
- secSkills = type->secSkillsInit;
- if (!name.length())
- name = type->name;
- if (exp == 0xffffffff)
- {
- initExp();
- }
- else
- {
- level = VLC->heroh->level(exp);
- }
- if (sex == 0xFF)//sex is default
- sex = type->sex;
- setFormation(false);
- if (!stacksCount()) //standard army//initial army
- {
- initArmy();
- }
- assert(validTypes());
- hoverName = VLC->generaltexth->allTexts[15];
- boost::algorithm::replace_first(hoverName,"%s",name);
- boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
- if (mana < 0)
- mana = manaLimit();
- }
- void CGHeroInstance::initArmy(CCreatureSet *dst /*= NULL*/)
- {
- if(!dst)
- dst = this;
- int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
- int pom = ran()%100;
- int warMachinesGiven = 0;
- if(pom < 9)
- howManyStacks = 1;
- else if(pom < 79)
- howManyStacks = 2;
- else
- howManyStacks = 3;
- for(int stackNo=0; stackNo < howManyStacks; stackNo++)
- {
- int creID = (VLC->creh->nameToID[type->refTypeStack[stackNo]]);
- int range = type->highStack[stackNo] - type->lowStack[stackNo];
- int count = ran()%(range+1) + type->lowStack[stackNo];
- if(creID>=145 && creID<=149) //war machine
- {
- warMachinesGiven++;
- switch (creID)
- {
- case 145: //catapult
- VLC->arth->equipArtifact(artifWorn, 16, VLC->arth->artifacts[3]);
- break;
- default:
- VLC->arth->equipArtifact(
- artifWorn,
- 9+CArtHandler::convertMachineID(creID,true),
- VLC->arth->artifacts[CArtHandler::convertMachineID(creID,true)]);
- break;
- }
- }
- else
- dst->putStack(stackNo-warMachinesGiven, new CStackInstance(creID, count));
- }
- }
- void CGHeroInstance::initHeroDefInfo()
- {
- if(!defInfo || defInfo->id != HEROI_TYPE)
- {
- defInfo = new CGDefInfo();
- defInfo->id = HEROI_TYPE;
- defInfo->subid = subID;
- defInfo->printPriority = 0;
- defInfo->visitDir = 0xff;
- }
- for(int i=0;i<6;i++)
- {
- defInfo->blockMap[i] = 255;
- defInfo->visitMap[i] = 0;
- defInfo->coverageMap[i] = 0;
- defInfo->shadowCoverage[i] = 0;
- }
- defInfo->blockMap[5] = 253;
- defInfo->visitMap[5] = 2;
- defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
- }
- CGHeroInstance::~CGHeroInstance()
- {
- }
- bool CGHeroInstance::needsLastStack() const
- {
- return true;
- }
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if(h == this) return; //exclude potential self-visiting
- if (ID == HEROI_TYPE) //hero
- {
- if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
- {
- //exchange
- cb->heroExchange(h->id, id);
- }
- else //battle
- {
- if(visitedTown) //we're in town
- visitedTown->onHeroVisit(h); //town will handle attacking
- else
- cb->startBattleI(h, this);
- }
- }
- else if(ID == 62) //prison
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundBase::ROGUE;
- if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
- {
- cb->changeObjPos(id,pos+int3(1,0,0),0);
- cb->setObjProperty(id, ObjProperty::ID, HEROI_TYPE); //set ID to 34
- cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
- iw.text << std::pair<ui8,ui32>(11,102);
- }
- else //already 8 wandering heroes
- {
- iw.text << std::pair<ui8,ui32>(11,103);
- }
- cb->showInfoDialog(&iw);
- }
- }
- const std::string & CGHeroInstance::getBiography() const
- {
- if (biography.length())
- return biography;
- else
- return VLC->generaltexth->hTxts[subID].biography;
- }
- void CGHeroInstance::initObj()
- {
- blockVisit = true;
- speciality.growthsWithLevel = false;
- if(!type)
- return; //TODO support prison
- for (std::vector<SSpecialtyInfo>::const_iterator it = type->spec.begin(); it != type->spec.end(); it++)
- {
- Bonus *bonus = new Bonus();
- bonus->val = it->val;
- bonus->id = id; //from the hero, speciality has no unique id
- bonus->duration = Bonus::PERMANENT;
- bonus->source = Bonus::HERO_SPECIAL;
- switch (it->type)
- {
- case 1:// creature speciality
- {
- speciality.growthsWithLevel = true;
- const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
- int creLevel = specCreature.level;
- if(!creLevel) //TODO: set fixed level for War Machines
- {
- if(it->additionalinfo == 146)
- creLevel = 5; //treat ballista as 5-level
- else
- {
- tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
- continue;
- }
- }
- bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->additionalInfo = it->additionalinfo;
- bonus->valType = Bonus::ADDITIVE_VALUE;
- bonus->subtype = PrimarySkill::ATTACK;
- speciality.addNewBonus(bonus);
- bonus->subtype = PrimarySkill::DEFENSE;
- speciality.addNewBonus(bonus);
- //values will be calculated later
- bonus->type = Bonus::STACKS_SPEED;
- bonus->val = 1; //+1 speed
- speciality.addNewBonus(bonus);
- }
- break;
- case 2://secondary skill
- speciality.growthsWithLevel = true;
- bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
- bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
- bonus->subtype = it->subtype; //skill id
- bonus->val = it->val; //value per level, in percent
- speciality.addNewBonus(bonus);
- switch (it->additionalinfo)
- {
- case 0: //normal
- bonus->valType = Bonus::PERCENT_TO_BASE;
- break;
- case 1: //when it's navigation or there's no 'base' at all
- bonus->valType = Bonus::PERCENT_TO_ALL;
- break;
- }
- bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
- speciality.addNewBonus(bonus);
- break;
- case 3://spell damage bonus, level dependant but calculated elsehwere
- bonus->type = Bonus::SPECIAL_SPELL_LEV;
- bonus->subtype = it->subtype;
- speciality.addNewBonus(bonus);
- break;
- case 4://creature stat boost
- switch (it->subtype)
- {
- case 1://attack
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->subtype = PrimarySkill::ATTACK;
- break;
- case 2://defense
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->subtype = PrimarySkill::DEFENSE;
- break;
- case 3:
- bonus->type = Bonus::CREATURE_DAMAGE;
- bonus->subtype = 0; //both min and max
- break;
- case 4://hp
- bonus->type = Bonus::STACK_HEALTH;
- break;
- case 5:
- bonus->type = Bonus::STACKS_SPEED;
- break;
- default:
- continue;
- }
- bonus->valType = Bonus::ADDITIVE_VALUE;
- bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[it->additionalinfo], true));
- speciality.addNewBonus(bonus);
- break;
- case 5://spell damage bonus in percent
- bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
- bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
- bonus->subtype = it->subtype; //spell id
- speciality.addNewBonus(bonus);
- break;
- case 6://damage bonus for bless (Adela)
- bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
- bonus->subtype = it->subtype; //spell id if you ever wanted to use it otherwise
- bonus->additionalInfo = it->additionalinfo; //damage factor
- speciality.addNewBonus(bonus);
- break;
- case 7://maxed mastery for spell
- bonus->type = Bonus::MAXED_SPELL;
- bonus->subtype = it->subtype; //spell i
- speciality.addNewBonus(bonus);
- break;
- case 8://peculiar spells - enchantments
- bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
- bonus->subtype = it->subtype; //spell id
- bonus->additionalInfo = it->additionalinfo;//0, 1 for Coronius
- speciality.addNewBonus(bonus);
- break;
- case 9://upgrade creatures
- {
- std::vector< ConstTransitivePtr<CCreature> >* creatures = &VLC->creh->creatures;
- bonus->type = Bonus::SPECIAL_UPGRADE;
- bonus->subtype = it->subtype; //base id
- bonus->additionalInfo = it->additionalinfo; //target id
- speciality.addNewBonus(bonus);
- for (std::set<ui32>::iterator i = (*creatures)[it->subtype]->upgrades.begin();
- i != (*creatures)[it->subtype]->upgrades.end(); i++)
- {
- bonus->subtype = *i; //propagate for regular upgrades of base creature
- speciality.addNewBonus(bonus);
- }
- break;
- }
- case 10://resource generation
- bonus->type = Bonus::GENERATE_RESOURCE;
- bonus->subtype = it->subtype;
- speciality.addNewBonus(bonus);
- break;
- case 11://starting skill with mastery (Adrienne)
- cb->changeSecSkill(id, it->val, it->additionalinfo); //simply give it and forget
- break;
- case 12://army speed
- bonus->type = Bonus::STACKS_SPEED;
- speciality.addNewBonus(bonus);
- break;
- case 13://Dragon bonuses (Mutare)
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->valType = Bonus::ADDITIVE_VALUE;
- switch (it->subtype)
- {
- case 1:
- bonus->subtype = PrimarySkill::ATTACK;
- break;
- case 2:
- bonus->subtype = PrimarySkill::DEFENSE;
- break;
- }
- bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
- speciality.addNewBonus(bonus);
- break;
- default:
- tlog2 << "Unexpected hero speciality " << type <<'\n';
- }
- }
- //initialize bonuses
- for (std::vector<std::pair<ui8,ui8> >::iterator it = secSkills.begin(); it != secSkills.end(); it++)
- updateSkill(it->first, it->second);
- UpdateSpeciality();
- mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
- }
- void CGHeroInstance::UpdateSpeciality()
- {
- if (speciality.growthsWithLevel)
- {
- std::vector< ConstTransitivePtr<CCreature> > & creatures = VLC->creh->creatures;
- BOOST_FOREACH(Bonus *it, speciality.bonuses)
- {
- switch (it->type)
- {
- case Bonus::SECONDARY_SKILL_PREMY:
- it->val = (speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) * level);
- break; //use only hero skills as bonuses to avoid feedback loop
- case Bonus::PRIMARY_SKILL: //for crearures, that is
- int creLevel = creatures[it->additionalInfo]->level;
- if(!creLevel)
- {
- if(it->additionalInfo == 146)
- creLevel = 5; //treat ballista as 5-level
- else
- {
- tlog2 << "Warning: unknown level of " << creatures[it->additionalInfo]->namePl << std::endl;
- continue;
- }
- }
- double primSkillModifier = (int)(level / creLevel) / 20.0;
- int param;
- switch (it->subtype)
- {
- case PrimarySkill::ATTACK:
- param = creatures[it->additionalInfo]->attack;
- break;
- case PrimarySkill::DEFENSE:
- param = creatures[it->additionalInfo]->defence;
- break;
- }
- it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
- break;
- }
- }
- }
- }
- void CGHeroInstance::updateSkill(int which, int val)
- {
- int skillVal = 0;
- switch (which)
- {
- case 1: //Archery
- switch (val)
- {
- case 1:
- skillVal = 10; break;
- case 2:
- skillVal = 25; break;
- case 3:
- skillVal = 50; break;
- }
- break;
- case 2: //Logistics
- skillVal = 10 * val; break;
- case 5: //Navigation
- skillVal = 50 * val; break;
- case 8: //Mysticism
- skillVal = val; break;
- case 11: //eagle Eye
- skillVal = 30 + 10 * val; break;
- case 12: //Necromancy
- skillVal = 10 * val; break;
- case 22: //Offense
- skillVal = 10 * val; break;
- case 23: //Armorer
- skillVal = 5 * val; break;
- case 24: //Intelligence
- skillVal = 25 << (val-1); break;
- case 25: //Sorcery
- skillVal = 5 * val; break;
- case 26: //Resistance
- skillVal = 5 << (val-1); break;
- case 27: //First Aid
- skillVal = 25 + 25*val; break;
- }
- if (skillVal) //we don't need bonuses of other types here
- {
- Bonus * b = bonuses.getFirst(Selector::typeSybtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL));
- if (b) //only local hero bonus
- {
- b->val = skillVal;
- }
- else
- {
- Bonus *bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, id, skillVal, ID, which, Bonus::BASE_NUMBER);
- bonus->source = Bonus::SECONDARY_SKILL;
- addNewBonus(bonus);
- }
- }
- }
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == ObjProperty::PRIMARY_STACK_COUNT)
- setStackCount(0, val);
- }
- double CGHeroInstance::getHeroStrength() const
- {
- return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
- }
- int CGHeroInstance::getTotalStrength() const
- {
- double ret = getHeroStrength() * getArmyStrength();
- return (int) ret;
- }
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
- {
- si16 skill = -1; //skill level
- #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
- if(spell-> schoolName) \
- { \
- int thisSchool = std::max<int>(getSecSkillLevel(14 + (schoolMechanicsId)), valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
- if(thisSchool > skill) \
- { \
- skill = thisSchool; \
- if(outSelectedSchool) \
- *outSelectedSchool = schoolOutId; \
- } \
- }
- TRY_SCHOOL(fire, 0, 1)
- TRY_SCHOOL(air, 1, 0)
- TRY_SCHOOL(water, 2, 2)
- TRY_SCHOOL(earth, 3, 3)
- #undef TRY_SCHOOL
- amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
- amax(skill, valOfBonuses(Bonus::SPELL, spell->id)); //given by artifact or other effect
- if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero speciality (Daremyth, Melodia)
- skill = 3;
- assert(skill >= 0 && skill <= 3);
- return skill;
- }
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
- {
- if(!getArt(17)) //if hero has no spellbook
- return false;
- if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
- || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
- || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
- || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
- || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
- || hasBonusOfType(Bonus::SPELL, spell->id)
- || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
- )
- return true;
- return false;
- }
- /**
- * Calculates what creatures and how many to be raised from a battle.
- * @param battleResult The results of the battle.
- * @return Returns a pair with the first value indicating the ID of the creature
- * type and second value the amount. Both values are returned as -1 if necromancy
- * could not be applied.
- */
- CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
- {
- const ui8 necromancyLevel = getSecSkillLevel(12);
- // Hero knows necromancy.
- if (necromancyLevel > 0)
- {
- double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 12)/100.0;
- amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
- const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
- ui32 raisedUnits = 0;
- // Figure out what to raise and how many.
- const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
- const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
- const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
- const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
- //calculate creatures raised from each defeated stack
- for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
- {
- // Get lost enemy hit points convertible to units.
- const ui32 raisedHP = VLC->creh->creatures[it->first]->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
- raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
- }
- // Make room for new units.
- int slot = getSlotFor(raisedUnitType->idNumber);
- if (slot == -1)
- {
- // If there's no room for unit, try it's upgraded version 2/3rds the size.
- raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
- raisedUnits = (raisedUnits*2)/3;
- slot = getSlotFor(raisedUnitType->idNumber);
- }
- if (raisedUnits <= 0)
- raisedUnits = 1;
- return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
- }
- return CStackBasicDescriptor();
- }
- /**
- * Show the necromancy dialog with information about units raised.
- * @param raisedStack Pair where the first element represents ID of the raised creature
- * and the second element the amount.
- */
- void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::GENIE;
- iw.player = tempOwner;
- iw.components.push_back(Component(raisedStack));
- if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
- {
- iw.text.addTxt(MetaString::GENERAL_TXT, 145);
- iw.text.addReplacement(raisedStack.count);
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
- }
- else // Practicing the dark arts of necromancy, ... (singular)
- {
- iw.text.addTxt(MetaString::GENERAL_TXT, 146);
- iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
- }
- cb->showInfoDialog(&iw);
- }
- int3 CGHeroInstance::getSightCenter() const
- {
- return getPosition(false);
- }
- int CGHeroInstance::getSightRadious() const
- {
- return 5 + getSecSkillLevel(3) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
- }
- si32 CGHeroInstance::manaRegain() const
- {
- if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
- return manaLimit();
- return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
- }
- si32 CGHeroInstance::getArtPos(int aid) const
- {
- for(std::map<ui16, const CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
- if(i->second->id == aid)
- return i->first;
- return -1;
- }
- /**
- * Places an artifact in hero's backpack. If it's a big artifact equips it
- * or discards it if it cannot be equipped.
- */
- void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
- {
- CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
- if (artifact->isBig())
- {
- for (std::vector<ui16>::const_iterator it = artifact->possibleSlots.begin(); it != artifact->possibleSlots.end(); ++it)
- {
- if (!vstd::contains(artifWorn, *it))
- {
- VLC->arth->equipArtifact(artifWorn, *it, artifact);
- break;
- }
- }
- }
- else
- {
- artifacts.push_back(artifact);
- }
- }
- bool CGHeroInstance::hasArt( ui32 aid ) const
- {
- for(std::vector<const CArtifact*>::const_iterator i = artifacts.begin(); i != artifacts.end(); i++)
- if((*i)->id == aid)
- return true;
- for(std::map<ui16, const CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
- if(i->second->id == aid)
- return true;
- return false;
- }
- int CGHeroInstance::getBoatType() const
- {
- int alignment = type->heroType / 6;
- switch(alignment)
- {
- case 0:
- return 1; //good
- case 1:
- return 0; //evil
- case 2:
- return 2;
- default:
- throw std::string("Wrong alignment!");
- }
- }
- void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
- {
- static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
- for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
- offsets += dirs[i];
- }
- int CGHeroInstance::getSpellCost(const CSpell *sp) const
- {
- return sp->costs[getSpellSchoolLevel(sp)];
- }
- // void CGHeroInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // CArmedInstance::getParents(out, root);
- //
- // if((root == this || contains(static_cast<const CStackInstance *>(root))) && visitedTown && !dynamic_cast<const PlayerState*>(root))
- // {
- // out.insert(visitedTown);
- // }
- //
- // for (std::map<ui16,CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
- // out.insert(i->second);
- //
- // out.insert(&speciality);
- // }
- void CGHeroInstance::pushPrimSkill(int which, int val)
- {
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
- }
- // void CGHeroInstance::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // #define FOREACH_OWNER_TOWN(town) if(const PlayerState *p = cb->getPlayerState(tempOwner)) BOOST_FOREACH(const CGTownInstance *town, p->towns)
- //
- // CArmedInstance::getBonuses(out, selector, root); ///that's not part of macro!
- //
- // //TODO eliminate by moving secondary skills effects to bonus system
- // if(Selector::matchesType(selector, Bonus::LUCK))
- // {
- // //luck skill
- // if(int luckSkill = getSecSkillLevel(9))
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::LUCK, Bonus::SECONDARY_SKILL, luckSkill, 9, VLC->generaltexth->arraytxt[73+luckSkill]));
- //
- // //guardian spirit
- // FOREACH_OWNER_TOWN(t)
- // if(t->subID ==1 && vstd::contains(t->builtBuildings,26)) //rampart with grail
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::LUCK, Bonus::TOWN_STRUCTURE, +2, 26, VLC->generaltexth->buildings[1][26].first + " +2"));
- // }
- //
- // if(Selector::matchesType(selector, Bonus::SEA_MOVEMENT))
- // {
- // //lighthouses
- // FOREACH_OWNER_TOWN(t)
- // if(t->subID == 0 && vstd::contains(t->builtBuildings,17)) //castle
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::SEA_MOVEMENT, Bonus::TOWN_STRUCTURE, +500, 17, VLC->generaltexth->buildings[0][17].first + " +500"));
- // }
- //
- // if(Selector::matchesType(selector, Bonus::MORALE))
- // {
- // //leadership
- // if(int moraleSkill = getSecSkillLevel(6))
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::SECONDARY_SKILL, moraleSkill, 6, VLC->generaltexth->arraytxt[104+moraleSkill]));
- //
- // //colossus
- // FOREACH_OWNER_TOWN(t)
- // if(t->subID == 0 && vstd::contains(t->builtBuildings,26)) //castle
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::TOWN_STRUCTURE, +2, 26, VLC->generaltexth->buildings[0][26].first + " +2"));
- // }
- //
- // if(Selector::matchesTypeSubtype(selector, Bonus::SECONDARY_SKILL_PREMY, 12)) //necromancy
- // {
- // FOREACH_OWNER_TOWN(t)
- // {
- // if(t->subID == 4) //necropolis
- // {
- // if(vstd::contains(t->builtBuildings,21)) //necromancy amplifier
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::TOWN_STRUCTURE, +10, 21, VLC->generaltexth->buildings[4][21].first + " +10%", 12));
- // if(vstd::contains(t->builtBuildings,26)) //grail - Soul prison
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::TOWN_STRUCTURE, +20, 26, VLC->generaltexth->buildings[4][26].first + " +20%", 12));
- // }
- // }
- // }
- // }
- EAlignment CGHeroInstance::getAlignment() const
- {
- return type->heroClass->getAlignment();
- }
- void CGHeroInstance::initExp()
- {
- exp=40+ (ran()) % 50;
- level = 1;
- }
- std::string CGHeroInstance::nodeName() const
- {
- return "Hero " + name;
- }
- void CGDwelling::initObj()
- {
- switch(ID)
- {
- case 17:
- {
- int crid = VLC->objh->cregens[subID];
- const CCreature *crs = VLC->creh->creatures[crid];
- creatures.resize(1);
- creatures[0].second.push_back(crid);
- hoverName = VLC->generaltexth->creGens[subID];
- if(crs->level > 4)
- putStack(0, new CStackInstance(crs, (crs->growth) * 3));
- if (getOwner() != 255)
- cb->gameState()->players[getOwner()].dwellings.push_back (this);
- }
- break;
- case 20:
- creatures.resize(4);
- if(subID == 1) //Golem Factory
- {
- creatures[0].second.push_back(32); //Stone Golem
- creatures[1].second.push_back(33); //Iron Golem
- creatures[2].second.push_back(116); //Gold Golem
- creatures[3].second.push_back(117); //Diamond Golem
- //guards
- putStack(0, new CStackInstance(116, 9));
- putStack(1, new CStackInstance(117, 6));
- }
- else if(subID == 0) // Elemental Conflux
- {
- creatures[0].second.push_back(112); //Air Elemental
- creatures[1].second.push_back(114); //Fire Elemental
- creatures[2].second.push_back(113); //Earth Elemental
- creatures[3].second.push_back(115); //Water Elemental
- //guards
- putStack(0, new CStackInstance(113, 12));
- }
- else
- {
- assert(0);
- }
- hoverName = VLC->generaltexth->creGens4[subID];
- break;
- case 78: //Refugee Camp
- //is handled within newturn func
- break;
- case 106: //War Machine Factory
- creatures.resize(3);
- creatures[0].second.push_back(146); //Ballista
- creatures[1].second.push_back(147); //First Aid Tent
- creatures[2].second.push_back(148); //Ammo Cart
- break;
- default:
- assert(0);
- break;
- }
- }
- void CGDwelling::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::OWNER: //change owner
- if (ID == 17) //single generators
- {
- if (tempOwner != NEUTRAL_PLAYER)
- {
- std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
- dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
- }
- if (val != NEUTRAL_PLAYER) //can new owner be neutral?
- cb->gameState()->players[val].dwellings.push_back (this);
- }
- break;
- case ObjProperty::AVAILABLE_CREATURE:
- creatures.resize(1);
- creatures[0].second.resize(1);
- creatures[0].second[0] = val;
- break;
- }
- CGObjectInstance::setProperty(what,val);
- }
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(ID == 78 && !creatures[0].first) //Refugee Camp, no available cres
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
- iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
- cb->sendAndApply(&iw);
- return;
- }
- int relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
-
- if ( relations == 1 )//ally
- return;//do not allow recruiting or capturing
-
- if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
- {
- BlockingDialog bd;
- bd.player = h->tempOwner;
- bd.flags = BlockingDialog::ALLOW_CANCEL;
- bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
- bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
- bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
- bd.text.addReplacement(*Slots().begin()->second);
- cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
- return;
- }
- if(!relations && ID != 106)
- {
- cb->setOwner(id, h->tempOwner);
- }
- BlockingDialog bd;
- bd.player = h->tempOwner;
- bd.flags = BlockingDialog::ALLOW_CANCEL;
- if(ID == 17 || ID == 20)
- {
- bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
- bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
- for(size_t i = 0; i < creatures.size(); i++)
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
- }
- else if(ID == 78)
- {
- bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
- bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
- for(size_t i = 0; i < creatures.size(); i++)
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
- }
- else if(ID == 106)
- bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
- else
- throw std::string("Illegal dwelling!");
- cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
- }
- void CGDwelling::newTurn() const
- {
- if(cb->getDate(1) != 1) //not first day of week
- return;
- //town growths and War Machines Factories are handled separately
- if(ID == TOWNI_TYPE || ID == 106)
- return;
- if(ID == 78) //if it's a refugee camp, we need to pick an available creature
- {
- cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
- }
- bool change = false;
- SetAvailableCreatures sac;
- sac.creatures = creatures;
- sac.tid = id;
- for (size_t i = 0; i < creatures.size(); i++)
- {
- if(creatures[i].second.size())
- {
- CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
- TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
- if (DWELLINGS_ACCUMULATE_CREATURES)
- sac.creatures[i].first += amount;
- else
- sac.creatures[i].first = amount;
- change = true;
- }
- }
- if(change)
- cb->sendAndApply(&sac);
- }
- void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
- {
- if(!answer)
- return;
- int crid = creatures[0].second[0];
- CCreature *crs = VLC->creh->creatures[crid];
- TQuantity count = creatures[0].first;
- if(crs->level == 1 && ID != 78) //first level - creatures are for free
- {
- if(count) //there are available creatures
- {
- int slot = h->getSlotFor(crid);
- if(slot < 0) //no available slot
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- cb->showInfoDialog(&iw);
- }
- else //give creatures
- {
- SetAvailableCreatures sac;
- sac.tid = id;
- sac.creatures = creatures;
- sac.creatures[0].first = 0;
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
- iw.text.addReplacement(count);
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- cb->showInfoDialog(&iw);
- cb->sendAndApply(&sac);
- cb->addToSlot(StackLocation(h, slot), crs, count);
- }
- }
- else //there no creatures
- {
- InfoWindow iw;
- iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- iw.player = h->tempOwner;
- cb->sendAndApply(&iw);
- }
- }
- else
- {
- if(ID == 106) //pick available War Machines
- {
- //there is 1 war machine available to recruit if hero doesn't have one
- SetAvailableCreatures sac;
- sac.tid = id;
- sac.creatures = creatures;
- sac.creatures[0].first = !h->getArt(13); //ballista
- sac.creatures[1].first = !h->getArt(15); //first aid tent
- sac.creatures[2].first = !h->getArt(14); //ammo cart
- cb->sendAndApply(&sac);
- }
- OpenWindow ow;
- ow.id1 = id;
- ow.id2 = h->id;
- ow.window = (ID == 17 || ID == 78)
- ? OpenWindow::RECRUITMENT_FIRST
- : OpenWindow::RECRUITMENT_ALL;
- cb->sendAndApply(&ow);
- }
- }
- void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
- {
- if(answer)
- cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
- }
- void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
- {
- if (result->winner == 0)
- {
- onHeroVisit(h);
- }
- }
- int CGTownInstance::getSightRadious() const //returns sight distance
- {
- if (subID == 2) //tower
- {
- if ((builtBuildings.find(26)) != builtBuildings.end()) //skyship
- return -1; //entire map
- else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
- return 20;
- }
- return 5;
- }
- void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
- {
- ///this is freakin' overcomplicated solution
- switch (what)
- {
- case 11: //add visitor of town building
- bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id);
- break;
- case 12:
- bonusingBuildings[val]->setProperty (12, 0);
- break;
- case 13: //add garrisoned hero to visitors
- bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id);
- break;
- case 14:
- bonusValue.first = val;
- break;
- case 15:
- bonusValue.second = val;
- break;
- }
- }
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
- {
- if((builtBuildings.find(9))!=builtBuildings.end())
- return 3;
- if((builtBuildings.find(8))!=builtBuildings.end())
- return 2;
- if((builtBuildings.find(7))!=builtBuildings.end())
- return 1;
- return 0;
- }
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
- {
- if ((builtBuildings.find(13))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(12))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(11))!=builtBuildings.end())
- return 1;
- if ((builtBuildings.find(10))!=builtBuildings.end())
- return 0;
- return -1;
- }
- int CGTownInstance::mageGuildLevel() const
- {
- if ((builtBuildings.find(4))!=builtBuildings.end())
- return 5;
- if ((builtBuildings.find(3))!=builtBuildings.end())
- return 4;
- if ((builtBuildings.find(2))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(1))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(0))!=builtBuildings.end())
- return 1;
- return 0;
- }
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
- {
- if ( level<0 || level >= CREATURES_PER_TOWN )
- return false;
- return vstd::contains(builtBuildings, 30+level+upgraded*CREATURES_PER_TOWN);
- }
- int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
- {
- return town->hordeLvl[HID];
- }
- int CGTownInstance::creatureGrowth(const int & level) const
- {
- if (level<0 || level >=CREATURES_PER_TOWN)
- return 0;
- TCreature creid = town->basicCreatures[level];
-
- int ret = VLC->creh->creatures[creid]->growth;
- switch(fortLevel())
- {
- case 3:
- ret*=2;break;
- case 2:
- ret*=(1.5); break;
- }
- ret *= (1 + VLC->creh->creatures[creid]->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100); // double growth or plague
- if(tempOwner != NEUTRAL_PLAYER)
- {
- ret *= (100.0f + cb->gameState()->players[tempOwner].valOfBonuses
- (Selector::type(Bonus::CREATURE_GROWTH_PERCENT) && Selector::sourceType(Bonus::ARTIFACT)))/100; //Statue of Legion
- for (std::vector<ConstTransitivePtr<CGDwelling> >::const_iterator it = cb->gameState()->players[tempOwner].dwellings.begin(); it != cb->gameState()->players[tempOwner].dwellings.end(); ++it)
- { //+1 for each dwelling
- if (VLC->creh->creatures[creid]->idNumber == (*it)->creatures[0].second[0])
- ++ret;
- }
- }
- if(getHordeLevel(0)==level)
- if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[creid]->hordeGrowth;
- if(getHordeLevel(1)==level)
- if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[creid]->hordeGrowth;
- //support for legs of legion etc.
- if(garrisonHero)
- ret += garrisonHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
- if(visitingHero)
- ret += visitingHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
- if(builtBuildings.find(26)!=builtBuildings.end()) //grail - +50% to ALL growth
- ret*=1.5;
- //spcecial week unaffected by grail (bug in original game?)
- ret += VLC->creh->creatures[creid]->valOfBonuses(Bonus::CREATURE_GROWTH);
- return ret;//check CCastleInterface.cpp->CCastleInterface::CCreaInfo::clickRight if this one will be modified
- }
- int CGTownInstance::dailyIncome() const
- {
- int ret = 0;
- if ((builtBuildings.find(26))!=builtBuildings.end())
- ret+=5000;
- if ((builtBuildings.find(13))!=builtBuildings.end())
- ret+=4000;
- else if ((builtBuildings.find(12))!=builtBuildings.end())
- ret+=2000;
- else if ((builtBuildings.find(11))!=builtBuildings.end())
- ret+=1000;
- else if ((builtBuildings.find(10))!=builtBuildings.end())
- ret+=500;
- return ret;
- }
- bool CGTownInstance::hasFort() const
- {
- return (builtBuildings.find(7))!=builtBuildings.end();
- }
- bool CGTownInstance::hasCapitol() const
- {
- return (builtBuildings.find(13))!=builtBuildings.end();
- }
- CGTownInstance::CGTownInstance()
- :IShipyard(this), IMarket(this)
- {
- builded=-1;
- destroyed=-1;
- garrisonHero=NULL;
- town=NULL;
- visitingHero = NULL;
- }
- CGTownInstance::~CGTownInstance()
- {
- for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
- delete *i;
- }
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
- {
- if(checkGuild && mageGuildLevel() < level)
- return 0;
- int ret = 6 - level; //how many spells are available at this level
- if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
- ret++;
- return ret;
- }
- int CGTownInstance::defenceBonus(int type) const
- {
- int ret=0;
- switch (type)
- {
- /*attack*/ case 0:
- if (subID == 6 && vstd::contains(builtBuildings,26))//Stronghold, grail
- ret += 12;
- if (subID == 7 && vstd::contains(builtBuildings,26))//Fortress, grail
- ret += 10;
- if (subID == 7 && vstd::contains(builtBuildings,22))//Fortress, Blood Obelisk
- ret += 2;
- return ret;
- /*defence*/ case 1:
- if (subID == 7 && vstd::contains(builtBuildings,21))//Fortress, Glyphs of Fear
- ret += 2;
- if (subID == 7 && vstd::contains(builtBuildings,26))//Fortress, Grail
- ret += 10;
- return ret;
- /*spellpower*/ case 2:
- if (subID == 3 && vstd::contains(builtBuildings,21))//Inferno, Brimstone Clouds
- ret += 2;
- if (subID == 5 && vstd::contains(builtBuildings,26))//Dungeon, Grail
- ret += 12;
- return ret;
- /*knowledge*/ case 3:
- if (subID == 2 && vstd::contains(builtBuildings,26))//Tower, Grail
- ret += 15;
- return ret;
- }
- return 0;//Why we are here? wrong type?
- }
- bool CGTownInstance::needsLastStack() const
- {
- if(garrisonHero)
- return true;
- else return false;
- }
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
- {
- if(stacksCount() > 0 || visitingHero)
- {
- const CGHeroInstance *defendingHero = NULL;
- if(visitingHero)
- defendingHero = visitingHero;
- else if(garrisonHero)
- defendingHero = garrisonHero;
- const CArmedInstance *defendingArmy = this;
- if(defendingHero)
- defendingArmy = defendingHero;
- bool outsideTown = (defendingHero == visitingHero && garrisonHero);
- cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
- }
- else
- {
- cb->setOwner(id, h->tempOwner);
- removeCapitols (h->getOwner());
- cb->heroVisitCastle(id, h->id);
- }
- }
- else
- cb->heroVisitCastle(id, h->id);
- }
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
- {
- cb->stopHeroVisitCastle(id,h->id);
- }
- void CGTownInstance::initObj()
- ///initialize town structures
- {
- blockVisit = true;
- hoverName = name + ", " + town->Name();
- if (subID == 5)
- creatures.resize(CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
- else
- creatures.resize(CREATURES_PER_TOWN);
- for (int i = 0; i < CREATURES_PER_TOWN; i++)
- {
- if(creatureDwelling(i,false))
- creatures[i].second.push_back(town->basicCreatures[i]);
- if(creatureDwelling(i,true))
- creatures[i].second.push_back(town->upgradedCreatures[i]);
- }
- switch (subID)
- { //add new visitable objects
- case 0:
- bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
- break;
- case 5:
- bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
- case 2: case 3: case 6:
- bonusingBuildings.push_back (new CTownBonus(23, this));
- break;
- case 7:
- bonusingBuildings.push_back (new CTownBonus(17, this));
- break;
- }
- //add special bonuses from buildings
- if(subID == 4 && vstd::contains(builtBuildings, 17))
- {
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::DARKNESS, Bonus::TOWN_STRUCTURE, 20, 17) );
- }
- }
- void CGTownInstance::newTurn() const
- {
- if (cb->getDate(1) == 1) //reset on new week
- {
- if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
- {
- int resID = rand()%4+2;//bonus to random rare resource
- resID = (resID==2)?1:resID;
- int resVal = rand()%4+1;//with size 1..4
- cb->giveResource(tempOwner, resID, resVal);
- cb->setObjProperty (id, 14, resID);
- cb->setObjProperty (id, 15, resVal);
- }
- if ( subID == 5 )
- for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
- {
- if ((*i)->ID == 21)
- cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
- }
- if (tempOwner == NEUTRAL_PLAYER) //garrison growth for neutral towns
- {
- std::vector<ui8> nativeCrits; //slots
- for (TSlots::const_iterator it = Slots().begin(); it != Slots().end(); it++)
- {
- if (it->second->type->faction == subID) //native
- {
- nativeCrits.push_back(it->first); //collect matching slots
- }
- }
- if (nativeCrits.size())
- {
- TSlot pos = nativeCrits[rand() % nativeCrits.size()];
- StackLocation sl(this, pos);
- const CCreature *c = getCreature(pos);
- if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade avaliable
- {
- cb->changeStackCount(sl, c->growth);
- }
- else //upgrade
- {
- cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
- }
- }
- if ((stacksCount() < ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
- {
- int i = rand() % std::min (ARMY_SIZE, cb->getDate(3)<<1);
- TCreature c = town->basicCreatures[i];
- TSlot n = -1;
- TQuantity count = creatureGrowth(i);
- {//no lower tiers or above current month
- if ((n = getSlotFor(c))>=0)
- {
- StackLocation sl(this, n);
- if (slotEmpty(n))
- cb->insertNewStack(sl, VLC->creh->creatures[c], count);
- else //add to existing
- cb->changeStackCount(sl, count);
- }
- }
- }
- }
- }
- }
- int3 CGTownInstance::getSightCenter() const
- {
- return pos - int3(2,0,0);
- }
- ui8 CGTownInstance::getPassableness() const
- {
- if ( !stacksCount() )//empty castle - anyone can visit
- return ALL_PLAYERS;
- if ( tempOwner == 255 )//neutral guarded - noone can visit
- return 0;
-
- ui8 mask = 0;
- TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
- BOOST_FOREACH(ui8 it, ts->players)
- mask |= 1<<it;//allies - add to possible visitors
-
- return mask;
- }
- void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
- {
- offsets += int3(-1,2,0), int3(-3,2,0);
- }
- void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
- {
- if(result->winner == 0)
- {
- if (hasBonusOfType(Bonus::DARKNESS))
- {
- //TODO: Make some 'change owner' function for bonus, or bonuses independent of player
- /*
- RemoveBonus rb(RemoveBonus::PLAYER);
- rb.whoID = getOwner();
- rb.source = Bonus::TOWN_STRUCTURE;
- rb.id = id;
- cb->sendAndApply(&rb);
- GiveBonus gb(GiveBonus::PLAYER);
- gb.bonus.type = Bonus::DARKNESS;
- gb.bonus.val = 20;
- gb.id = h->tempOwner;
- gb.bonus.duration = Bonus::PERMANENT;
- gb.bonus.source = Bonus::TOWN_STRUCTURE;
- gb.bonus.id = id;
- cb->sendAndApply(&gb);
- */
- }
- removeCapitols (h->getOwner());
- cb->setOwner (id, h->tempOwner); //give control after checkout is done
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- getSightTiles (fw.tiles); //update visibility for castle structures
- cb->sendAndApply (&fw);
- }
- }
- void CGTownInstance::removeCapitols (ui8 owner) const
- {
- if (hasCapitol()) // search if there's an older capitol
- {
- PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
- for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
- {
- if (*i != this && (*i)->hasCapitol())
- {
- RazeStructures rs;
- rs.tid = id;
- rs.bid.insert(13);
- rs.destroyed = destroyed;
- cb->sendAndApply(&rs);
- return;
- }
- }
- }
- }
- int CGTownInstance::getBoatType() const
- {
- const CCreature *c = VLC->creh->creatures[town->basicCreatures.front()];
- if (c->isGood())
- return 1;
- else if (c->isEvil())
- return 0;
- else //neutral
- return 2;
- }
- // void CGTownInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // CArmedInstance::getParents(out, root);
- // if(root == this && visitingHero && visitingHero != root)
- // out.insert(visitingHero);
- // }
- // void CGTownInstance::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // CArmedInstance::getBonuses(out, selector, root);
- // //TODO eliminate by moving structures effects to bonus system
- //
- // if(Selector::matchesType(selector, Bonus::LUCK))
- // {
- // if(subID == 1 && vstd::contains(builtBuildings,21)) //rampart, fountain of fortune
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::LUCK, Bonus::TOWN_STRUCTURE, +2, 21, VLC->generaltexth->buildings[1][21].first + " +2"));
- // }
- //
- // if(Selector::matchesType(selector, Bonus::MORALE))
- // {
- // if(subID == 0 && vstd::contains(builtBuildings,22)) //castle, brotherhood of sword built
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::TOWN_STRUCTURE, +2, 22, VLC->generaltexth->buildings[0][22].first + " +2"));
- // else if(vstd::contains(builtBuildings,5)) //tavern is built
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::TOWN_STRUCTURE, +1, 5, VLC->generaltexth->buildings[0][5].first + " +1"));
- // }
- // }
- int CGTownInstance::getMarketEfficiency() const
- {
- if(!vstd::contains(builtBuildings, 14))
- return 0;
- const PlayerState *p = cb->getPlayerState(tempOwner);
- assert(p);
- int marketCount = 0;
- BOOST_FOREACH(const CGTownInstance *t, p->towns)
- if(vstd::contains(t->builtBuildings, 14))
- marketCount++;
- return marketCount;
- }
- bool CGTownInstance::allowsTrade(EMarketMode mode) const
- {
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- case RESOURCE_PLAYER:
- return vstd::contains(builtBuildings, 14); // marketplace
- case ARTIFACT_RESOURCE:
- case RESOURCE_ARTIFACT:
- return (subID == 2 || subID == 5 || subID == 8) && vstd::contains(builtBuildings, 17);//artifact merchants
- case CREATURE_RESOURCE:
- return subID == 6 && vstd::contains(builtBuildings, 21); //Freelancer's guild
- case CREATURE_UNDEAD:
- return subID == 4 && vstd::contains(builtBuildings, 22);//Skeleton transformer
- case RESOURCE_SKILL:
- return subID == 8 && vstd::contains(builtBuildings, 21);//Magic University
- default:
- assert(0);
- return false;
- }
- }
- std::vector<int> CGTownInstance::availableItemsIds(EMarketMode mode) const
- {
- if(mode == RESOURCE_ARTIFACT)
- {
- std::vector<int> ret;
- BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
- if(a)
- ret.push_back(a->id);
- else
- ret.push_back(-1);
- return ret;
- }
- else if ( mode == RESOURCE_SKILL )
- {
- return universitySkills;
- }
- else
- return IMarket::availableItemsIds(mode);
- }
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(visitors.find(h->id)==visitors.end())
- {
- onNAHeroVisit(h->id, false);
- switch(ID)
- {
- case 102: //tree
- case 4: //arena
- case 41://library
- case 47: //School of Magic
- case 107://School of War
- break;
- default:
- cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
- break;
- }
- }
- else
- {
- onNAHeroVisit(h->id, true);
- }
- }
- void CGVisitableOPH::initObj()
- {
- if(ID==102)
- ttype = ran()%3;
- else
- ttype = -1;
- }
- void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, expType expVal, ui32 result ) const
- {
- if(result) //player agreed to give res for exp
- {
- cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
- cb->changePrimSkill(heroID,4,expVal); //give exp
- cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
- }
- }
- void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
- {
- int id=0, subid=0, ot=0, sound = 0;
- expType val=1;
- switch(ID)
- {
- case 4: //arena
- sound = soundBase::NOMAD;
- ot = 0;
- break;
- case 51: //mercenary camp
- sound = soundBase::NOMAD;
- subid=0;
- ot=80;
- break;
- case 23: //marletto tower
- sound = soundBase::NOMAD;
- subid=1;
- ot=39;
- break;
- case 61:
- sound = soundBase::gazebo;
- subid=2;
- ot=100;
- break;
- case 32:
- sound = soundBase::GETPROTECTION;
- subid=3;
- ot=59;
- break;
- case 100:
- sound = soundBase::gazebo;
- id=5;
- ot=143;
- val=1000;
- break;
- case 102:
- sound = soundBase::gazebo;
- id = 5;
- subid = 1;
- ot = 146;
- val = 1;
- break;
- case 41:
- sound = soundBase::gazebo;
- ot = 66;
- break;
- case 47: //School of Magic
- sound = soundBase::faerie;
- ot = 71;
- break;
- case 107://School of War
- sound = soundBase::MILITARY;
- ot = 158;
- break;
- }
- if (!alreadyVisited)
- {
- switch (ID)
- {
- case 4: //arena
- {
- BlockingDialog sd(false,true);
- sd.soundID = sound;
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(0,0,2,0));
- sd.components.push_back(Component(0,1,2,0));
- sd.player = cb->getOwner(heroID);
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
- return;
- }
- case 51:
- case 23:
- case 61:
- case 32:
- {
- cb->changePrimSkill(heroID,subid,val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(0,subid,val,0));
- iw.text << std::pair<ui8,ui32>(11,ot);
- iw.player = cb->getOwner(heroID);
- cb->showInfoDialog(&iw);
- break;
- }
- case 100: //give exp
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- val = val*(100+h->getSecSkillLevel(21)*5)/100.0f;
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(id,subid,val,0));
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,ot);
- iw.soundID = soundBase::gazebo;
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(heroID,4,val);
- break;
- }
- case 102://tree
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
- if(!ttype)
- {
- cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(id,subid,1,0));
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,148);
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(heroID,4,val);
- break;
- }
- else
- {
- ui32 res;
- expType resval;
- if(ttype==1)
- {
- res = 6;
- resval = 2000;
- ot = 149;
- }
- else
- {
- res = 5;
- resval = 10;
- ot = 151;
- }
- if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
- {
- ot++;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,ot);
- cb->showInfoDialog(&iw);
- return;
- }
- BlockingDialog sd (true, false);
- sd.soundID = sound;
- sd.player = cb->getOwner(heroID);
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
- }
- break;
- }
- case 41://library of enlightenment
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,68);
- cb->showInfoDialog(&iw);
- }
- else
- {
- cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
- cb->changePrimSkill(heroID,0,2);
- cb->changePrimSkill(heroID,1,2);
- cb->changePrimSkill(heroID,2,2);
- cb->changePrimSkill(heroID,3,2);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,66);
- cb->showInfoDialog(&iw);
- }
- break;
- }
- case 47: //School of Magic
- case 107://School of War
- {
- int skill = (ID==47 ? 2 : 0);
- if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
- cb->showInfoDialog(&iw);
- }
- else
- {
- BlockingDialog sd(true,true);
- sd.soundID = sound;
- sd.player = cb->getOwner(heroID);
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
- sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
- }
- }
- break;
- }
- }
- else
- {
- ot++;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,ot);
- cb->showInfoDialog(&iw);
- }
- }
- const std::string & CGVisitableOPH::getHoverText() const
- {
- int pom = -1;
- switch(ID)
- {
- case 4:
- pom = -1;
- break;
- case 51:
- pom = 8;
- break;
- case 23:
- pom = 7;
- break;
- case 61:
- pom = 11;
- break;
- case 32:
- pom = 4;
- break;
- case 100:
- pom = 5;
- break;
- case 102:
- pom = 18;
- break;
- case 41:
- break;
- case 47: //School of Magic
- pom = 9;
- break;
- case 107://School of War
- pom = 10;
- break;
- default:
- throw std::string("Wrong CGVisitableOPH object ID!\n");
- }
- hoverName = VLC->generaltexth->names[ID];
- if(pom >= 0)
- hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h)
- {
- hoverName += "\n\n";
- hoverName += (vstd::contains(visitors,h->id))
- ? (VLC->generaltexth->allTexts[352]) //visited
- : ( VLC->generaltexth->allTexts[353]); //not visited
- }
- return hoverName;
- }
- void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
- {
- cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
- cb->changePrimSkill(heroID,primSkill-1,2);
- }
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == ObjProperty::VISITORS)
- visitors.insert(val);
- }
- void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
- {
- if(!which) //player refused to pay
- return;
- int base = (ID == 47 ? 2 : 0);
- cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
- cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
- cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
- }
- COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
- {
- ID = index;
- town = TOWN;
- id = town->bonusingBuildings.size();
- }
- void COPWBonus::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case 4:
- visitors.insert(val);
- break;
- case 12:
- visitors.clear();
- break;
- }
- }
- void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- int heroID = h->id;
- if (town->builtBuildings.find(ID) != town->builtBuildings.end())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (town->subID)
- {
- case 0: //Stables
- if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables
- {
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
- gb.id = heroID;
- cb->giveHeroBonus(&gb);
- iw.text << VLC->generaltexth->allTexts[580];
- cb->showInfoDialog(&iw);
- }
- break;
- case 5: //Mana Vortex
- if (visitors.empty() && h->mana <= h->manaLimit())
- {
- cb->setManaPoints (heroID, 2 * h->manaLimit());
- cb->setObjProperty (id, ObjProperty::VISITED, true);
- iw.text << VLC->generaltexth->allTexts[579];
- cb->showInfoDialog(&iw);
- cb->setObjProperty (town->id, 11, id); //add to visitors
- }
- break;
- }
- }
- }
- CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
- {
- ID = index;
- town = TOWN;
- id = town->bonusingBuildings.size();
- }
- void CTownBonus::setProperty (ui8 what, ui32 val)
- {
- if(what == 4)
- visitors.insert(val);
- }
- void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- int heroID = h->id;
- if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
- {
- InfoWindow iw;
- int what, val, mid;
- switch (ID)
- {
- case 23:
- switch(town->subID)
- {
- case 2: //wall
- what = 3;
- val = 1;
- mid = 581;
- iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
- break;
- case 3: //order of fire
- what = 2;
- val = 1;
- mid = 582;
- iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
- break;
- case 6://hall of valhalla
- what = 0;
- val = 1;
- mid = 584;
- iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
- break;
- case 5://academy of battle scholars
- what = 4;
- val = 1000*(100+h->getSecSkillLevel(21)*5)/100.0f;
- mid = 583;
- iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
- break;
- }
- break;
- case 17:
- switch(town->subID)
- {
- case 7: //cage of warlords
- what = 1;
- val = 1;
- mid = 585;
- iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
- break;
- }
- break;
- }
- iw.player = cb->getOwner(heroID);
- iw.text << VLC->generaltexth->allTexts[mid];
- cb->showInfoDialog(&iw);
- cb->changePrimSkill (heroID, what, val);
- if (town->visitingHero == h)
- cb->setObjProperty (town->id, 11, id); //add to visitors
- else
- cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
- }
- }
- const std::string & CGCreature::getHoverText() const
- {
- MetaString ms;
- int pom = slots.find(0)->second->getQuantityID();
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- ms.toString(hoverName);
- if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
- {
- hoverName += "\n\n Threat: ";
- float ratio = ((float)getArmyStrength() / selHero->getTotalStrength());
- if (ratio < 0.1) hoverName += "Effortless";
- else if (ratio < 0.25) hoverName += "Very Weak";
- else if (ratio < 0.6) hoverName += "Weak";
- else if (ratio < 0.9) hoverName += "A bit weaker";
- else if (ratio < 1.1) hoverName += "Equal";
- else if (ratio < 1.3) hoverName += "A bit stronger";
- else if (ratio < 1.8) hoverName += "Strong";
- else if (ratio < 2.5) hoverName += "Very Strong";
- else if (ratio < 4) hoverName += "Challenging";
- else if (ratio < 8) hoverName += "Overpowering";
- else if (ratio < 20) hoverName += "Deadly";
- else hoverName += "Impossible";
- }
- return hoverName;
- }
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case -2: //fight
- fight(h);
- break;
- case -1: //flee
- {
- flee(h);
- break;
- }
- case 0: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- std::string tmp = VLC->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(0)));
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
- ynd.text << tmp;
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
- break;
- }
- }
- }
- void CGCreature::endBattle( BattleResult *result ) const
- {
- if(result->winner==0)
- {
- cb->removeObject(id);
- }
- else
- {
- //int killedAmount=0;
- //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
- // if(i->first == subID)
- // killedAmount += i->second;
- //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
- /*
- MetaString ms;
- int pom = slots.find(0)->second.getQuantityID();
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- cb->setHoverName(id,&ms);
- cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
- */
- }
- }
- void CGCreature::initObj()
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = 0;
- break;
- case 1:
- character = 1 + ran()%7;
- break;
- case 2:
- character = 1 + ran()%10;
- break;
- case 3:
- character = 4 + ran()%7;
- break;
- case 4:
- character = 10;
- break;
- }
- slots[0]->setType(subID);
- TQuantity &amount = slots[0]->count;
- CCreature &c = *VLC->creh->creatures[subID];
- if(!amount)
- {
- if(c.ammMax == c.ammMin)
- amount = c.ammMax;
- else
- amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
- }
- temppower = slots[0]->count * 1000;
- }
- void CGCreature::newTurn() const
- {//Works only for stacks of single type of size up to 2 millions
- if (slots.begin()->second->count < CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
- {
- ui32 power = temppower * (100 + WEEKLY_GROWTH)/100;
- cb->setObjProperty(id, 10, std::min (power/1000 , (ui32)CREEP_SIZE)); //set new amount
- cb->setObjProperty(id, 11, power); //increase temppower
- }
- }
- void CGCreature::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case 10:
- slots[0]->count = val;
- break;
- case 11:
- temppower = val;
- break;
- }
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- double hlp = h->getTotalStrength() / getArmyStrength();
- if(!character) //compliant creatures will always join
- return 0;
- else if(allowJoin)//test for joining
- {
- int factor;
- if(hlp >= 7)
- factor = 11;
- else if(hlp >= 1)
- factor = (int)(2*(hlp-1));
- else if(hlp >= 0.5)
- factor = -1;
- else if(hlp >= 0.333)
- factor = -2;
- else
- factor = -3;
- int sympathy = 0;
- std::set<ui32> myKindCres; //what creatures are the same kind as we
- myKindCres.insert(subID); //we
- myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
- for(std::vector<ConstTransitivePtr<CCreature> >::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
- if(vstd::contains((*i)->upgrades, (ui32) id)) //it's our base creatures
- myKindCres.insert((*i)->idNumber);
- int count = 0, //how many creatures of our kind has hero
- totalCount = 0;
- for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
- {
- if(vstd::contains(myKindCres,i->second->type->idNumber))
- count += i->second->count;
- totalCount += i->second->count;
- }
- if(count*2 > totalCount)
- sympathy++;
- if(count)
- sympathy++;
-
- int charisma = factor + h->getSecSkillLevel(4) + sympathy;
- if(charisma >= character) //creatures might join...
- {
- if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
- return 0; //join for free
- else if(h->getSecSkillLevel(4) * 2 + sympathy + 1 >= character)
- return VLC->creh->creatures[subID]->cost[6] * getStackCount(0); //join for gold
- }
- }
- //we are still here - creatures not joined heroes, test for fleeing
- //TODO: it's provisional formula, should be replaced with original one (or something closer to it)
- //TODO: should be deterministic (will be needed for Vision spell)
- int hlp2 = (int) (hlp - 2)*1000;
- if(!neverFlees
- && hlp2 >= 0
- && rand()%2000 < hlp2
- )
- return -1; //flee
- else
- return -2; //fight
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(id);
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == -1) //they flee
- {
- flee(h);
- }
- else //they fight
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
- cb->showInfoDialog(&iw);
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,false);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,6,-cost);
- cb->tryJoiningArmy(this, h, true, false);
- // int slot = h->getSlotFor(subID);
- // if(slot >= 0) //there is place
- // {
- // //add creatures
- // SetGarrisons sg;
- // sg.garrs[h->id] = h->getArmy();
- // sg.garrs[h->id].addToSlot(slot, subID, getStackCount(0));
- // cb->sendAndApply(&sg);
- // cb->removeObject(id);
- // }
- // else
- // {
- // cb->showGarrisonDialog(id,h->id,true,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
- // }
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(11,91);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
- }
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
-
- if(relations == 2) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,true,0);
- return;
- }
- else if (relations == 1)//ally
- return;
- if(stacksCount()) //Mine is guarded
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
- cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
- return;
- }
- flagMine(h->tempOwner);
- }
- void CGMine::newTurn() const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == NEUTRAL_PLAYER)
- return;
- cb->giveResource(tempOwner, producedResource, producedQuantity);
- }
- void CGMine::initObj()
- {
- if(subID >= 7) //Abandoned Mine
- {
- //set guardians
- int howManyTroglodytes = 100 + ran()%100;
- CStackInstance *troglodytes = new CStackInstance(70, howManyTroglodytes);
- putStack(0, troglodytes);
- //after map reading tempOwner placeholds bitmask for allowed resources
- std::vector<int> possibleResources;
- for (int i = 0; i < 8; i++)
- if(tempOwner & 1<<i)
- possibleResources.push_back(i);
- assert(possibleResources.size());
- producedResource = possibleResources[ran()%possibleResources.size()];
- tempOwner = NEUTRAL_PLAYER;
- hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
- }
- else
- {
- producedResource = subID;
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,producedResource);
- if(tempOwner >= PLAYER_LIMIT)
- tempOwner = NEUTRAL_PLAYER;
- else
- ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
- ms.toString(hoverName);
- }
- producedQuantity = defaultResProduction();
- }
- void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
- {
- cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
- }
- void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
- {
- if(result->winner == 0) //attacker won
- {
- if(subID == 7)
- {
- InfoWindow iw;
- iw.player = attackingPlayer;
- iw.text.addTxt(MetaString::ADVOB_TXT, 85);
- cb->showInfoDialog(&iw);
- }
- flagMine(attackingPlayer);
- }
- }
- void CGMine::flagMine(ui8 player) const
- {
- assert(tempOwner != player);
- cb->setOwner(id,player); //not ours? flag it!
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player) << ")";
- if(subID == 7)
- {
- ms << "(%s)";
- ms.addReplacement(MetaString::RES_NAMES, producedResource);
- }
- cb->setHoverName(id,&ms);
- InfoWindow iw;
- iw.soundID = soundBase::FLAGMINE;
- iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
- iw.player = player;
- iw.components.push_back(Component(2,producedResource,producedQuantity,-1));
- cb->showInfoDialog(&iw);
- }
- ui32 CGMine::defaultResProduction()
- {
- switch(producedResource)
- {
- case 0: //wood
- case 2: //ore
- return 2;
- case 6: //gold
- return 1000;
- default:
- return 1;
- }
- }
- void CGResource::initObj()
- {
- blockVisit = true;
- hoverName = VLC->generaltexth->restypes[subID];
- if(!amount)
- {
- switch(subID)
- {
- case 6:
- amount = 500 + (rand()%6)*100;
- break;
- case 0: case 2:
- amount = 6 + (rand()%5);
- break;
- default:
- amount = 3 + (rand()%3);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(stacksCount())
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
- }
- else
- {
- fightForRes(1,h);
- }
- }
- else
- {
- if(message.length())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- collectRes(h->getOwner());
- }
- }
- void CGResource::collectRes( int player ) const
- {
- cb->giveResource(player,subID,amount);
- ShowInInfobox sii;
- sii.player = player;
- sii.c = Component(2,subID,amount,0);
- sii.text << std::pair<ui8,ui32>(11,113);
- sii.text.addReplacement(MetaString::RES_NAMES, subID);
- cb->showCompInfo(&sii);
- cb->removeObject(id);
- }
- void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
- {
- if(agreed)
- cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
- }
- void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
- {
- if(result->winner == 0) //attacker won
- collectRes(h->getOwner());
- }
- void CGVisitableOPW::newTurn() const
- {
- if (cb->getDate(1) == 1) //first day of week = 1
- {
- cb->setObjProperty(id, ObjProperty::VISITED, false);
- MetaString ms; //set text to "not visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
- cb->setHoverName(id,&ms);
- }
- }
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
- {
- int mid, sound = 0;
- switch (ID)
- {
- case 55: //mystical garden
- sound = soundBase::experience;
- mid = 92;
- break;
- case 112://windmill
- sound = soundBase::GENIE;
- mid = 170;
- break;
- case 109://waterwheel
- sound = soundBase::GENIE;
- mid = 164;
- break;
- }
- if (visited)
- {
- if (ID!=112)
- mid++;
- else
- mid--;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,mid);
- cb->showInfoDialog(&iw);
- }
- else
- {
- int type, sub, val;
- type = 2;
- switch (ID)
- {
- case 55:
- if (rand()%2)
- {
- sub = 5;
- val = 5;
- }
- else
- {
- sub = 6;
- val = 500;
- }
- break;
- case 112:
- mid = 170;
- sub = (rand() % 5) + 1;
- val = (rand() % 4) + 3;
- break;
- case 109:
- mid = 164;
- sub = 6;
- if(cb->getDate(0)<8)
- val = 500;
- else
- val = 1000;
- }
- cb->giveResource(h->tempOwner,sub,val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(type,sub,val,0));
- iw.text << std::pair<ui8,ui32>(11,mid);
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id, ObjProperty::VISITED, true);
- MetaString ms; //set text to "visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
- cb->setHoverName(id,&ms);
- }
- }
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == ObjProperty::VISITED)
- visited = val;
- }
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
- {
- int destinationid=-1;
- switch(ID)
- {
- case 43: //one way - find corresponding exit monolith
- if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
- destinationid = objs[44][subID][rand()%objs[44][subID].size()];
- else
- tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
- break;
- case 45://two way monolith - pick any other one
- case 111: //Whirlpool
- if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
- {
- while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
- if (ID == 111)
- {
- if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
- {
- if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
- { //we can't remove last unit
- TSlot targetstack = h->Slots().begin()->first; //slot numbers may vary
- for(TSlots::const_reverse_iterator i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
- {
- if (h->getPower(targetstack) > h->getPower(i->first))
- {
- targetstack = (i->first);
- }
- }
- TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
- amax(countToTake, 1);
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 168);
- iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
- cb->showInfoDialog(&iw);
- cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
- }
- }
- }
- }
- else
- tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
- break;
- case 103: //find nearest subterranean gate on the other level
- {
- int i=0;
- for(; i < gates.size(); i++)
- {
- if(gates[i].first == id)
- {
- destinationid = gates[i].second;
- break;
- }
- else if(gates[i].second == id)
- {
- destinationid = gates[i].first;
- break;
- }
- }
- if(destinationid < 0 || i == gates.size()) //no exit
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
- cb->sendAndApply(&iw);
- }
- break;
- }
- }
- if(destinationid < 0)
- {
- tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
- return;
- }
- if (ID == 111)
- {
- std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
- std::set<int3>::iterator it = tiles.begin();
- std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
- cb->moveHero (h->id, *it + int3(1,0,0), true);
- }
- else
- cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
- }
- void CGTeleport::initObj()
- {
- int si = subID;
- switch (ID)
- {
- case 103://ignore subterranean gates subid
- case 111:
- {
- si = 0;
- break;
- }
- default:
- break;
- }
- objs[ID][si].push_back(id);
- }
- void CGTeleport::postInit() //matches subterranean gates into pairs
- {
- //split on underground and surface gates
- std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
- for(size_t i = 0; i < objs[103][0].size(); i++)
- {
- const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
- gatesSplit[hlp->pos.z].push_back(hlp);
- }
- //sort by position
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
- {
- const CGObjectInstance *cur = gatesSplit[0][i];
- //find nearest underground exit
- std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
- for(int j = 0; j < gatesSplit[1].size(); j++)
- {
- const CGObjectInstance *checked = gatesSplit[1][j];
- if(!checked)
- continue;
- double hlp = checked->pos.dist2d(cur->pos);
- if(hlp < best.second)
- {
- best.first = j;
- best.second = hlp;
- }
- }
- if(best.first >= 0) //found pair
- {
- gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
- gatesSplit[1][best.first] = NULL;
- }
- else
- {
- gates.push_back(std::pair<int, int>(cur->id, -1));
- }
- }
- objs.erase(103);
- }
- void CGArtifact::initObj()
- {
- blockVisit = true;
- if(ID == 5)
- hoverName = VLC->arth->artifacts[subID]->Name();
- if(ID == 93)
- subID = 1;
- }
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!stacksCount())
- {
- InfoWindow iw;
- iw.soundID = soundBase::treasure;
- iw.player = h->tempOwner;
- switch(ID)
- {
- case 5:
- {
- iw.components.push_back(Component(4,subID,0,0));
- if(message.length())
- iw.text << message;
- else
- iw.text << std::pair<ui8,ui32>(12,subID);
- }
- break;
- case 93:
- {
- int spellID = art->getBonus(Selector::type(Bonus::SPELL))->subtype;
- iw.components.push_back (Component(Component::SPELL, spellID,0,0));
- iw.text.addTxt (MetaString::ADVOB_TXT,135);
- iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
- }
- break;
- }
- cb->showInfoDialog(&iw);
- pick(h);
- }
- else
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
- }
- else
- {
- fightForArt(0,h);
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- if (VLC->arth->artifacts[subID]->isModable())
- {//TODO: create new instance, initialize it
- if (ID == 93) //scroll
- {
- NewArtifact na;
- //na.value = spell;
- na.artid = subID;
- cb->sendAndApply(&na);
- cb->giveNewArtifact(h->id, -2);
- }
- else
- cb->giveNewArtifact(h->id, -2);; //nothing / zero / empty by default
- }
- else
- {
- cb->giveHeroArtifact(subID,h->id,-2);
- }
- cb->removeObject(id);
- }
- void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
- {
- if(agreed)
- cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
- }
- void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
- {
- if(result->winner == 0) //attacker won
- pick(h);
- }
- void CGPickable::initObj()
- {
- blockVisit = true;
- switch(ID)
- {
- case 12: //campfire
- val2 = (ran()%3) + 4; //4 - 6
- val1 = val2 * 100;
- type = ran()%6; //given resource
- break;
- case 29: //floatsam
- switch(type = ran()%4)
- {
- case 0:
- val1 = val2 = 0;
- break;
- case 1:
- val1 = 5;
- val2 = 0;
- break;
- case 2:
- val1 = 5;
- val2 = 200;
- break;
- case 3:
- val1 = 10;
- val2 = 500;
- break;
- }
- break;
- case 82: //sea chest
- {
- int hlp = ran()%100;
- if(hlp < 20)
- {
- val1 = 0;
- type = 0;
- }
- else if(hlp < 90)
- {
- val1 = 1500;
- type = 2;
- }
- else
- {
- val1 = 1000;
- val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
- type = 1;
- }
- }
- break;
- case 86: //Shipwreck Survivor
- {
- int hlp = ran()%100;
- if(hlp < 55)
- val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
- else if(hlp < 75)
- val1 = cb->getRandomArt (CArtifact::ART_MINOR);
- else if(hlp < 95)
- val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
- else
- val1 = cb->getRandomArt (CArtifact::ART_RELIC);
- }
- break;
- case 101: //treasure chest
- {
- int hlp = ran()%100;
- if(hlp >= 95)
- {
- type = 1;
- val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
- return;
- }
- else if (hlp >= 65)
- {
- val1 = 2000;
- }
- else if(hlp >= 33)
- {
- val1 = 1500;
- }
- else
- {
- val1 = 1000;
- }
- val2 = val1 - 500;
- type = 0;
- break;
- }
- }
- }
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID)
- {
- case 12: //campfire
- {
- cb->giveResource(h->tempOwner,type,val2); //non-gold resource
- cb->giveResource(h->tempOwner,6,val1);//gold
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(2,6,val1,0));
- iw.components.push_back(Component(2,type,val2,0));
- iw.text << std::pair<ui8,ui32>(11,23);
- cb->showInfoDialog(&iw);
- break;
- }
- case 29: //flotsam
- {
- cb->giveResource(h->tempOwner,0,val1); //wood
- cb->giveResource(h->tempOwner,6,val2);//gold
- InfoWindow iw;
- iw.soundID = soundBase::GENIE;
- iw.player = h->tempOwner;
- if(val1)
- iw.components.push_back(Component(2,0,val1,0));
- if(val2)
- iw.components.push_back(Component(2,6,val2,0));
- iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
- cb->showInfoDialog(&iw);
- break;
- }
- case 82: //Sea Chest
- {
- InfoWindow iw;
- iw.soundID = soundBase::chest;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
- if(val1) //there is gold
- {
- iw.components.push_back(Component(2,6,val1,0));
- cb->giveResource(h->tempOwner,6,val1);
- }
- if(type == 1) //art
- {
- //TODO: what if no space in backpack?
- iw.components.push_back(Component(4, val2, 1, 0));
- iw.text.addReplacement(MetaString::ART_NAMES, val2);
- cb->giveHeroArtifact(val2,h->id,-2);
- }
- cb->showInfoDialog(&iw);
- break;
- }
- case 86: //Shipwreck Survivor
- {
- //TODO: what if no space in backpack?
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,val1,1,0));
- iw.text.addTxt(MetaString::ADVOB_TXT, 125);
- iw.text.addReplacement(MetaString::ART_NAMES, val1);
- cb->giveHeroArtifact(val1,h->id,-2);
- cb->showInfoDialog(&iw);
- break;
- }
- case 101: //treasure chest
- {
- if (subID) //not OH3 treasure chest
- {
- tlog2 << "Not supported WoG treasure chest!\n";
- return;
- }
- if(type) //there is an artifact
- {
- cb->giveHeroArtifact(val1,h->id,-2);
- InfoWindow iw;
- iw.soundID = soundBase::treasure;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,val1,1,0));
- iw.text << std::pair<ui8,ui32>(11,145);
- iw.text.addReplacement(MetaString::ART_NAMES, val1);
- cb->showInfoDialog(&iw);
- break;
- }
- else
- {
- BlockingDialog sd(false,true);
- sd.player = h->tempOwner;
- sd.text << std::pair<ui8,ui32>(11,146);
- sd.components.push_back(Component(2,6,val1,0));
- int expVal = val2*(100+h->getSecSkillLevel(21)*5)/100.0f;
- sd.components.push_back(Component(5,0,expVal, 0));
- sd.soundID = soundBase::chest;
- boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
- cb->showBlockingDialog(&sd,fun);
- return;
- }
- }
- }
- cb->removeObject(id);
- }
- void CGPickable::chosen( int which, int heroID ) const
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- switch(which)
- {
- case 1: //player pick gold
- cb->giveResource(cb->getOwner(heroID),6,val1);
- break;
- case 2: //player pick exp
- cb->changePrimSkill(heroID, 4, val2*(100+h->getSecSkillLevel(21)*5)/100.0f);
- break;
- default:
- throw std::string("Unhandled treasure choice");
- }
- cb->removeObject(id);
- }
- bool CQuest::checkQuest (const CGHeroInstance * h) const
- {
- switch (missionType)
- {
- case MISSION_NONE:
- return true;
- break;
- case MISSION_LEVEL:
- if (m13489val <= h->level)
- return true;
- return false;
- break;
- case MISSION_PRIMARY_STAT:
- for (int i = 0; i < 4; ++i)
- {
- if (h->getPrimSkillLevel(i) < m2stats[i])
- return false;
- }
- return true;
- break;
- case MISSION_KILL_HERO:
- if (h->cb->gameState()->map->heroesToBeat[m13489val]->tempOwner < PLAYER_LIMIT)
- return false; //if the pointer is not NULL
- return true;
- break;
- case MISSION_KILL_CREATURE:
- if (h->cb->gameState()->map->monsters[m13489val]->pos == int3(-1,-1,-1))
- return true;
- return false;
- break;
- case MISSION_ART:
- for (int i = 0; i < m5arts.size(); ++i)
- {
- if (h->hasArt(m5arts[i]))
- continue;
- return false; //if the artifact was not found
- }
- return true;
- break;
- case MISSION_ARMY:
- {
- std::vector<CStackBasicDescriptor>::const_iterator cre;
- TSlots::const_iterator it;
- ui32 count;
- for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
- {
- for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
- {
- if (it->second->type == cre->type)
- count += it->second->count;
- }
- if (count < cre->count) //not enough creatures of this kind
- return false;
- }
- }
- return true;
- break;
- case MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i) //including Mithril ?
- { //Quest has no direct access to callback
- if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
- return false;
- }
- return true;
- break;
- case MISSION_HERO:
- if (m13489val == h->type->ID)
- return true;
- return false;
- break;
- case MISSION_PLAYER:
- if (m13489val == h->getOwner())
- return true;
- return false;
- break;
- default:
- return false;
- }
- }
- void CGSeerHut::initObj()
- {
- seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
- textOption = ran()%3;
- progress = 0;
- if (missionType)
- {
- if (!isCustom)
- {
-
- firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
- nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
- completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
- }
- }
- else
- firstVisitText = VLC->generaltexth->seerEmpty[textOption];
- }
- const std::string & CGSeerHut::getHoverText() const
- {
- switch (ID)
- {
- case 83:
- hoverName = VLC->generaltexth->allTexts[347];
- boost::algorithm::replace_first(hoverName,"%s", seerName);
- break;
- case 215:
- hoverName = VLC->generaltexth->names[ID];
- break;
- default:
- tlog5 << "unrecognized quest object\n";
- }
- if (progress & missionType) //rollover when the quest is active
- {
- MetaString ms;
- ms << "\n\n" << VLC->generaltexth->quests[missionType-1][3][textOption];
- std::string str;
- switch (missionType)
- {
- case MISSION_LEVEL:
- ms.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- ms.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
- break;
- case MISSION_HERO:
- ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_KILL_CREATURE:
- {
- ms.addReplacement(cb->gameState()->map->monsters[m13489val]->getStack(0));
- }
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- {
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, *it);
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
- {
- loot << "%s";
- loot.addReplacement(*it);
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_PLAYER:
- ms.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- default:
- break;
- }
- ms.toString(str);
- hoverName += str;
- }
- return hoverName;
- }
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
- {
- switch (what)
- {
- case 10:
- progress = val;
- break;
- case 11:
- missionType = CQuest::MISSION_NONE;
- break;
- }
- }
- void CGSeerHut::newTurn() const
- {
- if (lastDay >= 0 && lastDay <= cb->getDate(0)) //time is up
- {
- cb->setObjProperty (id,11,0);
- cb->setObjProperty (id,10,0);
- }
- }
- void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- if (missionType)
- {
- if (!progress) //propose quest
- {
- iw.text << firstVisitText;
- switch (missionType)
- {
- case MISSION_LEVEL:
- iw.components.push_back (Component (Component::EXPERIENCE, 1, m13489val, 0));
- if (!isCustom)
- iw.text.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- iw.components.push_back (Component (Component::PRIM_SKILL, i, m2stats[i], 0));
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- if (!isCustom)
- iw.text.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- iw.components.push_back (Component (Component::HERO,
- cb->gameState()->map->heroesToBeat[m13489val]->type->ID, 0, 0));
- if (!isCustom)
- iw.text.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
- break;
- case MISSION_HERO:
- iw.components.push_back (Component (Component::HERO, m13489val, 0, 0));
- if (!isCustom)
- iw.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_KILL_CREATURE:
- {
- CStackInstance stack = cb->gameState()->map->monsters[m13489val]->getStack(0);
- iw.components.push_back (Component(stack));
- if (!isCustom)
- {
- iw.text.addReplacement(stack);
- if (std::count(firstVisitText.begin(), firstVisitText.end(), '%') == 2) //say where is placed monster
- {
- iw.text.addReplacement(VLC->generaltexth->arraytxt[147+checkDirection()]);
- }
- }
- }
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- {
- iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, *it);
- }
- if (!isCustom)
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
- {
- iw.components.push_back(Component(*it));
- loot << "%s";
- loot.addReplacement(*it);
- }
- if (!isCustom)
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- iw.components.push_back (Component (Component::RESOURCE, i, m7resources[i], 0));
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- if (!isCustom)
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_PLAYER:
- iw.components.push_back (Component (Component::FLAG, m13489val, 0, 0));
- if (!isCustom)
- iw.text.addReplacement (VLC->generaltexth->colors[m13489val]);
- break;
- }
- cb->setObjProperty (id,10,1);
- cb->showInfoDialog(&iw);
- }
- else if (!checkQuest(h))
- {
- iw.text << nextVisitText;
- cb->showInfoDialog(&iw);
- }
- if (checkQuest(h)) // propose completion, also on first visit
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text << completedText;
- switch (missionType)
- {
- case CQuest::MISSION_LEVEL:
- if (!isCustom)
- bd.text.addReplacement(m13489val);
- break;
- case CQuest::MISSION_PRIMARY_STAT:
- if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- if (!isCustom)
- bd.text.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_ART:
- {
- MetaString loot;
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- {
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, *it);
- }
- if (!isCustom)
- bd.text.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_ARMY:
- {
- MetaString loot;
- for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
- {
- loot << "%s";
- loot.addReplacement(*it);
- }
- if (!isCustom)
- bd.text.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- if (!isCustom)
- bd.text.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- if (!isCustom)
- bd.text.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
- break;
- case MISSION_HERO:
- if (!isCustom)
- bd.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_KILL_CREATURE:
- {
- {
- bd.text.addReplacement(cb->gameState()->map->monsters[m13489val]->getArmy()[0]);
- if (std::count(firstVisitText.begin(), firstVisitText.end(), '%') == 2) //say where is placed monster
- {
- bd.text.addReplacement(VLC->generaltexth->arraytxt[147+checkDirection()]);
- }
- }
- }
- case MISSION_PLAYER:
- if (!isCustom)
- bd.text.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- }
-
- switch (rewardType)
- {
- case 1: bd.components.push_back (Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(21)*5)/100.0f, 0));
- break;
- case 2: bd.components.push_back (Component (Component::PRIM_SKILL, 5, rVal, 0));
- break;
- case 3: bd.components.push_back (Component (Component::MORALE, 0, rVal, 0));
- break;
- case 4: bd.components.push_back (Component (Component::LUCK, 0, rVal, 0));
- break;
- case 5: bd.components.push_back (Component (Component::RESOURCE, rID, rVal, 0));
- break;
- case 6: bd.components.push_back (Component (Component::PRIM_SKILL, rID, rVal, 0));
- break;
- case 7: bd.components.push_back (Component (Component::SEC_SKILL, rID, rVal, 0));
- break;
- case 8: bd.components.push_back (Component (Component::ARTIFACT, rID, 0, 0));
- break;
- case 9: bd.components.push_back (Component (Component::SPELL, rID, 0, 0));
- break;
- case 10: bd.components.push_back (Component (Component::CREATURE, rID, rVal, 0));
- break;
- }
-
- cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
- return;
- }
- }
- else
- {
- iw.text << VLC->generaltexth->seerEmpty[textOption];
- if (ID == 83)
- iw.text.addReplacement(seerName);
- cb->showInfoDialog(&iw);
- }
- }
- int CGSeerHut::checkDirection() const
- {
- int3 cord = cb->gameState()->map->monsters[m13489val]->pos;
- if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
- return 8;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
- return 1;
- else //northeast
- return 2;
- }
- else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
- return 7;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
- return 9;
- else //east
- return 3;
- }
- else //south
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
- return 6;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
- return 5;
- else //southeast
- return 4;
- }
- }
- void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
- {
- if (accept)
- {
- switch (missionType)
- {
- case CQuest::MISSION_ART:
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- {
- cb->removeArtifact(VLC->arth->artifacts[*it], h->id);
- }
- break;
- case CQuest::MISSION_ARMY:
- cb->takeCreatures(h->id, m6creatures);
- break;
- case CQuest::MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i)
- {
- cb->giveResource(h->getOwner(), i, -m7resources[i]);
- }
- break;
- default:
- break;
- }
- cb->setObjProperty(id,11,0); //no more mission avaliable
- completeQuest(h); //make sure to remove QuestQuard at the very end
- }
- }
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
- {
- switch (rewardType)
- {
- case 1: //experience
- {
- int expVal = rVal*(100+h->getSecSkillLevel(21)*5)/100.0f;
- cb->changePrimSkill(h->id, 4, expVal, false);
- break;
- }
- case 2: //mana points
- {
- cb->setManaPoints(h->id, h->mana+rVal);
- break;
- }
- case 3: case 4: //morale /luck
- {
- Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
- Bonus::OBJECT, rVal, h->id, "", -1);
- GiveBonus gb;
- gb.id = h->id;
- gb.bonus = hb;
- cb->giveHeroBonus(&gb);
- }
- break;
- case 5: //resources
- cb->giveResource(h->getOwner(), rID, rVal);
- break;
- case 6: //main ability bonus (attak, defence etd.)
- cb->changePrimSkill(h->id, rID, rVal, false);
- break;
- case 7: // secondary ability gain
- cb->changeSecSkill(h->id, rID, rVal, false);
- break;
- case 8: // artifact
- cb->giveHeroArtifact(rID, h->id, -2);
- break;
- case 9:// spell
- {
- std::set<ui32> spell;
- spell.insert (rID);
- cb->changeSpells(h->id, true, spell);
- }
- break;
- case 10:// creature
- {
- CCreatureSet creatures;
- creatures.setCreature(0, rID, rVal);
- cb->giveCreatures(this, h, creatures, false);
- }
- break;
- default:
- break;
- }
- }
- void CGQuestGuard::initObj()
- {
- blockVisit = true;
- progress = 0;
- textOption = ran()%3 + 3; //3-5
- if (missionType && !isCustom)
- {
- firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
- nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
- completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
- }
- else
- firstVisitText = VLC->generaltexth->seerEmpty[textOption];
- }
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
- {
- cb->removeObject(id);
- }
- void CGWitchHut::initObj()
- {
- ability = allowedAbilities[ran()%allowedAbilities.size()];
- }
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- if(!hasVisited(h->tempOwner))
- cb->setObjProperty(id,10,h->tempOwner);
- if(h->getSecSkillLevel(ability)) //you alredy know this skill
- {
- iw.text << std::pair<ui8,ui32>(11,172);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- }
- else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
- {
- iw.text << std::pair<ui8,ui32>(11,173);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- }
- else //give sec skill
- {
- iw.components.push_back(Component(1, ability, 1, 0));
- iw.text << std::pair<ui8,ui32>(11,171);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- cb->changeSecSkill(h->id,ability,1,true);
- }
- cb->showInfoDialog(&iw);
- }
- const std::string & CGWitchHut::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && h->getSecSkillLevel(ability)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
- }
- return hoverName;
- }
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
- {
- bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
- int messageID;
- int bonusMove = 0, sound = -1;
- InfoWindow iw;
- iw.player = h->tempOwner;
- GiveBonus gbonus;
- gbonus.id = h->id;
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.id = ID;
- bool second = false;
- Bonus secondBonus;
- switch(ID)
- {
- case 11: //buoy
- messageID = 21;
- sound = soundBase::MORALE;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = +1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,94);
- break;
- case 14: //swan pond
- messageID = 29;
- sound = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = 2;
- gbonus.bdescr << std::pair<ui8,ui32>(6,67);
- bonusMove = -h->movement;
- break;
- case 28: //Faerie Ring
- messageID = 49;
- sound = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,71);
- break;
- case 30: //fountain of fortune
- messageID = 55;
- sound = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = rand()%5 - 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,69);
- gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
- break;
- case 38: //idol of fortune
- messageID = 62;
- sound = soundBase::experience;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,68);
- if(cb->getDate(1) == 7) //7th day of week
- {
- gbonus.bonus.type = Bonus::MORALE;
- second = true;
- secondBonus = gbonus.bonus;
- secondBonus.type = Bonus::LUCK;
- }
- else
- {
- gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
- }
- break;
- case 52: //Mermaid
- messageID = 83;
- sound = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,72);
- break;
- case 64: //Rally Flag
- sound = soundBase::MORALE;
- messageID = 111;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,102);
- second = true;
- secondBonus = gbonus.bonus;
- secondBonus.type = Bonus::LUCK;
- bonusMove = 400;
- break;
- case 56: //oasis
- messageID = 95;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,95);
- bonusMove = 800;
- break;
- case 96: //temple
- messageID = 140;
- iw.soundID = soundBase::temple;
- gbonus.bonus.type = Bonus::MORALE;
- if(cb->getDate(1)==7) //sunday
- {
- gbonus.bonus.val = 2;
- gbonus.bdescr << std::pair<ui8,ui32>(6,97);
- }
- else
- {
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,96);
- }
- break;
- case 110://Watering Hole
- sound = soundBase::MORALE;
- messageID = 166;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,100);
- bonusMove = 400;
- break;
- case 31: //Fountain of Youth
- sound = soundBase::MORALE;
- messageID = 57;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,103);
- bonusMove = 400;
- break;
- case 94: //Stables
- sound = soundBase::horse20;
- CCreatureSet creatures;
- for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
- {
- if(i->second->type->idNumber == 10)
- creatures.slots.insert(*i);
- }
- if (creatures.slots.size())
- {
- messageID = 138;
- iw.components.push_back(Component(Component::CREATURE,11,0,1));
- for (TSlots::const_iterator i = creatures.slots.begin(); i != creatures.slots.end(); ++i)
- {
- cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[11]);
- }
- }
- else
- messageID = 137;
- gbonus.bonus.type = Bonus::LAND_MOVEMENT;
- gbonus.bonus.val = 600;
- bonusMove = 600;
- gbonus.bonus.duration = Bonus::ONE_WEEK;
- gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
- break;
- }
- if(visited)
- {
- if(ID==64 || ID==96 || ID==56 || ID==52 || ID==94)
- messageID--;
- else
- messageID++;
- }
- else
- {
- //TODO: fix if second bonus val != main bonus val
- if(gbonus.bonus.type == Bonus::MORALE || secondBonus.type == Bonus::MORALE)
- iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
- if(gbonus.bonus.type == Bonus::LUCK || secondBonus.type == Bonus::LUCK)
- iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
- cb->giveHeroBonus(&gbonus);
- if(second)
- {
- gbonus.bonus = secondBonus;
- cb->giveHeroBonus(&gbonus);
- }
- if(bonusMove) //swan pond - take all move points, stables - give move point this day
- {
- SetMovePoints smp;
- smp.hid = h->id;
- smp.val = h->movement + bonusMove;
- cb->setMovePoints(&smp);
- }
- }
- iw.soundID = sound;
- iw.text << std::pair<ui8,ui32>(11,messageID);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGBonusingObject::getHoverText() const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hoverName = VLC->generaltexth->names[ID];
- if(h)
- {
- if(!h->hasBonusFrom(Bonus::OBJECT,ID))
- hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
- }
- return hoverName;
- }
- void CGBonusingObject::initObj()
- {
- if(ID == 11 || ID == 52) //Buoy / Mermaid
- {
- blockVisit = true;
- }
- }
- void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
- {
- int messageID;
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundBase::GENIE;
- if (!visited)
- {
- if (h->mana > h->manaLimit())
- messageID = 76;
- else
- {
- messageID = 74;
- cb->setManaPoints (h->id, 2 * h->manaLimit());
- cb->setObjProperty (id, ObjProperty::VISITED, true);
- }
- }
- else
- messageID = 75;
- iw.text << std::pair<ui8,ui32>(11,messageID);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGMagicSpring::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(!visited)
- hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
- return hoverName;
- }
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- InfoWindow iw;
- iw.soundID = soundBase::faerie;
- iw.player = h->tempOwner;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
- {
- message = 78;
- }
- else if(h->mana < h->manaLimit())
- {
- giveDummyBonus(h->id);
- cb->setManaPoints(h->id,h->manaLimit());
- message = 77;
- }
- else
- {
- message = 79;
- }
- iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
- cb->showInfoDialog(&iw);
- }
- const std::string & CGMagicWell::getHoverText() const
- {
- getNameVis(hoverName);
- return hoverName;
- }
- void CGPandoraBox::initObj()
- {
- blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
- }
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text.addTxt (MetaString::ADVOB_TXT, 14);
- cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
- }
- void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
- {
- if (accept)
- {
- if (stacksCount() > 0) //if pandora's box is protected by army
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 16);
- cb->showInfoDialog(&iw);
- cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
- }
- else if (message.size() == 0 && resources.size() == 0
- && primskills.size() == 0 && abilities.size() == 0
- && abilityLevels.size() == 0 && artifacts.size() == 0
- && spells.size() == 0 && creatures.Slots().size() > 0
- && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 15);
- cb->showInfoDialog(&iw);
- }
- else //if it gives something without battle
- {
- giveContents (h, false);
- }
- }
- }
- void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
- {
- if(result->winner)
- return;
- giveContents(h,true);
- }
- void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- bool changesPrimSkill = false;
- for (int i = 0; i < primskills.size(); i++)
- {
- if(primskills[i])
- {
- changesPrimSkill = true;
- break;
- }
- }
- if(gainedExp || changesPrimSkill || abilities.size())
- {
- expType expVal = gainedExp*(100+h->getSecSkillLevel(21)*5)/100.0f;
- getText(iw,afterBattle,175,h);
- if(expVal)
- iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
- for(int i=0; i<abilities.size(); i++)
- iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
- cb->showInfoDialog(&iw);
- //give exp
- if(expVal)
- cb->changePrimSkill(h->id,4,expVal,false);
- //give prim skills
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- cb->changePrimSkill(h->id,i,primskills[i],false);
- //give sec skills
- for(int i=0; i<abilities.size(); i++)
- {
- int curLev = h->getSecSkillLevel(abilities[i]);
- if( (curLev && curLev < abilityLevels[i])
- || (h->secSkills.size() < SKILL_PER_HERO) )
- {
- cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
- }
- }
- }
- if(spells.size())
- {
- std::set<ui32> spellsToGive;
- iw.components.clear();
- std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
- for(std::vector<si32>::const_iterator i=spells.begin(); i != spells.end(); i++)
- {
- if ((*sp)[*i]->level <= h->getSecSkillLevel(7) + 2) //enough wisdom
- {
- iw.components.push_back(Component(Component::SPELL,*i,0,0));
- spellsToGive.insert(*i);
- }
- }
- if(spellsToGive.size())
- {
- cb->changeSpells(h->id,true,spellsToGive);
- cb->showInfoDialog(&iw);
- }
- }
- if(manaDiff)
- {
- getText(iw,afterBattle,manaDiff,176,177,h);
- iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
- cb->showInfoDialog(&iw);
- cb->setManaPoints(h->id, h->mana + manaDiff);
- }
- if(moraleDiff)
- {
- getText(iw,afterBattle,moraleDiff,178,179,h);
- iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id,"");
- gb.id = h->id;
- cb->giveHeroBonus(&gb);
- }
- if(luckDiff)
- {
- getText(iw,afterBattle,luckDiff,180,181,h);
- iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id,"");
- gb.id = h->id;
- cb->giveHeroBonus(&gb);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] < 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,afterBattle,182,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] > 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,afterBattle,183,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- // getText(iw,afterBattle,183,h);
- for(int i=0; i<artifacts.size(); i++)
- {
- iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
- if(iw.components.size() >= 14)
- {
- cb->showInfoDialog(&iw);
- iw.components.clear();
- }
- }
- if(iw.components.size())
- {
- cb->showInfoDialog(&iw);
- }
- for(int i=0; i<resources.size(); i++)
- if(resources[i])
- cb->giveResource(h->getOwner(),i,resources[i]);
- for(int i=0; i<artifacts.size(); i++)
- cb->giveHeroArtifact(artifacts[i],h->id,-2);
- iw.components.clear();
- iw.text.clear();
- if (creatures.Slots().size())
- { //this part is taken straight from creature bank
- MetaString loot;
- for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
- { //build list of joined creatures
- iw.components.push_back(Component(*i->second));
- loot << "%s";
- loot.addReplacement(*i->second);
- }
- if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
- iw.text.addTxt(MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt(MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement(loot.buildList());
- iw.text.addReplacement(h->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, h, creatures, true);
- //boost::bind(&CGPandoraBox::endBattle, this, h, _1)
- }
- if(!afterBattle && message.size())
- {
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- if (!creatures.Slots().size())
- cb->removeObject(id); //only when we don't need to display garrison window
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
- {
- if(afterBattle || !message.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
- iw.text.addReplacement(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
- {
- iw.components.clear();
- iw.text.clear();
- if(afterBattle || !message.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
- iw.text.addReplacement(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!(availableFor & (1 << h->tempOwner)))
- return;
- if(cb->getPlayerSettings(h->tempOwner)->human)
- {
- if(humanActivate)
- activated(h);
- }
- else if(computerActivate)
- activated(h);
- }
- void CGEvent::activated( const CGHeroInstance * h ) const
- {
- if(stacksCount() > 0)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(message.size())
- iw.text << message;
- else
- iw.text.addTxt(MetaString::ADVOB_TXT, 16);
- cb->showInfoDialog(&iw);
- cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
- }
- else
- {
- giveContents(h,false);
- }
- }
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (ID)
- {
- case 58://redwood observatory
- case 60://pillar of fire
- {
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
- cb->sendAndApply (&fw);
- break;
- }
- case 15://cover of darkness
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, 31);
- hideTiles(h->tempOwner, 20);
- break;
- }
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(spell == 255)
- {
- tlog1 << "Not initialized shrine visited!\n";
- return;
- }
- if(!hasVisited(h->tempOwner))
- cb->setObjProperty(id,10,h->tempOwner);
- InfoWindow iw;
- iw.soundID = soundBase::temple;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
- iw.text << ".";
- if(!h->getArt(17)) //no spellbook
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
- }
- else if(ID == 90 && !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
- }
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
- }
- else //give spell
- {
- std::set<ui32> spells;
- spells.insert(spell);
- cb->changeSpells(h->id, true, spells);
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::initObj()
- {
- if(spell == 255) //spell not set
- {
- int level = ID-87;
- std::vector<ui16> possibilities;
- cb->getAllowedSpells (possibilities, level);
- if(!possibilities.size())
- {
- tlog1 << "Error: cannot init shrine, no allowed spells!\n";
- return;
- }
- spell = possibilities[ran() % possibilities.size()];
- }
- }
- const std::string & CGShrine::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell]->name);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && vstd::contains(h->spells,spell)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
- }
- return hoverName;
- }
- void CGSignBottle::initObj()
- {
- //if no text is set than we pick random from the predefined ones
- if(!message.size())
- message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
- if(ID == 59)
- {
- blockVisit = true;
- }
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::STORE;
- iw.player = h->getOwner();
- iw.text << message;
- cb->showInfoDialog(&iw);
- if(ID == 59)
- cb->removeObject(id);
- }
- void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
- {
- }
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
- {
- int type = bonusType;
- int bid = bonusID;
- //check if the bonus if applicable, if not - give primary skill (always possible)
- int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
- if((type == 1
- && ((ssl == 3) || (!ssl && h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
- || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid) || (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(7) + 2)
- ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
- {
- type = 0;
- bid = ran() % PRIMARY_SKILLS;
- }
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
- switch (type)
- {
- case 0:
- cb->changePrimSkill(h->id,bid,+1);
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
- break;
- case 1:
- cb->changeSecSkill(h->id,bid,+1);
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
- break;
- case 2:
- {
- std::set<ui32> hlp;
- hlp.insert(bid);
- cb->changeSpells(h->id,true,hlp);
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
- }
- break;
- default:
- tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
- return;
- }
- cb->showInfoDialog(&iw);
- cb->removeObject(id);
- }
- void CGScholar::initObj()
- {
- blockVisit = true;
- if(bonusType == 255)
- {
- bonusType = ran()%3;
- switch(bonusType)
- {
- case 0:
- bonusID = ran() % PRIMARY_SKILLS;
- break;
- case 1:
- bonusID = ran() % SKILL_QUANTITY;
- break;
- case 2:
- std::vector<ui16> possibilities;
- for (int i = 1; i < 6; ++i)
- cb->getAllowedSpells (possibilities, i);
- bonusID = possibilities[ran() % possibilities.size()];
- break;
- }
- }
- }
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
- {
- int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if (!ally && stacksCount() > 0) {
- //TODO: Find a way to apply magic garrison effects in battle.
- cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
- return;
- }
- //New owner.
- if (!ally)
- cb->setOwner(id, h->tempOwner);
- cb->showGarrisonDialog(id, h->id, removableUnits, 0);
- }
- void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
- {
- if (result->winner == 0)
- onHeroVisit(h);
- }
- ui8 CGGarrison::getPassableness() const
- {
- if ( !stacksCount() )//empty - anyone can visit
- return ALL_PLAYERS;
- if ( tempOwner == 255 )//neutral guarded - noone can visit
- return 0;
-
- ui8 mask = 0;
- TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
- BOOST_FOREACH(ui8 it, ts->players)
- mask |= 1<<it;//allies - add to possible visitors
-
- return mask;
- }
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
- {
- int sound = 0;
- int txtid = -1;
- switch(ID)
- {
- case 22: //Corpse
- txtid = 37;
- sound = soundBase::MYSTERY;
- break;
- case 39: //Lean To
- sound = soundBase::GENIE;
- txtid = 64;
- break;
- case 105://Wagon
- sound = soundBase::GENIE;
- txtid = 154;
- break;
- case 108:
- break;
- default:
- tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
- return;
- }
- if(ID == 108)//Warrior's Tomb
- {
- //ask if player wants to search the Tomb
- BlockingDialog bd(true, false);
- sound = soundBase::GRAVEYARD;
- bd.player = h->getOwner();
- bd.text.addTxt(MetaString::ADVOB_TXT,161);
- cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
- return;
- }
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->getOwner();
- if(players.size()) //we have been already visited...
- {
- txtid++;
- if(ID == 105) //wagon has extra text (for finding art) we need to omit
- txtid++;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- }
- else //first visit - give bonus!
- {
- switch(artOrRes)
- {
- case 0: // first visit but empty
- if (ID == 22) //Corpse
- ++txtid;
- else
- txtid+=2;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- break;
- case 1: //art
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- cb->giveHeroArtifact(bonusType,h->id,-2);
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- if (ID == 22) //Corpse
- {
- iw.text << "%s";
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- }
- break;
- case 2: //res
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
- cb->giveResource(h->getOwner(), bonusType, bonusVal);
- break;
- }
- if(ID == 105 && artOrRes == 1)
- {
- iw.text.localStrings.back().second++;
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- }
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,10,h->getOwner());
- }
- const std::string & CGOnceVisitable::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID] + " ";
- hoverName += (hasVisited(cb->getCurrentPlayer())
- ? (VLC->generaltexth->allTexts[352]) //visited
- : ( VLC->generaltexth->allTexts[353])); //not visited
- return hoverName;
- }
- void CGOnceVisitable::initObj()
- {
- switch(ID)
- {
- case 22: //Corpse
- {
- blockVisit = true;
- int hlp = ran()%100;
- if(hlp < 20)
- {
- artOrRes = 1;
- bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
- }
- else
- {
- artOrRes = 0;
- }
- }
- break;
- case 39: //Lean To
- {
- artOrRes = 2;
- bonusType = ran()%6; //any basic resource without gold
- bonusVal = ran()%4 + 1;
- }
- break;
- case 108://Warrior's Tomb
- {
- artOrRes = 1;
- int hlp = ran()%100;
- if(hlp < 30)
- bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
- else if(hlp < 80)
- bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
- else if(hlp < 95)
- bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
- else
- bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
- }
- break;
- case 105://Wagon
- {
- int hlp = ran()%100;
- if(hlp < 10)
- {
- artOrRes = 0; // nothing... :(
- }
- else if(hlp < 50) //minor or treasure art
- {
- artOrRes = 1;
- bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
- }
- else //2 - 5 of non-gold resource
- {
- artOrRes = 2;
- bonusType = ran()%6;
- bonusVal = ran()%4 + 2;
- }
- }
- break;
- }
- }
- void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
- {
- if(accept)
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.components.push_back(Component(Component::MORALE,0,-3,0));
- if(players.size()) //we've been already visited, player found nothing
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,163);
- }
- else //first visit - give artifact
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,162);
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- cb->giveHeroArtifact(bonusType,h->id,-2);
- }
-
- if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
- {
- //ruin morale
- GiveBonus gb;
- gb.id = h->id;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
- gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
- cb->giveHeroBonus(&gb);
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,10,h->getOwner());
- }
- }
- void CBank::initObj()
- {
- switch (ID) //find apriopriate key
- {
- case 16: //bank
- index = subID; break;
- case 24: //derelict ship
- index = 8; break;
- case 25: //utopia
- index = 10; break;
- case 84: //crypt
- index = 9; break;
- case 85: //shipwreck
- index = 7; break;
- }
- bc = NULL;
- daycounter = 0;
- multiplier = 1;
- }
- const std::string & CBank::getHoverText() const
- {
- hoverName = VLC->objh->creBanksNames[index];
- if (bc == NULL)
- hoverName += " " + VLC->generaltexth->allTexts[352];
- else
- hoverName += " " + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CBank::reset(ui16 var1) //prevents desync
- {
- ui8 chance = 0;
- for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
- {
- if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
- {
- bc = VLC->objh->banksInfo[index][i];
- break;
- }
- }
- artifacts.clear();
- }
- void CBank::initialize() const
- {
- cb->setObjProperty (id, 14, ran()); //synchronous reset
- for (ui8 i = 0; i <= 3; i++)
- {
- for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
- {
- cb->setObjProperty (id, 18 + i, ran()); //synchronic artifacts
- }
- }
- cb->setObjProperty (id, 17, ran()); //get army
- }
- void CBank::setPropertyDer (ui8 what, ui32 val)
- /// random values are passed as arguments and processed identically on all clients
- {
- switch (what)
- {
- case 11: //daycounter
- if (val == 0)
- daycounter = 1; //yes, 1
- else
- daycounter++;
- break;
- case 12: //multiplier, in percent
- multiplier = ((float)val)/100;
- break;
- case 13: //bank preset
- bc = VLC->objh->banksInfo[index][val];
- break;
- case 14:
- reset (val%100);
- break;
- case 15:
- bc = NULL;
- break;
- case 16: //remove rewards from Derelict Ship
- artifacts.clear();
- break;
- case 17: //set ArmedInstance army
- {
- int upgraded = 0;
- if (val%100 < bc->upgradeChance) //once again anti-desync
- upgraded = 1;
- switch (bc->guards.size())
- {
- case 1:
- for (int i = 0; i < 4; ++i)
- setCreature (i, bc->guards[0].first, bc->guards[0].second / 5 );
- setCreature (4, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
- break;
- case 4:
- {
- std::vector< std::pair <ui16, ui32> >::const_iterator it;
- if (bc->guards.back().second) //all stacks are present
- {
- for (it = bc->guards.begin(); it != bc->guards.end(); it++)
- {
- setCreature (stacksCount(), it->first, it->second);
- }
- }
- else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
- {
- setCreature (0, bc->guards[0].first, bc->guards[0].second / 2 );
- setCreature (1, bc->guards[1].first, bc->guards[1].second / 2);
- setCreature (2, bc->guards[2].first + upgraded, bc->guards[2].second);
- setCreature (3, bc->guards[1].first, bc->guards[1].second / 2 );
- setCreature (4, bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
- }
- else //split both stacks
- {
- for (int i = 0; i < 3; ++i) //skellies
- setCreature (2*i, bc->guards[0].first, bc->guards[0].second / 3);
- for (int i = 0; i < 2; ++i) //zombies
- setCreature (2*i+1, bc->guards[1].first, bc->guards[1].second / 2);
- }
- }
- break;
- default:
- tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
- return;
- }
- }
- break;
- case 18: //add Artifact
- {
- int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
- artifacts.push_back (id);
- cb->erasePickedArt(id);
- break;
- }
- case 19: //add Artifact
- {
- int id = cb->getArtSync(val, CArtifact::ART_MINOR);
- artifacts.push_back (id);
- cb->erasePickedArt(id);
- break;
- }
- case 20: //add Artifact
- {
- int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
- artifacts.push_back (id);
- cb->erasePickedArt(id);
- break;
- }
- case 21: //add Artifact
- {
- int id = cb->getArtSync(val, CArtifact::ART_RELIC);
- artifacts.push_back (id);
- cb->erasePickedArt(id);
- break;
- }
- }
- }
- void CBank::newTurn() const
- {
- if (bc == NULL)
- {
- if (cb->getDate(0) == 1)
- initialize(); //initialize on first day
- else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
- {
- initialize();
- cb->setObjProperty (id, 11, 0); //daycounter 0
- if (ID == 24 && cb->getDate(0) > 1)
- {
- cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
- cb->setObjProperty (id, 16, 0);
- }
- }
- else
- cb->setObjProperty (id, 11, 1); //daycounter++
- }
- }
- void CBank::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc)
- {
- int banktext = 0;
- switch (ID)
- {
- case 16: //generic bank
- banktext = 32;
- break;
- case 24:
- banktext = 41;
- break;
- case 25: //utopia
- banktext = 47;
- break;
- case 84: //crypt
- banktext = 119;
- break;
- case 85: //shipwreck
- banktext = 122;
- break;
- }
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::DANGER;
- bd.text << VLC->generaltexth->advobtxt[banktext];
- if (ID == 16)
- bd.text.addReplacement(VLC->objh->creBanksNames[index]);
- cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
- }
- else
- {
- InfoWindow iw;
- iw.soundID = soundBase::GRAVEYARD;
- iw.player = h->getOwner();
- if (ID == 84) //morale penalty for empty Crypt
- {
- GiveBonus gbonus;
- gbonus.id = h->id;
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.id = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- iw.text << VLC->generaltexth->advobtxt[120];
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- else
- {
- iw.text << VLC->generaltexth->advobtxt[33];
- iw.text.addReplacement(VLC->objh->creBanksNames[index]);
- }
- cb->showInfoDialog(&iw);
- }
- }
- void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
- {
- if (accept)
- {
- cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
- }
- }
- void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
- {
- if (result->winner == 0)
- {
- int textID = -1;
- InfoWindow iw;
- iw.player = h->getOwner();
- MetaString loot;
- switch (ID)
- {
- case 16: case 25:
- textID = 34;
- break;
- case 24: //derelict ship
- if (multiplier)
- textID = 43;
- else
- {
- GiveBonus gbonus;
- gbonus.id = h->id;
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.id = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 42;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case 84: //Crypt
- if (bc->resources.size() != 0)
- textID = 121;
- else
- {
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- GiveBonus gbonus;
- gbonus.id = h->id;
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.id = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 120;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case 85: //shipwreck
- if (bc->resources.size())
- textID = 124;
- else
- textID = 123;
- break;
- }
- //grant resources
- if (textID != 42) //empty derelict ship gives no cash
- {
- for (int it = 0; it < bc->resources.size(); it++)
- {
- if (bc->resources[it] != 0)
- {
- iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
- loot << "%d %s";
- loot.addReplacement(iw.components.back().val);
- loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
- cb->giveResource (h->getOwner(), it, bc->resources[it]);
- }
- }
- }
- //grant artifacts
- for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
- {
- iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, *it);
- cb->giveHeroArtifact (*it, h->id ,-2);
- }
- //display loot
- if (!iw.components.empty())
- {
- if (textID == 34)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
- iw.text.addReplacement(loot.buildList());
- }
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, textID);
- cb->showInfoDialog(&iw);
- }
- loot.clear();
- iw.components.clear();
- iw.text.clear();
- //grant creatures
- CCreatureSet ourArmy;
- for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
- {
- int slot = ourArmy.getSlotFor(it->first);
- ourArmy.addToSlot(slot, it->first, it->second);
- }
- for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
- {
- iw.components.push_back(Component(*i->second));
- loot << "%s";
- loot.addReplacement(*i->second);
- }
- if (ourArmy.Slots().size())
- {
- if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
- iw.text.addTxt (MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement(loot.buildList());
- iw.text.addReplacement(h->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, h, ourArmy, false);
- }
- cb->setObjProperty (id, 15, 0); //bc = NULL
- }
- }
- void CGPyramid::initObj()
- {
- std::vector<ui16> available;
- cb->getAllowedSpells (available, 5);
- if (available.size())
- {
- bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
- spell = (available[rand()%available.size()]);
- }
- else
- {
- tlog1 <<"No spells available for Pyramid! Object set to empty.\n";
- }
- setPropertyDer (17,ran()); //set guards at game start
- }
- const std::string & CGPyramid::getHoverText() const
- {
- hoverName = VLC->objh->creBanksNames[21];
- if (bc == NULL)
- hoverName += " " + VLC->generaltexth->allTexts[352];
- else
- hoverName += " " + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc)
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::MYSTERY;
- bd.text << VLC->generaltexth->advobtxt[105];
- cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
- }
- else
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text << VLC->generaltexth->advobtxt[107];
- iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
- gb.id = h->id;
- cb->giveHeroBonus(&gb);
- cb->showInfoDialog(&iw);
- }
- }
- void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
- {
- if (result->winner == 0)
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text.addTxt (MetaString::ADVOB_TXT, 106);
- iw.text.addTxt (MetaString::SPELL_NAME, spell);
- if (!h->getArt(17))
- iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
- else if (h->getSecSkillLevel(7) < 3)
- iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
- else
- {
- std::set<ui32> spells;
- spells.insert (spell);
- cb->changeSpells (h->id, true, spells);
- iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty (id, 15, 0);
- }
- }
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
- {
- if (what >= 101 && what <= (100 + PLAYER_LIMIT))
- playerKeyMap.find(what-101)->second.insert((ui8)val);
- }
- bool CGKeys::wasMyColorVisited (int player) const
- {
- if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
- return true;
- else
- return false;
- }
- const std::string & CGKeymasterTent::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
- hoverName += "\n" + VLC->generaltexth->allTexts[352];
- else
- hoverName += "\n" + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::CAVEHEAD;
- iw.player = h->getOwner();
- if (!wasMyColorVisited (h->getOwner()) )
- {
- cb->setObjProperty(id, h->tempOwner+101, subID);
- iw.text << std::pair<ui8,ui32>(11,19);
- }
- else
- iw.text << std::pair<ui8,ui32>(11,20);
- cb->showInfoDialog(&iw);
- }
- void CGBorderGuard::initObj()
- {
- blockVisit = true;
- }
- const std::string & CGBorderGuard::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
- hoverName += "\n" + VLC->generaltexth->allTexts[352];
- else
- hoverName += "\n" + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (wasMyColorVisited (h->getOwner()) )
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text.addTxt (MetaString::ADVOB_TXT, 17);
- cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
- }
- else
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.soundID = soundBase::CAVEHEAD;
- iw.text << std::pair<ui8,ui32>(11,18);
- cb->showInfoDialog (&iw);
- }
- }
- void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
- {
- if (accept)
- cb->removeObject(id);
- }
- void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
- {
- if (!wasMyColorVisited (h->getOwner()) )
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text << std::pair<ui8,ui32>(11,18);
- cb->showInfoDialog(&iw);
- }
- }
- ui8 CGBorderGate::getPassableness() const
- {
- ui8 ret = 0;
- for (int i = 0; i < PLAYER_LIMIT; i++)
- ret |= wasMyColorVisited(i)<<i;
- return ret;
- }
- void CGMagi::initObj()
- {
- if (ID == 27)
- {
- blockVisit = true;
- eyelist[subID].push_back(id);
- }
- }
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
- {
- if (ID == 37)
- {
- InfoWindow iw;
- CenterView cv;
- FoWChange fw;
- cv.player = iw.player = fw.player = h->tempOwner;
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 61);
- cb->showInfoDialog(&iw);
- fw.mode = 1;
- std::vector<si32>::iterator it;
- for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
- {
- const CGObjectInstance *eye = cb->getObj(*it);
- cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
- cb->sendAndApply(&fw);
- cv.pos = eye->pos;
- cv.focusTime = 2000;
- cb->sendAndApply(&cv);
- }
- cv.pos = h->getPosition(false);
- cb->sendAndApply(&cv);
- }
- else if (ID == 27)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 48);
- cb->showInfoDialog(&iw);
- }
- }
- void CGBoat::initObj()
- {
- hero = NULL;
- }
- void CGSirens::initObj()
- {
- blockVisit = true;
- }
- const std::string & CGSirens::getHoverText() const
- {
- getNameVis(hoverName);
- return hoverName;
- }
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::DANGER;
- iw.player = h->tempOwner;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
- {
- iw.text.addTxt(11,133);
- }
- else
- {
- giveDummyBonus(h->id, Bonus::ONE_BATTLE);
- int xp = 0;
- for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
- {
- TQuantity drown = i->second->count * 0.3;
- if(drown)
- {
- cb->changeStackCount(StackLocation(h, i->first), -drown);
- xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
- }
- }
- if(xp)
- {
- iw.text.addTxt(11,132);
- iw.text.addReplacement(xp);
- }
- else
- {
- iw.text.addTxt(11,134);
- }
- }
- cb->showInfoDialog(&iw);
- //////////////////////////////////////////////////////////////////////////
- ///TODO: WHAT WITH EXP?
- }
- //bool IShipyard::validLocation() const
- //{
- // std::vector<int3> offsets;
- // getOutOffsets(offsets);
- //
- // TerrainTile *tile;
- // for(int i = 0; i < offsets.size(); i++)
- // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
- // return true;
- // return false;
- //}
- int3 IBoatGenerator::bestLocation() const
- {
- std::vector<int3> offsets;
- getOutOffsets(offsets);
- for (int i = 0; i < offsets.size(); ++i)
- {
- TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i]);
- if (tile) //tile is in the map
- {
- if (tile->tertype == TerrainTile::water && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
- return o->pos + offsets[i];
- }
- }
- return int3 (-1,-1,-1);
- }
- int IBoatGenerator::state() const
- {
- int3 tile = bestLocation();
- TerrainTile *t = IObjectInterface::cb->getTile(tile);
- if(!t)
- return 2; //no available water
- else if(!t->blockingObjects.size())
- return 0; //OK
- else if(t->blockingObjects.front()->ID == 8)
- return 1; //blocked with boat
- else
- return 2; //blocked
- }
- int IBoatGenerator::getBoatType() const
- {
- //We make good ships by default
- return 1;
- }
- IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
- : o(O)
- {
- }
- void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
- {
- switch(state())
- {
- case 1:
- out.addTxt(MetaString::GENERAL_TXT, 51);
- break;
- case 2:
- if(visitor)
- {
- out.addTxt(MetaString::GENERAL_TXT, 134);
- out.addReplacement(visitor->name);
- }
- else
- out.addTxt(MetaString::ADVOB_TXT, 189);
- break;
- case 3:
- tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
- return;
- }
- }
- void IShipyard::getBoatCost( std::vector<si32> &cost ) const
- {
- cost.resize(RESOURCE_QUANTITY);
- cost[0] = 10;
- cost[6] = 1000;
- }
- IShipyard::IShipyard(const CGObjectInstance *O)
- : IBoatGenerator(O)
- {
- }
- IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
- {
- if(!obj)
- return NULL;
- if(obj->ID == TOWNI_TYPE)
- {
- return static_cast<CGTownInstance*>(obj);
- }
- else if(obj->ID == 87)
- {
- return static_cast<CGShipyard*>(obj);
- }
- else
- {
- //tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
- return NULL;
- }
- }
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
- {
- return castFrom(const_cast<CGObjectInstance*>(obj));
- }
- CGShipyard::CGShipyard()
- :IShipyard(this)
- {
- }
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
- {
- // H J L K I
- // A x S x B
- // C E G F D
- offsets += int3(-3,0,0), int3(1,0,0), //AB
- int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
- int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
- }
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
- cb->setOwner(id, h->tempOwner);
- int s = state();
- if(s)
- {
- InfoWindow iw;
- iw.player = tempOwner;
- getProblemText(iw.text, h);
- cb->showInfoDialog(&iw);
- }
- else
- {
- OpenWindow ow;
- ow.id1 = id;
- ow.id2 = h->id;
- ow.window = OpenWindow::SHIPYARD_WINDOW;
- cb->sendAndApply(&ow);
- }
- }
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (!hasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
- {
- if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
- {
- //ask if he wants to buy one
- int text;
- switch (subID)
- {
- case 0:
- text = 25;
- break;
- case 1:
- text = 26;
- break;
- case 2:
- text = 27;
- break;
- default:
- tlog2 << "Unrecognized subtype of cartographer" << std::endl;
- }
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::LIGHTHOUSE;
- bd.text.addTxt (MetaString::ADVOB_TXT, text);
- cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
- }
- else //if he cannot afford
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.soundID = soundBase::CAVEHEAD;
- iw.text << std::pair<ui8,ui32>(11,28);
- cb->showInfoDialog (&iw);
- }
- }
- else //if he already visited carographer
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.soundID = soundBase::CAVEHEAD;
- iw.text << std::pair<ui8,ui32>(11,24);
- cb->showInfoDialog (&iw);
- }
- }
- void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
- {
- if (accept) //if hero wants to buy map
- {
- cb->giveResource (h->tempOwner, 6, -1000);
- FoWChange fw;
- fw.mode = 1;
- fw.player = h->tempOwner;
- //subIDs of different types of cartographers:
- //water = 0; land = 1; underground = 2;
- cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
- cb->sendAndApply (&fw);
- cb->setObjProperty (id, 10, h->tempOwner);
- }
- }
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
- {
- cb->showThievesGuildWindow(id);
- }
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
- assert(ts);
- int team = ts->id;
-
- if(!hasVisited(team))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 96);
- cb->sendAndApply(&iw);
- cb->setObjProperty(id,20,team); //increment general visited obelisks counter
- OpenWindow ow;
- ow.id1 = h->tempOwner;
- ow.window = OpenWindow::PUZZLE_MAP;
- cb->sendAndApply(&ow);
- cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 97);
- cb->sendAndApply(&iw);
- }
- }
- void CGObelisk::initObj()
- {
- obeliskCount++;
- }
- const std::string & CGObelisk::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer()))
- hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
- return hoverName;
- }
- void CGObelisk::setPropertyDer( ui8 what, ui32 val )
- {
- CPlayersVisited::setPropertyDer(what, val);
- switch(what)
- {
- case 20:
- assert(val < PLAYER_LIMIT);
- visited[val]++;
- if(visited[val] > obeliskCount)
- {
- tlog0 << "Error: Visited " << visited[val] << "\t\t" << obeliskCount << std::endl;
- assert(0);
- }
- break;
- }
- }
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(h->tempOwner != tempOwner)
- {
- ui8 oldOwner = tempOwner;
- cb->setOwner(id,h->tempOwner); //not ours? flag it!
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 69);
- iw.soundID = soundBase::LIGHTHOUSE;
- cb->sendAndApply(&iw);
- giveBonusTo(h->tempOwner);
- if(oldOwner < PLAYER_LIMIT) //remove bonus from old owner
- {
- RemoveBonus rb(RemoveBonus::PLAYER);
- rb.whoID = oldOwner;
- rb.source = Bonus::OBJECT;
- rb.id = id;
- cb->sendAndApply(&rb);
- }
- }
- }
- void CGLighthouse::initObj()
- {
- if(tempOwner < PLAYER_LIMIT)
- {
- giveBonusTo(tempOwner);
- }
- }
- const std::string & CGLighthouse::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- //TODO: owned by %s player
- return hoverName;
- }
- void CGLighthouse::giveBonusTo( ui8 player ) const
- {
- GiveBonus gb(GiveBonus::PLAYER);
- gb.bonus.type = Bonus::SEA_MOVEMENT;
- gb.bonus.val = 500;
- gb.id = player;
- gb.bonus.duration = Bonus::PERMANENT;
- gb.bonus.source = Bonus::OBJECT;
- gb.bonus.id = id;
- cb->sendAndApply(&gb);
- }
- CCreatureSet& CArmedInstance::getArmy() const
- { //do not return itself by value, or it will xplode
- // CCreatureSet set = *this; return set;
- //WARNING! A DIRTY CONST_CAST! TO BE INVESTIGATED AND PROBABLY REMOVED!
- return *(const_cast<CArmedInstance*>(this));
- }
- void CArmedInstance::randomizeArmy(int type)
- {
- int max = VLC->creh->creatures.size();
- for (TSlots::iterator j = slots.begin(); j != slots.end();j++)
- {
- int randID = j->second->idRand;
- if(randID > max)
- {
- if(randID % 2)
- j->second->setType(VLC->townh->towns[type].basicCreatures[(randID-197) / 2 -1]);
- else
- j->second->setType(VLC->townh->towns[type].upgradedCreatures[(randID-197) / 2 -1]);
- randID = -1;
- }
- assert(j->second->armyObj == this);
- }
- return;
- }
- // void CArmedInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // /* //already given via PlayerState->getBonuses();
- // const PlayerState *p = cb->getPlayerState(tempOwner);
- // if (p && p != root)
- // out.insert(p);
- // */
- // out.insert(&cb->gameState()->globalEffects); //global effects are always active I believe
- //
- // if(battle)
- // out.insert(battle);
- // }
- CArmedInstance::CArmedInstance()
- {
- battle = NULL;
- }
- // void CArmedInstance::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // CBonusSystemNode::getBonuses(out, selector, root);
- //
- // if(!battle)
- // {
- // //TODO do it clean, unify with BattleInfo version
- // if(Selector::matchesType(selector, Bonus::MORALE) || Selector::matchesType(selector, Bonus::LUCK))
- // {
- // for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
- // i->second.getBonuses(out, selector, Selector::effectRange(Bonus::ONLY_ALLIED_ARMY), this);
- // }
- // }
- //
- // if(Selector::matchesType(selector, Bonus::MORALE))
- // {
- // //number of alignments and presence of undead
- // if(contains(dynamic_cast<const CStackInstance*>(root)))
- // {
- // bool archangelInArmy = false;
- // bool canMix = hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX);
- // std::set<si8> factions;
- // for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
- // {
- // // Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
- // const si8 faction = i->second.type->faction;
- // if (canMix
- // && ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
- // {
- // factions.insert(0); // Insert a single faction of the affected group, Castle will do.
- // }
- // else
- // {
- // factions.insert(faction);
- // }
- //
- // if(i->second.type->idNumber == 13)
- // archangelInArmy = true;
- // }
- //
- // if(factions.size() == 1)
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, +1, id, VLC->generaltexth->arraytxt[115]));//All troops of one alignment +1
- // else
- // {
- // int fcountModifier = 2-factions.size();
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, fcountModifier, id, boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % fcountModifier)));//Troops of %d alignments %d
- // }
- //
- // if(vstd::contains(factions,4))
- // out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, id, VLC->generaltexth->arraytxt[116]));//Undead in group -1
- // }
- // }
- // }
- int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
- {
- //if (tempOwner != NEUTRAL_PLAYER)
- return cb->gameState()->players[tempOwner].valOfBonuses(selector);
- }
- bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
- {
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- {
- float effectiveness = std::min(((float)getMarketEfficiency()+1.0f) / 20.0f, 0.5f);
- float r = VLC->objh->resVals[id1], //value of given resource
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
- if(r>g) //if given resource is more expensive than wanted
- {
- val2 = ceil(r / g);
- val1 = 1;
- }
- else //if wanted resource is more expensive
- {
- val1 = (g / r) + 0.5f;
- val2 = 1;
- }
- }
- break;
- case CREATURE_RESOURCE:
- {
- const float effectivenessArray[] = {0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1};
- float effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
- float r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
- if(r>g) //if given resource is more expensive than wanted
- {
- val2 = ceil(r / g);
- val1 = 1;
- }
- else //if wanted resource is more expensive
- {
- val1 = (g / r) + 0.5f;
- val2 = 1;
- }
- }
- break;
- case RESOURCE_PLAYER:
- val1 = 1;
- val2 = 1;
- break;
- case RESOURCE_ARTIFACT:
- {
- float effectiveness = std::min(((float)getMarketEfficiency()+3.0f) / 20.0f, 0.6f);
- float r = VLC->objh->resVals[id1], //value of offered resource
- g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
-
- if(id1 != 6) //non-gold prices are doubled
- r /= 2;
- assert(g >= r); //should we allow artifacts cheaper than unit of resource?
- val1 = (g / r) + 0.5f;
- val2 = 1;
- }
- break;
- case CREATURE_EXP:
- {
- val1 = 1;
- val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
- }
- break;
- case ARTIFACT_EXP:
- {
- val1 = 1;
- int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
- if(givenClass < 0 || givenClass > 3)
- {
- val2 = 0;
- return false;
- }
- static const int expPerClass[] = {1000, 1500, 3000, 6000};
- val2 = expPerClass[givenClass];
- }
- break;
- default:
- assert(0);
- return false;
- }
- return true;
- }
- bool IMarket::allowsTrade(EMarketMode mode) const
- {
- return false;
- }
- int IMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
- {
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- case ARTIFACT_RESOURCE:
- case CREATURE_RESOURCE:
- return -1;
- default:
- return 1;
- }
- }
- std::vector<int> IMarket::availableItemsIds(EMarketMode mode) const
- {
- std::vector<int> ret;
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- case ARTIFACT_RESOURCE:
- case CREATURE_RESOURCE:
- for (int i = 0; i < 7; i++)
- ret.push_back(i);
- default:
- break;
- }
- return ret;
- }
- const IMarket * IMarket::castFrom(const CGObjectInstance *obj)
- {
- switch(obj->ID)
- {
- case TOWNI_TYPE:
- return static_cast<const CGTownInstance*>(obj);
- case 2: //Altar of Sacrifice
- case 7: //Black Market
- case 99: //Trading Post
- case 221: //Trading Post (snow)
- case 213: //Freelancer's Guild
- return static_cast<const CGMarket*>(obj);
- case 104: //University
- return static_cast<const CGUniversity*>(obj);
- default:
- tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
- return NULL;
- }
- }
- IMarket::IMarket(const CGObjectInstance *O)
- :o(O)
- {
- }
- std::vector<EMarketMode> IMarket::availableModes() const
- {
- std::vector<EMarketMode> ret;
- for (int i = 0; i < MARTKET_AFTER_LAST_PLACEHOLDER; i++)
- if(allowsTrade((EMarketMode)i))
- ret.push_back((EMarketMode)i);
- return ret;
- }
- void CGMarket::onHeroVisit(const CGHeroInstance * h) const
- {
- OpenWindow ow;
- ow.id1 = id;
- ow.id2 = h->id;
- ow.window = OpenWindow::MARKET_WINDOW;
- cb->sendAndApply(&ow);
- }
- int CGMarket::getMarketEfficiency() const
- {
- return 5;
- }
- bool CGMarket::allowsTrade(EMarketMode mode) const
- {
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- case RESOURCE_PLAYER:
- switch(ID)
- {
- case 99: //Trading Post
- case 221: //Trading Post (snow)
- return true;
- default:
- return false;
- }
- case CREATURE_RESOURCE:
- return ID == 213; //Freelancer's Guild
- //case ARTIFACT_RESOURCE:
- case RESOURCE_ARTIFACT:
- return ID == 7; //Black Market
- case ARTIFACT_EXP:
- case CREATURE_EXP:
- return ID == 2; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
- case RESOURCE_SKILL:
- return ID == 104;//University
- default:
- return false;
- }
- }
- int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
- {
- return -1;
- }
- std::vector<int> CGMarket::availableItemsIds(EMarketMode mode) const
- {
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- case RESOURCE_PLAYER:
- return IMarket::availableItemsIds(mode);
- default:
- return std::vector<int>();
- }
- }
- CGMarket::CGMarket()
- :IMarket(this)
- {
- }
- std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode mode) const
- {
- switch(mode)
- {
- case ARTIFACT_RESOURCE:
- return IMarket::availableItemsIds(mode);
- case RESOURCE_ARTIFACT:
- {
- std::vector<int> ret;
- BOOST_FOREACH(const CArtifact *a, artifacts)
- if(a)
- ret.push_back(a->id);
- else
- ret.push_back(-1);
- return ret;
- }
- default:
- return std::vector<int>();
- }
- }
- void CGBlackMarket::newTurn() const
- {
- if(cb->getDate(2) != 1)
- return;
- SetAvailableArtifacts saa;
- saa.id = id;
- cb->pickAllowedArtsSet(saa.arts);
- cb->sendAndApply(&saa);
- }
- void CGUniversity::initObj()
- {
- std::vector <int> toChoose;
- for (int i=0; i<SKILL_QUANTITY; i++)
- if (cb->isAllowed(2,i))
- toChoose.push_back(i);
- if (toChoose.size() < 4)
- {
- tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
- return;
- }
-
- for (int i=0; i<4; i++)//get 4 skills
- {
- int skillPos = ran()%toChoose.size();
- skills.push_back(toChoose[skillPos]);//move it to selected
- toChoose.erase(toChoose.begin()+skillPos);//remove from list
- }
- }
- std::vector<int> CGUniversity::availableItemsIds(EMarketMode mode) const
- {
- switch (mode)
- {
- case RESOURCE_SKILL:
- return skills;
-
- default:
- return std::vector <int> ();
- }
- }
- void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
- {
- OpenWindow ow;
- ow.id1 = id;
- ow.id2 = h->id;
- ow.window = OpenWindow::UNIVERSITY_WINDOW;
- cb->sendAndApply(&ow);
- }
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