NetPacksServer.cpp 6.2 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "CGameHandler.h"
  3. #include "../lib/CObjectHandler.h"
  4. #include "../lib/IGameCallback.h"
  5. #include "../lib/map.h"
  6. #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
  7. #define ERROR_AND_RETURN do {if(c) *c << &SystemMessage("You are not allowed to perform this action!"); \
  8. tlog1<<"Player is not allowed to perform this action!\n"; \
  9. return false;} while(0)
  10. #define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
  11. #define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN; }
  12. /*
  13. * NetPacksServer.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. CGameState* CPackForServer::GS(CGameHandler *gh)
  22. {
  23. return gh->gs;
  24. }
  25. bool SaveGame::applyGh( CGameHandler *gh )
  26. {
  27. //gh->sendMessageTo(*c,"Saving...");
  28. gh->save(fname);
  29. gh->sendMessageTo(*c,"Game has been saved as " + fname);
  30. return true;
  31. }
  32. bool CloseServer::applyGh( CGameHandler *gh )
  33. {
  34. gh->close();
  35. return true;
  36. }
  37. bool EndTurn::applyGh( CGameHandler *gh )
  38. {
  39. if(gh->getPlayerAt(c) != GS(gh)->currentPlayer)
  40. ERROR_AND_RETURN;
  41. gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
  42. return true;
  43. }
  44. bool DismissHero::applyGh( CGameHandler *gh )
  45. {
  46. ERROR_IF_NOT_OWNS(hid);
  47. return gh->removeObject(hid);
  48. }
  49. bool MoveHero::applyGh( CGameHandler *gh )
  50. {
  51. ERROR_IF_NOT_OWNS(hid);
  52. return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
  53. }
  54. bool CastleTeleportHero::applyGh( CGameHandler *gh )
  55. {
  56. ERROR_IF_NOT_OWNS(hid);
  57. return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
  58. }
  59. bool ArrangeStacks::applyGh( CGameHandler *gh )
  60. {
  61. //checks for owning in the gh func
  62. return gh->arrangeStacks(id1,id2,what,p1,p2,val,gh->getPlayerAt(c));
  63. }
  64. bool DisbandCreature::applyGh( CGameHandler *gh )
  65. {
  66. ERROR_IF_NOT_OWNS(id);
  67. return gh->disbandCreature(id,pos);
  68. }
  69. bool BuildStructure::applyGh( CGameHandler *gh )
  70. {
  71. ERROR_IF_NOT_OWNS(tid);
  72. return gh->buildStructure(tid,bid);
  73. }
  74. bool RecruitCreatures::applyGh( CGameHandler *gh )
  75. {
  76. return gh->recruitCreatures(tid,crid,amount,level);
  77. }
  78. bool UpgradeCreature::applyGh( CGameHandler *gh )
  79. {
  80. ERROR_IF_NOT_OWNS(id);
  81. return gh->upgradeCreature(id,pos,cid);
  82. }
  83. bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
  84. {
  85. const CGTownInstance * town = gh->getTown(tid);
  86. if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
  87. ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
  88. return gh->garrisonSwap(tid);
  89. }
  90. bool ExchangeArtifacts::applyGh( CGameHandler *gh )
  91. {
  92. ERROR_IF_NOT_OWNS(hid1);//second hero can be ally
  93. return gh->swapArtifacts(hid1,hid2,slot1,slot2);
  94. }
  95. bool AssembleArtifacts::applyGh( CGameHandler *gh )
  96. {
  97. ERROR_IF_NOT_OWNS(heroID);
  98. return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
  99. }
  100. bool BuyArtifact::applyGh( CGameHandler *gh )
  101. {
  102. ERROR_IF_NOT_OWNS(hid);
  103. return gh->buyArtifact(hid,aid);
  104. }
  105. bool TradeOnMarketplace::applyGh( CGameHandler *gh )
  106. {
  107. //market must be owned or visited
  108. const IMarket *m = IMarket::castFrom(market);
  109. if(!m)
  110. COMPLAIN_AND_RETURN("market is not-a-market! :/");
  111. ui8 player = market->tempOwner;
  112. if(player >= PLAYER_LIMIT)
  113. player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
  114. if(player >= PLAYER_LIMIT)
  115. COMPLAIN_AND_RETURN("No player can use this market!");
  116. if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
  117. COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
  118. if(gh->getPlayerAt(c) != player)
  119. ERROR_AND_RETURN;
  120. switch(mode)
  121. {
  122. case RESOURCE_RESOURCE:
  123. return gh->tradeResources(m, val, player, r1, r2);
  124. case RESOURCE_PLAYER:
  125. return gh->sendResources(val, player, r1, r2);
  126. case CREATURE_RESOURCE:
  127. if(!hero)
  128. COMPLAIN_AND_RETURN("Only hero can sell creatures!");
  129. return gh->sellCreatures(val, m, hero, r1, r2);
  130. case RESOURCE_ARTIFACT:
  131. if(!hero)
  132. COMPLAIN_AND_RETURN("Only hero can buy artifacts!");
  133. return gh->buyArtifact(m, hero, r1, r2);
  134. case CREATURE_UNDEAD:
  135. return gh->transformInUndead(m, hero, r1);
  136. case RESOURCE_SKILL:
  137. return gh->buySecSkill(m, hero, r2);
  138. case CREATURE_EXP:
  139. return gh->sacrificeCreatures(m, hero, r1, val);
  140. case ARTIFACT_EXP:
  141. return gh->sacrificeArtifact(m, hero, hero->getArtAtPos(r1));
  142. default:
  143. COMPLAIN_AND_RETURN("Unknown exchange mode!");
  144. }
  145. }
  146. bool SetFormation::applyGh( CGameHandler *gh )
  147. {
  148. ERROR_IF_NOT_OWNS(hid);
  149. return gh->setFormation(hid,formation);
  150. }
  151. bool HireHero::applyGh( CGameHandler *gh )
  152. {
  153. const CGObjectInstance *obj = gh->getObj(tid);
  154. if(obj->ID == TOWNI_TYPE)
  155. ERROR_IF_NOT_OWNS(tid);
  156. //TODO check for visiting hero
  157. return gh->hireHero(obj, hid,player);
  158. }
  159. bool BuildBoat::applyGh( CGameHandler *gh )
  160. {
  161. ERROR_IF_NOT_OWNS(objid);
  162. return gh->buildBoat(objid);
  163. }
  164. bool QueryReply::applyGh( CGameHandler *gh )
  165. {
  166. //TODO - check if player matches the query
  167. return gh->queryReply(qid,answer);
  168. }
  169. bool MakeAction::applyGh( CGameHandler *gh )
  170. {
  171. if(!GS(gh)->curB) ERROR_AND_RETURN;
  172. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  173. return gh->makeBattleAction(ba);
  174. }
  175. bool MakeCustomAction::applyGh( CGameHandler *gh )
  176. {
  177. if(!GS(gh)->curB) ERROR_AND_RETURN;
  178. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  179. return gh->makeCustomAction(ba);
  180. }
  181. bool DigWithHero::applyGh( CGameHandler *gh )
  182. {
  183. ERROR_IF_NOT_OWNS(id);
  184. return gh->dig(gh->getHero(id));
  185. }
  186. bool CastAdvSpell::applyGh( CGameHandler *gh )
  187. {
  188. ERROR_IF_NOT_OWNS(hid);
  189. return gh->castSpell(gh->getHero(hid), sid, pos);
  190. }
  191. bool PlayerMessage::applyGh( CGameHandler *gh )
  192. {
  193. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  194. gh->playerMessage(player,text);
  195. return true;
  196. }
  197. bool SetSelection::applyGh( CGameHandler *gh )
  198. {
  199. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  200. if(!gh->getObj(id)) ERROR_AND_RETURN;
  201. gh->sendAndApply(this);
  202. return true;
  203. }