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- /*
- * GameSTatistics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../ResourceSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct PlayerState;
- class CGameState;
- struct DLL_LINKAGE StatisticDataSetEntry
- {
- int day;
- PlayerColor player;
- TeamID team;
- TResources resources;
- int heroesCount;
- int townCount;
- template <typename Handler> void serialize(Handler &h)
- {
- h & day;
- h & player;
- h & team;
- h & resources;
- h & heroesCount;
- h & townCount;
- }
- };
- class DLL_LINKAGE StatisticDataSet
- {
- std::vector<StatisticDataSetEntry> data;
- public:
- void add(StatisticDataSetEntry entry);
- static StatisticDataSetEntry createEntry(const PlayerState * ps, const CGameState * gs);
- std::string toCsv();
- template <typename Handler> void serialize(Handler &h)
- {
- h & data;
- }
- };
- VCMI_LIB_NAMESPACE_END
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