CRmgTemplateZone.cpp 49 KB

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  1. /*
  2. * CRmgTemplateZone.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateZone.h"
  12. #include "../mapping/CMapEditManager.h"
  13. #include "../mapping/CMap.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CTownHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CSpellHandler.h" //for choosing random spells
  18. #include "../mapObjects/CommonConstructors.h"
  19. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  20. #include "../mapObjects/CGPandoraBox.h"
  21. #include "../mapObjects/CRewardableObject.h"
  22. class CMap;
  23. class CMapEditManager;
  24. //class CGObjectInstance;
  25. CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
  26. {
  27. }
  28. int CRmgTemplateZone::CTownInfo::getTownCount() const
  29. {
  30. return townCount;
  31. }
  32. void CRmgTemplateZone::CTownInfo::setTownCount(int value)
  33. {
  34. if(value < 0)
  35. throw rmgException("Negative value for town count not allowed.");
  36. townCount = value;
  37. }
  38. int CRmgTemplateZone::CTownInfo::getCastleCount() const
  39. {
  40. return castleCount;
  41. }
  42. void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
  43. {
  44. if(value < 0)
  45. throw rmgException("Negative value for castle count not allowed.");
  46. castleCount = value;
  47. }
  48. int CRmgTemplateZone::CTownInfo::getTownDensity() const
  49. {
  50. return townDensity;
  51. }
  52. void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
  53. {
  54. if(value < 0)
  55. throw rmgException("Negative value for town density not allowed.");
  56. townDensity = value;
  57. }
  58. int CRmgTemplateZone::CTownInfo::getCastleDensity() const
  59. {
  60. return castleDensity;
  61. }
  62. void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
  63. {
  64. if(value < 0)
  65. throw rmgException("Negative value for castle density not allowed.");
  66. castleDensity = value;
  67. }
  68. CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG)
  69. {
  70. occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
  71. }
  72. int CTileInfo::getNearestObjectDistance() const
  73. {
  74. return nearestObjectDistance;
  75. }
  76. void CTileInfo::setNearestObjectDistance(int value)
  77. {
  78. nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
  79. }
  80. bool CTileInfo::shouldBeBlocked() const
  81. {
  82. return occupied == ETileType::BLOCKED;
  83. }
  84. bool CTileInfo::isBlocked() const
  85. {
  86. return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
  87. }
  88. bool CTileInfo::isPossible() const
  89. {
  90. return occupied == ETileType::POSSIBLE;
  91. }
  92. bool CTileInfo::isFree() const
  93. {
  94. return occupied == ETileType::FREE;
  95. }
  96. bool CTileInfo::isUsed() const
  97. {
  98. return occupied == ETileType::USED;
  99. }
  100. void CTileInfo::setOccupied(ETileType::ETileType value)
  101. {
  102. occupied = value;
  103. }
  104. ETerrainType CTileInfo::getTerrainType() const
  105. {
  106. return terrain;
  107. }
  108. void CTileInfo::setTerrainType(ETerrainType value)
  109. {
  110. terrain = value;
  111. }
  112. CRmgTemplateZone::CRmgTemplateZone() :
  113. id(0),
  114. type(ETemplateZoneType::PLAYER_START),
  115. size(1),
  116. townsAreSameType(false),
  117. matchTerrainToTown(true),
  118. townType(0),
  119. terrainType (ETerrainType::GRASS),
  120. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  121. totalDensity(0)
  122. {
  123. townTypes = getDefaultTownTypes();
  124. terrainTypes = getDefaultTerrainTypes();
  125. }
  126. TRmgTemplateZoneId CRmgTemplateZone::getId() const
  127. {
  128. return id;
  129. }
  130. void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
  131. {
  132. if(value <= 0)
  133. throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
  134. id = value;
  135. }
  136. ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
  137. {
  138. return type;
  139. }
  140. void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
  141. {
  142. type = value;
  143. }
  144. int CRmgTemplateZone::getSize() const
  145. {
  146. return size;
  147. }
  148. void CRmgTemplateZone::setSize(int value)
  149. {
  150. if(value <= 0)
  151. throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
  152. size = value;
  153. }
  154. boost::optional<int> CRmgTemplateZone::getOwner() const
  155. {
  156. return owner;
  157. }
  158. void CRmgTemplateZone::setOwner(boost::optional<int> value)
  159. {
  160. if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
  161. throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
  162. owner = value;
  163. }
  164. const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
  165. {
  166. return playerTowns;
  167. }
  168. void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
  169. {
  170. playerTowns = value;
  171. }
  172. const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
  173. {
  174. return neutralTowns;
  175. }
  176. void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
  177. {
  178. neutralTowns = value;
  179. }
  180. bool CRmgTemplateZone::getTownsAreSameType() const
  181. {
  182. return townsAreSameType;
  183. }
  184. void CRmgTemplateZone::setTownsAreSameType(bool value)
  185. {
  186. townsAreSameType = value;
  187. }
  188. const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
  189. {
  190. return townTypes;
  191. }
  192. void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
  193. {
  194. townTypes = value;
  195. }
  196. std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
  197. {
  198. std::set<TFaction> defaultTowns;
  199. auto towns = VLC->townh->getDefaultAllowed();
  200. for(int i = 0; i < towns.size(); ++i)
  201. {
  202. if(towns[i]) defaultTowns.insert(i);
  203. }
  204. return defaultTowns;
  205. }
  206. bool CRmgTemplateZone::getMatchTerrainToTown() const
  207. {
  208. return matchTerrainToTown;
  209. }
  210. void CRmgTemplateZone::setMatchTerrainToTown(bool value)
  211. {
  212. matchTerrainToTown = value;
  213. }
  214. const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
  215. {
  216. return terrainTypes;
  217. }
  218. void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
  219. {
  220. assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  221. value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  222. terrainTypes = value;
  223. }
  224. std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
  225. {
  226. std::set<ETerrainType> terTypes;
  227. static const ETerrainType::EETerrainType allowedTerTypes[] = {ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
  228. ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA};
  229. for (auto & allowedTerType : allowedTerTypes)
  230. terTypes.insert(allowedTerType);
  231. return terTypes;
  232. }
  233. void CRmgTemplateZone::setMinesAmount (TResource res, ui16 amount)
  234. {
  235. mines[res] = amount;
  236. }
  237. std::map<TResource, ui16> CRmgTemplateZone::getMinesInfo() const
  238. {
  239. return mines;
  240. }
  241. void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
  242. {
  243. connections.push_back (otherZone);
  244. }
  245. std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
  246. {
  247. return connections;
  248. }
  249. void CRmgTemplateZone::setMonsterStrength (EMonsterStrength::EMonsterStrength val)
  250. {
  251. assert (vstd::iswithin(val, EMonsterStrength::ZONE_WEAK, EMonsterStrength::ZONE_STRONG));
  252. zoneMonsterStrength = val;
  253. }
  254. void CRmgTemplateZone::setTotalDensity (ui16 val)
  255. {
  256. totalDensity = val;
  257. }
  258. ui16 CRmgTemplateZone::getTotalDensity () const
  259. {
  260. return totalDensity;
  261. }
  262. void CRmgTemplateZone::addTreasureInfo(CTreasureInfo & info)
  263. {
  264. treasureInfo.push_back(info);
  265. }
  266. std::vector<CTreasureInfo> CRmgTemplateZone::getTreasureInfo()
  267. {
  268. return treasureInfo;
  269. }
  270. std::set<int3>* CRmgTemplateZone::getFreePaths()
  271. {
  272. return &freePaths;
  273. }
  274. float3 CRmgTemplateZone::getCenter() const
  275. {
  276. return center;
  277. }
  278. void CRmgTemplateZone::setCenter(const float3 &f)
  279. {
  280. //limit boundaries to (0,1) square
  281. center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
  282. }
  283. bool CRmgTemplateZone::pointIsIn(int x, int y)
  284. {
  285. return true;
  286. }
  287. int3 CRmgTemplateZone::getPos() const
  288. {
  289. return pos;
  290. }
  291. void CRmgTemplateZone::setPos(const int3 &Pos)
  292. {
  293. pos = Pos;
  294. }
  295. void CRmgTemplateZone::addTile (const int3 &pos)
  296. {
  297. tileinfo.insert(pos);
  298. }
  299. std::set<int3> CRmgTemplateZone::getTileInfo () const
  300. {
  301. return tileinfo;
  302. }
  303. void CRmgTemplateZone::discardDistantTiles (CMapGenerator* gen, float distance)
  304. {
  305. //TODO: mark tiles beyond zone as unavailable, but allow to connect with adjacent zones
  306. //for (auto tile : tileinfo)
  307. //{
  308. // if (tile.dist2d(this->pos) > distance)
  309. // {
  310. // gen->setOccupied(tile, ETileType::USED);
  311. // //gen->setOccupied(tile, ETileType::BLOCKED); //fixme: crash at rendering?
  312. // }
  313. //}
  314. vstd::erase_if (tileinfo, [distance, this](const int3 &tile) -> bool
  315. {
  316. return tile.dist2d(this->pos) > distance;
  317. });
  318. }
  319. void CRmgTemplateZone::createBorder(CMapGenerator* gen)
  320. {
  321. for (auto tile : tileinfo)
  322. {
  323. gen->foreach_neighbour (tile, [this, gen](int3 &pos)
  324. {
  325. if (!vstd::contains(this->tileinfo, pos))
  326. {
  327. gen->foreach_neighbour (pos, [this, gen](int3 &pos)
  328. {
  329. if (gen->isPossible(pos))
  330. gen->setOccupied (pos, ETileType::BLOCKED);
  331. });
  332. }
  333. });
  334. }
  335. }
  336. void CRmgTemplateZone::fractalize(CMapGenerator* gen)
  337. {
  338. std::vector<int3> clearedTiles (freePaths.begin(), freePaths.end());
  339. std::set<int3> possibleTiles;
  340. std::set<int3> tilesToClear; //will be set clear
  341. std::set<int3> tilesToIgnore; //will be erased in this iteration
  342. //the more treasure density, the greater distance between paths. Scaling is experimental.
  343. const float minDistance = std::sqrt(totalDensity * 3);
  344. for (auto tile : tileinfo)
  345. {
  346. if (gen->isFree(tile))
  347. clearedTiles.push_back(tile);
  348. else if (gen->isPossible(tile))
  349. possibleTiles.insert(tile);
  350. }
  351. if (clearedTiles.empty()) //this should come from zone connections
  352. {
  353. clearedTiles.push_back(pos); //zone center should be always clear
  354. }
  355. while (possibleTiles.size())
  356. {
  357. for (auto tileToMakePath : possibleTiles)
  358. {
  359. //find closest free tile
  360. float currentDistance = 1e10;
  361. int3 closestTile (-1,-1,-1);
  362. for (auto clearTile : clearedTiles)
  363. {
  364. float distance = tileToMakePath.dist2d(clearTile);
  365. if (distance < currentDistance)
  366. {
  367. currentDistance = distance;
  368. closestTile = clearTile;
  369. }
  370. if (currentDistance <= minDistance)
  371. {
  372. //this tile is close enough. Forget about it and check next one
  373. tilesToIgnore.insert (tileToMakePath);
  374. break;
  375. }
  376. }
  377. //if tiles is not close enough, make path to it
  378. if (currentDistance > minDistance)
  379. {
  380. crunchPath (gen, tileToMakePath, closestTile, id, &tilesToClear);
  381. break; //next iteration - use already cleared tiles
  382. }
  383. }
  384. for (auto tileToClear : tilesToClear)
  385. {
  386. //move cleared tiles from one set to another
  387. clearedTiles.push_back(tileToClear);
  388. vstd::erase_if_present(possibleTiles, tileToClear);
  389. }
  390. for (auto tileToClear : tilesToIgnore)
  391. {
  392. //these tiles are already connected, ignore them
  393. vstd::erase_if_present(possibleTiles, tileToClear);
  394. }
  395. if (tilesToClear.empty()) //nothing else can be done (?)
  396. break;
  397. tilesToClear.clear(); //empty this container
  398. tilesToIgnore.clear();
  399. }
  400. for (auto tile : clearedTiles)
  401. {
  402. freePaths.insert(tile);
  403. }
  404. if (0) //enable to debug
  405. {
  406. std::ofstream out(boost::to_string(boost::format("zone %d") % id));
  407. int levels = gen->map->twoLevel ? 2 : 1;
  408. int width = gen->map->width;
  409. int height = gen->map->height;
  410. for (int k = 0; k < levels; k++)
  411. {
  412. for(int j=0; j<height; j++)
  413. {
  414. for (int i=0; i<width; i++)
  415. {
  416. out << (int)vstd::contains(freePaths, int3(i,j,k));
  417. }
  418. out << std::endl;
  419. }
  420. out << std::endl;
  421. }
  422. }
  423. logGlobal->infoStream() << boost::format ("Zone %d subdivided fractally") %id;
  424. }
  425. bool CRmgTemplateZone::crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles)
  426. {
  427. /*
  428. make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
  429. do not leave zone border
  430. */
  431. bool result = false;
  432. bool end = false;
  433. int3 currentPos = src;
  434. float distance = currentPos.dist2dSQ (dst);
  435. while (!end)
  436. {
  437. if (currentPos == dst)
  438. {
  439. result = true;
  440. break;
  441. }
  442. auto lastDistance = distance;
  443. gen->foreach_neighbour (currentPos, [this, gen, &currentPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
  444. {
  445. if (!result) //not sure if lambda is worth it...
  446. {
  447. if (pos == dst)
  448. {
  449. result = true;
  450. end = true;
  451. }
  452. if (pos.dist2dSQ (dst) < distance)
  453. {
  454. if (!gen->isBlocked(pos))
  455. {
  456. if (vstd::contains (tileinfo, pos))
  457. {
  458. if (gen->isPossible(pos))
  459. {
  460. gen->setOccupied (pos, ETileType::FREE);
  461. if (clearedTiles)
  462. clearedTiles->insert(pos);
  463. currentPos = pos;
  464. distance = currentPos.dist2dSQ (dst);
  465. }
  466. else if (gen->isFree(pos))
  467. {
  468. end = true;
  469. result = true;
  470. }
  471. else
  472. throw rmgException(boost::to_string(boost::format("Tile %s of uknown type found on path") % pos()));
  473. }
  474. }
  475. }
  476. }
  477. });
  478. if (!(result || distance < lastDistance)) //we do not advance, use more avdnaced pathfinding algorithm?
  479. {
  480. logGlobal->warnStream() << boost::format ("No tile closer than %s found on path from %s to %s") %currentPos %src %dst;
  481. break;
  482. }
  483. }
  484. return result;
  485. }
  486. void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj, si32 strength)
  487. {
  488. requiredObjects.push_back(std::make_pair(obj, strength));
  489. }
  490. bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength)
  491. {
  492. //precalculate actual (randomized) monster strength based on this post
  493. //http://forum.vcmi.eu/viewtopic.php?p=12426#12426
  494. int mapMonsterStrength = gen->mapGenOptions->getMonsterStrength();
  495. int monsterStrength = zoneMonsterStrength + mapMonsterStrength - 1; //array index from 0 to 4
  496. static const int value1[] = {2500, 1500, 1000, 500, 0};
  497. static const int value2[] = {7500, 7500, 7500, 5000, 5000};
  498. static const float multiplier1[] = {0.5, 0.75, 1.0, 1.5, 1.5};
  499. static const float multiplier2[] = {0.5, 0.75, 1.0, 1.0, 1.5};
  500. int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]);
  501. int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]);
  502. strength = strength1 + strength2;
  503. if (strength < 2000)
  504. return false; //no guard at all
  505. CreatureID creId = CreatureID::NONE;
  506. int amount = 0;
  507. std::vector<CreatureID> possibleCreatures;
  508. for (auto cre : VLC->creh->creatures)
  509. {
  510. if (cre->special)
  511. continue;
  512. if ((cre->AIValue * (cre->ammMin + cre->ammMax) / 2 < strength) && (strength < cre->AIValue * 100)) //at least one full monster. size between minimum size of given stack and 100
  513. {
  514. possibleCreatures.push_back(cre->idNumber);
  515. }
  516. }
  517. if (possibleCreatures.size())
  518. {
  519. creId = *RandomGeneratorUtil::nextItem(possibleCreatures, gen->rand);
  520. amount = strength / VLC->creh->creatures[creId]->AIValue;
  521. if (amount >= 4)
  522. amount *= gen->rand.nextDouble(0.75, 1.25);
  523. }
  524. else //just pick any available creature
  525. {
  526. creId = CreatureID(132); //Azure Dragon
  527. amount = strength / VLC->creh->creatures[creId]->AIValue;
  528. }
  529. auto guard = new CGCreature();
  530. guard->ID = Obj::MONSTER;
  531. guard->subID = creId;
  532. auto hlp = new CStackInstance(creId, amount);
  533. //will be set during initialization
  534. guard->putStack(SlotID(0), hlp);
  535. placeObject(gen, guard, pos);
  536. return true;
  537. }
  538. bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
  539. {
  540. CTreasurePileInfo info;
  541. std::map<int3, CGObjectInstance *> treasures;
  542. std::set<int3> boundary;
  543. int3 guardPos (-1,-1,-1);
  544. info.nextTreasurePos = pos;
  545. //default values
  546. int maxValue = 5000;
  547. int minValue = 1500;
  548. if (treasureInfo.size())
  549. {
  550. //roulette wheel
  551. int r = gen->rand.nextInt (1, totalDensity);
  552. for (auto t : treasureInfo)
  553. {
  554. if (r <= t.threshold)
  555. {
  556. maxValue = t.max;
  557. minValue = t.min;
  558. break;
  559. }
  560. }
  561. }
  562. int currentValue = 0;
  563. CGObjectInstance * object = nullptr;
  564. while (currentValue < minValue)
  565. {
  566. treasures[info.nextTreasurePos] = nullptr;
  567. for (auto treasurePos : treasures)
  568. {
  569. gen->foreach_neighbour (treasurePos.first, [gen, &boundary](int3 pos)
  570. {
  571. boundary.insert(pos);
  572. });
  573. }
  574. for (auto treasurePos : treasures)
  575. {
  576. //leaving only boundary around objects
  577. vstd::erase_if_present (boundary, treasurePos.first);
  578. }
  579. for (auto tile : boundary)
  580. {
  581. //we can't extend boundary anymore
  582. if (!(gen->isBlocked(tile) || gen->isPossible(tile)))
  583. break;
  584. }
  585. int remaining = maxValue - currentValue;
  586. ObjectInfo oi = getRandomObject(gen, info, remaining);
  587. object = oi.generateObject();
  588. if (!object)
  589. {
  590. vstd::erase_if_present(treasures, info.nextTreasurePos);
  591. break;
  592. }
  593. else
  594. {
  595. //update treasure pile area
  596. int3 visitablePos = info.nextTreasurePos;
  597. //TODO: actually we need to check is object is either !blockVisit or removable after visit - this means object below can be accessed
  598. if (oi.templ.isVisitableFromTop())
  599. info.visitableFromTopPositions.insert(visitablePos); //can be accessed from any direction
  600. else
  601. info.visitableFromBottomPositions.insert(visitablePos); //can be accessed only from bottom or side
  602. for (auto blockedOffset : oi.templ.getBlockedOffsets())
  603. {
  604. int3 blockPos = info.nextTreasurePos + blockedOffset + oi.templ.getVisitableOffset(); //object will be moved to align vistable pos to treasure pos
  605. info.occupiedPositions.insert(blockPos);
  606. info.blockedPositions.insert(blockPos);
  607. }
  608. info.occupiedPositions.insert(visitablePos);
  609. }
  610. currentValue += oi.value;
  611. treasures[info.nextTreasurePos] = object;
  612. //now find place for next object
  613. int3 placeFound(-1,-1,-1);
  614. for (auto tile : boundary)
  615. {
  616. if (gen->isPossible(tile)) //we can place new treasure only on possible tile
  617. {
  618. bool here = true;
  619. gen->foreach_neighbour (tile, [gen, &here](int3 pos)
  620. {
  621. if (!(gen->isBlocked(pos) || gen->isPossible(pos)))
  622. here = false;
  623. });
  624. if (here)
  625. {
  626. placeFound = tile;
  627. break;
  628. }
  629. }
  630. }
  631. if (placeFound.valid())
  632. info.nextTreasurePos = placeFound;
  633. }
  634. if (treasures.size())
  635. {
  636. //find object closest to zone center, then connect it to the middle of the zone
  637. int3 closestFreeTile (-1,-1,-1);
  638. if (info.visitableFromBottomPositions.size()) //get random treasure tile, starting from objects accessible only from bottom
  639. closestFreeTile = findClosestTile (freePaths, *RandomGeneratorUtil::nextItem(info.visitableFromBottomPositions, gen->rand));
  640. else
  641. closestFreeTile = findClosestTile (freePaths, *RandomGeneratorUtil::nextItem(info.visitableFromTopPositions, gen->rand));
  642. int3 closestTile = int3(-1,-1,-1);
  643. float minDistance = 1e10;
  644. for (auto visitablePos : info.visitableFromBottomPositions) //objects that are not visitable from top must be accessible from bottom or side
  645. {
  646. if (closestFreeTile.dist2d(visitablePos) < minDistance)
  647. {
  648. closestTile = visitablePos - int3 (0,-1, 0); //start below object, possibly even outside the map (?)
  649. minDistance = closestFreeTile.dist2d(visitablePos);
  650. }
  651. }
  652. if (!closestTile.valid())
  653. {
  654. for (auto visitablePos : info.visitableFromTopPositions) //all objects are accessible from any direction
  655. {
  656. if (closestFreeTile.dist2d(visitablePos) < minDistance)
  657. {
  658. closestTile = visitablePos;
  659. minDistance = closestFreeTile.dist2d(visitablePos);
  660. }
  661. }
  662. }
  663. assert (closestTile.valid());
  664. for (auto tile : info.occupiedPositions)
  665. {
  666. if (gen->map->isInTheMap(tile)) //pile boundary may reach map border
  667. gen->setOccupied(tile, ETileType::BLOCKED); //so that crunch path doesn't cut through objects
  668. }
  669. if (!crunchPath (gen, closestTile, closestFreeTile, id))
  670. {
  671. //we can't connect this pile, just block it off and start over
  672. for (auto treasure : treasures)
  673. {
  674. if (gen->isPossible(treasure.first))
  675. gen->setOccupied (treasure.first, ETileType::BLOCKED);
  676. }
  677. return true;
  678. }
  679. //update boundary around our objects, including knowledge about objects visitable from bottom
  680. boundary.clear();
  681. for (auto tile : info.visitableFromBottomPositions)
  682. {
  683. gen->foreach_neighbour (tile, [tile, &boundary](int3 pos)
  684. {
  685. if (tile.y >= pos.y) //don't block these objects from above
  686. boundary.insert(pos);
  687. });
  688. }
  689. for (auto tile : info.visitableFromTopPositions)
  690. {
  691. gen->foreach_neighbour (tile, [&boundary](int3 pos)
  692. {
  693. boundary.insert(pos);
  694. });
  695. }
  696. for (auto tile : boundary) //guard must be standing there
  697. {
  698. if (gen->isFree(tile)) //this tile could be already blocked, don't place a monster here
  699. {
  700. guardPos = tile;
  701. break;
  702. }
  703. }
  704. if (guardPos.valid())
  705. {
  706. for (auto treasure : treasures)
  707. {
  708. int3 visitableOffset = treasure.second->getVisitableOffset();
  709. placeObject(gen, treasure.second, treasure.first + visitableOffset);
  710. }
  711. if (addMonster(gen, guardPos, currentValue))
  712. {//block only if the object is guarded
  713. for (auto tile : boundary)
  714. {
  715. if (gen->isPossible(tile))
  716. gen->setOccupied (tile, ETileType::BLOCKED);
  717. }
  718. }
  719. }
  720. else //we couldn't make a connection to this location, block it
  721. {
  722. for (auto treasure : treasures)
  723. {
  724. if (gen->isPossible(treasure.first))
  725. gen->setOccupied (treasure.first, ETileType::BLOCKED);
  726. }
  727. }
  728. return true;
  729. }
  730. else //we did not place eveyrthing successfully
  731. return false;
  732. }
  733. void CRmgTemplateZone::initTownType (CMapGenerator* gen)
  734. {
  735. //FIXME: handle case that this player is not present -> towns should be set to neutral
  736. int totalTowns = 0;
  737. auto addNewTowns = [&totalTowns, gen, this](int count, bool hasFort, PlayerColor player)
  738. {
  739. for (int i = 0; i < count; i++)
  740. {
  741. auto town = new CGTownInstance();
  742. town->ID = Obj::TOWN;
  743. if (this->townsAreSameType)
  744. town->subID = townType;
  745. else
  746. town->subID = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); //TODO: check allowed town types for this zone
  747. town->tempOwner = player;
  748. if (hasFort)
  749. town->builtBuildings.insert(BuildingID::FORT);
  750. town->builtBuildings.insert(BuildingID::DEFAULT);
  751. if (!totalTowns)
  752. {
  753. //first town in zone sets the facton of entire zone
  754. town->subID = townType;
  755. //register MAIN town of zone
  756. gen->registerZone(town->subID);
  757. //first town in zone goes in the middle
  758. placeAndGuardObject(gen, town, getPos() + town->getVisitableOffset(), 0);
  759. }
  760. else
  761. addRequiredObject (town);
  762. totalTowns++;
  763. }
  764. };
  765. if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
  766. {
  767. //set zone types to player faction, generate main town
  768. logGlobal->infoStream() << "Preparing playing zone";
  769. int player_id = *owner - 1;
  770. auto & playerInfo = gen->map->players[player_id];
  771. if (playerInfo.canAnyonePlay())
  772. {
  773. PlayerColor player(player_id);
  774. townType = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
  775. if(townType == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  776. townType = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
  777. auto town = new CGTownInstance();
  778. town->ID = Obj::TOWN;
  779. town->subID = townType;
  780. town->tempOwner = player;
  781. town->builtBuildings.insert(BuildingID::FORT);
  782. town->builtBuildings.insert(BuildingID::DEFAULT);
  783. //towns are big objects and should be centered around visitable position
  784. placeAndGuardObject(gen, town, getPos() + town->getVisitableOffset(), 0); //generate no guards, but free path to entrance
  785. totalTowns++;
  786. //register MAIN town of zone only
  787. gen->registerZone (town->subID);
  788. logGlobal->traceStream() << "Fill player info " << player_id;
  789. // Update player info
  790. playerInfo.allowedFactions.clear();
  791. playerInfo.allowedFactions.insert (townType);
  792. playerInfo.hasMainTown = true;
  793. playerInfo.posOfMainTown = town->pos - town->getVisitableOffset();
  794. playerInfo.generateHeroAtMainTown = true;
  795. //now create actual towns
  796. addNewTowns (playerTowns.getCastleCount() - 1, true, player);
  797. addNewTowns (playerTowns.getTownCount(), false, player);
  798. //requiredObjects.push_back(town);
  799. }
  800. else
  801. {
  802. type = ETemplateZoneType::TREASURE;
  803. townType = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
  804. logGlobal->infoStream() << "Skipping this zone cause no player";
  805. }
  806. }
  807. else //no player
  808. {
  809. townType = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
  810. }
  811. addNewTowns (neutralTowns.getCastleCount(), true, PlayerColor::NEUTRAL);
  812. addNewTowns (neutralTowns.getTownCount(), false, PlayerColor::NEUTRAL);
  813. }
  814. void CRmgTemplateZone::initTerrainType (CMapGenerator* gen)
  815. {
  816. if (matchTerrainToTown)
  817. terrainType = VLC->townh->factions[townType]->nativeTerrain;
  818. else
  819. terrainType = *RandomGeneratorUtil::nextItem(terrainTypes, gen->rand);
  820. //TODO: allow new types of terrain?
  821. if (pos.z)
  822. {
  823. if (terrainType != ETerrainType::LAVA)
  824. terrainType = ETerrainType::SUBTERRANEAN;
  825. }
  826. else
  827. {
  828. if (terrainType == ETerrainType::SUBTERRANEAN)
  829. terrainType = ETerrainType::DIRT;
  830. }
  831. paintZoneTerrain (gen, terrainType);
  832. }
  833. void CRmgTemplateZone::paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType)
  834. {
  835. std::vector<int3> tiles;
  836. for (auto tile : tileinfo)
  837. {
  838. tiles.push_back (tile);
  839. }
  840. gen->editManager->getTerrainSelection().setSelection(tiles);
  841. gen->editManager->drawTerrain(terrainType, &gen->rand);
  842. }
  843. bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
  844. {
  845. std::vector<Res::ERes> required_mines;
  846. required_mines.push_back(Res::ERes::WOOD);
  847. required_mines.push_back(Res::ERes::ORE);
  848. static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
  849. static const Res::ERes preciousResources[] = {Res::ERes::GEMS, Res::ERes::CRYSTAL, Res::ERes::MERCURY, Res::ERes::SULFUR};
  850. //TODO: factory / copy constructor?
  851. for (const auto & res : woodOre)
  852. {
  853. //TODO: these 2 should be close to town (within 12 tiles radius)
  854. for (int i = 0; i < mines[res]; i++)
  855. {
  856. auto mine = new CGMine();
  857. mine->ID = Obj::MINE;
  858. mine->subID = static_cast<si32>(res);
  859. mine->producedResource = res;
  860. mine->producedQuantity = mine->defaultResProduction();
  861. addRequiredObject(mine, 1500);
  862. }
  863. }
  864. for (const auto & res : preciousResources)
  865. {
  866. for (int i = 0; i < mines[res]; i++)
  867. {
  868. auto mine = new CGMine();
  869. mine->ID = Obj::MINE;
  870. mine->subID = static_cast<si32>(res);
  871. mine->producedResource = res;
  872. mine->producedQuantity = mine->defaultResProduction();
  873. addRequiredObject(mine, 3500);
  874. }
  875. }
  876. for (int i = 0; i < mines[Res::GOLD]; i++)
  877. {
  878. auto mine = new CGMine();
  879. mine->ID = Obj::MINE;
  880. mine->subID = static_cast<si32>(Res::GOLD);
  881. mine->producedResource = Res::GOLD;
  882. mine->producedQuantity = mine->defaultResProduction();
  883. addRequiredObject(mine, 7000);
  884. }
  885. return true;
  886. }
  887. bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
  888. {
  889. logGlobal->infoStream() << "Creating required objects";
  890. for(const auto &obj : requiredObjects)
  891. {
  892. int3 pos;
  893. logGlobal->traceStream() << "Looking for place";
  894. if ( ! findPlaceForObject(gen, obj.first, 3, pos))
  895. {
  896. logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
  897. //TODO CLEANUP!
  898. return false;
  899. }
  900. logGlobal->traceStream() << "Place found";
  901. placeObject(gen, obj.first, pos);
  902. guardObject (gen, obj.first, obj.second);
  903. }
  904. return true;
  905. }
  906. void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
  907. {
  908. const double minDistance = 3;
  909. do {
  910. int3 pos;
  911. if ( ! findPlaceForTreasurePile(gen, minDistance, pos))
  912. {
  913. break;
  914. }
  915. createTreasurePile (gen, pos);
  916. } while(true);
  917. }
  918. void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
  919. {
  920. if (pos.z) //underground
  921. {
  922. std::vector<int3> rockTiles;
  923. for (auto tile : tileinfo)
  924. {
  925. if (gen->shouldBeBlocked(tile))
  926. {
  927. bool placeRock = true;
  928. gen->foreach_neighbour (tile, [gen, &placeRock](int3 &pos)
  929. {
  930. if (!(gen->shouldBeBlocked(pos) || gen->isPossible(pos)))
  931. placeRock = false;
  932. });
  933. if (placeRock)
  934. {
  935. rockTiles.push_back(tile);
  936. }
  937. }
  938. }
  939. gen->editManager->getTerrainSelection().setSelection(rockTiles);
  940. gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->rand);
  941. //for (auto tile : rockTiles)
  942. //{
  943. // gen->setOccupied (tile, ETileType::USED);
  944. // gen->foreach_neighbour (tile, [gen](int3 &pos)
  945. // {
  946. // if (!gen->isUsed(pos))
  947. // gen->setOccupied (pos, ETileType::BLOCKED);
  948. // });
  949. //}
  950. }
  951. //get all possible obstacles for this terrain
  952. for (auto primaryID : VLC->objtypeh->knownObjects())
  953. {
  954. for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  955. {
  956. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  957. if (handler->isStaticObject())
  958. {
  959. for (auto temp : handler->getTemplates())
  960. {
  961. if (temp.canBePlacedAt(terrainType) && temp.getBlockMapOffset().valid())
  962. possibleObstacles.push_back(temp);
  963. }
  964. }
  965. }
  966. }
  967. auto sel = gen->editManager->getTerrainSelection();
  968. sel.clearSelection();
  969. auto tryToPlaceObstacleHere = [this, gen](int3& tile)-> bool
  970. {
  971. auto temp = *RandomGeneratorUtil::nextItem(possibleObstacles, gen->rand);
  972. int3 obstaclePos = tile - temp.getBlockMapOffset();
  973. if (canObstacleBePlacedHere(gen, temp, obstaclePos)) //can be placed here
  974. {
  975. auto obj = VLC->objtypeh->getHandlerFor(temp.id, temp.subid)->create(temp);
  976. placeObject(gen, obj, obstaclePos);
  977. return true;
  978. }
  979. return false;
  980. };
  981. for (auto tile : tileinfo)
  982. {
  983. if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
  984. {
  985. while (!tryToPlaceObstacleHere(tile));
  986. }
  987. else if (gen->isPossible(tile))
  988. {
  989. //try to place random obstacle once - if not possible, leave it clear
  990. tryToPlaceObstacleHere(tile);
  991. }
  992. }
  993. }
  994. bool CRmgTemplateZone::fill(CMapGenerator* gen)
  995. {
  996. initTownType(gen);
  997. initTerrainType(gen);
  998. addAllPossibleObjects (gen);
  999. placeMines(gen);
  1000. createRequiredObjects(gen);
  1001. fractalize(gen); //after required objects are created and linked with their own paths
  1002. createTreasures(gen);
  1003. createObstacles(gen);
  1004. logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
  1005. return true;
  1006. }
  1007. bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, si32 min_dist, int3 &pos)
  1008. {
  1009. //si32 min_dist = sqrt(tileinfo.size()/density);
  1010. int best_distance = 0;
  1011. bool result = false;
  1012. //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
  1013. for(auto tile : tileinfo)
  1014. {
  1015. auto dist = gen->getTile(tile).getNearestObjectDistance();
  1016. if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
  1017. {
  1018. bool allTilesAvailable = true;
  1019. gen->foreach_neighbour (tile, [&gen, &allTilesAvailable](int3 neighbour)
  1020. {
  1021. if (!(gen->isPossible(neighbour) || gen->isBlocked(neighbour)))
  1022. {
  1023. allTilesAvailable = false; //all present tiles must be already blocked or ready for new objects
  1024. }
  1025. });
  1026. if (allTilesAvailable)
  1027. {
  1028. best_distance = dist;
  1029. pos = tile;
  1030. result = true;
  1031. }
  1032. }
  1033. }
  1034. if (result)
  1035. {
  1036. gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
  1037. }
  1038. return result;
  1039. }
  1040. bool CRmgTemplateZone::canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos)
  1041. {
  1042. if (!gen->map->isInTheMap(pos)) //blockmap may fit in the map, but botom-right corner does not
  1043. return false;
  1044. auto tilesBlockedByObject = temp.getBlockedOffsets();
  1045. for (auto blockingTile : tilesBlockedByObject)
  1046. {
  1047. int3 t = pos + blockingTile;
  1048. if (!gen->map->isInTheMap(t) || !(gen->isPossible(t) || gen->shouldBeBlocked(t)))
  1049. {
  1050. return false; //if at least one tile is not possible, object can't be placed here
  1051. }
  1052. }
  1053. return true;
  1054. }
  1055. bool CRmgTemplateZone::isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, std::set<int3> &tilesBlockedByObject) const
  1056. {
  1057. bool accessible = false;
  1058. for (int x = -1; x < 2; x++)
  1059. {
  1060. for (int y = -1; y <2; y++)
  1061. {
  1062. if (x && y) //check only if object is visitable from another tile
  1063. {
  1064. int3 offset = appearance.getVisitableOffset() + int3(x, y, 0);
  1065. if (!vstd::contains(tilesBlockedByObject, offset))
  1066. {
  1067. int3 nearbyPos = tile + offset;
  1068. if (gen->map->isInTheMap(nearbyPos))
  1069. {
  1070. if (appearance.isVisitableFrom(x, y) && !gen->isBlocked(nearbyPos))
  1071. accessible = true;
  1072. }
  1073. }
  1074. }
  1075. };
  1076. }
  1077. return accessible;
  1078. }
  1079. bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
  1080. {
  1081. //we need object apperance to deduce free tiles
  1082. if (obj->appearance.id == Obj::NO_OBJ)
  1083. {
  1084. auto templates = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID)->getTemplates(gen->map->getTile(getPos()).terType);
  1085. if (templates.empty())
  1086. throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %obj->ID %obj->subID %pos));
  1087. obj->appearance = templates.front();
  1088. }
  1089. //si32 min_dist = sqrt(tileinfo.size()/density);
  1090. int best_distance = 0;
  1091. bool result = false;
  1092. //si32 w = gen->map->width;
  1093. //si32 h = gen->map->height;
  1094. //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
  1095. auto tilesBlockedByObject = obj->getBlockedOffsets();
  1096. for (auto tile : tileinfo)
  1097. {
  1098. //object must be accessible from at least one surounding tile
  1099. if (!isAccessibleFromAnywhere(gen, obj->appearance, tile, tilesBlockedByObject))
  1100. continue;
  1101. auto ti = gen->getTile(tile);
  1102. auto dist = ti.getNearestObjectDistance();
  1103. //avoid borders
  1104. if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
  1105. {
  1106. bool allTilesAvailable = true;
  1107. for (auto blockingTile : tilesBlockedByObject)
  1108. {
  1109. int3 t = tile + blockingTile;
  1110. if (!gen->map->isInTheMap(t) || !gen->isPossible(t))
  1111. {
  1112. allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here
  1113. break;
  1114. }
  1115. }
  1116. if (allTilesAvailable)
  1117. {
  1118. best_distance = dist;
  1119. pos = tile;
  1120. result = true;
  1121. }
  1122. }
  1123. }
  1124. if (result)
  1125. {
  1126. gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
  1127. }
  1128. return result;
  1129. }
  1130. void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
  1131. {
  1132. if (!gen->map->isInTheMap(pos))
  1133. throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % pos));
  1134. object->pos = pos;
  1135. if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
  1136. throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
  1137. for (auto tile : object->getBlockedPos())
  1138. {
  1139. if (!gen->map->isInTheMap(tile))
  1140. throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
  1141. }
  1142. if (object->appearance.id == Obj::NO_OBJ)
  1143. {
  1144. auto terrainType = gen->map->getTile(pos).terType;
  1145. auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(terrainType);
  1146. if (templates.empty())
  1147. throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %object->ID %object->subID %pos %terrainType));
  1148. object->appearance = templates.front();
  1149. }
  1150. gen->map->addBlockVisTiles(object);
  1151. gen->editManager->insertObject(object, pos);
  1152. //logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
  1153. }
  1154. void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
  1155. {
  1156. //logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
  1157. checkAndPlaceObject (gen, object, pos);
  1158. auto points = object->getBlockedPos();
  1159. if (object->isVisitable())
  1160. points.insert(pos + object->getVisitableOffset());
  1161. points.insert(pos);
  1162. for(auto p : points)
  1163. {
  1164. if (gen->map->isInTheMap(p))
  1165. {
  1166. gen->setOccupied(p, ETileType::USED);
  1167. }
  1168. }
  1169. for(auto tile : tileinfo)
  1170. {
  1171. si32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting
  1172. gen->setNearestObjectDistance(tile, std::min(d, gen->getNearestObjectDistance(tile)));
  1173. }
  1174. }
  1175. void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str)
  1176. {
  1177. placeObject(gen, object, pos);
  1178. guardObject(gen, object, str);
  1179. }
  1180. std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object)
  1181. {
  1182. //get all tiles from which this object can be accessed
  1183. int3 visitable = object->visitablePos();
  1184. std::vector<int3> tiles;
  1185. auto tilesBlockedByObject = object->getBlockedPos(); //absolue value, as object is already placed
  1186. gen->foreach_neighbour(visitable, [&](int3& pos)
  1187. {
  1188. if (gen->isPossible(pos))
  1189. {
  1190. if (!vstd::contains(tilesBlockedByObject, pos))
  1191. {
  1192. if (object->appearance.isVisitableFrom(pos.x - visitable.x, pos.y - visitable.y) && !gen->isBlocked(pos)) //TODO: refactor - info about visitability from absolute coordinates
  1193. {
  1194. tiles.push_back(pos);
  1195. }
  1196. }
  1197. };
  1198. });
  1199. return tiles;
  1200. }
  1201. bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
  1202. {
  1203. logGlobal->traceStream() << boost::format("Guard object at %s") % object->pos();
  1204. std::vector<int3> tiles = getAccessibleOffsets (gen, object);
  1205. int3 guardTile(-1,-1,-1);
  1206. for (auto tile : tiles)
  1207. {
  1208. //crunching path may fail if center of teh zone is dirrectly over wide object
  1209. if (crunchPath (gen, tile, findClosestTile(freePaths, tile), id)) //make sure object is accessible before surrounding it with blocked tiles
  1210. {
  1211. guardTile = tile;
  1212. break;
  1213. }
  1214. }
  1215. if (!guardTile.valid())
  1216. {
  1217. logGlobal->errorStream() << boost::format("Failed to crunch path to object at %s") % object->pos();
  1218. return false;
  1219. }
  1220. if (addMonster (gen, guardTile, str)) //do not place obstacles around unguarded object
  1221. {
  1222. for (auto pos : tiles)
  1223. {
  1224. if (!gen->isFree(pos))
  1225. gen->setOccupied(pos, ETileType::BLOCKED);
  1226. }
  1227. gen->setOccupied (guardTile, ETileType::USED);
  1228. }
  1229. else //allow no guard or other object in front of this object
  1230. {
  1231. for (auto tile : tiles)
  1232. gen->setOccupied (tile, ETileType::FREE);
  1233. }
  1234. return true;
  1235. }
  1236. ObjectInfo CRmgTemplateZone::getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 value)
  1237. {
  1238. //int objectsVisitableFromBottom = 0; //for debug
  1239. std::vector<std::pair<ui32, ObjectInfo>> tresholds;
  1240. ui32 total = 0;
  1241. ui32 minValue = 0.25f * value;
  1242. //roulette wheel
  1243. for (auto oi : possibleObjects)
  1244. {
  1245. if (oi.value >= minValue && oi.value <= value)
  1246. {
  1247. int3 newVisitableOffset = oi.templ.getVisitableOffset(); //visitablePos assumes object will be shifter by visitableOffset
  1248. int3 newVisitablePos = info.nextTreasurePos;
  1249. if (!oi.templ.isVisitableFromTop())
  1250. {
  1251. //objectsVisitableFromBottom++;
  1252. //there must be free tiles under object
  1253. if (!isAccessibleFromAnywhere(gen, oi.templ, newVisitablePos, oi.templ.getBlockedOffsets()))
  1254. continue;
  1255. }
  1256. if (info.visitableFromBottomPositions.size() + info.visitableFromTopPositions.size()) //do not try to match first object in zone
  1257. {
  1258. bool fitsHere = false;
  1259. if (oi.templ.isVisitableFromTop()) //new can be accessed from any direction
  1260. {
  1261. for (auto tile : info.visitableFromTopPositions)
  1262. {
  1263. int3 actualTile = tile + newVisitableOffset;
  1264. if (newVisitablePos.areNeighbours(actualTile)) //we access other removable object from any position
  1265. {
  1266. fitsHere = true;
  1267. break;
  1268. }
  1269. }
  1270. for (auto tile : info.visitableFromBottomPositions)
  1271. {
  1272. int3 actualTile = tile + newVisitableOffset;
  1273. if (newVisitablePos.areNeighbours(actualTile) && newVisitablePos.y <= actualTile.y) //we access existing static object from side or bottom only
  1274. {
  1275. fitsHere = true;
  1276. break;
  1277. }
  1278. }
  1279. }
  1280. else //if new object is not visitable from top, it must be accessible from below or side
  1281. {
  1282. for (auto tile : info.visitableFromTopPositions)
  1283. {
  1284. int3 actualTile = tile + newVisitableOffset;
  1285. if (newVisitablePos.areNeighbours(actualTile) && newVisitablePos.y >= actualTile.y) //we access existing removable object from top or side only
  1286. {
  1287. fitsHere = true;
  1288. break;
  1289. }
  1290. }
  1291. for (auto tile : info.visitableFromBottomPositions)
  1292. {
  1293. int3 actualTile = tile + newVisitableOffset;
  1294. if (newVisitablePos.areNeighbours(actualTile) && newVisitablePos.y == actualTile.y) //we access other static object from side only
  1295. {
  1296. fitsHere = true;
  1297. break;
  1298. }
  1299. }
  1300. }
  1301. if (!fitsHere)
  1302. continue;
  1303. }
  1304. //now check blockmap, including our already reserved pile area
  1305. bool fitsBlockmap = true;
  1306. std::set<int3> blockedOffsets = oi.templ.getBlockedOffsets();
  1307. blockedOffsets.insert (newVisitableOffset);
  1308. for (auto blockingTile : blockedOffsets)
  1309. {
  1310. int3 t = info.nextTreasurePos + newVisitableOffset + blockingTile;
  1311. if (!gen->map->isInTheMap(t) || vstd::contains(info.occupiedPositions, t))
  1312. {
  1313. fitsBlockmap = false; //if at least one tile is not possible, object can't be placed here
  1314. break;
  1315. }
  1316. if (!(gen->isPossible(t) || gen->isBlocked(t))) //blocked tiles of object may cover blocked tiles, but not used or free tiles
  1317. {
  1318. fitsBlockmap = false;
  1319. break;
  1320. }
  1321. }
  1322. if (!fitsBlockmap)
  1323. continue;
  1324. total += oi.probability;
  1325. tresholds.push_back (std::make_pair (total, oi));
  1326. }
  1327. }
  1328. //logGlobal->infoStream() << boost::format ("Number of objects visitable from bottom: %d") % objectsVisitableFromBottom;
  1329. //Generate pandora Box with gold if the value is extremely high
  1330. ObjectInfo oi;
  1331. if (tresholds.empty())
  1332. {
  1333. if (minValue > 20000) //we don't have object valuable enough
  1334. {
  1335. oi.generateObject = [minValue]() -> CGObjectInstance *
  1336. {
  1337. auto obj = new CGPandoraBox();
  1338. obj->ID = Obj::PANDORAS_BOX;
  1339. obj->subID = 0;
  1340. obj->resources[Res::GOLD] = minValue;
  1341. return obj;
  1342. };
  1343. oi.setTemplate(Obj::PANDORAS_BOX, 0, terrainType);
  1344. oi.value = minValue;
  1345. oi.probability = 0;
  1346. }
  1347. else
  1348. {
  1349. oi.generateObject = [gen]() -> CGObjectInstance *
  1350. {
  1351. return nullptr;
  1352. };
  1353. oi.setTemplate(Obj::PANDORAS_BOX, 0, terrainType); //TODO: null template or something? should be never used, but hell knows
  1354. oi.value = 0;
  1355. oi.probability = 0;
  1356. }
  1357. return oi;
  1358. }
  1359. int r = gen->rand.nextInt (1, total);
  1360. for (auto t : tresholds)
  1361. {
  1362. if (r <= t.first)
  1363. return t.second;
  1364. }
  1365. //FIXME: control reaches end of non-void function. Missing return?
  1366. }
  1367. void CRmgTemplateZone::addAllPossibleObjects (CMapGenerator* gen)
  1368. {
  1369. ObjectInfo oi;
  1370. for (auto primaryID : VLC->objtypeh->knownObjects())
  1371. {
  1372. for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  1373. {
  1374. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  1375. if (!handler->isStaticObject() && handler->getRMGInfo().value)
  1376. {
  1377. for (auto temp : handler->getTemplates())
  1378. {
  1379. if (temp.canBePlacedAt(terrainType))
  1380. {
  1381. oi.generateObject = [gen, temp]() -> CGObjectInstance *
  1382. {
  1383. return VLC->objtypeh->getHandlerFor(temp.id, temp.subid)->create(temp);
  1384. };
  1385. oi.value = handler->getRMGInfo().value;
  1386. oi.probability = handler->getRMGInfo().rarity;
  1387. oi.templ = temp;
  1388. possibleObjects.push_back (oi);
  1389. }
  1390. }
  1391. }
  1392. }
  1393. }
  1394. //dwellings
  1395. auto subObjects = VLC->objtypeh->knownSubObjects(Obj::CREATURE_GENERATOR1);
  1396. //don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
  1397. static int elementalConfluxROE[] = {7, 13, 16, 47};
  1398. for (int i = 0; i < 4; i++)
  1399. vstd::erase_if_present(subObjects, elementalConfluxROE[i]);
  1400. for (auto secondaryID : subObjects)
  1401. {
  1402. auto dwellingHandler = dynamic_cast<const CDwellingInstanceConstructor*>(VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, secondaryID).get());
  1403. auto creatures = dwellingHandler->getProducedCreatures();
  1404. if (creatures.empty())
  1405. continue;
  1406. auto cre = creatures.front();
  1407. if (cre->faction == townType)
  1408. {
  1409. oi.value = cre->AIValue * cre->growth * (1 + (float)(gen->getZoneCount(cre->faction)) / gen->getTotalZoneCount() + (float)(gen->getZoneCount(cre->faction) / 2)); //TODO: include town count in formula
  1410. oi.probability = 40;
  1411. for (auto temp : dwellingHandler->getTemplates())
  1412. {
  1413. if (temp.canBePlacedAt(terrainType))
  1414. {
  1415. oi.generateObject = [gen, temp, secondaryID, dwellingHandler]() -> CGObjectInstance *
  1416. {
  1417. auto obj = VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, secondaryID)->create(temp);
  1418. //dwellingHandler->configureObject(obj, gen->rand);
  1419. obj->tempOwner = PlayerColor::NEUTRAL;
  1420. return obj;
  1421. };
  1422. oi.templ = temp;
  1423. possibleObjects.push_back (oi);
  1424. }
  1425. }
  1426. }
  1427. }
  1428. static const int scrollValues[] = {500, 2000, 3000, 4000, 5000};
  1429. for (int i = 0; i < 5; i++)
  1430. {
  1431. oi.generateObject = [i, gen]() -> CGObjectInstance *
  1432. {
  1433. auto obj = new CGArtifact();
  1434. obj->ID = Obj::SPELL_SCROLL;
  1435. obj->subID = 0;
  1436. std::vector<SpellID> out;
  1437. //TODO: unify with cb->getAllowedSpells?
  1438. for (ui32 i = 0; i < gen->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  1439. {
  1440. const CSpell *spell = SpellID(i).toSpell();
  1441. if (gen->map->allowedSpell[spell->id] && spell->level == i+1)
  1442. {
  1443. out.push_back(spell->id);
  1444. }
  1445. }
  1446. auto a = CArtifactInstance::createScroll(RandomGeneratorUtil::nextItem(out, gen->rand)->toSpell());
  1447. gen->map->addNewArtifactInstance(a);
  1448. obj->storedArtifact = a;
  1449. return obj;
  1450. };
  1451. oi.setTemplate (Obj::SPELL_SCROLL, 0, terrainType);
  1452. oi.value = scrollValues[i];
  1453. oi.probability = 30;
  1454. possibleObjects.push_back (oi);
  1455. }
  1456. //pandora box with gold
  1457. for (int i = 1; i < 5; i++)
  1458. {
  1459. oi.generateObject = [i]() -> CGObjectInstance *
  1460. {
  1461. auto obj = new CGPandoraBox();
  1462. obj->ID = Obj::PANDORAS_BOX;
  1463. obj->subID = 0;
  1464. obj->resources[Res::GOLD] = i * 5000;
  1465. return obj;
  1466. };
  1467. oi.setTemplate (Obj::PANDORAS_BOX, 0, terrainType);
  1468. oi.value = i * 5000;;
  1469. oi.probability = 5;
  1470. possibleObjects.push_back (oi);
  1471. }
  1472. //pandora box with experience
  1473. for (int i = 1; i < 5; i++)
  1474. {
  1475. oi.generateObject = [i]() -> CGObjectInstance *
  1476. {
  1477. auto obj = new CGPandoraBox();
  1478. obj->ID = Obj::PANDORAS_BOX;
  1479. obj->subID = 0;
  1480. obj->gainedExp = i * 5000;
  1481. return obj;
  1482. };
  1483. oi.setTemplate (Obj::PANDORAS_BOX, 0, terrainType);
  1484. oi.value = i * 6000;;
  1485. oi.probability = 20;
  1486. possibleObjects.push_back (oi);
  1487. }
  1488. //pandora box with creatures
  1489. static const int tierValues[] = {5000, 7000, 9000, 12000, 16000, 21000, 27000};
  1490. for (auto creature : VLC->creh->creatures)
  1491. {
  1492. if (!creature->special && VLC->townh->factions[creature->faction]->nativeTerrain == terrainType)
  1493. {
  1494. int actualTier = creature->level > 7 ? 6 : creature->level-1;
  1495. int creaturesAmount = tierValues[actualTier] / creature->AIValue;
  1496. if (creaturesAmount <= 5)
  1497. {
  1498. }
  1499. else if (creaturesAmount <= 12)
  1500. {
  1501. (creaturesAmount /= 2) *= 2;
  1502. }
  1503. else if (creaturesAmount <= 50)
  1504. {
  1505. creaturesAmount = boost::math::round((float)creaturesAmount / 5) * 5;
  1506. }
  1507. else if (creaturesAmount <= 12)
  1508. {
  1509. creaturesAmount = boost::math::round((float)creaturesAmount / 10) * 10;
  1510. }
  1511. oi.generateObject = [creature, creaturesAmount]() -> CGObjectInstance *
  1512. {
  1513. auto obj = new CGPandoraBox();
  1514. obj->ID = Obj::PANDORAS_BOX;
  1515. obj->subID = 0;
  1516. auto stack = new CStackInstance(creature, creaturesAmount);
  1517. obj->creatures.putStack(SlotID(0), stack);
  1518. return obj;
  1519. };
  1520. oi.setTemplate (Obj::PANDORAS_BOX, 0, terrainType);
  1521. oi.value = (2 * (creature->AIValue) * creaturesAmount * (1 + (float)(gen->getZoneCount(creature->faction)) / gen->getTotalZoneCount()))/3; //TODO: count number of towns on the map
  1522. oi.probability = 3;
  1523. possibleObjects.push_back (oi);
  1524. }
  1525. }
  1526. //Pandora with 12 spells of certain level
  1527. for (int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
  1528. {
  1529. oi.generateObject = [i, gen]() -> CGObjectInstance *
  1530. {
  1531. auto obj = new CGPandoraBox();
  1532. obj->ID = Obj::PANDORAS_BOX;
  1533. obj->subID = 0;
  1534. std::vector <CSpell *> spells;
  1535. for (auto spell : VLC->spellh->objects)
  1536. {
  1537. if (!spell->isSpecialSpell() && spell->level == i)
  1538. spells.push_back(spell);
  1539. }
  1540. RandomGeneratorUtil::randomShuffle(spells, gen->rand);
  1541. for (int j = 0; j < std::min<int>(12, spells.size()); j++)
  1542. {
  1543. obj->spells.push_back (spells[j]->id);
  1544. }
  1545. return obj;
  1546. };
  1547. oi.setTemplate (Obj::PANDORAS_BOX, 0, terrainType);
  1548. oi.value = (i + 1) * 2500; //5000 - 15000
  1549. oi.probability = 2;
  1550. possibleObjects.push_back (oi);
  1551. }
  1552. //Pandora with 15 spells of certain school
  1553. for (int i = 1; i <= 4; i++)
  1554. {
  1555. oi.generateObject = [i, gen]() -> CGObjectInstance *
  1556. {
  1557. auto obj = new CGPandoraBox();
  1558. obj->ID = Obj::PANDORAS_BOX;
  1559. obj->subID = 0;
  1560. std::vector <CSpell *> spells;
  1561. for (auto spell : VLC->spellh->objects)
  1562. {
  1563. if (!spell->isSpecialSpell())
  1564. {
  1565. bool school = false; //TODO: we could have better interface for iterating schools
  1566. switch (i)
  1567. {
  1568. case 1:
  1569. school = spell->air;
  1570. case 2:
  1571. school = spell->earth;
  1572. case 3:
  1573. school = spell->fire;
  1574. case 4:
  1575. school = spell->water;
  1576. }
  1577. if (school)
  1578. spells.push_back(spell);
  1579. }
  1580. }
  1581. RandomGeneratorUtil::randomShuffle(spells, gen->rand);
  1582. for (int j = 0; j < std::min<int>(15, spells.size()); j++)
  1583. {
  1584. obj->spells.push_back (spells[j]->id);
  1585. }
  1586. return obj;
  1587. };
  1588. oi.setTemplate (Obj::PANDORAS_BOX, 0, terrainType);
  1589. oi.value = 15000;
  1590. oi.probability = 2;
  1591. possibleObjects.push_back (oi);
  1592. }
  1593. // Pandora box with 60 random spells
  1594. oi.generateObject = [gen]() -> CGObjectInstance *
  1595. {
  1596. auto obj = new CGPandoraBox();
  1597. obj->ID = Obj::PANDORAS_BOX;
  1598. obj->subID = 0;
  1599. std::vector <CSpell *> spells;
  1600. for (auto spell : VLC->spellh->objects)
  1601. {
  1602. if (!spell->isSpecialSpell())
  1603. spells.push_back(spell);
  1604. }
  1605. RandomGeneratorUtil::randomShuffle(spells, gen->rand);
  1606. for (int j = 0; j < std::min<int>(60, spells.size()); j++)
  1607. {
  1608. obj->spells.push_back (spells[j]->id);
  1609. }
  1610. return obj;
  1611. };
  1612. oi.setTemplate (Obj::PANDORAS_BOX, 0, terrainType);
  1613. oi.value = 3000;
  1614. oi.probability = 2;
  1615. possibleObjects.push_back (oi);
  1616. }
  1617. void ObjectInfo::setTemplate (si32 type, si32 subtype, ETerrainType terrainType)
  1618. {
  1619. templ = VLC->objtypeh->getHandlerFor(type, subtype)->getTemplates(terrainType).front();
  1620. }