VCMI_Lib.cpp 5.2 KB

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  1. #include "StdInc.h"
  2. #include "VCMI_Lib.h"
  3. #include "CArtHandler.h"
  4. #include "CCreatureHandler.h"
  5. #include "CDefObjInfoHandler.h"
  6. #include "CHeroHandler.h"
  7. #include "CLodHandler.h"
  8. #include "CObjectHandler.h"
  9. #include "CTownHandler.h"
  10. #include "CBuildingHandler.h"
  11. #include "CSpellHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "IGameEventsReceiver.h"
  14. #include "CStopWatch.h"
  15. #include "VCMIDirs.h"
  16. /*
  17. * VCMI_Lib.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. class CLodHandler;
  26. LibClasses * VLC = NULL;
  27. DLL_LINKAGE CLodHandler *bitmaph = NULL,
  28. *spriteh = NULL,
  29. *bitmaph_ab = NULL;
  30. VCMIDirs GVCMIDirs;
  31. DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
  32. {
  33. console = Console;
  34. logfile = Logfile;
  35. VLC = new LibClasses;
  36. try
  37. {
  38. VLC->init();
  39. }
  40. HANDLE_EXCEPTION;
  41. }
  42. DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode)
  43. {
  44. switch(mode)
  45. {
  46. case 0:
  47. {
  48. int hmcr = 0;
  49. for(; iter<src.size(); ++iter)
  50. {
  51. if(src[iter]=='\t')
  52. ++hmcr;
  53. if(hmcr==1)
  54. break;
  55. }
  56. ++iter;
  57. int befi=iter;
  58. for(; iter<src.size(); ++iter)
  59. {
  60. if(src[iter]=='\t')
  61. break;
  62. }
  63. dest = src.substr(befi, iter-befi);
  64. ++iter;
  65. hmcr = 0;
  66. for(; iter<src.size(); ++iter)
  67. {
  68. if(src[iter]=='\r')
  69. ++hmcr;
  70. if(hmcr==1)
  71. break;
  72. }
  73. iter+=2;
  74. break;
  75. }
  76. case 1:
  77. {
  78. int hmcr = 0;
  79. for(; iter<src.size(); ++iter)
  80. {
  81. if(src[iter]=='\t')
  82. ++hmcr;
  83. if(hmcr==1)
  84. break;
  85. }
  86. ++iter;
  87. int befi=iter;
  88. for(; iter<src.size(); ++iter)
  89. {
  90. if(src[iter]=='\r')
  91. break;
  92. }
  93. dest = src.substr(befi, iter-befi);
  94. iter+=2;
  95. break;
  96. }
  97. case 2:
  98. {
  99. int befi=iter;
  100. for(; iter<src.size(); ++iter)
  101. {
  102. if(src[iter]=='\t')
  103. break;
  104. }
  105. dest = src.substr(befi, iter-befi);
  106. ++iter;
  107. int hmcr = 0;
  108. for(; iter<src.size(); ++iter)
  109. {
  110. if(src[iter]=='\r')
  111. ++hmcr;
  112. if(hmcr==1)
  113. break;
  114. }
  115. iter+=2;
  116. break;
  117. }
  118. case 3:
  119. {
  120. int befi=iter;
  121. for(; iter<src.size(); ++iter)
  122. {
  123. if(src[iter]=='\r')
  124. break;
  125. }
  126. dest = src.substr(befi, iter-befi);
  127. iter+=2;
  128. break;
  129. }
  130. case 4:
  131. {
  132. int befi=iter;
  133. for(; iter<src.size(); ++iter)
  134. {
  135. if(src[iter]=='\t')
  136. break;
  137. }
  138. dest = src.substr(befi, iter-befi);
  139. iter++;
  140. break;
  141. }
  142. }
  143. }
  144. DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode)
  145. {
  146. std::string pom;
  147. loadToIt(pom,src,iter,mode);
  148. dest = atol(pom.c_str());
  149. }
  150. void LibClasses::init()
  151. {
  152. CStopWatch pomtime;
  153. generaltexth = new CGeneralTextHandler;
  154. generaltexth->load();
  155. tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
  156. heroh = new CHeroHandler;
  157. heroh->loadHeroes();
  158. heroh->loadObstacles();
  159. heroh->loadPuzzleInfo();
  160. tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
  161. arth = new CArtHandler;
  162. arth->loadArtifacts(false);
  163. tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
  164. creh = new CCreatureHandler();
  165. creh->loadCreatures();
  166. tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
  167. townh = new CTownHandler;
  168. townh->loadStructures();
  169. tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
  170. objh = new CObjectHandler;
  171. objh->loadObjects();
  172. tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
  173. dobjinfo = new CDefObjInfoHandler;
  174. dobjinfo->load();
  175. tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
  176. buildh = new CBuildingHandler;
  177. buildh->loadBuildings();
  178. tlog0<<"\tBuilding handler: "<<pomtime.getDiff()<<std::endl;
  179. spellh = new CSpellHandler;
  180. spellh->loadSpells();
  181. tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
  182. IS_AI_ENABLED = false;
  183. }
  184. void LibClasses::clear()
  185. {
  186. delete generaltexth;
  187. delete heroh;
  188. delete arth;
  189. delete creh;
  190. delete townh;
  191. delete objh;
  192. delete dobjinfo;
  193. delete buildh;
  194. delete spellh;
  195. makeNull();
  196. }
  197. void LibClasses::makeNull()
  198. {
  199. generaltexth = NULL;
  200. heroh = NULL;
  201. arth = NULL;
  202. creh = NULL;
  203. townh = NULL;
  204. objh = NULL;
  205. dobjinfo = NULL;
  206. buildh = NULL;
  207. spellh = NULL;
  208. }
  209. LibClasses::LibClasses()
  210. {
  211. //load .lod archives
  212. if(!spriteh) //don't reload lods if we are starting a secoond game
  213. {
  214. CStopWatch pomtime;
  215. spriteh = new CLodHandler();
  216. spriteh->init(GameConstants::DATA_DIR + "/Data/H3sprite.lod", GameConstants::DATA_DIR + "/Sprites");
  217. bitmaph = new CLodHandler;
  218. bitmaph->init(GameConstants::DATA_DIR + "/Data/H3bitmap.lod", GameConstants::DATA_DIR + "/Data");
  219. bitmaph_ab = new CLodHandler();
  220. bitmaph_ab->init(GameConstants::DATA_DIR + "/Data/H3ab_bmp.lod", GameConstants::DATA_DIR + "/Data");
  221. tlog0<<"Loading .lod files: "<<pomtime.getDiff()<<std::endl;
  222. }
  223. //init pointers to handlers
  224. makeNull();
  225. }
  226. void LibClasses::callWhenDeserializing()
  227. {
  228. generaltexth = new CGeneralTextHandler;
  229. generaltexth->load();
  230. arth->loadArtifacts(true);
  231. }
  232. LibClasses::~LibClasses()
  233. {
  234. clear();
  235. }