global.h 20 KB

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  1. #pragma once
  2. #ifndef __GLOBAL_H__
  3. #define __GLOBAL_H__
  4. #include <iostream>
  5. #include <sstream>
  6. #include <algorithm> //std::find
  7. #include <string> //std::find
  8. #include <boost/logic/tribool.hpp>
  9. #include <boost/unordered_set.hpp>
  10. using boost::logic::tribool;
  11. #include <boost/cstdint.hpp>
  12. #include <assert.h>
  13. #ifdef ANDROID
  14. #include <android/log.h>
  15. #include <sstream>
  16. #endif
  17. //filesystem version 3 causes problems (and it's default as of boost 1.46)
  18. #define BOOST_FILESYSTEM_VERSION 2
  19. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  20. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  21. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  22. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  23. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  24. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  25. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  26. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  27. typedef si64 expType;
  28. typedef ui32 TSpell;
  29. typedef std::pair<ui32, ui32> TDmgRange;
  30. typedef ui8 TBonusType;
  31. typedef si32 TBonusSubtype;
  32. #include "int3.h"
  33. #include <map>
  34. #include <vector>
  35. #define CHECKTIME 1
  36. #if CHECKTIME
  37. #include "timeHandler.h"
  38. #define THC
  39. #endif
  40. #define NAME_VER ("VCMI 0.86b")
  41. extern std::string NAME; //full name
  42. extern std::string NAME_AFFIX; //client / server
  43. #define CONSOLE_LOGGING_LEVEL 5
  44. #define FILE_LOGGING_LEVEL 6
  45. /*
  46. * DATA_DIR contains the game data (Data/, MP3/, ...).
  47. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  48. * LIB_DIR is where the AI libraries reside (linux only)
  49. */
  50. #ifdef _WIN32
  51. #define DATA_DIR "."
  52. #define BIN_DIR "."
  53. #define LIB_DIR "."
  54. #define SERVER_NAME "VCMI_server.exe"
  55. #define LIB_EXT "dll"
  56. #else
  57. #ifndef DATA_DIR
  58. #error DATA_DIR undefined.
  59. #endif
  60. #ifndef BIN_DIR
  61. #error BIN_DIR undefined.
  62. #endif
  63. #ifndef LIB_DIR
  64. #error LIB_DIR undefined.
  65. #endif
  66. #define SERVER_NAME "vcmiserver"
  67. #define LIB_EXT "so"
  68. #endif
  69. #ifdef _WIN32
  70. #define PATH_SEPARATOR "\\"
  71. #else
  72. #define PATH_SEPARATOR "/"
  73. #endif
  74. /*
  75. * global.h, part of VCMI engine
  76. *
  77. * Authors: listed in file AUTHORS in main folder
  78. *
  79. * License: GNU General Public License v2.0 or later
  80. * Full text of license available in license.txt file, in main folder
  81. *
  82. */
  83. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  84. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  85. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  86. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  87. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  88. class CGameInfo;
  89. extern const CGameInfo* CGI; //game info for general use
  90. class CClientState;
  91. extern CClientState * CCS;
  92. //a few typedefs for CCreatureSet
  93. typedef si32 TSlot;
  94. typedef si32 TQuantity;
  95. typedef ui32 TCreature; //creature id
  96. const int ARMY_SIZE = 7;
  97. const int
  98. BOATI_TYPE = 8,
  99. HEROI_TYPE = 34,
  100. TOWNI_TYPE = 98,
  101. SUBTERRANEAN_GATE_TYPE = 103,
  102. CREI_TYPE = 54,
  103. EVENTI_TYPE = 26;
  104. const int CREATURES_COUNT = 197;
  105. const int CRE_LEVELS = 10;
  106. const int F_NUMBER = 9; //factions (town types) quantity
  107. const int PLAYER_LIMIT = 8; //player limit per map
  108. const int ALL_PLAYERS = 255; //bitfield
  109. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  110. const int SKILL_QUANTITY=28;
  111. const int SKILL_PER_HERO=8;
  112. const int ARTIFACTS_QUANTITY=171;
  113. const int HEROES_QUANTITY=156;
  114. const int SPELLS_QUANTITY=70;
  115. const int RESOURCE_QUANTITY=8;
  116. const int TERRAIN_TYPES=10;
  117. const int PRIMARY_SKILLS=4;
  118. const int NEUTRAL_PLAYER=255;
  119. const int NAMES_PER_TOWN=16;
  120. const int CREATURES_PER_TOWN = 7; //without upgrades
  121. const int MAX_BUILDING_PER_TURN = 1;
  122. const int SPELL_LEVELS = 5;
  123. const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
  124. //const int CREEP_SIZE = 2000000000;
  125. const int WEEKLY_GROWTH = 10; //percent
  126. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  127. const bool DWELLINGS_ACCUMULATE_CREATURES = false;
  128. const bool STACK_EXP = true;
  129. const bool STACK_ARTIFACT = true;
  130. const int BFIELD_WIDTH = 17;
  131. const int BFIELD_HEIGHT = 11;
  132. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  133. const int SPELLBOOK_GOLD_COST = 500;
  134. const bool DETERMINISTIC_BATTLES = true;
  135. //for battle stacks' positions
  136. struct THex
  137. {
  138. static const si16 INVALID = -1;
  139. enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
  140. si16 hex;
  141. THex() : hex(INVALID) {}
  142. THex(si16 _hex) : hex(_hex)
  143. {
  144. //assert(isValid());
  145. }
  146. operator si16() const
  147. {
  148. return hex;
  149. }
  150. bool isValid() const
  151. {
  152. return hex >= 0 && hex < BFIELD_SIZE;
  153. }
  154. template<typename inttype>
  155. THex(inttype x, inttype y)
  156. {
  157. setXY(x, y);
  158. }
  159. template<typename inttype>
  160. THex(std::pair<inttype, inttype> xy)
  161. {
  162. setXY(xy);
  163. }
  164. template<typename inttype>
  165. void setX(inttype x)
  166. {
  167. setXY(x, getY());
  168. }
  169. template<typename inttype>
  170. void setY(inttype y)
  171. {
  172. setXY(getX(), y);
  173. }
  174. void setXY(si16 x, si16 y)
  175. {
  176. assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
  177. hex = x + y * BFIELD_WIDTH;
  178. }
  179. template<typename inttype>
  180. void setXY(std::pair<inttype, inttype> xy)
  181. {
  182. setXY(xy.first, xy.second);
  183. }
  184. si16 getY() const
  185. {
  186. return hex/BFIELD_WIDTH;
  187. }
  188. si16 getX() const
  189. {
  190. int pos = hex - getY() * BFIELD_WIDTH;
  191. return pos;
  192. }
  193. std::pair<si16, si16> getXY() const
  194. {
  195. return std::make_pair(getX(), getY());
  196. }
  197. //moving to direction
  198. void operator+=(EDir dir)
  199. {
  200. si16 x = getX(),
  201. y = getY();
  202. switch(dir)
  203. {
  204. case TOP_LEFT:
  205. setXY(y%2 ? x-1 : x, y-1);
  206. break;
  207. case TOP_RIGHT:
  208. setXY(y%2 ? x : x+1, y-1);
  209. break;
  210. case RIGHT:
  211. setXY(x+1, y);
  212. break;
  213. case BOTTOM_RIGHT:
  214. setXY(y%2 ? x : x+1, y+1);
  215. break;
  216. case BOTTOM_LEFT:
  217. setXY(y%2 ? x-1 : x, y+1);
  218. break;
  219. case LEFT:
  220. setXY(x-1, y);
  221. break;
  222. default:
  223. throw std::string("Disaster: wrong direction in THex::operator+=!\n");
  224. break;
  225. }
  226. }
  227. //generates new THex moved by given dir
  228. THex operator+(EDir dir) const
  229. {
  230. THex ret(*this);
  231. ret += dir;
  232. return ret;
  233. }
  234. std::vector<THex> neighbouringTiles() const
  235. {
  236. std::vector<THex> ret;
  237. const int WN = BFIELD_WIDTH;
  238. checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
  239. checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
  240. checkAndPush(hex - 1, ret);
  241. checkAndPush(hex + 1, ret);
  242. checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
  243. checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
  244. return ret;
  245. }
  246. //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
  247. static signed char mutualPosition(THex hex1, THex hex2)
  248. {
  249. if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
  250. return 0;
  251. if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
  252. return 1;
  253. if(hex2 == hex1 - 1 && hex1%17 != 0) //left
  254. return 5;
  255. if(hex2 == hex1 + 1 && hex1%17 != 16) //right
  256. return 2;
  257. if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
  258. return 4;
  259. if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
  260. return 3;
  261. return -1;
  262. }
  263. //returns distance between given hexes
  264. static si8 getDistance(THex hex1, THex hex2)
  265. {
  266. int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
  267. yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
  268. return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
  269. }
  270. template <typename Handler> void serialize(Handler &h, const int version)
  271. {
  272. h & hex;
  273. }
  274. static void checkAndPush(int tile, std::vector<THex> & ret)
  275. {
  276. if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
  277. ret.push_back(THex(tile));
  278. }
  279. };
  280. enum EMarketMode
  281. {
  282. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  283. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  284. MARTKET_AFTER_LAST_PLACEHOLDER
  285. };
  286. namespace SpellCasting
  287. {
  288. enum ESpellCastProblem
  289. {
  290. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  291. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  292. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  293. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
  294. };
  295. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  296. MAGIC_MIRROR};
  297. }
  298. namespace Buildings
  299. {
  300. enum EBuildStructure
  301. {
  302. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  303. NO_RESOURCES, ALLOWED, PREREQUIRES, ERROR
  304. };
  305. //Quite useful as long as most of building mechanics hardcoded
  306. enum EBuilding
  307. {
  308. MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  309. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  310. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  311. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  312. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  313. HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
  314. DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
  315. };
  316. }
  317. namespace Arts
  318. {
  319. enum EPos
  320. {
  321. PRE_FIRST = -1,
  322. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  323. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  324. AFTER_LAST
  325. };
  326. const ui16 BACKPACK_START = 19;
  327. const int ID_CATAPULT = 3, ID_LOCK = 145;
  328. const ui16 CREATURE_ART = 0;
  329. }
  330. enum EAlignment
  331. {
  332. GOOD, EVIL, NEUTRAL
  333. };
  334. //uncomment to make it work
  335. //#define MARK_BLOCKED_POSITIONS
  336. //#define MARK_VISITABLE_POSITIONS
  337. #define DEFBYPASS
  338. #ifdef _WIN32
  339. #define DLL_F_EXPORT __declspec(dllexport)
  340. #else
  341. #if defined(__GNUC__) && __GNUC__ >= 4
  342. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  343. #else
  344. #define DLL_F_EXPORT
  345. #endif
  346. #endif
  347. #ifdef _WIN32
  348. #define DLL_F_IMPORT __declspec(dllimport)
  349. #else
  350. #if defined(__GNUC__) && __GNUC__ >= 4
  351. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  352. #else
  353. #define DLL_F_IMPORT
  354. #endif
  355. #endif
  356. #ifdef VCMI_DLL
  357. #define DLL_EXPORT DLL_F_EXPORT
  358. #else
  359. #define DLL_EXPORT DLL_F_IMPORT
  360. #endif
  361. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  362. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  363. //a normal std::map with consted operator[] for sanity
  364. template<typename KeyT, typename ValT>
  365. class bmap : public std::map<KeyT, ValT>
  366. {
  367. public:
  368. const ValT & operator[](KeyT key) const
  369. {
  370. return find(key)->second;
  371. }
  372. ValT & operator[](KeyT key)
  373. {
  374. return static_cast<std::map<KeyT, ValT> &>(*this)[key];
  375. }
  376. template <typename Handler> void serialize(Handler &h, const int version)
  377. {
  378. h & static_cast<std::map<KeyT, ValT> &>(*this);
  379. }
  380. };
  381. namespace vstd
  382. {
  383. template <typename Container, typename Item>
  384. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  385. {
  386. return std::find(c.begin(),c.end(),i) != c.end();
  387. }
  388. template <typename V, typename Item, typename Item2>
  389. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  390. {
  391. return c.find(i)!=c.end();
  392. }
  393. template <typename V, typename Item, typename Item2>
  394. bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
  395. {
  396. return c.find(i)!=c.end();
  397. }
  398. template <typename Item>
  399. bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
  400. {
  401. return c.find(i)!=c.end();
  402. }
  403. template <typename Item, size_t N>
  404. bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
  405. {
  406. return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
  407. }
  408. template <typename Container1, typename Container2>
  409. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  410. {
  411. typename Container2::iterator itr = c2.begin();
  412. while(itr != c2.end())
  413. if(!contains(c1,*itr))
  414. return itr;
  415. else
  416. ++itr;
  417. return c2.end();
  418. }
  419. template <typename Container1, typename Container2>
  420. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  421. {
  422. typename Container2::const_iterator itr = c2.begin();
  423. while(itr != c2.end())
  424. if(!contains(c1,*itr))
  425. return itr;
  426. else
  427. ++itr;
  428. return c2.end();
  429. }
  430. template <typename Container, typename Item>
  431. typename Container::iterator find(const Container & c, const Item &i)
  432. {
  433. return std::find(c.begin(),c.end(),i);
  434. }
  435. template <typename T1, typename T2>
  436. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  437. {
  438. for(size_t i=0; i < c.size(); ++i)
  439. if(c[i] == s)
  440. return i;
  441. return -1;
  442. }
  443. template <typename T1, typename T2, typename Func>
  444. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  445. {
  446. for(size_t i=0; i < c.size(); ++i)
  447. if(f(c[i],s))
  448. return i;
  449. return -1;
  450. }
  451. template <typename Container, typename Item>
  452. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  453. {
  454. return std::find(c.begin(),c.end(),i);
  455. }
  456. template <typename Container, typename Item>
  457. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  458. {
  459. return std::find(c.begin(),c.end(),i);
  460. }
  461. template <typename Container, typename Item>
  462. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  463. {
  464. typename Container::iterator itr = find(c,i);
  465. if(itr == c.end())
  466. return false;
  467. c.erase(itr);
  468. return true;
  469. }
  470. template <typename t1>
  471. void delObj(t1 *a1)
  472. {
  473. delete a1;
  474. }
  475. template <typename t1, typename t2>
  476. void assign(t1 &a1, const t2 &a2)
  477. {
  478. a1 = a2;
  479. }
  480. template <typename t1, typename t2>
  481. struct assigner
  482. {
  483. public:
  484. t1 &op1;
  485. t2 op2;
  486. assigner(t1 &a1, const t2 & a2)
  487. :op1(a1), op2(a2)
  488. {}
  489. void operator()()
  490. {
  491. op1 = op2;
  492. }
  493. };
  494. template <typename t1, typename t2>
  495. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  496. {
  497. return assigner<t1,t2>(a1,a2);
  498. }
  499. template <typename t1, typename t2, typename t3>
  500. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  501. {
  502. return a1.*point == a2;
  503. }
  504. template <typename t1, typename t2>
  505. bool equal(const t1 &a1, const t2 &a2)
  506. {
  507. return a1 == a2;
  508. }
  509. }
  510. using vstd::operator-=;
  511. template <typename t1, typename t2>
  512. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  513. {
  514. if(a >= b)
  515. return a;
  516. else
  517. {
  518. a = b;
  519. return a;
  520. }
  521. }
  522. template <typename t1, typename t2>
  523. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  524. {
  525. if(a <= b)
  526. return a;
  527. else
  528. {
  529. a = b;
  530. return a;
  531. }
  532. }
  533. template <typename t1, typename t2, typename t3>
  534. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  535. {
  536. amax(a,b);
  537. amin(a,c);
  538. return a;
  539. }
  540. template <typename t1, typename t2, typename t3>
  541. bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
  542. {
  543. return a > b && a < c;
  544. }
  545. template <typename t1, typename t2, typename t3>
  546. bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
  547. {
  548. return a >= b && a <= c;
  549. }
  550. template <typename T>
  551. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  552. {
  553. delete ptr;
  554. ptr = NULL;
  555. }
  556. #include "lib/CConsoleHandler.h"
  557. extern DLL_EXPORT std::ostream *logfile;
  558. extern DLL_EXPORT CConsoleHandler *console;
  559. class CLogger //logger, prints log info to console and saves in file
  560. {
  561. const int lvl;
  562. #ifdef ANDROID
  563. std::ostringstream buf;
  564. int androidloglevel;
  565. void outputAndroid()
  566. {
  567. int pos = buf.str().find("\n");
  568. while( pos >= 0 )
  569. {
  570. __android_log_print(androidloglevel, "VCMI", "%s", buf.str().substr(0, pos).c_str() );
  571. buf.str( buf.str().substr(pos+1) );
  572. pos = buf.str().find("\n");
  573. }
  574. }
  575. #endif
  576. public:
  577. CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
  578. {
  579. #ifdef ANDROID
  580. buf << fun;
  581. outputAndroid();
  582. #else
  583. if(lvl < CONSOLE_LOGGING_LEVEL)
  584. std::cout << fun;
  585. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  586. *logfile << fun;
  587. #endif
  588. return *this;
  589. }
  590. template<typename T>
  591. CLogger & operator<<(const T & data)
  592. {
  593. #ifdef ANDROID
  594. buf << data;
  595. outputAndroid();
  596. #else
  597. if(lvl < CONSOLE_LOGGING_LEVEL)
  598. {
  599. if(console)
  600. console->print(data,lvl);
  601. else
  602. std::cout << data << std::flush;
  603. }
  604. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  605. *logfile << data << std::flush;
  606. #endif
  607. return *this;
  608. }
  609. CLogger(const int Lvl) : lvl(Lvl)
  610. {
  611. #ifdef ANDROID
  612. androidloglevel = ANDROID_LOG_INFO;
  613. switch(lvl) {
  614. case 0: androidloglevel = ANDROID_LOG_INFO; break;
  615. case 1: androidloglevel = ANDROID_LOG_FATAL; break;
  616. case 2: androidloglevel = ANDROID_LOG_ERROR; break;
  617. case 3: androidloglevel = ANDROID_LOG_WARN; break;
  618. case 4: androidloglevel = ANDROID_LOG_INFO; break;
  619. case 5: androidloglevel = ANDROID_LOG_DEBUG; break;
  620. case 6: case -2: androidloglevel = ANDROID_LOG_VERBOSE; break;
  621. }
  622. #endif
  623. }
  624. };
  625. extern DLL_EXPORT CLogger tlog0; //green - standard progress info
  626. extern DLL_EXPORT CLogger tlog1; //red - big errors
  627. extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
  628. extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
  629. extern DLL_EXPORT CLogger tlog4; //white - detailed log info
  630. extern DLL_EXPORT CLogger tlog5; //gray - minor log info
  631. extern DLL_EXPORT CLogger tlog6; //teal - AI info
  632. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  633. #define HANDLE_EXCEPTION \
  634. catch (const std::exception& e) { \
  635. tlog1 << e.what() << std::endl; \
  636. throw; \
  637. } \
  638. catch (const std::exception * e) \
  639. { \
  640. tlog1 << e->what()<< std::endl; \
  641. throw; \
  642. } \
  643. catch (const std::string& e) { \
  644. tlog1 << e << std::endl; \
  645. throw; \
  646. }
  647. #define HANDLE_EXCEPTIONC(COMMAND) \
  648. catch (const std::exception& e) { \
  649. COMMAND; \
  650. tlog1 << e.what() << std::endl; \
  651. throw; \
  652. } \
  653. catch (const std::string &e) \
  654. { \
  655. COMMAND; \
  656. tlog1 << e << std::endl; \
  657. throw; \
  658. }
  659. #if defined(linux) && defined(sparc)
  660. /* SPARC does not support unaligned memory access. Let gcc know when
  661. * to emit the right code. */
  662. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  663. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  664. static inline ui16 read_unaligned_u16(const void *p)
  665. {
  666. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  667. return v->val;
  668. }
  669. static inline ui32 read_unaligned_u32(const void *p)
  670. {
  671. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  672. return v->val;
  673. }
  674. #else
  675. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  676. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  677. #endif
  678. //for explicit overrides
  679. #ifdef _MSC_VER
  680. #define OVERRIDE override
  681. #else
  682. #define OVERRIDE //is there any working counterpart?
  683. #endif
  684. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  685. #endif // __GLOBAL_H__