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- /*
- * AIhelper.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AINodeStorage.h"
- AINodeStorage::AINodeStorage(const int3 & Sizes)
- : sizes(Sizes)
- {
- nodes.resize(boost::extents[sizes.x][sizes.y][sizes.z][EPathfindingLayer::NUM_LAYERS][NUM_CHAINS]);
- }
- AINodeStorage::~AINodeStorage()
- {
- }
- AIPathNode * AINodeStorage::getAINode(CPathNodeInfo & nodeInfo) const
- {
- return static_cast<AIPathNode *>(nodeInfo.node);
- }
- AIPathNode * AINodeStorage::getAINode(CGPathNode * node) const
- {
- return static_cast<AIPathNode *>(node);
- }
- bool AINodeStorage::isBattleNode(CGPathNode * node) const
- {
- return getAINode(node)->chainMask & BATTLE_CHAIN > 0;
- }
- AIPathNode * AINodeStorage::getNode(const int3 & coord, const EPathfindingLayer layer, int chainNumber)
- {
- return &nodes[coord.x][coord.y][coord.z][layer][chainNumber];
- }
- CGPathNode * AINodeStorage::getInitialNode()
- {
- auto hpos = hero->getPosition(false);
- auto initialNode = getNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, 0);
- initialNode->turns = 0;
- initialNode->moveRemains = hero->movement;
- initialNode->danger = 0;
- return initialNode;
- }
- void AINodeStorage::resetTile(const int3 & coord, EPathfindingLayer layer, CGPathNode::EAccessibility accessibility)
- {
- for(int i = 0; i < NUM_CHAINS; i++)
- {
- AIPathNode & heroNode = nodes[coord.x][coord.y][coord.z][layer][i];
- heroNode.chainMask = i;
- heroNode.update(coord, layer, accessibility);
- }
- }
- void AINodeStorage::commit(CDestinationNodeInfo & destination, CPathNodeInfo & source)
- {
- auto dstNode = getAINode(destination);
- auto srcNode = getAINode(source);
- dstNode->moveRemains = destination.movementLeft;
- dstNode->turns = destination.turn;
- dstNode->danger = srcNode->danger;
- dstNode->action = destination.action;
- dstNode->theNodeBefore = srcNode->theNodeBefore;
- }
- std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
- CPathNodeInfo & source,
- CPathfinderConfig * pathfinderConfig,
- CPathfinderHelper * pathfinderHelper)
- {
- std::vector<CGPathNode *> neighbours;
- auto srcNode = getAINode(source);
- auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source);
- for(auto & neighbour : accessibleNeighbourTiles)
- {
- for(EPathfindingLayer i = EPathfindingLayer::LAND; i <= EPathfindingLayer::AIR; i.advance(1))
- {
- auto nextNode = getNode(neighbour, i, srcNode->chainMask);
- if(nextNode->accessible == CGPathNode::NOT_SET)
- continue;
- neighbours.push_back(nextNode);
- }
- }
- return neighbours;
- }
- std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
- CPathNodeInfo & source,
- CPathfinderConfig * pathfinderConfig,
- CPathfinderHelper * pathfinderHelper)
- {
- std::vector<CGPathNode *> neighbours;
- auto accessibleExits = pathfinderHelper->getTeleportExits(source);
- auto srcNode = getAINode(source);
- for(auto & neighbour : accessibleExits)
- {
- auto node = getNode(neighbour, source.node->layer, srcNode->chainMask);
- neighbours.push_back(node);
- }
- return neighbours;
- }
- bool AINodeStorage::hasBetterChain(CPathNodeInfo & source, CDestinationNodeInfo & destination) const
- {
- auto pos = destination.coord;
- auto chains = nodes[pos.x][pos.y][pos.z][EPathfindingLayer::LAND];
- auto destinationNode = getAINode(destination);
- for(const AIPathNode & node : chains)
- {
- auto sameNode = node.chainMask == destinationNode->chainMask;
- if(sameNode || node.action == CGPathNode::ENodeAction::UNKNOWN)
- {
- continue;
- }
- if(node.danger <= destinationNode->danger && destinationNode->chainMask == 1 && node.chainMask == 0)
- {
- if(node.turns < destinationNode->turns
- || node.turns == destinationNode->turns && node.moveRemains >= destinationNode->moveRemains)
- {
- logAi->trace(
- "Block ineficient move %s:->%s, mask=%i, mp diff: %i",
- source.coord.toString(),
- destination.coord.toString(),
- destinationNode->chainMask,
- node.moveRemains - destinationNode->moveRemains);
- return true;
- }
- }
- }
- return false;
- }
- std::vector<AIPath> AINodeStorage::getChainInfo(int3 pos)
- {
- std::vector<AIPath> paths;
- auto chains = nodes[pos.x][pos.y][pos.z][EPathfindingLayer::LAND];
- for(const AIPathNode & node : chains)
- {
- if(node.action == CGPathNode::ENodeAction::UNKNOWN)
- {
- continue;
- }
- AIPath path;
- const AIPathNode * current = &node;
- while(current != nullptr)
- {
- AIPathNodeInfo pathNode;
- pathNode.movementPointsLeft = current->moveRemains;
- pathNode.movementPointsUsed = (int)(current->turns * hero->maxMovePoints(true) + hero->movement) - (int)current->moveRemains;
- pathNode.turns = current->turns;
- pathNode.danger = current->danger;
- pathNode.coord = current->coord;
- path.nodes.push_back(pathNode);
- current = getAINode(current->theNodeBefore);
- }
- paths.push_back(path);
- }
- return paths;
- }
- AIPath::AIPath()
- : nodes({})
- {
- }
- int3 AIPath::firstTileToGet() const
- {
- if(nodes.size())
- {
- return nodes.back().coord;
- }
- return int3(-1, -1, -1);
- }
- uint64_t AIPath::getPathDanger() const
- {
- if(nodes.size())
- {
- return nodes.front().danger;
- }
- return 0;
- }
- uint32_t AIPath::movementCost() const
- {
- if(nodes.size())
- {
- return nodes.front().movementPointsUsed;
- }
- // TODO: boost:optional?
- return 0;
- }
- uint64_t AIPath::getTotalDanger(HeroPtr hero) const
- {
- uint64_t pathDanger = getPathDanger();
- uint64_t objDanger = evaluateDanger(nodes.front().coord, hero.get()); // bank danger is not checked by pathfinder
- uint64_t danger = pathDanger > objDanger ? pathDanger : objDanger;
- return danger;
- }
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