CGameInfo.h 2.7 KB

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  1. /*
  2. * CGameInfo.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/Services.h>
  12. #include "../lib/ConstTransitivePtr.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CModHandler;
  15. class CHeroHandler;
  16. class CCreatureHandler;
  17. class CSpellHandler;
  18. class CSkillHandler;
  19. class CBuildingHandler;
  20. class CObjectHandler;
  21. class CObjectClassesHandler;
  22. class CTownHandler;
  23. class CGeneralTextHandler;
  24. class CConsoleHandler;
  25. class CGameState;
  26. class BattleFieldHandler;
  27. class ObstacleHandler;
  28. class TerrainTypeHandler;
  29. class CMap;
  30. VCMI_LIB_NAMESPACE_END
  31. class CMapHandler;
  32. class CSoundHandler;
  33. class CMusicHandler;
  34. class CursorHandler;
  35. class IMainVideoPlayer;
  36. class CServerHandler;
  37. //a class for non-mechanical client GUI classes
  38. class CClientState
  39. {
  40. public:
  41. CSoundHandler * soundh;
  42. CMusicHandler * musich;
  43. CConsoleHandler * consoleh;
  44. CursorHandler * curh;
  45. IMainVideoPlayer * videoh;
  46. };
  47. extern CClientState * CCS;
  48. /// CGameInfo class
  49. /// for allowing different functions for accessing game informations
  50. class CGameInfo : public Services
  51. {
  52. public:
  53. const ArtifactService * artifacts() const override;
  54. const CreatureService * creatures() const override;
  55. const FactionService * factions() const override;
  56. const HeroClassService * heroClasses() const override;
  57. const HeroTypeService * heroTypes() const override;
  58. #if SCRIPTING_ENABLED
  59. const scripting::Service * scripts() const override;
  60. #endif
  61. const spells::Service * spells() const override;
  62. const SkillService * skills() const override;
  63. const BattleFieldService * battlefields() const override;
  64. const ObstacleService * obstacles() const override;
  65. void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
  66. const spells::effects::Registry * spellEffects() const override;
  67. spells::effects::Registry * spellEffects() override;
  68. ConstTransitivePtr<CModHandler> modh; //public?
  69. ConstTransitivePtr<BattleFieldHandler> battleFieldHandler;
  70. ConstTransitivePtr<CHeroHandler> heroh;
  71. ConstTransitivePtr<CCreatureHandler> creh;
  72. ConstTransitivePtr<CSpellHandler> spellh;
  73. ConstTransitivePtr<CSkillHandler> skillh;
  74. ConstTransitivePtr<CObjectHandler> objh;
  75. ConstTransitivePtr<TerrainTypeHandler> terrainTypeHandler;
  76. ConstTransitivePtr<CObjectClassesHandler> objtypeh;
  77. ConstTransitivePtr<ObstacleHandler> obstacleHandler;
  78. CGeneralTextHandler * generaltexth;
  79. CMapHandler * mh;
  80. CTownHandler * townh;
  81. void setFromLib();
  82. CGameInfo();
  83. private:
  84. const Services * globalServices;
  85. };
  86. extern const CGameInfo* CGI;