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Analyzers
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6b55401fde
Swapped order of Defend and Far-Hunter-Gather
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8 months ago |
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Behaviors
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d3987d8456
AI should only defend with one hero, not several who won't fit into the city anyways
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8 months ago |
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Engine
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49d73b438b
Update Nullkiller.cpp
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8 months ago |
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Goals
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32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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9 months ago |
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Helpers
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32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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9 months ago |
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Markers
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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Pathfinding
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6c4996ff54
AI will now devalue the usefulness of non-flying units when attacking defensive structures in order to prevent suiciding against castles
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8 months ago |
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AIGateway.cpp
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32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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9 months ago |
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AIGateway.h
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32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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9 months ago |
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AIUtility.cpp
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6c4996ff54
AI will now devalue the usefulness of non-flying units when attacking defensive structures in order to prevent suiciding against castles
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8 months ago |
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AIUtility.h
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6c4996ff54
AI will now devalue the usefulness of non-flying units when attacking defensive structures in order to prevent suiciding against castles
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8 months ago |
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CMakeLists.txt
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2ec518fdf0
[cmake] link NKAI to TBB
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9 months ago |
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StdInc.cpp
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 year ago |
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StdInc.h
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 year ago |
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main.cpp
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4c70abbeb5
Reduced usage of global variables - removed or made const / constexpr
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1 year ago |
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pforeach.h
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3820f6f78b
NKAI: fix headless and compilation
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1 year ago |