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- /*
- * CFadeAnimation.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CFadeAnimation.h"
- #include "../renderSDL/SDL_Extensions.h"
- #include <SDL_surface.h>
- float CFadeAnimation::initialCounter() const
- {
- if (fadingMode == EMode::OUT)
- return 1.0f;
- return 0.0f;
- }
- void CFadeAnimation::update()
- {
- if (!fading)
- return;
- if (fadingMode == EMode::OUT)
- fadingCounter -= delta;
- else
- fadingCounter += delta;
- if (isFinished())
- {
- fading = false;
- if (shouldFreeSurface)
- {
- SDL_FreeSurface(fadingSurface);
- fadingSurface = nullptr;
- }
- }
- }
- bool CFadeAnimation::isFinished() const
- {
- if (fadingMode == EMode::OUT)
- return fadingCounter <= 0.0f;
- return fadingCounter >= 1.0f;
- }
- CFadeAnimation::CFadeAnimation()
- : delta(0), fadingSurface(nullptr), fading(false), fadingCounter(0), shouldFreeSurface(false),
- fadingMode(EMode::NONE)
- {
- }
- CFadeAnimation::~CFadeAnimation()
- {
- if (fadingSurface && shouldFreeSurface)
- SDL_FreeSurface(fadingSurface);
- }
- void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd, float animDelta)
- {
- if (fading)
- {
- // in that case, immediately finish the previous fade
- // (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))
- logGlobal->warn("Tried to init fading animation that is already running.");
- if (fadingSurface && shouldFreeSurface)
- SDL_FreeSurface(fadingSurface);
- }
- if (animDelta <= 0.0f)
- {
- logGlobal->warn("Fade anim: delta should be positive; %f given.", animDelta);
- animDelta = DEFAULT_DELTA;
- }
- if (sourceSurface)
- fadingSurface = sourceSurface;
- delta = animDelta;
- fadingMode = mode;
- fadingCounter = initialCounter();
- fading = true;
- shouldFreeSurface = freeSurfaceAtEnd;
- }
- void CFadeAnimation::draw(SDL_Surface * targetSurface, const Point &targetPoint)
- {
- if (!fading || !fadingSurface || fadingMode == EMode::NONE)
- {
- fading = false;
- return;
- }
- CSDL_Ext::setAlpha(fadingSurface, (int)(fadingCounter * 255));
- CSDL_Ext::blitSurface(fadingSurface, targetSurface, targetPoint); //FIXME
- CSDL_Ext::setAlpha(fadingSurface, 255);
- }
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