MiscWidgets.cpp 13 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../widgets/TextControls.h"
  18. #include "../windows/CCastleInterface.h"
  19. #include "../windows/InfoWindows.h"
  20. #include "../renderSDL/SDL_Extensions.h"
  21. #include "../adventureMap/CAdvMapInt.h"
  22. #include "../../CCallback.h"
  23. #include "../../lib/mapObjects/CGHeroInstance.h"
  24. #include "../../lib/mapObjects/CGTownInstance.h"
  25. #include "../../lib/CGeneralTextHandler.h"
  26. #include "../../lib/CModHandler.h"
  27. #include "../../lib/CGameState.h"
  28. void CHoverableArea::hover (bool on)
  29. {
  30. if (on)
  31. GH.statusbar->write(hoverText);
  32. else
  33. GH.statusbar->clearIfMatching(hoverText);
  34. }
  35. CHoverableArea::CHoverableArea()
  36. {
  37. addUsedEvents(HOVER);
  38. }
  39. CHoverableArea::~CHoverableArea()
  40. {
  41. }
  42. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  43. {
  44. if(!down && previousState && !text.empty())
  45. {
  46. LOCPLINT->showInfoDialog(text);
  47. }
  48. }
  49. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  50. {
  51. if (!text.empty())
  52. adventureInt->handleRightClick(text, down);
  53. }
  54. LRClickableAreaWText::LRClickableAreaWText()
  55. {
  56. init();
  57. }
  58. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  59. {
  60. init();
  61. pos = Pos + pos.topLeft();
  62. hoverText = HoverText;
  63. text = ClickText;
  64. }
  65. LRClickableAreaWText::~LRClickableAreaWText()
  66. {
  67. }
  68. void LRClickableAreaWText::init()
  69. {
  70. addUsedEvents(LCLICK | RCLICK | HOVER);
  71. }
  72. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  73. {
  74. if((!down) && previousState)
  75. {
  76. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  77. LOCPLINT->showInfoDialog(text, comp);
  78. }
  79. }
  80. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  81. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  82. {
  83. type = -1;
  84. }
  85. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  86. {
  87. if(baseType >= 0)
  88. return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
  89. else
  90. return std::shared_ptr<CComponent>();
  91. }
  92. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  93. {
  94. if(down)
  95. {
  96. if(auto comp = createComponent())
  97. {
  98. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  99. return;
  100. }
  101. }
  102. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  103. }
  104. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
  105. : CIntObject(LCLICK | RCLICK | HOVER),
  106. hero(_hero)
  107. {
  108. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  109. pos.x += x;
  110. pos.w = 58;
  111. pos.y += y;
  112. pos.h = 64;
  113. if(hero)
  114. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait);
  115. }
  116. void CHeroArea::clickLeft(tribool down, bool previousState)
  117. {
  118. if(hero && (!down) && previousState)
  119. LOCPLINT->openHeroWindow(hero);
  120. }
  121. void CHeroArea::clickRight(tribool down, bool previousState)
  122. {
  123. if(hero && (!down) && previousState)
  124. LOCPLINT->openHeroWindow(hero);
  125. }
  126. void CHeroArea::hover(bool on)
  127. {
  128. if (on && hero)
  129. GH.statusbar->write(hero->getObjectName());
  130. else
  131. GH.statusbar->clear();
  132. }
  133. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  134. {
  135. if(town && (!down) && previousState)
  136. {
  137. LOCPLINT->openTownWindow(town);
  138. if ( type == 2 )
  139. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
  140. else if ( type == 3 && town->fortLevel() )
  141. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
  142. }
  143. }
  144. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  145. {
  146. if(town && (!down) && previousState)
  147. LOCPLINT->openTownWindow(town);//TODO: popup?
  148. }
  149. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  150. : LRClickableAreaWTextComp(Pos, -1), town(Town)
  151. {
  152. }
  153. void CMinorResDataBar::show(SDL_Surface * to)
  154. {
  155. }
  156. std::string CMinorResDataBar::buildDateString()
  157. {
  158. std::string pattern = "%s: %d, %s: %d, %s: %d";
  159. auto formatted = boost::format(pattern)
  160. % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
  161. % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
  162. % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
  163. return boost::str(formatted);
  164. }
  165. void CMinorResDataBar::showAll(SDL_Surface * to)
  166. {
  167. CIntObject::showAll(to);
  168. for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
  169. {
  170. std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
  171. graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
  172. }
  173. graphics->fonts[FONT_SMALL]->renderTextCenter(to, buildDateString(), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
  174. }
  175. CMinorResDataBar::CMinorResDataBar()
  176. {
  177. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  178. pos.x = 7;
  179. pos.y = 575;
  180. background = std::make_shared<CPicture>("KRESBAR.bmp");
  181. background->colorize(LOCPLINT->playerID);
  182. pos.w = background->pos.w;
  183. pos.h = background->pos.h;
  184. }
  185. CMinorResDataBar::~CMinorResDataBar() = default;
  186. void CArmyTooltip::init(const InfoAboutArmy &army)
  187. {
  188. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  189. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  190. std::vector<Point> slotsPos;
  191. slotsPos.push_back(Point(36, 73));
  192. slotsPos.push_back(Point(72, 73));
  193. slotsPos.push_back(Point(108, 73));
  194. slotsPos.push_back(Point(18, 122));
  195. slotsPos.push_back(Point(54, 122));
  196. slotsPos.push_back(Point(90, 122));
  197. slotsPos.push_back(Point(126, 122));
  198. for(auto & slot : army.army)
  199. {
  200. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  201. {
  202. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  203. continue;
  204. }
  205. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  206. std::string subtitle;
  207. if(army.army.isDetailed)
  208. {
  209. subtitle = vstd::formatMetric(slot.second.count, 4);
  210. }
  211. else
  212. {
  213. //if =0 - we have no information about stack size at all
  214. if(slot.second.count)
  215. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  216. }
  217. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  218. }
  219. }
  220. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  221. CIntObject(0, pos)
  222. {
  223. init(army);
  224. }
  225. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  226. CIntObject(0, pos)
  227. {
  228. init(InfoAboutArmy(army, true));
  229. }
  230. void CHeroTooltip::init(const InfoAboutHero & hero)
  231. {
  232. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  233. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
  234. if(hero.details)
  235. {
  236. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  237. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  238. boost::lexical_cast<std::string>(hero.details->primskills[i])));
  239. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(hero.details->mana)));
  240. morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
  241. luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
  242. }
  243. }
  244. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  245. CArmyTooltip(pos, hero)
  246. {
  247. init(hero);
  248. }
  249. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  250. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  251. {
  252. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  253. }
  254. void CTownTooltip::init(const InfoAboutTown & town)
  255. {
  256. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  257. //order of icons in def: fort, citadel, castle, no fort
  258. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  259. fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
  260. assert(town.tType);
  261. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  262. build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
  263. if(town.details)
  264. {
  265. fort = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
  266. if(town.details->goldIncome)
  267. {
  268. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  269. boost::lexical_cast<std::string>(town.details->goldIncome));
  270. }
  271. if(town.details->garrisonedHero) //garrisoned hero icon
  272. garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
  273. if(town.details->customRes)//silo is built
  274. {
  275. if(town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
  276. {
  277. res1 = std::make_shared<CAnimImage>("SMALRES", Res::WOOD, 0, 7, 75);
  278. res2 = std::make_shared<CAnimImage>("SMALRES", Res::ORE , 0, 7, 88);
  279. }
  280. else
  281. {
  282. res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
  283. }
  284. }
  285. }
  286. }
  287. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  288. : CArmyTooltip(pos, town)
  289. {
  290. init(town);
  291. }
  292. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  293. : CArmyTooltip(pos, InfoAboutTown(town, true))
  294. {
  295. init(InfoAboutTown(town, true));
  296. }
  297. void MoraleLuckBox::set(const IBonusBearer * node)
  298. {
  299. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  300. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  301. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  302. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  303. const int componentType[] = {CComponent::luck, CComponent::morale};
  304. const int hoverTextBase[] = {7, 4};
  305. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  306. bonusValue = 0;
  307. if(node)
  308. bonusValue = morale ? node->MoraleValAndBonusList(modifierList) : node->LuckValAndBonusList(modifierList);
  309. int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  310. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  311. baseType = componentType[morale];
  312. text = CGI->generaltexth->arraytxt[textId[morale]];
  313. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  314. if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
  315. || node->hasBonusOfType(Bonus::BLOCK_MORALE)
  316. || node->hasBonusOfType(Bonus::NON_LIVING)))
  317. {
  318. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  319. bonusValue = 0;
  320. }
  321. else if(!morale && node && node->hasBonusOfType(Bonus::BLOCK_LUCK))
  322. {
  323. // TODO: there is no text like "Unaffected by luck" so probably we need own text
  324. text += CGI->generaltexth->arraytxt[noneTxtId];
  325. bonusValue = 0;
  326. }
  327. else if(morale && node && node->hasBonusOfType(Bonus::NO_MORALE))
  328. {
  329. auto noMorale = node->getBonus(Selector::type()(Bonus::NO_MORALE));
  330. text += "\n" + noMorale->Description();
  331. bonusValue = 0;
  332. }
  333. else if (!morale && node && node->hasBonusOfType(Bonus::NO_LUCK))
  334. {
  335. auto noLuck = node->getBonus(Selector::type()(Bonus::NO_LUCK));
  336. text += "\n" + noLuck->Description();
  337. bonusValue = 0;
  338. }
  339. else
  340. {
  341. std::string addInfo = "";
  342. for(auto & bonus : * modifierList)
  343. {
  344. if(bonus->val)
  345. addInfo += "\n" + bonus->Description();
  346. }
  347. text = addInfo.empty()
  348. ? text + CGI->generaltexth->arraytxt[noneTxtId]
  349. : text + addInfo;
  350. }
  351. std::string imageName;
  352. if (small)
  353. imageName = morale ? "IMRL30": "ILCK30";
  354. else
  355. imageName = morale ? "IMRL42" : "ILCK42";
  356. image = std::make_shared<CAnimImage>(imageName, bonusValue + 3);
  357. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  358. }
  359. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  360. : morale(Morale),
  361. small(Small)
  362. {
  363. bonusValue = 0;
  364. pos = r + pos.topLeft();
  365. defActions = 255-DISPOSE;
  366. }
  367. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  368. {
  369. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  370. pos.x+=x;
  371. pos.y+=y;
  372. TFaction faction = cre->faction;
  373. assert(CGI->townh->size() > faction);
  374. if(Big)
  375. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
  376. else
  377. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
  378. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  379. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  380. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  381. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  382. pos.w = bg->pos.w;
  383. pos.h = bg->pos.h;
  384. }
  385. void CCreaturePic::show(SDL_Surface * to)
  386. {
  387. // redraw everything in a proper order
  388. bg->showAll(to);
  389. anim->show(to);
  390. amount->showAll(to);
  391. }
  392. void CCreaturePic::setAmount(int newAmount)
  393. {
  394. if(newAmount != 0)
  395. amount->setText(boost::lexical_cast<std::string>(newAmount));
  396. else
  397. amount->setText("");
  398. }